Results 121 to 150 of 286
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2008-04-16, 10:21 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Szilard's Game (aka, the awesomeist DnD game ever!)
"whoa.......theres no floor here, just a pit, I don't we should jump down it, probably a trap relying on people to take a step in when they come into the room"
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2008-04-16, 10:26 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- California (GMT -8)
- Gender
Re: Szilard's Game (aka, the awesomeist DnD game ever!)
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2008-04-16, 10:39 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Szilard's Game (aka, the awesomeist DnD game ever!)
"wait! the inkeeper said he heard a grinding noise before when the pale blue guy came through! he must have pulled the lever up and caused the other door over there to appear, and this must be some cover up to hide the real path!" Graarg ran back to the lever and pulled it back up.
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2008-04-16, 10:43 PM (ISO 8601)
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- Oct 2007
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- California (GMT -8)
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Re: Szilard's Game (aka, the awesomeist DnD game ever!)
((He said after...))
In your way are Rodaugh and Dael.Want an avatar? Shoot me a PM.
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2008-04-16, 10:52 PM (ISO 8601)
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- Mar 2008
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Re: Szilard's Game (aka, the awesomeist DnD game ever!)
"That sounds logical, but don't pull that lever just yet. It's time for some gnomish ingenuity." Glim walks up to the the edge of the pit, uses his spell-like ability of dancing lights ((go gnome racial features)) to create for lights and guides the lights slowly down the pit as to illuminate it in hopes of seeing something. The lights will move downward slowly, about 5 feet/ second and will remain about five feet apart vertically.
Last edited by Proteus; 2008-04-16 at 10:54 PM.
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2008-04-16, 10:58 PM (ISO 8601)
- Join Date
- Oct 2007
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- California (GMT -8)
- Gender
Re: Szilard's Game (aka, the awesomeist DnD game ever!)
The pit comes to the floor of a room about ten feet deep, There is nothing on the floor except a sack in the south of the room, the room itself is about a 15 foot square.
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2008-04-16, 11:04 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- A Galaxy Far, Far Away...
Re: Szilard's Game (aka, the awesomeist DnD game ever!)
"Well, if our little blue friend was here before..." Dael squats and moves around a little, telling the others not to move about too abruptly. He then places his fingers on the ground, trying to discern for signs of tracks or anything. "Maybe he left a trace somewhere."
Survival - (1d20+9)[11]
OOC: +9, and I roll a 2. Lovely.Last edited by serow; 2008-04-16 at 11:06 PM.
Spoiler
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2008-04-16, 11:10 PM (ISO 8601)
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- Oct 2007
- Location
- California (GMT -8)
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Re: Szilard's Game (aka, the awesomeist DnD game ever!)
Okay, you find the footprint of a small creature which trampled through some phosphorecent fungus in the tiny sliver of the room that is newly found. ((The rest is part of the platform which you've already checked.)) The foot print leads to the pit.
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2008-04-16, 11:40 PM (ISO 8601)
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- Oct 2007
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- California (GMT -8)
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Re: Szilard's Game (aka, the awesomeist DnD game ever!)
Bump?You guys seem to be here, but nothing is happening.
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2008-04-17, 12:31 AM (ISO 8601)
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- Apr 2008
Re: Szilard's Game (aka, the awesomeist DnD game ever!)
"ok......well looks like we are heading into the pit then, mini-man" he was addressing Glim "get outta the way"
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2008-04-17, 04:52 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Auck, Fush'n'Chups-land
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Re: Szilard's Game (aka, the awesomeist DnD game ever!)
"It's pretty deep," points out Rodaugh. "We should grab that ladder from the trapdoor and put it down this pit, not just jump down."
((A ten-foot fall is enough to cause damage.))
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2008-04-17, 07:52 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- England!
- Gender
Re: Szilard's Game (aka, the awesomeist DnD game ever!)
Kirantos
That would be a good idea Kirantos shouts over the others Only, we need to pull the lever again to go round back to the other side. Although I do have a rope with me, how deep is the pit down there?
((I'm assuming Kirantos can't see the pit from where he is ))
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2008-04-17, 08:37 AM (ISO 8601)
- Join Date
- Oct 2007
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- California (GMT -8)
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Re: Szilard's Game (aka, the awesomeist DnD game ever!)
((Well, you could make a jump check...))
((Edit:On second thought, the ladder might be a good idea.))Last edited by Szilard; 2008-04-17 at 08:53 AM.
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2008-04-17, 09:02 PM (ISO 8601)
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- Oct 2007
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- California (GMT -8)
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Re: Szilard's Game (aka, the awesomeist DnD game ever!)
((*cough* Ahem.))
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2008-04-17, 10:09 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Szilard's Game (aka, the awesomeist DnD game ever!)
Graarg jumps over Glim and down into the pit.
jump check: (1d20+8)[10]
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2008-04-17, 10:42 PM (ISO 8601)
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- Oct 2007
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- California (GMT -8)
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Re: Szilard's Game (aka, the awesomeist DnD game ever!)
Ooh, you take (1d6)[2] points of damage.
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2008-04-17, 10:45 PM (ISO 8601)
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- Apr 2008
Re: Szilard's Game (aka, the awesomeist DnD game ever!)
"eh, nothing really harmful, guys, how about you move the ladder so you can climb down here? I wouldn't recommend jumping like me, my training in my tribe made me able to do that"
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2008-04-18, 12:40 AM (ISO 8601)
- Join Date
- Apr 2006
- Location
- A Galaxy Far, Far Away...
Re: Szilard's Game (aka, the awesomeist DnD game ever!)
"Hah, show off," Dael laughs lightly before moving for the ladder.
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2008-04-18, 01:18 AM (ISO 8601)
- Join Date
- Apr 2008
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2008-04-18, 09:31 AM (ISO 8601)
- Join Date
- Oct 2007
- Location
- California (GMT -8)
- Gender
Re: Szilard's Game (aka, the awesomeist DnD game ever!)
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2008-04-18, 09:52 AM (ISO 8601)
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- Apr 2006
- Location
- A Galaxy Far, Far Away...
Re: Szilard's Game (aka, the awesomeist DnD game ever!)
Dael looks around, and just fiddling with the lever, asks "You guys ok if I flick this thing?"
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2008-04-18, 06:21 PM (ISO 8601)
- Join Date
- Mar 2008
- Gender
Re: Szilard's Game (aka, the awesomeist DnD game ever!)
Glim shrugs. "I don't mind."
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2008-04-18, 08:58 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- A Galaxy Far, Far Away...
Re: Szilard's Game (aka, the awesomeist DnD game ever!)
Dael flicks the lever. Hope all goes well...
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2008-04-18, 10:49 PM (ISO 8601)
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- Oct 2007
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- California (GMT -8)
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Re: Szilard's Game (aka, the awesomeist DnD game ever!)
The room rotates back.
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2008-04-18, 11:00 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Szilard's Game (aka, the awesomeist DnD game ever!)
Last edited by Trizap; 2008-04-18 at 11:00 PM.
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2008-04-19, 08:54 AM (ISO 8601)
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- Oct 2007
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- California (GMT -8)
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Re: Szilard's Game (aka, the awesomeist DnD game ever!)
((You can here them talking though...))
this is a five foot wide cooridoor and goes for 45 feet to the east. At the other end, you see a faint light.Want an avatar? Shoot me a PM.
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2008-04-19, 02:01 PM (ISO 8601)
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- Apr 2008
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2008-04-20, 10:41 AM (ISO 8601)
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- Oct 2007
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- California (GMT -8)
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Re: Szilard's Game (aka, the awesomeist DnD game ever!)
The light is coming from a trapdoor ten feet up.
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2008-04-20, 11:15 AM (ISO 8601)
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- Apr 2008
Re: Szilard's Game (aka, the awesomeist DnD game ever!)
"light..." not thinking, Graarg tries to jump for it.
(1d20+8)[20]
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2008-04-20, 11:23 AM (ISO 8601)
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- Oct 2007
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- California (GMT -8)
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Re: Szilard's Game (aka, the awesomeist DnD game ever!)
Graarg hits the trapdoor, but there is a clang as a lock on the other side keeps it from being opened.
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