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  1. - Top - End - #511
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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Seymour Natus
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    Large Undead (Unsent) Half-Guado Summoner 10/Black Mage 10
    Hit Dice: 20d12 (130HP)
    Initiative: +5
    Speed: 30’ (6 squares)
    Armor Class: 15 (-1 size, +1 Dex, +5 bangle); touch 10; flat-footed 14
    Base Attack/Grapple: +10/+15
    Attack: N/A
    Full Attack: N/A
    Space/Reach: 10’/10’
    Special Attacks: Banish, Break, Flare, Multi-Blizzara, Multi-Fira, Multi-Thundara, Multi-Waterga
    Special Qualities: Protect, Undead traits, Unsent traits
    Saves: Fort +8, Ref +7, Will +13
    Abilities: Str 12 (+1), Dex 12 (+1), Con -- (+0), Int 18 (+4), Wis 9 (-1), Cha 17 (+3)
    Skills: Bluff +20, Concentration +13, Diplomacy +18, Gather Information +15, Knowledge (religion) +16, Knowledge (planes) +17, Listen +11, Profession (maester) +11, Search +16, Sense Motive +14, Spellcraft +16, Use Magic Device +16
    Feats: Banish, Combat Casting, Great Fortitude, Improved Initiative, Magical Aptitude, Negotiator, Skill Focus (Bluff), Still Spell
    Environment: any (Bevelle)
    Organization: pair (with Mortibody)
    Challenge Rating: 15
    Treasure: 2Χ standard
    Normal/Rare Steal: Tetra Elemental (Χ2)/Tetra Elemental (Χ3)
    Alignment: Neutral Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: (50d6+200) + (50d6+200) (750MP)

    • Banish (Sp): with a successful ranged touch attack, banishes 1 Aeon within 65’ back to its transdimensional pocket for the rest of the encounter (it can only be called back out afterward); the opponent’s Aeon can make a Will save (DC23) to resist; this is a standard action that provokes attacks of opportunity; this ability costs 75MP to use

    • Break (Sp): ranged touch attack that inflicts Petrified status on 1 opponent within 65’ on a successful hit; Fortitude save (DC24) to resist; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 18MP to use

    • Flare (Sp): this is a ranged touch attack that deals 20d10+40 points of non-specified damage to 1 opponent within 65’ (no saving throw); this is a full-round action that provokes attacks of opportunity; this ability costs 54MP to use

    • Multi-Blizzara (Sp): this is a ranged touch attack that deals 20d6+20 points of cold damage to 2 opponents within 65’ on a successful hit; your opponents can each make a Fortitude save (DC24) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 60MP to use

    • Multi-Fira (Sp): this is a ranged touch attack that deals 20d6+20 points of fire damage to 2 opponents within 65’ on a successful hit; your opponents can each make a Fortitude save (DC24) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 60MP to use

    • Multi-Thundara (Sp): this is a ranged touch attack that deals 20d6+20 points of electricity damage to 2 opponents within 65’ on a successful hit; your opponents can each make a Fortitude save (DC24) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 60MP to use

    • Multi-Watera (Sp): this is a ranged touch attack that deals 20d6+20 points of water (force) damage to 2 opponents within 65’ on a successful hit; your opponents can each make a Fortitude save (DC24) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 60MP to use

    • Protect (Sp): this ability grants any 1 ally within 65’ (including itself) Damage Reduction 8 for the rest of the encounter; multiple protect effects do not stack, but overlap; this effect is negated for an ally if they are successfully hit with a curse effect, a dispel effect, or die (even if they are revived during the same encounter); this is a standard action that provokes attacks of opportunity; this ability costs 12MP to use
    Last edited by Zeta Kai; 2008-11-06 at 10:35 PM. Reason: increased ranges

  2. - Top - End - #512
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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Seymour Omnis
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    Huge Undead (Unsent) Half-Guado Summoner 18/Black Mage 17
    Hit Dice: 35d12+35 (262HP)
    Initiative: +6
    Speed: 30’ (6 squares)
    Armor Class: 17 (-2 size, +2 Dex, +7 bangle); touch 10; flat-footed 15
    Base Attack/Grapple: +17/+28
    Attack: N/A
    Full Attack: N/A
    Space/Reach: 15’/15’
    Special Attacks: Banish, Blizzaga, Blizzara, Dispel-All, Fira, Firaga, Thundaga, Thundara, Ultima, Watera, Waterga
    Special Qualities: Undead traits, Unsent traits
    Saves: Fort +13, Ref +13, Will +21
    Abilities: Str 16 (+3), Dex 14 (+2), Con -- (+0), Int 20 (+5), Wis 11 (+0), Cha 18 (+4)
    Skills: Bluff +31, Concentration +23, Diplomacy +28, Gather Information +27, Knowledge (religion) +28, Knowledge (planes) +29, Listen +23, Profession (maester) +23, Search +28, Sense Motive +26, Spellcraft +30, Use Magic Device +30
    Feats: Ability Focus (Blizzaga, Firaga, Ultima), Banish, Combat Casting, Dispel-All, Great Fortitude, Improved Initiative, Improved Toughness, Magical Aptitude, Negotiator, Skill Focus (Bluff), Still Spell 13
    Environment: any (Sin)
    Organization: solitary
    Challenge Rating: 21
    Treasure: 2Χ standard
    Normal/Rare Steal: Shining Gem/Supreme Gem
    Alignment: Neutral Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: (90d6+360) + (85d6+340) (1,312MP)

    • Banish (Sp): with a successful ranged touch attack, banishes 1 Aeon within 130’ back to its transdimensional pocket for the rest of the encounter (it can only be called back out afterward); the opponent’s Aeon can make a Will save (DC31) to resist; this is a standard action that provokes attacks of opportunity; this ability costs 75MP to use

    • Blizzaga (Sp): this is a ranged touch attack that deals 35d8+70 points of cold damage to 1 opponent within 130’ on a successful hit; Fortitude save (DC32) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 16MP to use

    • Blizzara (Sp): this is a ranged touch attack that deals 35d6+35 points of cold damage to 1 opponent within 130’ on a successful hit; Fortitude save (DC32) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 8MP to use

    • Dispel-All (Sp): removes any positive status conditions (see Status Effects, above) from all opponents within 130’ (no saving throw); positive conditions include ability boosts from spells or spell-like effects, haste effects, hastega effects, nul effects (including mighty guard), shell effects, protect effects, reflect effects, & regen effects; this is a standard action that provokes attacks of opportunity; this ability costs 112MP to use

    • Fira (Sp): this is a ranged touch attack that deals 35d6+35 points of fire damage to 1 opponent within 130’ on a successful hit; Fortitude save (DC32) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 8MP to use

    • Firaga (Sp): this is a ranged touch attack that deals 35d8+70 points of fire damage to 1 opponent within 130’ on a successful hit; Fortitude save (DC32) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 16MP to use

    • Thundaga (Sp): this is a ranged touch attack that deals 35d8+70 points of electricity damage to 1 opponent within 130’ on a successful hit; Fortitude save (DC32) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 16MP to use

    • Thundara (Sp): this is a ranged touch attack that deals 35d6+35 points of electricity damage to 1 opponent within 130’ on a successful hit; Fortitude save (DC32) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 8MP to use

    • Ultima (Sp): this attack inflicts 20d6+80 points of non-specified damage to all opponents within 130’; your opponents can each make a Fortitude save (DC32) for half damage; the save DC is Intelligence-based; any opponent reduced to 0 or fewer HP by this attack is entirely disintegrated, leaving behind only a trace of fine dust; a disintegrated creature’s equipment is unaffected; this attack can only target creatures, not objects; this is a full-round action that provokes attack of opportunity; this ability costs 90MP to use

    • Watera (Sp): this is a ranged touch attack that deals 35d6+35 points of water (force) damage to 1 opponent within 130’ on a successful hit; Fortitude save (DC32) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 8MP to use

    • Waterga (Sp): this is a ranged touch attack that deals 35d8+70 points of water (force) damage to 1 opponent within 130’ on a successful hit; Fortitude save (DC32) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 16MP to use
    Last edited by Zeta Kai; 2008-11-06 at 10:36 PM. Reason: increased ranges

  3. - Top - End - #513
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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Shred
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    Small Aberration (Fiend)
    Hit Dice: 6d8+30 (57HP)
    Initiative: +4
    Speed: 20’ (4 squares)
    Armor Class: 18 (+1 size, +7 natural); touch 11; flat-footed 18
    Base Attack/Grapple: +4/+4
    Attack: Slam +9 melee (1d4+4 + Slow)
    Full Attack: 2 Slams +9 melee (1d4+4 + Slow)
    Space/Reach: 5’/5’
    Special Attacks: Slow
    Special Qualities: Aberration traits
    Saves: Fort +4, Ref +6, Will +6
    Abilities: Str 18 (+4), Dex 10 (+0), Con 19 (+4), Int 5 (-3), Wis 12 (+1), Cha 8 (-1)
    Skills: Balance +1, Listen +4, Spot +3, Survival +4
    Feats: Great Fortitude, Improved Initiative, Improved Toughness
    Environment: temperate plains (Calm Lands)
    Organization: pair or party (1 with a group of 1-3 Fiends)
    Challenge Rating: 7
    Treasure: standard
    Normal/Rare Steal: Hypello Potion/Hypello Potion (Χ2)
    Alignment: always Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 12d6+48 (90MP)

    • Slow (Ex): inflicts Slowed status for 3 rounds on 1 opponent; Fortitude save (DC14) to resist; the save DC is Wisdom-based
    Last edited by Zeta Kai; 2008-09-26 at 11:42 PM. Reason: added image

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Simurgh
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    Medium Animal (Fiend)
    Hit Dice: 1d8 (4HP)
    Initiative: +4
    Speed: 15’ (3 squares), Fly 50’ (10 squares, good maneuverability)
    Armor Class: 15 (+4 Dex, +1 natural); touch 14; flat-footed 11
    Base Attack/Grapple: +0/+0
    Attack: Talon +0 melee (1d6 + Blind)
    Full Attack: Talon +0 melee (1d6 + Blind)
    Space/Reach: 5’/5’
    Special Attacks: Blind
    Special Qualities: Animal traits
    Saves: Fort +2, Ref +6, Will +1
    Abilities: Str 11 (+0), Dex 18 (+4), Con 10 (+0), Int 1 (-5), Wis 12 (+1), Cha 8 (-1)
    Skills: Listen +3, Move Silently +3
    Feats: Flyby Attack, Hover (Bonus)
    Environment: temperate plains (Djose Highroad)
    Organization: pair or party (1 with a group of 1-3 Fiends)
    Challenge Rating: ½
    Treasure: standard
    Normal/Rare Steal: Smoke Bomb/Smoke Bomb (Χ2)
    Alignment: always Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 1d6+4 (7MP)

    • Blind (Ex): inflicts Blind status for 3 rounds on 1 opponent; Fortitude save (DC11) to resist; the save DC is Wisdom-based
    Last edited by Zeta Kai; 2009-01-16 at 07:53 AM.

  5. - Top - End - #515
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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Sin (Core)
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    Large Outsider (Aeon)
    Hit Dice: 22d8+330 (429HP)
    Initiative: -5
    Speed: 0’ (0 squares, attached to Sin)
    Armor Class: 30 (-1 size, -5 Dex, +26 natural); touch 4; flat-footed 30
    Base Attack/Grapple: +22/+49
    Attack: N/A
    Full Attack: N/A
    Space/Reach: 10’/5’
    Special Attacks: Blizzard, Fire, Gravija, Negation, Thunder, Water
    Special Qualities: Aeon traits, Outsider traits
    Saves: Fort +28, Ref +8, Will +17
    Abilities: Str 36 (+13), Dex 1 (-5), Con 41 (+15), Int -- (+0), Wis 18 (+4), Cha 24 (+7)
    Skills: N/A
    Feats: GravijaB
    Environment: any (Sin)
    Organization: solitary
    Challenge Rating: 19
    Treasure: 2Χ standard
    Normal/Rare Steal: Stamina Spring (Χ3)/Stamina Spring (Χ4)
    Alignment: Neutral
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 88d6+352 (660MP)

    • Blizzard (Sp): this is a ranged touch attack that deals 13d4 points of cold damage to 1 opponent within 95’ on a successful hit; Fortitude save (DC25) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 4MP to use

    • Fire (Sp): this is a ranged touch attack that deals 13d4 points of fire damage to 1 opponent within 95’ on a successful hit; Fortitude save (DC25) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 4MP to use

    • Gravija (Sp): this ability reduces the current HP of all opponents within 95’ by 75%; opponents can each make a Reflex save (DC21) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 256MP to use

    • Negation (Su): removes any status conditions from all creatures within 95’, including opponents, allies, & bystanders (no saving throw); status conditions include Armor Break, Berserk, Blind, Confuse, Haste, Hastega, Magic Break, Mental Break, Mute, Nul, Petrified, Poison, Power Break, Protect, Provoke, Reflect, Regen, Shell, Sleep, Slow, Threaten, & Zombie; this is a full-round action that does not provoke attacks of opportunity

    • Thunder (Sp): this is a ranged touch attack that deals 13d4 points of electricity damage to 1 opponent within 95’ on a successful hit; Fortitude save (DC25) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 4MP to use

    • Water (Sp): this is a ranged touch attack that deals 13d4 points of water (force) damage to 1 opponent within 95’ on a successful hit; Fortitude save (DC25) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 4MP to use
    Last edited by Zeta Kai; 2008-11-06 at 10:38 PM. Reason: increased ranges

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Sin (Fin)
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    Gargantuan Outsider (Aeon)
    Hit Dice: 3d8+21 (34HP)
    Initiative: -1
    Speed: 40’ (8 squares), Fly 120’ (24 squares, poor maneuverability), Swim 60’ (12 squares)
    Armor Class: 13 (-4 size, -1 Dex, +8 natural); touch 5; flat-footed 13
    Base Attack/Grapple: +3/+21
    Attack: Slam +5 melee (2d8+6)
    Full Attack: Slam +5 melee (2d8+6)
    Space/Reach: 20’/15’
    Special Attacks: N/A
    Special Qualities: Aeon traits, Outsider traits
    Saves: Fort +10, Ref +2, Will +7
    Abilities: Str 23 (+6), Dex 8 (-1), Con 25 (+7), Int -- (+0), Wis 18 (+4), Cha 24 (+7)
    Skills: N/A
    Feats: N/A
    Environment: any (S.S. Liki)
    Organization: solitary
    Challenge Rating: 3
    Treasure: 2Χ standard
    Normal/Rare Steal: N/A/N/A
    Alignment: Neutral
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 12d6+48 (90MP)
    Last edited by Zeta Kai; 2008-09-29 at 07:52 AM. Reason: added image

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    Sin (Head) / Overdrive Sin
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    Colossal Outsider (Aeon)
    Hit Dice: 23d8+414 (517HP)
    Initiative: +2
    Speed: 40’ (8 squares), Fly 120’ (24 squares, poor maneuverability), Swim 60’ (12 squares)
    Armor Class: 28 (-8 size, -2 Dex, +28 natural); touch 0; flat-footed 28
    Base Attack/Grapple: +23/+54
    Attack: Glare +13 ranged (4d6, 20/Χ3, 130’ maximum range)
    Full Attack: Glare +13 ranged (4d6, 20/Χ3, 130’ maximum range)
    Space/Reach: 30’/20’
    Special Attacks: Confuse Glare, Giga-Graviton, Stone Glare, Zombie Glare
    Special Qualities: Aeon traits, Outsider traits
    Saves: Fort +30, Ref +13, Will +17
    Abilities: Str 40 (+15), Dex 7 (-2), Con 45 (+17), Int 1 (-5), Wis 18 (+4), Cha 24 (+7)
    Skills: Concentration +24, Hide +1, Intimidate +14, Jump +22, Listen +13, Move Silently +7, Search +2, Spot +13, Survival +11, Swim +23
    Feats: Alertness, HoverB, Giga-Graviton, Improved Initiative, Improved Toughness, Lightning Reflexes, Point Blank Shot, Skill Focus (Hide), Stealthy
    Environment: any (Sin)
    Organization: solitary
    Challenge Rating: 20
    Treasure: 2Χ standard
    Normal/Rare Steal: Ether/Supreme Gem
    Alignment: Neutral
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 92d6+368 (690MP)

    • Confuse Glare (Su): adds a Confused status to a successful hit; Will save (DC28) to resist; the save DC is Charisma-based; this is a standard action that does not provoke attacks of opportunity; this ability costs 20MP to use

    • Giga-Graviton (Sp): unleashes a 130’ ray that instantly disintegrates all creatures within it (-20HP; no saving throw); this takes 1 minute (10 rounds) to activate, with 1 standard action that provokes attacks of opportunity each round to prepare the activation (although attacks of opportunity do not disrupt the preparations); this ability can be done once per day; this ability costs 640MP to use

    • Stone Glare (Su): adds a Petrified status to a successful hit; Fortitude save (DC25) to resist; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity; this ability costs 40MP to use

    • Zombie Glare (Su): adds a Zombie status to a successful hit; Fortitude save (DC25) to resist; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity; this ability costs 30MP to use
    Last edited by Zeta Kai; 2008-11-22 at 11:50 AM. Reason: fixed MP values

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    Sinscale #1
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    Small Outsider
    Hit Dice: ½d8 (2HP)
    Initiative: -4
    Speed: 5’ (1 square)
    Armor Class: 7 (+1 size, -4 Dex, +2 natural); touch 5; flat-footed 7
    Base Attack/Grapple: +0/-4
    Attack: Sting +1 melee (1d4)
    Full Attack: Sting +1 melee (1d4)
    Space/Reach: 5’/5’
    Special Attacks: Spines
    Special Qualities: Outsider traits
    Saves: Fort +2, Ref -2, Will +3
    Abilities: Str 10 (+0), Dex 2 (-4), Con 11 (+0), Int -- (+0), Wis 13 (+1), Cha 5 (-3)
    Skills: N/A
    Feats: N/A
    Environment: any (Zanarkand)
    Organization: litany (3-10)
    Challenge Rating: Ό
    Treasure: standard
    Normal/Rare Steal: N/A/N/A
    Alignment: Neutral
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 0MP

    • Spines (Ex): a Sinscale can fire several spines at an opponent; this is a special ranged attack (-2 ranged; 1d4-2 piercing damage) that does not provoke attacks of opportunity; 25’ range; it can fire a number of spines per round equal to its remaining HP, but all spines fired in a round must be directed at a single opponent; this is a standard action that does not provoke attacks of opportunity
    Last edited by Zeta Kai; 2008-11-06 at 10:43 PM. Reason: increased ranges

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    Sinscale #2
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    Small Outsider
    Hit Dice: ½d8 (2HP)
    Initiative: +1
    Speed: 20’ (4 squares)
    Armor Class: 12 (+1 size, +1 Dex); touch 12; flat-footed 11
    Base Attack/Grapple: +0/-4
    Attack: Sting +1 melee (1d4)
    Full Attack: Sting +1 melee (1d4)
    Space/Reach: 5’/5’
    Special Attacks: Spines
    Special Qualities: Outsider traits
    Saves: Fort +2, Ref +3, Will +3
    Abilities: Str 10 (+0), Dex 12 (+1), Con 11 (+0), Int -- (+0), Wis 13 (+1), Cha 5 (-3)
    Skills: N/A
    Feats: N/A
    Environment: any (Zanarkand)
    Organization: litany (3-10)
    Challenge Rating: Ό
    Treasure: standard
    Normal/Rare Steal: N/A/N/A
    Alignment: Neutral
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 0MP

    • Spines (Ex): a Sinscale can fire several spines at an opponent; this is a special ranged attack (+0 ranged; 1d4 piercing damage) that does not provoke attacks of opportunity; 25’ range; it can fire a number of spines per round equal to its remaining HP, but all spines fired in a round must be directed at a single opponent; this is a standard action that does not provoke attacks of opportunity
    Last edited by Zeta Kai; 2008-11-06 at 10:43 PM. Reason: increased ranges

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    Sinscale #3
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    Small Outsider
    Hit Dice: 1d8 (4HP)
    Initiative: +1
    Speed: 20’ (4 squares), Swim 20’ (4 squares)
    Armor Class: 13 (+1 size, +1 Dex, +1 natural); touch 12; flat-footed 12
    Base Attack/Grapple: +1/-2
    Attack: Sting +3 melee (1d4+1)
    Full Attack: Sting +3 melee (1d4+1)
    Space/Reach: 5’/5’
    Special Attacks: Powerful Charge
    Special Qualities: Outsider traits
    Saves: Fort +2, Ref +3, Will +3
    Abilities: Str 12 (+1), Dex 12 (+1), Con 11 (+0), Int -- (+0), Wis 13 (+1), Cha 5 (-3)
    Skills: N/A
    Feats: Power AttackB
    Environment: any (S.S. Liki, Luca)
    Organization: litany (3-10)
    Challenge Rating: ½
    Treasure: standard
    Normal/Rare Steal: N/A/N/A
    Alignment: Neutral
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 4d6+16 (30MP)

    • Powerful Charge (Ex): in addition to the normal benefits & hazards of a charge, this allows the creature to make a single Sting attack with a +3 attack bonus that deals 2d4+2 points of damage; this attack can be done underwater, as well as on land
    Last edited by Zeta Kai; 2008-10-01 at 03:03 PM. Reason: added image

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    Sinspawn: Ammes
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    Large Outsider
    Hit Dice: 2d8+5 (14HP)
    Initiative: +1
    Speed: 10’ (2 squares)
    Armor Class: 12 (-1 size, +1 Dex, +2 natural); touch 10; flat-footed 11
    Base Attack/Grapple: +2/+8
    Attack: N/A
    Full Attack: N/A
    Space/Reach: 10’/10’
    Special Attacks: Demi
    Special Qualities: Outsider traits
    Saves: Fort +4, Ref +4, Will +4
    Abilities: Str 15 (+2), Dex 12 (+1), Con 13 (+1), Int 2 (-4), Wis 12 (+1), Cha 8 (-1)
    Skills: Concentration +6, Heal +6, Listen +6, Spot +6
    Feats: Toughness
    Environment: any (Zanarkand)
    Organization: solitary
    Challenge Rating: 1
    Treasure: 2Χ standard
    Normal/Rare Steal: N/A/N/A
    Alignment: Neutral
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 8d6+32 (60MP)

    • Demi (Sp): this ability reduces the current HP of all opponents within 35’ by 25%; Fortitude save (DC12) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 32MP to use
    Last edited by Zeta Kai; 2008-11-06 at 10:45 PM. Reason: increased ranges

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Sinspawn: Echuilles
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    Huge Outsider
    Hit Dice: 4d8+12 (30HP)
    Initiative: +4
    Speed: 20’ (4 squares), Swim 20’ (4 squares)
    Armor Class: 14 (-2 size, +4 Dex, +2 natural); touch 12; flat-footed 10
    Base Attack/Grapple: +4/+15
    Attack: Tentacle +5 melee (2d6+3 + Drain Touch)
    Full Attack: Tentacle +5 melee (2d6+3 + Drain Touch)
    Space/Reach: 15’/15’
    Special Attacks: Blender, Drain Touch
    Special Qualities: Outsider traits
    Saves: Fort +8, Ref +6, Will +5
    Abilities: Str 17 (+3), Dex 18 (+4), Con 15 (+2), Int 2 (-4), Wis 12 (+1), Cha 14 (+2)
    Skills: Concentration +11, Heal +8, Listen +8, Spot +8
    Feats: Improved Toughness, Power Attack
    Environment: any (S.S. Liki)
    Organization: solitary
    Challenge Rating: 4
    Treasure: 2Χ standard
    Normal/Rare Steal: N/A/N/A
    Alignment: Neutral
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 16d6+64 (120MP)

    • Blender (Su): this attack inflicts 2d6+3 points of water (force) damage to all opponents within 40’; Fortitude save (DC15) for half damage; the save DC is standard; this is a full-round action that does not provoke attacks of opportunity; this ability can be used once every 1d4+2 rounds

    • Drain Touch (Su): anytime the Echuilles damages an opponent with its normal tentacle attack; it gains HP equal to ½ the damage dealt
    Last edited by Zeta Kai; 2008-11-06 at 10:46 PM. Reason: increased ranges

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Sinspawn: Genais
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    Huge Outsider
    Hit Dice: 26d8+208 (325HP)
    Initiative: +1
    Speed: 20’ (4 squares)
    Armor Class: 21 (-2 size, +1 Dex, +12 natural); touch 9; flat-footed 20
    Base Attack/Grapple: +26/+44
    Attack: Thrashing Tentacle +34 melee (2d6+10)
    Full Attack: 2 Thrashing Tentacles +34 melee (2d6+10)
    Space/Reach: 15’/15’
    Special Attacks: Sigh, Venom, Waterga
    Special Qualities: Cura, Outsider traits
    Saves: Fort +23, Ref +16, Will +19
    Abilities: Str 31 (+10), Dex 12 (+1), Con 27 (+8), Int 2 (-4), Wis 18 (+4), Cha 14 (+2)
    Skills: Balance +11, Concentration +18, Heal +6, Hide +13, Intimidate +14, Listen +15, Move Silently +13, Spellcraft +9, Spot +14, Survival +14, Tumble +11
    Feats: Awesome Blow, Blind-Fight, Cleave, Great Cleave, Improved Bull Rush, Improved Multiattack, Multiattack, Power Attack, Stealthy
    Environment: any (Sin)
    Organization: solitary
    Challenge Rating: 18
    Treasure: 2Χ standard
    Normal/Rare Steal: Star Curtain/Shining Gem
    Alignment: Neutral
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 104d6+416 (780MP)

    • Sigh (Su): inflicts Blind status on all opponents for 3 rounds within a 100’ cone; +25 ranged attack; Fortitude save (DC27) to resist; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity

    • Venom (Su): inflicts Poison status on all opponents within a 100’ cone; +25 ranged attack; Fortitude save (DC27) to resist; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity

    • Waterga (Sp): this is a ranged touch attack that deals 26d8+52 points of water (force) damage to 1 opponent within 100’ on a successful hit; Fortitude save (DC27) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 16MP to use

    • Cura (Sp): cures 3d8+10 points of damage to itself; this is a standard action that provokes attacks of opportunity; this ability costs 10MP to use
    Last edited by Zeta Kai; 2008-11-06 at 10:47 PM. Reason: increased ranges

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Sinspawn: Geneaux
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    Huge Outsider
    Hit Dice: 7d8+21 (52HP)
    Initiative: -1
    Speed: 20’ (4 squares)
    Armor Class: 11 (-2 size, -1 Dex, +4 natural); touch 7; flat-footed 11
    Base Attack/Grapple: +7/+20
    Attack: Tentacle +10 melee (2d6+5 + Poison)
    Full Attack: 2 Tentacles +10 melee (2d6+5 + Poison)
    Space/Reach: 15’/15’
    Special Attacks: Poison, Sigh, Staccato, Water
    Special Qualities: Outsider traits
    Saves: Fort +8, Ref +4, Will +6
    Abilities: Str 21 (+5), Dex 8 (-1), Con 17 (+3), Int 2 (-4), Wis 12 (+1), Cha 12 (+1)
    Skills: Concentration +8, Heal +6, Intimidate +8, Listen +9, Move Silently +4, Spot +7, Survival +5
    Feats: Blind-Fight, Cleave, Power Attack
    Environment: any (Kilika)
    Organization: body (pair with Geneaux’s Tentacles)
    Challenge Rating: 6
    Treasure: 2Χ standard
    Normal/Rare Steal: N/A/N/A
    Alignment: Neutral
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 28d6+112 (210MP)

    • Poison (Ex): inflicts Poison status on 1 opponent; Fortitude save (DC14) to resist; the save DC is Wisdom-based

    • Sigh (Su): this attack inflicts 10d4 points of sonic damage to all opponents within 50’; Fortitude save (DC14) for half damage; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity

    • Staccato (Ex): this attack inflicts 10d4 points of bludgeoning damage to all opponents within reach; Fortitude save (DC18) for half damage; the save DC is Strength-based; this is a standard action that does not provoke attacks of opportunity

    • Water (Sp): this is a ranged touch attack that deals 7d4 points of water (force) damage to 1 opponent within 50’ on a successful hit; Fortitude save (DC14) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 4MP to use
    Last edited by Zeta Kai; 2008-11-06 at 10:50 PM. Reason: increased ranges

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Sinspawn: Gui
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    Huge Outsider
    Hit Dice: 10d8+30 (75HP)
    Initiative: +2
    Speed: 20’ (4 squares)
    Armor Class: 15 (-2 size, +2 Dex, +5 natural); touch 10; flat-footed 13
    Base Attack/Grapple: +10/+23
    Attack: N/A
    Full Attack: N/A
    Space/Reach: 15’/15’
    Special Attacks: Demi
    Special Qualities: Outsider traits
    Saves: Fort +10, Ref +9, Will +11
    Abilities: Str 21 (+5), Dex 14 (+2), Con 17 (+3), Int 2 (-4), Wis 14 (+2), Cha 12 (+1)
    Skills: Balance +11, Concentration +12, Heal +10, Intimidate +10, Listen +13, Move Silently +11, Spot +12, Survival +11, Tumble +11
    Feats: Ability Focus (Demi), Alertness, Blind-Fight, Iron Will
    Environment: any (Mushroom Rock Road)
    Organization: body (with Arms of Gui & Head of Gui)
    Challenge Rating: 9
    Treasure: 2Χ standard
    Normal/Rare Steal: Potion/Potion
    Alignment: Neutral
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 40d6+160 (300MP)

    • Demi (Sp): this ability reduces the current HP of all opponents within 50’ by 25%; Fortitude save (DC17) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 32MP to use
    Last edited by Zeta Kai; 2008-11-06 at 10:55 PM. Reason: increased ranges

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Skoll
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    Medium Magical Beast (Fiend)
    Hit Dice: 7d10 (38HP)
    Initiative: +7
    Speed: 50’ (10 squares)
    Armor Class: 13 (+3 Dex); touch 13; flat-footed 10
    Base Attack/Grapple: +7/+9
    Attack: Bite +9 melee (1d6+2)
    Full Attack: Bite +9 melee (1d6+2)
    Space/Reach: 5’/5’
    Special Attacks: Mute, Sleep
    Special Qualities: Magical Beast traits
    Saves: Fort +5, Ref +8, Will +3
    Abilities: Str 14 (+2), Dex 17 (+3), Con 11 (+0), Int 2 (-4), Wis 12 (+1), Cha 10 (+0)
    Skills: Hide +6, Listen +4, Move Silently +7
    Feats: Improved Initiative, Run, Track
    Environment: temperate plains (Calm Lands)
    Organization: pair or party (1 with a group of 1-3 Fiends)
    Challenge Rating: 5
    Treasure: standard
    Normal/Rare Steal: Dream Powder/Dream Powder (Χ2)
    Alignment: always Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 14d6+56 (105MP)

    • Mute (Ex): inflicts Mute status for 3 rounds on 1 opponent; Fortitude save (DC14) to resist; the save DC is Wisdom-based

    • Sleep (Ex): inflicts Sleep status for 3 rounds on 1 opponent; Fortitude save (DC14) to resist; the save DC is Wisdom-based
    Last edited by Zeta Kai; 2008-10-04 at 09:43 AM. Reason: added image

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Snow Flan
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    Medium Ooze (Cold, Fiend)
    Hit Dice: 4d10+12 (34HP)
    Initiative: -5
    Speed: 10’ (2 squares)
    Armor Class: 11 (-5 Dex, +6 natural); touch 5; flat-footed 11
    Base Attack/Grapple: +3/+6
    Attack: N/A
    Full Attack: N/A
    Space/Reach: 5’/5’
    Special Attacks: Blizzard
    Special Qualities: Cold traits, Damage Reduction 8/magic, Ooze traits, Skills
    Saves: Fort +4, Ref -4, Will -4
    Abilities: Str 16 (+3), Dex 1 (-5), Con 16 (+3), Int -- (+0), Wis 1 (-5), Cha 1 (-5)
    Skills: Climb +11
    Feats: N/A
    Environment: temperate marshes (Moonflow)
    Organization: pair or party (1 with a group of 1-3 Fiends)
    Challenge Rating: 4
    Treasure: standard
    Normal/Rare Steal: Antarctic Wind (Χ2)/Antarctic Wind (Χ2)
    Alignment: always Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 8d6+32 (60MP)

    • Blizzard (Sp): this is a ranged touch attack that deals 4d4 points of cold damage to 1 opponent within 30’ on a successful hit; Fortitude save (DC12) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 4MP to use

    • Skills: the creature has a +8 racial bonus on Climb checks, & can always choose to take 10 on a Climb check, even if rushed or threatened
    Last edited by Zeta Kai; 2008-10-05 at 02:34 AM. Reason: added image

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    *Jaw drop*

    Oh my god. You've gone and done what I only daydreamed about (and never got off the ground, as I became stuck at character classes).

    Not only have you done it, but it's of one of my two favorites of the series, and done it so well and on such a fantastic level of craftsmanship that I am seriously blown away. I don't think I would have had the time (or dedication) to have finished something like this, and that you've been able to create all of this material is astonishing.

    Plus, you made me want to play the game again, and take up the mantle of DM and run my own FFX campaign (and I haven't DM'd anything in a long time).

    This is incredible. I bow to your superior skills.
    Quote Originally Posted by Kyeudo View Post
    You know you're doing something wrong when your work causes people to try to figure out the plural of Deus Ex Machina.

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Quote Originally Posted by LucyHarris View Post
    *Jaw drop*
    Thank you so much for your kind words. I never know what to say to such high praise, so I will just say this: I will work hard, so that I can continue to earn it. Thank you very much, & I'm glad that you enjoy this & other such projects. I hope that you enjoy reading it as much as I've enjoyed writing it.
    Last edited by Zeta Kai; 2008-10-06 at 09:50 AM.

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Snow Wolf
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    Medium Magical Beast (Cold, Fiend)
    Hit Dice: 6d10+6 (39HP)
    Initiative: +6
    Speed: 50’ (10 squares)
    Armor Class: 12 (+2 Dex); touch 12; flat-footed 10
    Base Attack/Grapple: +6/+8
    Attack: Bite +8 melee (1d6+2 + Mute or Sleep)
    Full Attack: Bite +8 melee (1d6+2 + Mute or Sleep)
    Space/Reach: 5’/5’
    Special Attacks: Mute, Sleep
    Special Qualities: Cold traits, Magical Beast traits
    Saves: Fort +6, Ref +7, Will +3
    Abilities: Str 14 (+2), Dex 15 (+2), Con 13 (+1), Int 2 (-4), Wis 12 (+1), Cha 10 (+0)
    Skills: Hide +5, Listen +4, Move Silently +5
    Feats: Improved Initiative, Run, Track
    Environment: cold plains (Macalania)
    Organization: 3 or party (1 with a group of 1-3 Fiends)
    Challenge Rating: 5
    Treasure: standard
    Normal/Rare Steal: Sleeping Powder/Sleeping Powder (Χ2)
    Alignment: always Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 12d6+48 (90MP)

    • Mute (Ex): inflicts Mute status for 3 rounds on 1 opponent; Fortitude save (DC14) to resist; the save DC is Wisdom-based

    • Sleep (Ex): inflicts Sleep status for 3 rounds on 1 opponent; Fortitude save (DC14) to resist; the save DC is Wisdom-based
    Last edited by Zeta Kai; 2008-10-06 at 09:58 AM. Reason: added image

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Spathi (Bahamut)
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    Huge Outsider (Aeon)
    Hit Dice: 15d8+105 (172HP)
    Initiative: +5
    Speed: 40’ (8 squares), Fly 60’ (12 squares, poor maneuverability)
    Armor Class: 23 (-2 size, +1 Dex, +14 natural); touch 9; flat-footed 22
    Base Attack/Grapple: +15/+31
    Attack: Claw +21 melee (2d6+8)
    Full Attack: 2 Claws +21 melee (2d6+8)
    Space/Reach: 15’/15’
    Special Attacks: Impulse, Mega Flare
    Special Qualities: Aeon Boost, Aeon Shield, Aeon traits, Outsider traits
    Saves: Fort +16, Ref +10, Will +15
    Abilities: Str 27 (+8), Dex 13 (+1), Con 25 (+7), Int 17 (+3), Wis 22 (+6), Cha 20 (+5)
    Skills: Balance +11, Climb +18, Concentration +17, Diplomacy +15, Gather Information +15, Heal +16, Intimidate +15, Jump +19, Knowledge (arcana) +14, Knowledge (planes) +13, Listen +18, Move Silently +11, Search +14, Sense Motive +16, Spellcraft +14, Spot +17, Survival +16, Tumble +12, Use Magic Device +13
    Feats: Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Initiative, Power Attack
    Environment: underground (Bevelle)
    Organization: solitary
    Challenge Rating: 14
    Treasure: 2Χ standard
    Normal/Rare Steal: N/A/N/A
    Alignment: Neutral
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 60d6+240 (450MP)

    • Impulse (Su): Spathi can blast enemies with a potent magical pulse; all creatures within 70’ take force damage equal to 3d8+8 (no saving throw); this is a standard action that does not provoke attacks of opportunity

    • Mega Flare (Su): automatically hits all opponents within 70’ with a devastating blast of magical power, dealing 10d8 points of damage to each (no saving throw); this is a full-round action that does not provoke attacks of opportunity; this ability costs 100OP to use

    • Aeon Boost (Su): Spathi can choose, as a swift action, to lower it’s defenses for 1 round; during that round, all damage sustained by the Aeon is multiplied by 1.5; because of this, all Overdrive Points (OP’s) accrued during that round are multiplied by 3

    • Aeon Shield (Su): Spathi can choose, as a swift action, to raise it’s defenses for 1 round; during that round, all damage sustained by the Aeon is reduced by 75%; because of this, the Aeon cannot accrue Overdrive Points (OP’s) during that round
    Last edited by Zeta Kai; 2008-11-06 at 10:57 PM. Reason: increased ranges

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Spectral Keeper
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    Huge Outsider (Fiend)
    Hit Dice: 33d8+99 (247HP)
    Initiative: +13
    Speed: 40’ (8 squares)
    Armor Class: 26 (-2 size, +13 Dex, +5 natural); touch 21; flat-footed 13
    Base Attack/Grapple: +33/+50
    Attack: Berserk Tail +40 (2d6+9 + Berserk)
    Full Attack: 2 Berserk Tails +40 (2d6+9 + Berserk)
    Space/Reach: 15’/15’
    Special Attacks: Berserk, Cross Slash, Glyph Mine
    Special Qualities: Outsider traits
    Saves: Fort +21, Ref +31, Will +20
    Abilities: Str 28 (+9), Dex 37 (+13), Con 17 (+3), Int 10 (+0), Wis 14 (+2), Cha 20 (+5)
    Skills: Balance +28, Climb +24, Concentration +13, Diplomacy +20, Gather Information +17, Heal +17, Hide -2, Intimidate +20, Jump +26, Knowledge (arcana) +15, Knowledge (planes) +15, Listen +19, Move Silently +29, Search +16, Sense Motive +17, Spellcraft +15, Spot +19, Survival +17, Tumble +28, Use Magic Device +15
    Feats: Alertness, Awesome Blow, Cleave, Dodge, Great Cleave, Improved Bull Rush, Improved Initiative, Mobility, Power Attack, Skill Focus (Hide), Spring Attack, Stealthy
    Environment: any (Zanarkand Ruins)
    Organization: solitary
    Challenge Rating: 19
    Treasure: 2Χ standard
    Normal/Rare Steal: Ether/Turbo Ether
    Alignment: always Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 132d6+528 (990MP)

    • Berserk (Su): inflicts Berserk status on 1 opponent; Will save (DC31) to resist; the save DC is Charisma-based

    • Cross Slash (Ex): the creature can swing its bladelike arms wildly; all creatures within reach take 1d8+4 slashing damage; if a creature makes a Reflex save (DC39), then they only take half damage; the save DC is Dexterity-based; this is a standard action that does not provoke attacks of opportunity; this ability can be used once every 1d4 rounds

    • Glyph Mine (Su): the creature forms a 10’ circular sigil of death below an enemy, which detonates with deadly force 1 round later; 1 opponent within 100’ instantly dies (-10HP); Fortitude save (DC28) to resist; the save DC is Wisdom-based; this is a full-round action that does not provoke attacks of opportunity; this ability can be used once every 1d4+2 rounds
    Last edited by Zeta Kai; 2008-11-06 at 10:58 PM. Reason: increased ranges

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Spherimorph
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    Large Ooze (Fiend)
    Hit Dice: 13d10+104 (162HP)
    Initiative: -5
    Speed: Fly 10’ (2 squares, average maneuverability)
    Armor Class: 14 (-1 size, -5 Dex, +10 natural); touch 4; flat-footed 14
    Base Attack/Grapple: +9/+26
    Attack: Slap +17 melee (1d8+9)
    Full Attack: 2 Slaps +17 melee (1d8+9)
    Space/Reach: 10’/5’
    Special Attacks: Blizzard, Blizzard All, Fire, Fire All, Press, Thunder, Thunder All, Water, Water All
    Special Qualities: Ooze traits, Round Robin
    Saves: Fort +12, Ref -1, Will -1
    Abilities: Str 28 (+9), Dex 1 (-5), Con 26 (+8), Int -- (+0), Wis 1 (-5), Cha 1 (-5)
    Skills: N/A
    Feats: HoverB
    Environment: cold forest (Macalania)
    Organization: solitary
    Challenge Rating: 13
    Treasure: 2Χ standard
    Normal/Rare Steal: Ether/Turbo Ether
    Alignment: always Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 26d6+104 (195MP)

    • Blizzard (Sp): this is a ranged touch attack that deals 13d4 points of cold damage to 1 opponent within 65’ on a successful hit; Fortitude save (DC16) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 4MP to use

    • Blizzard All (Sp): this is a ranged touch attack that deals 13d4 points of cold damage to all opponents within 65’ on a successful hit; Fortitude save (DC16) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 12MP to use

    • Fire (Sp): this is a ranged touch attack that deals 13d4 points of fire damage to 1 opponent within 65’ on a successful hit; Fortitude save (DC16) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 4MP to use

    • Fire All (Sp): this is a ranged touch attack that deals 13d4 points of fire damage to all opponents within 65’ on a successful hit; Fortitude save (DC16) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 12MP to use

    • Press (Ex): once every 1d4+1 rounds, the creature can crush its enemies with a trample-like attack, reducing the current HP of all opponents caught underneath it by 50%; Reflex save (DC25) for half damage; the save DC is Strength-based; after this action, the creature is considered prone, & must take a move action to stand up; this is a full-round action that does not provoke attacks of opportunity (although the move action to stand from being prone does provoke attacks of opportunity)

    • Thunder (Sp): this is a ranged touch attack that deals 13d4 points of electricity damage to 1 opponent within 65’ on a successful hit; Fortitude save (DC16) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 4MP to use

    • Thunder All (Sp): this is a ranged touch attack that deals 13d4 points of electricity damage to all opponents within 65’ on a successful hit; Fortitude save (DC16) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 12MP to use

    • Water (Sp): this is a ranged touch attack that deals 13d4 points of water (force) damage to 1 opponent within 65’ on a successful hit; Fortitude save (DC16) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 4MP to use

    • Water All (Sp): this is a ranged touch attack that deals 13d4 points of water (force) damage to all opponents within 65’ on a successful hit; Fortitude save (DC16) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 12MP to use

    • Round Robin (Su): the creature can switch its elemental configuration once per round, as a swift action, meaning that it will randomly have 1 of the following configurations (roll 1d4):
    • Burning: immune to fire damage; takes 50% more damage from cold energy; uses Fire & Fire All special attacks
    • Dousing: immune to water (force) damage; takes 50% more damage from electricity energy; uses Water & Water All special attacks
    • Freezing: immune to cold damage; takes 50% more damage from fire energy; uses Blizzard & Blizzard All special attacks
    • Shocking: immune to electricity damage; takes 50% more damage from water (force) energy; uses Thunder & Thunder All special attacks
    Last edited by Zeta Kai; 2008-11-06 at 11:01 PM. Reason: increased ranges

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Spirit
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    Large Outsider (Fiend)
    Hit Dice: 12d8+72 (126HP)
    Initiative: +8
    Speed: Fly 20’ (4 squares, clumsy maneuverability)
    Armor Class: 19 (-1 size, +8 Dex, +2 natural); touch 17; flat-footed 11
    Base Attack/Grapple: +12/+12
    Attack: N/A
    Full Attack: N/A
    Space/Reach: 10’/5’
    Special Attacks: Blizzara, Fira, Poison Mist, Thundaga, Thundara, Watera
    Special Qualities: Outsider traits, White Wind
    Saves: Fort +14, Ref +16, Will +10
    Abilities: Str 3 (-4), Dex 27 (+8), Con 22 (+6), Int 1 (-5), Wis 14 (+2), Cha 17 (+3)
    Skills: Concentration +14, Gather Information +10, Hide +18, Listen +11, Move Silently +17, Spot +12
    Feats: Alertness, Combat Reflexes, Dodge, HoverB, Mobility, Stealthy
    Environment: any (Omega Ruins)
    Organization: solitary or pair
    Challenge Rating: 10
    Treasure: standard
    Normal/Rare Steal: Healing Spring/Healing Spring (Χ2)
    Alignment: always Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 48d6+192 (360MP)

    • Blizzara (Sp): this is a ranged touch attack that deals 12d6+12 points of cold damage to 1 opponent within 45’ on a successful hit; Fortitude save (DC18) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 8MP to use

    • Fira (Sp): this is a ranged touch attack that deals 12d6+12 points of fire damage to 1 opponent within 45’ on a successful hit; Fortitude save (DC18) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 8MP to use

    • Poison Mist (Su): inflicts Poison status on all opponents within 45’; also has a inflicts Confused status; Will save (DC19) to resist; the save DC is Charisma-based; this is a full-round action that does not provoke attacks of opportunity

    • Thundaga (Sp): this is a ranged touch attack that deals 12d6+24 points of electricity damage to 1 opponent within 45’ on a successful hit; Fortitude save (DC18) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 16MP to use

    • Thundara (Sp): this is a ranged touch attack that deals 12d6+12 points of electricity damage to 1 opponent within 45’ on a successful hit; Fortitude save (DC18) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 8MP to use

    • Watera (Sp): this is a ranged touch attack that deals 12d6+12 points of water (force) damage to 1 opponent within 45’ on a successful hit; Fortitude save (DC18) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 8MP to use

    • White Wind (Sp): fully restores HP to itself; cannot heal an ally so that they have more HP than their maximum; this is a standard action that provokes attacks of opportunity; this ability costs 180MP to use
    Last edited by Zeta Kai; 2008-11-06 at 11:03 PM. Reason: increased ranges

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Okay, your post made me feel bad so now I'm looking more closely at this stuff. I... am really very lost about Final Fantasy X, but I did take a look at overdrives. Some things:

    Why would anyone take:
    Hero instead of Victor
    Slayer instead of Victor
    Stoic/Warrior instead of Ally

    accrual traits?
    A long time ago, in a galaxy far,
    far away. . . .

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Quote Originally Posted by AstralFire View Post
    I... am really very lost about Final Fantasy X, but I did take a look at overdrives. Some things:

    Why would anyone take:
    Hero instead of Victor
    Slayer instead of Victor
    Stoic/Warrior instead of Ally
    Because those were mistakes. Victor was overvalued, & has been dropped to 3 OP. Stoic & Warrios were undervalued, & have been raised to 2 OP. Good catch. That's the kind of critiquing that I need to make this project as good as possible. Stuff like what Realms of Chaos & Debihuman have done.

    Any other questions?

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Just please, PLEASE make sure the Cactuar-Ally Overdrive>AP trick doesn't make it into this one.

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Quote Originally Posted by afroakuma View Post
    Just please, PLEASE make sure the Cactuar-Ally Overdrive>AP trick doesn't make it into this one.
    I'm pretty sure that such cheese is not possible with this system, but I'll double-check.

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Splasher
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    Small Animal (Aquatic, Fiend)
    Hit Dice: 3d8+3 (16HP)
    Initiative: +6
    Speed: Swim 30’ (6 squares)
    Armor Class: 15 (+1 size, +2 Dex, +2 natural); touch 13; flat-footed 13
    Base Attack/Grapple: +2/-3
    Attack: Slap +2 melee (1d4-1) or Bite +2 melee (1d4-1 + Poison)
    Full Attack: Slap +2 melee (1d4-1) & Bite +2 melee (1d4-1 + Poison)
    Space/Reach: 5’/5’
    Special Attacks: Poison, Self-Destruct
    Special Qualities: Animal traits, Aquatic traits
    Saves: Fort +4, Ref +5, Will +2
    Abilities: Str 9 (-1), Dex 15 (+2), Con 13 (+1), Int 1 (-5), Wis 12 (+1), Cha 5 (-3)
    Skills: Listen +4, Swim +2
    Feats: Dodge, Improved Initiative
    Environment: cold aquatic (Mt. Gagazet)
    Challenge Rating: 2
    Treasure: standard
    Normal/Rare Steal: Grenade/Frag Grenade
    Alignment: always Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 3d6+12 (22MP)

    • Poison (Ex): inflicts Poison status on 1 opponent; Fortitude save (DC12) to resist; the save DC is Wisdom-based

    • Self-Destruct (Su): the creature performs a suicide charge; upon a successful touch attack (+2 melee), it explodes as an immediate action, destroying it & dealing 2d6 points of fire damage to everything within a 25’ radius (no saving throw); this can only be done while swimming
    Last edited by Zeta Kai; 2008-11-06 at 11:05 PM. Reason: increased ranges

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Swamp Mafdet
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    Small Aberration (Fiend)
    Hit Dice: 6d8+30 (57HP)
    Initiative: +4
    Speed: 20’ (4 squares)
    Armor Class: 18 (+1 size, +7 natural); touch 11; flat-footed 18
    Base Attack/Grapple: +4/+4
    Attack: Slam +9 melee (1d4+4)
    Full Attack: 2 Slams +9 melee (1d4+4)
    Space/Reach: 5’/5’
    Special Attacks: N/A
    Special Qualities: Aberration traits
    Saves: Fort +8, Ref +2, Will +7
    Abilities: Str 18 (+4), Dex 10 (+0), Con 19 (+4), Int 4 (-3), Wis 15 (+2), Cha 10 (+0)
    Skills: Listen +5, Spot +5, Survival +5
    Feats: Great Fortitude, Improved Initiative, Improved Toughness
    Environment: underground (Bevelle)
    Organization: pair or party (1 with a group of 1-3 Fiends)
    Challenge Rating: 7
    Treasure: standard
    Normal/Rare Steal: N/A/N/A
    Alignment: always Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 12d6+48 (90MP)
    Last edited by Zeta Kai; 2008-10-10 at 11:06 AM. Reason: added image

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