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Thread: Camping Trip IC

  1. - Top - End - #61
    Barbarian in the Playground
     
    BardGuy

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    Seide manages to push the boulder to the side without too much effort, revealing two frightened looking small green skinned men in a slightly larger room. They look up at the four of you, holding up clubs in an attempt to be menacing that fails miserably.

    "Humans go away! Or end up like them!" cries one of them in surprisingly decent common, pointing to the corner of the room, which looks have been hollowed out by a much bigger animal. In the corner of the room lie two motionless human bodies.

  2. - Top - End - #62
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    I have a counter offer. Tell us what is going up or end up like them.

    Byrnes points to the same bodies as the goblins for emphasis.

  3. - Top - End - #63
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    BardGuy

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    The goblins look scared for a few seconds and it almost seems like they're going to drop their clubs, but then one points behind you and they both start to laugh.

    Coming down the rope you used is a slightly larger goblin who you can only assume is their leader.

  4. - Top - End - #64
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    Ah, the goblin leader I presume?

  5. - Top - End - #65
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    Allen's eyes go wide at the sight of the two goblins, and seeing a larger monster climbing down into the hole nearly causes panic. He backs towards the wall of the hole, eyeing the still forms on the ground and trying to decide if they're dead or just unconcious. He also reaches into his pocket for the old strap of leather he used as a sling.

  6. - Top - End - #66
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    Allen can see that one of the bodies is merely unconscious, but the other one isn't breathing.

    The large goblin sneers to Robert. "Hah, little human think he can steal my treasure? Why you come here?"

  7. - Top - End - #67
    Ogre in the Playground
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    Seide, also, had been astonished by actually seeing them this close.

    Since among other things... he hadn't expected them to be afraid - not this afraid.

    Now, he was also worried for his safety - that and, perhaps more importantly, the safety of his friends - but these...

    And he noted them perk up, as the larger goblin stepped forward. Turning, he spoke up.

    "We's not 'ere t'take nothin'!"

    He gritted his teeth as the words left his mouth. Recovering a bit, he continued a bit more clearly, "We do not want to cause any trouble, sir. We just noticed we were being watched."
    Beginnings usually happen over trifles... even if it's a coincidence...

    ~ Final Fantasy Tactics

  8. - Top - End - #68
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    Allen grits his teeth as he realizes one of the humans was alive. These monsters had murdered someone and were talking about treasure!

    Allen knew he was no adventurer, and that he wasn't very clever or able to think around corners, but his mama had raised him proper, by Pelor, and he wasn't going to let this person suffer anymore than they had. He straightens his hat on his head and walks towards the prone figure who's still alive.

    Glaring at the two goblins there he speaks with quiet anger, "You two fellahs need to step away from this fellah, otherwise I might've to pop ye one."

    [spoiler] Just for the hell of it:
    Intimidate - (1d20)[9]

    Allen watches them to see if they try to stop him, if not, he will do his best to pick up the unconcious person (unless they are obviously in danger of death from being moved) and carry them towards the hole and ladder.

  9. - Top - End - #69
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    WHAR THA PARTY'S AT!

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    Getting no answer to his query, Cauis finished relieving himself on a nearby tree and rappelled down into the hole. ((Assuming the rope is still tied up)) Quickly catching up with the rest of his party, he was getting himself all worked up for a tirade. First you leave without waking me, then y- Taking in the scene before him, Cauis was struck dumb, a little o of surprise on his face.
    BokaliMali
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  10. - Top - End - #70
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    The goblins move closer to Allen, trying to block off any means of escape from him.

    The big goblin reels a bit from Seide's outburst, and is surprised when Cauis comes down the rope as well, seeing that now his goblins are outnumbered. "Big human say you no want treasure, but Hat human try to take treasure away! Loktak be mad if treasure gets away! Leave treasure alone!" The goblin's speech is wavering a little, and his understanding of the common tongue seems to be dwindling as fear gets the better of him.

  11. - Top - End - #71
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    We're not here for treasure, we're here because something woke us up tonight.

    So who were the bodies?

  12. - Top - End - #72
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    Allen narrows his eyes, "Livin' people ain't treasure, Mister, now let us out of this hole before things get personal!"

  13. - Top - End - #73
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    Seide tensed. "We are not here for any treasure."

    He heard Allen's anger - but, honestly, he didn't want to have to fight.

    And the idea of his own well-being hadn't actually come into his mind. These creatures were acting out of fear - it didn't feel like malice. He'd seen the fearful look a dozen times beforehand.

    But at the same time, there were two other victims here. And he wished for the goblins to not cause further victims.

    "You said Loktak. Who is Loktak?" He asked.
    Last edited by Kantolin; 2008-05-01 at 10:50 PM.
    Beginnings usually happen over trifles... even if it's a coincidence...

    ~ Final Fantasy Tactics

  14. - Top - End - #74
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    The goblin says "Loktak boss. Bodies for Loktak. Loktak say 'grab two people wearing red sashes.' Leave bodies here and we get treasure." Allen notices that the two bodies do have red sashes on them, with a yellow symbol on the sashes (knowledge religion/nobility to recognize it).
    Last edited by Quxelopqr; 2008-05-05 at 11:31 AM.

  15. - Top - End - #75
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    K. Nob. (1d20)[9]

    K. Relig. (1d20)[7]

  16. - Top - End - #76
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    ((Messed up on syntax on this post, please ignore))

    Spoiler
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    Both knowledges are untrained, and intmod is +0, so...

    Nobility:

    [roll0]

    Religion:

    [roll1]
    Last edited by Kantolin; 2008-05-03 at 06:12 AM.
    Beginnings usually happen over trifles... even if it's a coincidence...

    ~ Final Fantasy Tactics

  17. - Top - End - #77
    Ogre in the Playground
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    That didn't work. Hrm, one more time, same order.

    (1d20)[15] - Nobility
    (1d20)[12] - Religion
    Beginnings usually happen over trifles... even if it's a coincidence...

    ~ Final Fantasy Tactics

  18. - Top - End - #78
    Barbarian in the Playground
     
    BardGuy

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    Seide and Allen recognize the yellow to be the holy symbol of Pelor, a bold lion's face that stands out on the red sash.

  19. - Top - End - #79
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    So, I think the question of who the bodies are has yet to be answered?

  20. - Top - End - #80
    Ogre in the Playground
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    Seide just stared at the goblins for a time, clenching and unclenching his fists.

    Fury entered his voice as he simply watched the goblins, unable to keep his voice to normal. "So... y'mean y'decided t'kill two people - two people dat didn't do nothin' t'ya - just 'cause y'wanted treasure? For money?"

    He shifted his head to one side, glaring at the pair. "...guess I'z wrong. Yer just scared 'cause yer 'fraid we's gonna deliver justice to the lot'o ya - just as ya deserve."

    He licked his tusks, checking himself. His was not mindless fury, he simply wanted to do the right thing - and there was one more thing he needed to learn. "...where'n'what's Loktak?" He kept his voice somewhat level as he spoke.
    Beginnings usually happen over trifles... even if it's a coincidence...

    ~ Final Fantasy Tactics

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