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  1. - Top - End - #121

    Default Re: Heros of Awe-Team red

    After what seems like a couple of hours, you're walcking in the jungle, when Fist hears something crack at his right. As he turns to look, four large chunck of rocks are flying towards him, thrown by an hill giant who comes behind a large tree!

    Spoiler
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    (1d20)[5]

    (1d20)[11]

    (1d20)[13]

    (1d20)[18]

  2. - Top - End - #122

    Default Re: Heros of Awe-Team red

    However Fist manages to skillfully dodge or block all the rocks thrown at him.

    The giant then lets a giant roar and takes out a bone spear from his back. He wears a crude leather armor with several skins and trophies of beasts over it. In his belt rests some kind of bone axe and a big bag. His eyes glow with intelegence for his small head and he seems to be rather agile for something so big. However, Fist also notices that in answer to the giant's screams some other creatures in the jungle around you scream back, and the warforged can hear several big things starting to run towards the party's position.

    Ambush!-Guilherme screams-Finish this hunter quickly because more giants will surely come now!

    Fist's keen hearing allows him to detect that the closer sounds are coming from the north and will arrive in around six seconds. It seems to be three creatures.

    Spoiler
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    The big green circles are trees, with block line of sight, effect and can't be crossed.
    The giant hunter is the big gray circle


    Last edited by Oslecamo; 2008-05-01 at 08:11 AM.

  3. - Top - End - #123

    Default Re: Heros of Awe-Team red

    Iniative time!

    Guilherme(1d20+5)[15]
    Giant Hunter (1d20+7)[10]
    Saul (1d20+6)[11]
    Fist (1d20+7)[26]
    Shars (1d20+7)[20]
    Kankhimelk (1d20+3)[14]
    Jorwylf (1d20+1)[16]

    Same rules as usual. In case of tie guy with biggest modifier goes first.

  4. - Top - End - #124
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    Default Re: Heros of Awe-Team red

    Fist

    As Fist is walking down the jungle, with his watch on the team and his surroundings, he notices something weird. Something is amiss. Then, rocks come down and he dodges and blocks one that was about to hit someone with his large fist. Fist finds himself facing the giant. The warforged turns left and sees more giants approaching. He decides to take no chances. "Weaken the big one first. Everyone can take the other ones." He thinks as he moves swiftly.

    His movements seem more fluid now, he tries not to rush into things. He jumps a little and spins midair to land on his back and roll, tumbling as the same time as he evades his opponent's attacks. After regaining his fist, he throws a powerful attack with his giant fist.

    "Raging Lion Bonecrushing Fang!" He screams as he infuses his punch with Ki. The attack would small ripples on his opponent's body that will weaken the Giant's bone structure.

    Spoiler
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    Moved to J10 while tumbling to evade AoO

    Tumble - (1d20+14)[17]

    Attack on the giant

    Attack Roll - (1d20+14)[16]
    Damage Roll - (3d6+6)[13] + Fire Damage - (1d6)[6] + Bonecrusher Damage - (4d6)[9]

    Bonecrusher maneuver. Fortitude DC 18 or everyone receives +10 when confirming criticals to this giant.

    Image by Rich Burlew

  5. - Top - End - #125

    Default Re: Heros of Awe-Team red

    Fist graciously aproaches the giant whitout opening his defense and delivers his secrete technique, but it fails to overcome the giant's tick skin.

  6. - Top - End - #126
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    Default Re: Heros of Awe-Team red

    OOC:

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    Could we get one of those battlefield maps? I'm not certain about distances or placement of obstacles for purposes of ranged attacks, mobility, and charges.
    GENERATION 12: The first time you see this, copy it into your sig and add 1 to the generation. social experiment.
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  7. - Top - End - #127

    Default Re: Heros of Awe-Team red

    Ooc:check post 122.

  8. - Top - End - #128
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    Default Re: Heros of Awe-Team red

    Kankhimelk

    Kankhimelk manifests his still-charged mind blade and moves at the Giant, hoping to dodge its attacks as artfully as Fist, and hopefully landing a blow hard enough to penetrate the giant's thick skin.

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    Move to G10 tumbling - (1d20+16)[17] to avoid an attack of opportunity.

    Attack - (1d20+14)[30]
    Confirmation - (1d20+14)[24]
    Damage - (1d10+7)[15]
    PsychicStrike - (2d8)[5]
    GENERATION 12: The first time you see this, copy it into your sig and add 1 to the generation. social experiment.
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  9. - Top - End - #129

    Default Re: Heros of Awe-Team red

    Ooc: Playswithfire seems to have disapeared from the forums, so he'll lose his turn for now.

    It's Jorwylf's turn.

  10. - Top - End - #130
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    Default Re: Heros of Awe-Team red

    Jorwylf runs around the tree, waves his hand, and then pulls his crossbow.

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    Move to H8, swift action to activate energy shield (any creature striking you or your ally with a natural attack or nonreach weapon is dealt 4 pts of acid damage). Loading crossbow considered a free action w/ Rapid Reload.

    Attack 1
    (1d20+9)[27]
    Reg. Damage (1d8)[6]
    Explosive Damage (also affects anyone in 5' radius) (2d4)[5]

    Attack 2
    (1d20+4)[8]
    Reg. Damage (1d8)[8]
    Explosive Damage (also affects anyone in 5' radius) (2d4)[2]
    The Tenth Doctor and the TARDIS by Ceika.

  11. - Top - End - #131

    Default Re: Heros of Awe-Team red

    The arrow hits the giant in the shoulder, exploding violently over him!

    Spoiler
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    Is a hit.

    Reflex save for half damage from explosion

    (1d20)[5]

    I'm assuming you're shooting in a way you don't risk the explosion hiting fist.


  12. - Top - End - #132

    Default Re: Heros of Awe-Team red

    The explosion catches the giant completely unaware and the wound stays charred with the fire!

    Guilherme then moves to the back of the tree while taking out his rapier and shouting:

    Keep it up guys! I'm sure you can take down that filthy beast!


    Kankhimelk then follows Fist in aproachin the giant with a gracious sucession of acrobacies to avoid his massive weapon. His psychic blade manages to find a weack point under the giant's arm and his blood spills in the ground.

    Despite the nasty looking wounds, the massive giant seems like he's still ready for more.


    Ooc: Arrow hit for full damage. Jorwylf moved more than 5 feet so you only get one shot unless you have some special class feature I may have missed.

    Kankhimelk's attack also hit the giant for full damage.

    Saul's turn

  13. - Top - End - #133

    Default Re: Heros of Awe-Team red

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    Stupid double post...


    Guilherme made a "strategic positioning" to h10 and drew his rapier.



    Last edited by Oslecamo; 2008-05-05 at 09:55 AM.

  14. - Top - End - #134
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    Default Re: Heros of Awe-Team red

    Quote Originally Posted by Oslecamo View Post
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    The explosion catches the giant completely unaware and the wound stays charred with the fire!

    Guilherme then moves to the back of the tree while taking out his rapier and shouting:

    Keep it up guys! I'm sure you can take down that filthy beast!


    Kankhimelk then follows Fist in aproachin the giant with a gracious sucession of acrobacies to avoid his massive weapon. His psychic blade manages to find a weack point under the giant's arm and his blood spills in the ground.

    Despite the nasty looking wounds, the massive giant seems like he's still ready for more.


    Ooc: Arrow hit for full damage. Jorwylf moved more than 5 feet so you only get one shot unless you have some special class feature I may have missed.

    Kankhimelk's attack also hit the giant for full damage.

    Saul's turn
    OOC
    Spoiler
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    Oh, never mind. Misread Rapid Reload.
    The Tenth Doctor and the TARDIS by Ceika.

  15. - Top - End - #135
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    Default Re: Heros of Awe-Team red

    Saul moves around the tree until he sees the hill giant, pulling his longbow from his quiver as he goes. Once the giant is in sight, he pulls a bit of sponge and a vial of water from his pouch, spills exactly one drop of water onto the sponge, draws a circle in the air with his finger, and then points to the giant as he says the Draconic word for cold. Ice crystals appear in the air in a five foot sphere that has part of the giant in it, and then the crystals fall to the ground. After it first forms, they continue to form at the edges of the sphere and then fall since they aren't supported by anything.

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    Casting Numbing Sphere.
    Cold damage - (1d6)[5] 5 cold damage
    Dex damage - (1d4)[3] 3 DEX damage
    Reflex DC 16 negates the damage.
    Last edited by Winged One; 2008-05-05 at 08:13 PM. Reason: Cooler description
    Quote Originally Posted by Asmodeus View Post
    However, the general consensus about the best way to stop a monster from attacking is to kill it. In the case of undead, we recommend killing it again.
    2 useful principles for keeping roleplaying games fun.

  16. - Top - End - #136

    Default Re: Heros of Awe-Team red

    As the ice forms near his shoulder the giant steps back and manages to avoid the cold spell.

    Your tricks don't scare me puny human! Look at what I make of your little toy!
    -roars the giant, swinging his massive axe at the sphere and shatering it with one hit.

    AHAHAHA! Now it's your turn little human with shiny sword!


    The giant then raises his axe again and brings it down two times against Kankhimelk, but the swings are done wildy and the psychic warrior easily dodges them.

    However, as Fist prepares to move again, two other hill giants burst up from the trees at north. They are even dirtier than the hunter giant and they wield primitive clubs of wood. Their clothes are nothing more than animal skins put over their bodies forming a primitive armor and held up with some bones and leather straps. However, in front of them it goes a rabid dire wolf. The giant's faces are dull and their mouths drooling.

    Hunt master you called?
    -asks one of them.

    Those things are too tiny! They barely have any meat on them! Can't we go catch something else?-says the other


    Over here you idiots!
    -calls the giant hunter-Those little guys dared to enter our hunting grounds! Teach them a lesson!

    Spoiler
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    Ooc:numbing sphere destroyed.

    Giant made his save but failed his attacks against the party members.

    Reinforcments have arrived for the giants. They'll act only in this new turn. Their iniative is 4 so they act after the giant hunter. They are considered flat footed untill they act as per normal combat rules.


  17. - Top - End - #137
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    Default Re: Heros of Awe-Team red

    Fist

    The warforged closes in to the Giant Hunter with a single graceful jump. He then opens his big hand fully into a single blade. He then proceeds to make four stabs at the Giant. "Raging Lion Spear Fang!" The air seems to bend around the giant metal glove of Fist and fire engulfs the fingers as he pierces through the Giant.

    Image by Rich Burlew

  18. - Top - End - #138

    Default Re: Heros of Awe-Team red

    Two of the Fist's attacks manage to penetrate the giant defenses and his battlefist rips his flesh while burning it at the same time making the giant scream in pain. When the onsalught of blows ends the giant finnally starts to show signs of weackness.


    Ooc:Indeed second and third attack hited for 39 damage total.
    Last edited by Oslecamo; 2008-05-06 at 06:24 PM.

  19. - Top - End - #139
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    Default Re: Heros of Awe-Team red

    Kankhimelk

    Kankhimelk ignores the addition of the other giants and keeps slashing with his now discharged blade at the giant before him.

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    Attack - (1d20+14)[30]
    Confirmation - (1d20+14)[19]
    Damage - (1d10+7)[9]
    Attack2 - (1d20+9)[21]
    Confirmation2 - (1d20+9)[27]
    Damage2 - (1d10+7)[16]
    GENERATION 12: The first time you see this, copy it into your sig and add 1 to the generation. social experiment.
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  20. - Top - End - #140
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    Default Re: Heros of Awe-Team red

    Jorwylf

    Jorwylf loads another bolt and fires away, laughing. "Come, fallen oafs!"

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    Same targeting as before. Full attack action to get that second attack in.

    Attack: (1d20+9)[21]
    Crit Confirm (above must be 28 or 29): (1d20+9)[13]
    Regular Damage: (1d8)[8]
    Explosive Damage: (2d4)[4]

    Second Attack: (1d20+4)[19]
    Crit Confirm (above must be 23 or 24): (1d20+4)[20]
    Regular Damage: (1d8)[5]
    Explosive Damage: (2d4)[3]
    The Tenth Doctor and the TARDIS by Ceika.

  21. - Top - End - #141

    Default Re: Heros of Awe-Team red

    Jorwylf lets out a flurry of bolts, but the giant skillfully dodges them and they explode several feets behind him. But this distraction allows for Kankhimelk to deliver another stab at the giant.

    Ghuileherme holds his rapier with an arrogant look at his face, pointing it at the giants.


    "C'mon, I can take all of you, come here and try my sting!"




    Ooc:Jorwylf missed. Kankhimelk hit the first attack.

    Saul's turn.

  22. - Top - End - #142
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    Default Re: Heros of Awe-Team red

    Saul steps out from behind the tree to see the giants for himself, then takes a bit of pork rind out of his pouch(which no doubt smells horrible from all of the weird crap he keeps in it), then flicks it in a motion that causes it to move in a completely straight line at a space between the wolf and the giant near it as he says "Slip" in Draconic. The butter flies farther than would be possible were the laws of physics not afraid to come within a mile of Saul and spreads under the feet of the two aforementioned beings. With his spell cast, he laments "This would be so much easier if I didn't have to save my strong magic for the drow."

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    [ooc]And now he can be reminded that the attack on the drow is tomorrow rather than today without metagaming. 5' step to J8, casting Grease on spaces B8, C8, B9, and C9. Reflex DC 15.[/ooc]
    Last edited by Winged One; 2008-05-11 at 04:00 PM. Reason: tag issues
    Quote Originally Posted by Asmodeus View Post
    However, the general consensus about the best way to stop a monster from attacking is to kill it. In the case of undead, we recommend killing it again.
    2 useful principles for keeping roleplaying games fun.

  23. - Top - End - #143

    Default Re: Heros of Awe-Team red

    The giant and the wolf watch suprised as the butter spreads between their feets, and sudenly they fall, unable to mantain their equilibrium.

    Get up you goods for nothing!
    -screams the leader giant, who then resumes his attacks on Fist. This time the axe hits all three times, and Fist barely manages to avoid the last blow slice his metalic head, even if it still makes a nasty cut on his armored skin. However, each blow that lands on the warforged makes acid spill out of his body, burning the attacker.

    Who are you little mens? -asks the hunter admired at the acid burning his hands.


    I'll help ya take care of them boss!
    -says the ungreased giant, advancing towards Jorwylf and swinging is mace wildly. The dragon barbarian tries to doge the blow, but ends up triping and allowing the giant to land a devastating blow on his ribs. However the giant backs off a step when more acid spills from his oponent, burning his arm.


    Wait for me guys!-
    screams the third giant, wich manages to get himself up and aproache the fray, followed by the dire wolf who also manages to get out from the slipery floor.

    Spoiler
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    Ooc: Fist takes 68 damage from three attacks, but the giant took 12 acid damage in return. Remember that Saul spent several repair light damage on you before entering he jungle, so you should be at full HP before taking this damage.

    Jorwylf received a crit for 38 damage. His attacker received more 4 acid damage.

    The wolf and the giant both failed their initial saves against grease, but then they used a double move to get up, suceeded at their balances checks and the last remaining move action to close with the party.

    Last edited by Oslecamo; 2008-05-11 at 05:53 PM.

  24. - Top - End - #144
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    Default Re: Heros of Awe-Team red

    Fist

    Fist can't help but to give a strong roar. Enraged, he braces himself with his feet to the ground. The Warforged starts exuding ki and the plating seems to become tougher. "Enough of this!" He says as another barrage of attacks cover the Giant Hunter.

    "Raging Lion Spear Fang!" He screams once again. The claws are covered with small flames.

    Image by Rich Burlew

  25. - Top - End - #145

    Default Re: Heros of Awe-Team red

    This time the giant is unable to avoid the attacks. The flaming fists completely tears apart his armor, the tick skin and finnally the last blow pierces his massive chest and hits the giant's heart, making it explode due to the sheer strenght of the blow. The massive dead body falls back making the jungle tremble, smoke coming out from his body.

    Ooc:There is no such thing as overkill on this campaign. There is only attacking the enemy untill it stops moving

    Giant hunter made into mincemeat.

    Jorwyl's turn.

  26. - Top - End - #146
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    Default Re: Heros of Awe-Team red

    Jorwylf

    Jor drops his crossbow and flies into a rage upon being struck. He draws his sword and lashes out at the giant.

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    Dropping crossbow is a free action. Using a rage.

    First Attack
    Attack Roll: (1d20+13)[30]
    Crit Confirm (above must be 30-33): (1d20+13)[25]
    Damage: (2d6+5)[14]

    Second Attack
    Attack Roll: (1d20+8)[19]
    Crit Confirm (above must be 25-28): (1d20+8)[22]
    Damage: (2d6+5)[14]
    The Tenth Doctor and the TARDIS by Ceika.

  27. - Top - End - #147
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    Default Re: Heros of Awe-Team red

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    Second Damage Roll for Crit (as needed): (2d6+5)[11]
    The Tenth Doctor and the TARDIS by Ceika.

  28. - Top - End - #148

    Default Re: Heros of Awe-Team red

    Jorwyl suprises the giant by showing he's also skilled in close combat, sudenly drawing his blade and managing to slice deeply in the giant's flesh. But the second blow isn't fast enough and the gint manages to deflect it with his club.



    Ooc:Jorwylf, I only noticed it now, but you seem to be adding only your str bonus to attacks with a weapon held with both hands. However, you get 1.5 times the STR bonus when attacking with boths hands.

    Well, first attack hited and crit confirmed for double damage. Second missed.

    Kankhimelk's turn


  29. - Top - End - #149
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    Default Re: Heros of Awe-Team red

    Kankhimelk

    Kankhimelk hops back from the wolf into the place where the now-fallen hunter was standing in moments ago. He charges his blade again with the red static and drops into a stance such that he'll be prepared to attack anything that gets close.

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    Five foot step to H11, assuming it's not too cluttered by dead giant legs. Charge mind blade, ready an action to attack any enemy who movies into melee range with him, especially that big wolf.
    GENERATION 12: The first time you see this, copy it into your sig and add 1 to the generation. social experiment.
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  30. - Top - End - #150

    Default Re: Heros of Awe-Team red

    As Kankhimelk carefully positions himself, Ghilherme screams at Saul:

    Oh book boy! We will face the drows TOMORROW! So if you have any spells better than snowbals or throwing butter, we would really apreciate you using them NOW!



    Ooc: Saul's turn

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