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  1. - Top - End - #61
    Bugbear in the Playground
     
    playswithfire's Avatar

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    Default Re: Heros of Awe-Team red

    Shars

    Glare all you want, you still won't see this one coming! Having found his opponent's weakness, Shars makes one devastating attack to finish off the mounted sahuagin before rolling away.

    Spoiler
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    Using emerald razor to make an unarmed touch attack against the mounted guy
    Attack (1d20+13)[19] Damage (2d8+11)[17]
    Then tumble away to G1 to give the ranged attackers clear shots
    (1d20+17)[32]
    Homebrew
    Current Project (A sequel to Tome of Battle)
    Past Projects, some of which I may come back to
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    Baldric Sea Campaign Setting (work in progress)
    later version of the Sea Dog base class from it

  2. - Top - End - #62
    Bugbear in the Playground
     
    playswithfire's Avatar

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    Default Re: Heros of Awe-Team red

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    I need that to be higher; spending an action point to improve that attack roll.
    sadly my LA makes me level 7, so I only get (1d6)[4]
    Last edited by playswithfire; 2008-04-13 at 11:11 AM.
    Homebrew
    Current Project (A sequel to Tome of Battle)
    Past Projects, some of which I may come back to
    Spoiler
    Show
    Baldric Sea Campaign Setting (work in progress)
    later version of the Sea Dog base class from it

  3. - Top - End - #63
    Barbarian in the Playground
     
    jagadaishio's Avatar

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    Default Re: Heros of Awe-Team red

    OOC:
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    Sorry, I just forgot about the -4 penalty.
    GENERATION 12: The first time you see this, copy it into your sig and add 1 to the generation. social experiment.
    ----------
    Fogmere City
    ----------
    Brute
    ----------

  4. - Top - End - #64

    Default Re: Heros of Awe-Team red

    To the knights admirations Shars manages to slip trough their combined defenses and tear apart the flesh of the already wounded shaugin. A copious amount og blue blood gushes out and everything points to it being a fatal wound, but the crusader of the deeps seems to still hold himself up with his strenght of will alone.

    Jorwylf meanwhile unleashes his primal strenght to try to overcome the shark holding him, but the beast struggles

    Spoiler
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    (1d20)[11]

    (1d20)[5]

  5. - Top - End - #65

    Default Re: Heros of Awe-Team red

    The shark holds his victim, and then tries to further pierce it with its teeths

    Spoiler
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    Jorwylf's roll
    (1d20+13)[14]

    Shark's roll
    (1d20)[11]

  6. - Top - End - #66

    Default Re: Heros of Awe-Team red

    The shark suceeds.

    Spoiler
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    (4d6)[7]


    The gravely wounded Terlen knight then says:

    I'm sorry borhters...I can't hold much longer...GLORY IN DEATH and jump from his mount towards Shars while his trident glows in a blue light.

    We shall still win this battle brother
    -says the other nearby shauagin wich also advances towards Shars, his trident glowing.

    Spoiler
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    Double smite attack against Shars!
    (1d20)[20]
    (1d8)[1]

    [roll]120[/roll]
    (1d8)[7]


    Hit or miss, the Shauagin finnally falls bleeding in the deck after his last ditch effort.

    At almost the same time, the third Shaugin decides to try his luck with Kankhimelk, attacking him twice with his trident.

    Spoiler
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    Full attack against Kankhimelk
    (1d20)[15]
    (1d8)[6]

    [roll]120[/roll]
    (1d8)[6]

  7. - Top - End - #67

    Default Re: Heros of Awe-Team red

    [spoiler]
    Confirmation roll
    (1d20)[6]


    Second smite
    (1d20)[2]


    Second attack of the second shaugin.
    (1d20)[18]

    [spoiler]

  8. - Top - End - #68

    Default Re: Heros of Awe-Team red

    The blinded sharks move their heads around confused.

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    Ooc: Jorwylf takes 17 damage

    Shars takes 10 damage

    Kankhimelk takes 15 damage.
    Last edited by Oslecamo; 2008-04-13 at 04:47 PM.

  9. - Top - End - #69
    Orc in the Playground
     
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    Default Re: Heros of Awe-Team red

    Fist

    Fist prepares to deliver his whole fury upon the blinded shark by shifting into his 'Sprinting Lion' stance. He performs his Raging Lion Charge. The Warforged ends up behind the Shark and delivers a barrage of swings and strikes. The Warforged seems to move at great speeds, with every flailing strike managing to threaten the Shark.

    Spoiler
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    HP: 33
    AC: 24 (- 2 from charge, +2 from Absolute Steel)

    Swift Action to change into Absolute steel
    Full Round action spent in a pouncing charge and ended in square J6

    Number of Extra Flailing Strikes - (1d4)[4]

    Attacks on next post
    Last edited by Random NPC; 2008-04-13 at 05:31 PM.
    Image by Rich Burlew

  10. - Top - End - #70
    Orc in the Playground
     
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    Default Re: Heros of Awe-Team red

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    Attacks:

    Attack Roll of First Attack (normal) (1d20+16)[34] Damage Roll of the Attack (3d6+8)[21] + Fire Damage (1d6)[4]


    Attack Roll of Second Attack (haste) (1d20+16)[23] Damage Roll of the Attack (3d6+8)[18] + Fire Damage (1d6)[6]


    Attack Roll of Third Attack (flailing strike) (1d20+16)[28] Damage Roll of the Attack (3d6+8)[23] + Fire Damage (1d6)[1]


    Attack Roll of Fourth Attack (flailing strike) (1d20+16)[32] Damage Roll of the Attack (3d6+8)[19] + Fire Damage (1d6)[3]


    Attack Roll of Fifth Attack (flailing strike) (1d20+16)[23] Damage Roll of the Attack (3d6+8)[18] + Fire Damage (1d6)[1]


    Attack Roll of Sixth Attack (flailing strike) (1d20+16)[20] Damage Roll of the Attack (3d6+8)[22] + Fire Damage (1d6)[2]


    Attack Roll of Seventh Attack (normal at -5) (1d20+11)[23] Damage Roll of the Attack (3d6+8)[15] + Fire Damage (1d6)[2]

    Image by Rich Burlew

  11. - Top - End - #71
    Ogre in the Playground
     
    Winged One's Avatar

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    Default Re: Heros of Awe-Team red

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    Stabilization check - (1d100)[7] fillerfillerfillerfiller
    Quote Originally Posted by Asmodeus View Post
    However, the general consensus about the best way to stop a monster from attacking is to kill it. In the case of undead, we recommend killing it again.
    2 useful principles for keeping roleplaying games fun.

  12. - Top - End - #72
    Ogre in the Playground
     
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    Default Re: Heros of Awe-Team red

    Saul
    HP -4/58
    8 action points
    Initiative 20+

    Saul's bleeding still shows no sign of stopping.
    Quote Originally Posted by Asmodeus View Post
    However, the general consensus about the best way to stop a monster from attacking is to kill it. In the case of undead, we recommend killing it again.
    2 useful principles for keeping roleplaying games fun.

  13. - Top - End - #73
    Barbarian in the Playground
     
    Glawackus's Avatar

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    Default Re: Heros of Awe-Team red

    Jorwylf lets out an incomprehensible roar, and tries to escape once more.

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    Man, if this doesn't work, I've had it with the forum roller.

    Escape Attempt One: (1d20+13)[28]
    Escape Attempt Two: (1d20+8)[12]
    The Tenth Doctor and the TARDIS by Ceika.

  14. - Top - End - #74
    Bugbear in the Playground
     
    playswithfire's Avatar

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    Default Re: Heros of Awe-Team red

    Shars

    Reveling in his first victory and a wave of (over?)confidence, Shars performs an acrobatic and amazingly swift back flip, landing lightly on all fours before hurling himself at his new opponent.

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    Swift action to sudden leap back (jump) (1d20+23)[27] (tumble) (1d20+13)[24] then using battle leader's charge with adjustment as mentioned in OOC thread for a character with pounce against E2 so as to charge with no AoOs and add 2 damage to each attack, distributing the 10 given by the maneuver

    After jumping back to I1 and charging to F1:

    Unarmed Strike Attack (1d20+13)[16] Damage (2d8+13)[24]
    Unarmed Strike Attack (1d20+13)[31] Damage (2d8+10)[24]
    Unarmed Strike Attack (1d20+8)[19] Damage (2d8+13)[22]
    Unarmed Strike Attack (1d20+8)[19] Damage (2d8+10)[19]
    Bite Attack (1d20+7)[8] Damage (d8+5)[9]

    HP 49/77
    AC 31
    Last edited by playswithfire; 2008-04-13 at 10:08 PM.
    Homebrew
    Current Project (A sequel to Tome of Battle)
    Past Projects, some of which I may come back to
    Spoiler
    Show
    Baldric Sea Campaign Setting (work in progress)
    later version of the Sea Dog base class from it

  15. - Top - End - #75

    Default Re: Heros of Awe-Team red

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    Oposed rolls from the shark against Jorwyl's atempt of escape

    (1d20)[12]

    (1d20)[3]



  16. - Top - End - #76

    Default Re: Heros of Awe-Team red

    Shars takes advanatage of the knight lowering his defense for attack and his claws tear deeply the shauagin's flesh, making the monster scream in agony.

    Then fist jumps towards the shark in the middle and unleashes a streaming flurry of blow, breacking the beast's bones while his fist rips out the tick skin, mutilating the water abomination untill it moves no more.

    Meanwhile Jorwylf finnally manages to free himself from the shark's jaws.

    The Shauagin wich Shars had just attacked then screams to his companion

    It's useless brother...This walking tiger is too strong, and his companions aren't weak either... Run...I'll cover up your escape...-the shauagin cougs up blood-It's already too late for me...I failed our master...

    I'll always remember you two brothers of arms
    -answers the other shauagin-I shall avenge you one day I swear it!

    With this said, the last terlen knight moves to the shark in the right and skillfully mounts it, then makes it fly out of the ship carefully avoiding Jorwylf's attacks.

    The doomed shauagin, in the other hand, makes his triden glow once more, this time with a brighter light and strikes one last time against Shars.

    I shall take you with me foul beast!



    (1d20)[1]

  17. - Top - End - #77

    Default Re: Heros of Awe-Team red

    When bringing forward his attack, the shauagin stumbles in the deck and head of the trident gets stuck in the wood, but the knight fails to stop his advance, making the other end of the weapon impale itself into his own flesh and come out from the other side of body. Nothing more comes from his mouth.

    Ooc: Shark in the middle dead. Shauagin in the left dead. The remaining Shauagin, lightly wounded, mounted the right side shark(from wich Jorwylf had finnally escaped) and made an withdrawal out of the ship. He's now in the middle of the air, 45 feets to the right from G12. He's in the middle of thin air and thus can only be reached by people flying or ranged weapons.

    Fist notices there are coins and other valuables among the guts of the shark he killed.

    There's still one blinded living shark in the left side of the deck.

    One of the shauagin's seems to still be breathing, altought very badly.

    Last edited by Oslecamo; 2008-04-14 at 10:17 AM.

  18. - Top - End - #78
    Barbarian in the Playground
     
    Glawackus's Avatar

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    Default Re: Heros of Awe-Team red

    Jorwylf slings his greatsword back over his back and withdraws a tube from his side, working a catch on the side to cause two arms to pop out from it. He slides a crossbow bolt into position on the top of it, and a high-pitched sound, growing steadily louder, begins to emanate from the 'crossbow'. Jorwylf flips his head to get his hair out of his eyes, and strides to the edge of the ship. "Somebody take care of the half-dead one," he calls, barely maintaining composure. "And don't stand right behind me."

    Spoiler
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    Loading crossbow as move action, and moving 15 feet over to G12.

    I don't think I've mentioned this before, but for the sake of fluff, Jorwylf's crossbow is some kind of artifact that washed up on the beach on Argonessen. It still functions like a normal crossbow--I just wanted to have something different from the usual "wind the thing, release the gizmo, pull the trigger".
    The Tenth Doctor and the TARDIS by Ceika.

  19. - Top - End - #79

    Default Re: Heros of Awe-Team red

    Ooc:If you want to catch the knight, you should shoot now. Next turn he flies away at full speed and you'll probably lose line of sight since it's night and raining.

  20. - Top - End - #80
    Barbarian in the Playground
     
    Glawackus's Avatar

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    Default Re: Heros of Awe-Team red

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    Oh. Righto then, boss.

    First Crossbow Attack: (1d20+9)[25]
    Second Crossbow Attack: (1d20+4)[18]

    Crit Confirm 1: (1d20+9)[22]
    Crit Confirm 2: (1d20+4)[5]

    Crossbow Damage 1: (1d8)[2]
    Fire Damage 1: (2d4)[4]

    Crossbow Damage 2: (1d8)[4]
    Fire Damage 2: (2d4)[2]
    The Tenth Doctor and the TARDIS by Ceika.

  21. - Top - End - #81
    Bugbear in the Playground
     
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    Default Re: Heros of Awe-Team red

    Shars

    Seeing the enemy before him impaled on his own weapon, Shars gives a brief grunt of disdain before responding to Jorwylf's call. No! Leave him alive. He may have useful information if he doesn't die in the next few seconds. Meanwhile, there is one last enemy Shars can fight and so, he attacks.

    Spoiler
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    Charging the one living shark; he's blind so I get sneak attack

    Unarmed Strike Attack (1d20+13)[17] Damage (2d8+11)[22] Sneak Attack (2d6)[5]
    Unarmed Strike Attack (1d20+13)[23] Damage (2d8+8)[18] Sneak Attack (2d6)[7]
    Unarmed Strike Attack (1d20+8)[17] Damage (2d8+11)[25] Sneak Attack (2d6)[7]
    Unarmed Strike Attack (1d20+8)[24] Damage (2d8+8)[15] Sneak Attack (2d6)[5]
    Bite Attack (1d20+7)[12] Damage (d8+3)[5] Sneak Attack (2d6)[9]
    Homebrew
    Current Project (A sequel to Tome of Battle)
    Past Projects, some of which I may come back to
    Spoiler
    Show
    Baldric Sea Campaign Setting (work in progress)
    later version of the Sea Dog base class from it

  22. - Top - End - #82
    Ogre in the Playground
     
    Winged One's Avatar

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    Default Re: Heros of Awe-Team red

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    Stabalization check - (1d100)[12]

    Saul
    HP -5/58
    8 action points
    Initiative 20+


    Saul is still dying from his wounds.
    Last edited by Winged One; 2008-04-14 at 02:43 PM.
    Quote Originally Posted by Asmodeus View Post
    However, the general consensus about the best way to stop a monster from attacking is to kill it. In the case of undead, we recommend killing it again.
    2 useful principles for keeping roleplaying games fun.

  23. - Top - End - #83

    Default Re: Heros of Awe-Team red

    Jorwylf's first bolt hits the Knight, but it still holds in the saddle.

    Shars manages to cut flesh with three of the swipes, but the shark still growls angered, moving his head trying to catch something.
    Last edited by Oslecamo; 2008-04-14 at 03:31 PM.

  24. - Top - End - #84
    Barbarian in the Playground
     
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    Default Re: Heros of Awe-Team red

    Kankhimelk

    Kankhimelk recreates his blade, still charged because it didn't hit anything when he threw it before. He then charges the remaining shark, hoping to drive the weapon home.

    [spoiler]Attack - (1d20+17)[25] (+14 normal, +2 from charge, +1 from haste)
    Confirmation - (1d20+17)[29]
    Damage - (1d10+7)[11]
    PsychicStrike - (2d8)[9]
    GENERATION 12: The first time you see this, copy it into your sig and add 1 to the generation. social experiment.
    ----------
    Fogmere City
    ----------
    Brute
    ----------

  25. - Top - End - #85

    Default Re: Heros of Awe-Team red

    The blade impales itself in the shark's head before dissipating, and the beast finnally crumbles on the airship's deck, breathing blood.

    Meanwhile, the run away Terlen Knight disapears in the darkenss of the night, and a big silence falls over the combat zone.

    Ooc:Battle over. 2560 exp per head. There is one dead shark, one still breathing but fallen shark, one dead shauagin, one still breathing but fallen shauagin lying in the deck.

    Saul's still bleeding.

    You hear some footsteps carefully aproaching from the lower decks.

    Decide what to do now.
    Last edited by Oslecamo; 2008-04-15 at 07:44 AM.

  26. - Top - End - #86
    Barbarian in the Playground
     
    Glawackus's Avatar

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    Default Re: Heros of Awe-Team red

    Jorwylf calls out to whoever is moving about below. "The threat has been dealt with!"
    The Tenth Doctor and the TARDIS by Ceika.

  27. - Top - End - #87

    Default Re: Heros of Awe-Team red

    Soon thereafter, the captain appears on the deck, carrying a blade in each hand and with a very scared face.

    Everything was so silent...Is it over?


    Then it notices the butchered corpses in the ground.

    Oh, thanks the gods you managed to take them. I had heard rumors that shauagins had grew bold enough to attack airships, but I never tought it would happen to me, you know?


    He then turns back and yells:

    Get here you bunch of sissies. Our honored clients took the effort of driving back that vile scum. This is real adventurers we have here, not some heartless rats like you.


    Then the rest of the crew appears, carrying several strange tools, and disperse over the deck, worcking in the elemental ring that has some cracks over it, aparently caused by the knights, and bowing politely to the party while murmuring ashamed excuses for their cowardice.

    The captain then notices Saul and carefully aproaches it. After making sure he's still alive, he takes a flask from his belt and pours the content inside the fallen human's lips.

    This is the least I can do to thank you for saving me and my crew.

    (1d8)[7]

  28. - Top - End - #88

    Default Re: Heros of Awe-Team red

    Ah, there you go lad. That was a very nasty blow you received. I must thank you for your effort in helping to save my airship and my men. No, don't worry about the healing potion spent, it's on the house.


    Ooc:Saul healed for 8 HP.

  29. - Top - End - #89
    Barbarian in the Playground
     
    Glawackus's Avatar

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    Default Re: Heros of Awe-Team red

    Jorwylf lets out something of a satisfied grunt, and heads for the stairs to the lower decks. "I," he announces to those around him, "am going to go get smashed. You are welcome to join me."
    The Tenth Doctor and the TARDIS by Ceika.

  30. - Top - End - #90

    Default Re: Heros of Awe-Team red

    Ooc:You currently have 3 hp, and 14 temporary HP from rage. This means that or you get some healing, or you'll drop to -11 when the rage ends in a few turns, aka completely dead.
    Last edited by Oslecamo; 2008-04-15 at 10:55 AM.

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