The Order of the Stick: Utterly Dwarfed
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  1. - Top - End - #571
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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Thank you very much, Lappy. I always appreciate your kind words (& everyone else's, for that matter). For the record, I've added Powerful Build to the Wendigo, as I think that it needs a bit of a boost.

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    White Element
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    Medium Elemental (Cold, Fiend)
    Hit Dice: 5d8+5 (27HP)
    Initiative: +6
    Speed: Fly 20’ (4 squares, poor maneuverability)
    Armor Class: 15 (+2 Dex, +3 natural); touch 12; flat-footed 13
    Base Attack/Grapple: +3/+4
    Attack: N/A
    Full Attack: N/A
    Space/Reach: 5’/5’
    Special Attacks: Blizzard
    Special Qualities: Cold traits, Damage Reduction 5/magic, Elemental traits
    Saves: Fort +5, Ref +3, Will +1
    Abilities: Str 12 (+1), Dex 14 (+2), Con 12 (+1), Int 4 (-3), Wis 11 (+0), Cha 12 (+1)
    Skills: Listen +6, Spot +6
    Feats: Alertness, HoverB, Improved Initiative
    Environment: any (Mi’ihen Highroad)
    Organization: 3 or party (1 with a group of 1-3 Fiends)
    Challenge Rating: 3
    Treasure: standard
    Normal/Rare Steal: Antarctic Wind/Antarctic Wind (Χ2)
    Alignment: always Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 10d6+40 (75MP)

    • Blizzard (Sp): this is a ranged touch attack that deals 5d4 points of cold damage to 1 opponent within 30’ on a successful hit; Fortitude save (DC12) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 4MP to use
    Last edited by Zeta Kai; 2008-10-22 at 02:56 PM. Reason: added image

  3. - Top - End - #573
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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Worker
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    Small Construct (Machina)
    Hit Dice: 3d10+10 (26HP)
    Initiative: +0
    Speed: 30’ (6 squares)
    Armor Class: 13 (+1 size, +2 natural); touch 11; flat-footed 13
    Base Attack/Grapple: +2/+0
    Attack: Gore +5 melee (1d4+2)
    Full Attack: Gore +5 melee (1d4+2)
    Space/Reach: 5’/5’
    Special Attacks: N/A
    Special Qualities: Construct traits, Machina traits
    Saves: Fort +3, Ref +1, Will +1
    Abilities: Str 15 (+2), Dex 10 (+0), Con -- (+0), Int 1 (-5), Wis 11 (+0), Cha 1 (-5)
    Skills: Listen +3, Spot +6
    Feats: Great Fortitude, Skill Focus (Spot)
    Environment: any (Luca)
    Challenge Rating: 2
    Treasure: standard
    Normal/Rare Steal: N/A/N/A
    Alignment: always Neutral
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 3d4 (7MP)
    Last edited by Zeta Kai; 2008-10-23 at 09:41 AM. Reason: added image

  4. - Top - End - #574
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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    By the way, thank you all so much for reading my project here. I just checked the view count, & realized that this has received over 30,000 views! That's so wonderful, I don't know what to say. Thanks again, I really appreciate it.

    I want to remind everyone that this project is still far from over. I may be nearing the end of the monsters & bosses, but I have a slew of bonus material that I've working on. That will help round out the project. I will also be taking requests/suggestions for what I can do to make this project even better, & what future projects I should undertake. Thanks to you all, one more time!
    Last edited by Zeta Kai; 2008-10-23 at 09:46 AM.

  5. - Top - End - #575
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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    I've just added my very own new-&-improved map of Spira. It's in the Geography section of thread. I hope that you all like it, it's been a long time coming.

  6. - Top - End - #576
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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    *jumps up and down like a giddy school boy*

    THAT. IS. AAAAWWWESOME.

    It's official. I think my next campaign is set in Spira.

  7. - Top - End - #577
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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    *jumps up and down like a giddy school boy*

    THAT. IS. AAAAWWWESOME.

    It's official. I think my next campaign is set in Spira.
    *jumps up and down like a giddy school boy*

    THAT. IS. AAAAWWWESOME.

    It's official. I think my next campaign is not going near any of this with a twenty-nine foot pole.

    But it is amazing and well done.

  8. - Top - End - #578
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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Kudos, Zeta. This has been quite remarkable. Have you considered making a pdf of all of this?

    Debby

  9. - Top - End - #579
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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Quote Originally Posted by Debihuman View Post
    Kudos, Zeta. This has been quite remarkable. Have you considered making a pdf of all of this?
    I believe that I will be making PDFs of all my projects, probably starting with this one. Just as soon as I figure out how...

  10. - Top - End - #580
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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Quote Originally Posted by afroakuma View Post
    It's official. I think my next campaign is not going near any of this with a twenty-nine foot pole.

    But it is amazing and well done.
    Uh, thanks?

    Well, it's not your cup of tea. That's fine. I understood from Day #1 that this project would only have a limited appeal. After all, it's a game that came out over 7 years ago, & the sequel (although liked by many) received mixed results. I'm glad that you appreciate the craft, if not the subject.

    You may still find some material in here that appeals to you. I've attempted to make this as compatable with standard D20 games as I could, so the monsters, Blitzball, Limit Breaks, Aeons, & individual classes could (in theory) be added to a campaign without all the rest, & with only minimal translation. The only pervasive element in the design of this project is the use of Magic Points instead of the normal magic system.

  11. - Top - End - #581
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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Sorry Zeta if that came across harsh. What I meant is that I would get away with none of this in any game, since one of my players is an avid FF'er.

  12. - Top - End - #582
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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Wraith
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    Large Undead (Fiend, Incorporeal)
    Hit Dice: 14d12+14 (105HP)
    Initiative: +7
    Speed: Fly 30’ (6 squares, perfect maneuverability)
    Armor Class: 20 (-1 size, +7 Dex, +4 deflection); touch 20; flat-footed 13
    Base Attack/Grapple: +7/+17
    Attack: N/A
    Full Attack: N/A
    Space/Reach: 10’/10’
    Special Attacks: Blizzaga, Death, Doom, Firaga, Thundaga, Waterga
    Special Qualities: Incorporeal traits, Undead traits
    Saves: Fort +4, Ref +11, Will +12
    Abilities: Str 22 (+6), Dex 25 (+7), Con -- (+0), Int 14 (+2), Wis 16 (+3), Cha 19 (+4)
    Skills: Bluff +10, Concentration +8, Diplomacy +9, Hide +13, Intimidate +12, Knowledge (religion) +8, Listen +9, Move Silently +14, Search +8, Sense Motive +10, Spot +9
    Feats: Ghostly Grasp, Improved Initiative, Improved Toughness, Persuasive, Stealthy
    Environment: any (Sin)
    Organization: solitary or pair
    Challenge Rating: 11
    Treasure: standard
    Normal/Rare Steal: Farplane Shadow/Farplane Wind
    Alignment: always Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 14d4 (35MP)

    • Blizzaga (Sp): this is a ranged touch attack that deals 14d8+28 points of cold damage to 1 opponent within 65’ on a successful hit; Fortitude save (DC19) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 16MP to use

    • Death (Sp): inflicts Dead status on 1 opponent within 65’; Fortitude save (DC19) to resist; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 20MP to use

    • Doom (Sp): 1 opponent within 65’ automatically acquires Doomed status (no saving throw); this is a standard action that provokes attacks of opportunity; this ability costs 16MP to use

    • Firaga (Sp): this is a ranged touch attack that deals 14d8+28 points of fire damage to 1 opponent within 65’ on a successful hit; Fortitude save (DC19) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 16MP to use

    • Thundaga (Sp): this is a ranged touch attack that deals 14d8+28 points of electricity damage to 1 opponent within 65’ on a successful hit; Fortitude save (DC19) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 16MP to use

    • Waterga (Sp): this is a ranged touch attack that deals 14d8+28 points of water (force) damage to 1 opponent within 65’ on a successful hit; Fortitude save (DC19) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 16MP to use
    Last edited by Zeta Kai; 2008-11-07 at 11:59 AM. Reason: increased ranges

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Xiphos
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    Large Magical Beast (Fiend)
    Hit Dice: 9d10+18 (67HP)
    Initiative: +3
    Speed: 30’ (6 squares)
    Armor Class: 14 (-1 size, +3 Dex, +2 natural); touch 12; flat-footed 11
    Base Attack/Grapple: +9/+14
    Attack: Slam +9 melee (1d8+1)
    Full Attack: 2 Slams +9 melee (1d8+1)
    Space/Reach: 10’/5’
    Special Attacks: N/A
    Special Qualities: Magical Beast traits
    Saves: Fort +8, Ref +9, Will +3
    Abilities: Str 13 (+1), Dex 17 (+3), Con 14 (+2), Int 3 (-4), Wis 11 (+0), Cha 10 (+0)
    Skills: Hide +4, Jump +4, Listen +3, Move Silently +8
    Feats: Dodge, Mobility, Spring Attack, Stealthy
    Environment: cold forest (Macalania)
    Organization: pair or party (1 with a group of 1-3 Fiends)
    Challenge Rating: 7
    Treasure: standard
    Normal/Rare Steal: Hi-Potion/Mega Potion
    Alignment: always Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 18d6+72 (135MP)
    Last edited by Zeta Kai; 2008-10-27 at 09:50 PM. Reason: added image

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    YAT-97
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    Large Construct
    Hit Dice: 10d10+30 (85HP)
    Initiative: +8
    Speed: Fly 20’ (4 squares, clumsy maneuverability)
    Armor Class: 19 (-1 size, +8 Dex, +2 natural); touch 17; flat-footed 11
    Base Attack/Grapple: +7/+13
    Attack: Cannon +14 ranged (3d6, 45’ range)
    Full Attack: 2 Cannons +14 ranged (3d6, 45’ range)
    Space/Reach: 10’/5’
    Special Attacks: Big Gun
    Special Qualities: Construct traits, Damage Reduction 15/magic
    Saves: Fort +5, Ref +11, Will +5
    Abilities: Str 14 (+2), Dex 27 (+8), Con -- (+0), Int 1 (-5), Wis 14 (+2), Cha 1 (-5)
    Skills: Listen +6, Move Silently +12, Spot +7
    Feats: HoverB, Far Shot, Great Fortitude, Point Blank Shot, Precise Shot
    Environment: any (Zanarkand Ruins)
    Organization: pair or party (1 with a group of 2 Constructs)
    Challenge Rating: 10
    Treasure: standard
    Normal/Rare Steal: Holy Water (Χ3)/Ether (Χ2)
    Alignment: always Neutral
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 10d4 (25MP)

    • Big Gun (Ex): once every 1d4 rounds, the creature can launch an explosive blast; this attack that deals 2d6 points of piercing damage & 2d6 points of fire damage to all opponents within 45’; all creatures can make a Fortitude save (DC23) for half damage; the save DC is Dexterity-based; this ability is a standard action that does not provoke attacks of opportunity
    Last edited by Zeta Kai; 2008-11-07 at 03:16 PM. Reason: increased ranges

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    YAT-99
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    Large Construct
    Hit Dice: 8d10+30 (74HP)
    Initiative: +7
    Speed: Fly 20’ (4 squares, clumsy maneuverability)
    Armor Class: 18 (-1 size, +7 Dex, +2 natural); touch 16; flat-footed 11
    Base Attack/Grapple: +6/+11
    Attack: Cannon +12 ranged (2d8, 45’ range)
    Full Attack: 2 Cannons +12 ranged (2d8, 45’ range)
    Space/Reach: 10’/5’
    Special Attacks: Big Gun
    Special Qualities: Construct traits, Damage Reduction 12/magic
    Saves: Fort +4, Ref +9, Will +3
    Abilities: Str 12 (+1), Dex 25 (+7), Con -- (+0), Int 1 (-5), Wis 12 (+1), Cha 1 (-5)
    Skills: Listen +5, Move Silently +11, Spot +6
    Feats: HoverB, Far Shot, Great Fortitude, Point Blank Shot, Precise Shot
    Environment: any (Bevelle)
    Organization: pair or party (1 with a group of 2 Constructs)
    Challenge Rating: 8
    Treasure: standard
    Normal/Rare Steal: Remedy/Ether
    Alignment: always Neutral
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 8d4 (20MP)

    • Big Gun (Ex): once every 1d4 rounds, the creature can launch an explosive blast; this attack that deals 2d6 points of piercing damage & 2d6 points of fire damage to all opponents within 45’; all creatures can make a Fortitude save (DC21) for half damage; the save DC is Dexterity-based; this ability is a standard action that does not provoke attacks of opportunity
    Last edited by Zeta Kai; 2008-11-07 at 03:16 PM. Reason: increased ranges

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Yellow Element
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    Medium Elemental (Lightning, Fiend)
    Hit Dice: 2d8 (9HP)
    Initiative: +2
    Speed: Fly 20’ (4 squares, poor maneuverability)
    Armor Class: 14 (+2 Dex, +2 natural); touch 12; flat-footed 12
    Base Attack/Grapple: +1/+2
    Attack: N/A
    Full Attack: N/A
    Space/Reach: 5’/5’
    Special Attacks: Thunder
    Special Qualities: Damage Reduction 2/magic, Elemental traits, Lightning traits
    Saves: Fort +0, Ref +5, Will -1
    Abilities: Str 12 (+1), Dex 14 (+2), Con 10 (+0), Int 4 (-3), Wis 9 (-1), Cha 12 (+1)
    Skills: Listen +4, Spot +3
    Feats: Alertness, HoverB
    Environment: any (Kilika)
    Organization: pair or party (1 with a group of 1-3 Fiends)
    Challenge Rating: 1
    Treasure: standard
    Normal/Rare Steal: Electro Marble/Lightning Marble
    Alignment: always Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 4d6+16 (30MP)

    • Thunder (Sp): this is a ranged touch attack that deals 2d4 points of electricity damage to 1 opponent within 30’ on a successful hit; Fortitude save (DC10) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 4MP to use
    Last edited by Zeta Kai; 2008-10-29 at 08:42 PM. Reason: added image

  17. - Top - End - #587
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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    wow just wow. I like it. Although I have yet to read through most of it. Little by little i will get it done though.
    Not wearing your seat belt? See you soon!
    Thanks to Kwarkpudding for this excellent avatar.

    Quote Originally Posted by Lady Tialait View Post
    This is perhaps the most amazing idea I have heard in eons. Thank you kind slayer of Death.

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Quote Originally Posted by deathslayer7 View Post
    wow just wow. I like it. Although I have yet to read through most of it. Little by little i will get it done though.
    Thank you very much for your kind words. I realize that this project is a lot to digest, which part of the reason why I've provided so many links. A reader can simply bounce around, looking at what interests them, & only skim the rest. Let me know what you think, as I'm always receptive to feedback (except the "you-suck" kind ).

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Yenke Ronso
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    Ronso Pugilist 11/Lancer 2
    Large Monstrous Humanoid
    Hit Dice: (11d8+55) + (2d12+10) (127HP)
    Initiative: +2
    Speed: 40’ (8 squares)
    Armor Class: 14 (-1 size, +2 Dex, +3 buckler); touch 11; flat-footed 12
    Base Attack/Grapple: +10/+18
    Attack: Gore +13 melee (1d4+4)
    Full Attack: Gore +13 melee (1d4+4) & Slam +8 melee (1d8+4)
    Space/Reach: 10’/10’
    Special Attacks: Aqua Breath, Bulldoze, Flame Breath
    Special Qualities: Haste, White Wind
    Saves: Fort +11, Ref +9, Will +5
    Abilities: Str 19 (+4), Dex 14 (+2), Con 20 (+5), Int 12 (+1), Wis 11 (+2), Cha 8 (+1)
    Skills: Balance +7, Climb +6, Concentration +6, Gather Information +6, Handle Animal +6, Jump +7, Listen +6, Move Silently +6, Ride +5, Search +6, Sense Motive +6, Spot +6, Tumble +7
    Feats: Cleave, Combat Casting, Empower Spell, Power Attack, Run
    Environment: cold mountains (Mt. Gagazet)
    Organization: pair (with Biran Ronso)
    Challenge Rating: 14
    Treasure: standard
    Normal/Rare Steal: Level 3 Key Sphere/Level 3 Key Sphere (Χ2)
    Alignment: Chaotic Neutral
    Advancement: by character class
    Level Adjustment: +1
    Magic Pool: (33d6+132) + (8d6+32) (307MP)

    • Aqua Breath (Su): automatically hits all opponents within 65’, dealing 2d8+4 points of water (force) damage; Fortitude save (DC18) for half damage; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity

    • Bulldoze (Ex): in addition to the normal benefits & hazards of a charge, this allows the creature to make a single Gore attack with a +2 attack bonus that deals (1d4+6)Χ2 points of damage

    • Flame Breath (Su): automatically hits all opponents within 65’, dealing 2d6 points of fire damage; Fortitude save (DC18) for half damage; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity

    • Haste (Sp): the creature grants itself a +10 bonus to its initiative for the rest of the encounter; in addition, it can perform an extra attack action, move action, or swift action each round for the rest of the encounter; these effects are negated if it is successfully hit with a slow effect, a curse effect, a dispel effect, or die (even if they are revived during the same encounter); multiple haste effects do not stack; this is a standard action that does not provoke attacks of opportunity (although subsequent hasted actions provoke attacks of opportunity as normal); this ability costs 8MP to use

    • White Wind (Sp): fully restores HP to all allies within 65’ (including itself); cannot heal an ally so that they have more HP than their maximum; this is a standard action that provokes attacks of opportunity; this ability costs 180MP to use
    Last edited by Zeta Kai; 2008-11-07 at 03:18 PM. Reason: increased ranges

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Coming back to this thread and seeing all the stuff that has been added since last I popped in has gotten me all pumped for it again. I can't wait until it's done and can be collected into a pdf--once I've given it a closer read, I'm planning on running a game using this stuff. :)
    Quote Originally Posted by Kyeudo View Post
    You know you're doing something wrong when your work causes people to try to figure out the plural of Deus Ex Machina.

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    I plan on making a really nice PDF of this entire project, collecting all of this material with all the pretty pictures included... just as soon as I figure out how.

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    ARG. We're within range of Yunalesca.

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    YKT-11
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    Large Construct
    Hit Dice: 10d10+30 (85HP)
    Initiative: +7
    Speed: 30’ (6 squares)
    Armor Class: 18 (-1 size, +7 Dex, +2 natural); touch 16; flat-footed 11
    Base Attack/Grapple: +7/+15
    Attack: Slam +9 melee (1d8+3)
    Full Attack: 2 Slams +9 melee (1d8+3)
    Space/Reach: 10’/10’
    Special Attacks: Thrust Kick
    Special Qualities: Construct traits, Damage Reduction 10/magic
    Saves: Fort +5, Ref +10, Will +5
    Abilities: Str 16 (+3), Dex 25 (+7), Con -- (+0), Int 1 (-5), Wis 14 (+2), Cha 1 (-5)
    Skills: Jump +7, Listen +9, Spot +8
    Feats: Alertness, Cleave, Great Fortitude, Power Attack
    Environment: any (Zanarkand Ruins)
    Organization: pair or party (1 with a group of 2 Constructs)
    Challenge Rating: 10
    Treasure: standard
    Normal/Rare Steal: Holy Water (Χ3)/Ether (Χ2)
    Alignment: Neutral
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 10d4 (25MP)

    • Thrust Kick (Ex): the creature can unleash a devastating kick, hitting 1 opponent within reach with a Slam attack at +9 melee (1d8+3); opponent must make a Reflex save (DC22) or be thrown (1d6+2) Χ 10’, taking 1d6 falling damage for each 10’; the save DC is Dexterity-based; this is a full-round action that does not provoke attacks of opportunity
    Last edited by Zeta Kai; 2008-11-07 at 03:19 PM. Reason: increased ranges

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    YKT-63
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    Large Construct
    Hit Dice: 8d10+30 (74HP)
    Initiative: +6
    Speed: 30’ (6 squares)
    Armor Class: 17 (-1 size, +6 Dex, +2 natural); touch 15; flat-footed 11
    Base Attack/Grapple: +6/+12
    Attack: Slam +7 melee (1d8+2)
    Full Attack: 2 Slams +7 melee (1d8+2)
    Space/Reach: 10’/10’
    Special Attacks: Thrust Kick
    Special Qualities: Construct traits, Damage Reduction 8/magic
    Saves: Fort +4, Ref +8, Will +3
    Abilities: Str 14 (+2), Dex 23 (+6), Con -- (+0), Int 1 (-5), Wis 12 (+1), Cha 1 (-5)
    Skills: Jump +6, Listen +7, Spot +6
    Feats: Alertness, Great Fortitude, Power Attack
    Environment: any (Bevelle)
    Organization: pair or party (1 with a group of 2 Constructs)
    Challenge Rating: 8
    Treasure: standard
    Normal/Rare Steal: Remedy/Ether
    Alignment: Neutral
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 8d4 (20MP)

    • Thrust Kick (Ex): the creature can unleash a devastating kick, hitting 1 opponent within reach with a Slam attack at +7 melee (1d8+2); opponent must make a Reflex save (DC20) or be thrown (1d4+2) Χ 10’, taking 1d6 falling damage for each 10’; the save DC is Dexterity-based; this is a full-round action that does not provoke attacks of opportunity
    Last edited by Zeta Kai; 2008-11-07 at 03:19 PM. Reason: increased ranges

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Yojimbo
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    Large Outsider (Aeon)
    Hit Dice: 18d8+144 (225HP)
    Initiative: +3
    Speed: 30’ (6 squares)
    Armor Class: 29 (-1 size, +3 Dex, +17 natural); touch 12; flat-footed 26
    Base Attack/Grapple: +18/+31
    Attack: +3 Katana +30 melee (4d6+14, 17-20/Χ2)
    Full Attack: +3 Katana +30/+25/+20/+15 melee (4d6+14, 17-20/Χ2)
    Space/Reach: 10’/10’
    Special Attacks: Daigoro, Kozuka, Wakizashi, Zanmato
    Special Qualities: Aeon Boost, Aeon Shield, Aeon traits, Outsider traits
    Saves: Fort +19, Ref +14, Will +16
    Abilities: Str 29 (+9), Dex 16 (+3), Con 26 (+8), Int 18 (+4), Wis 20 (+5), Cha 23 (+6)
    Skills: Balance +15, Climb +21, Concentration +20, Diplomacy +18, Gather Information +17, Heal +19, Intimidate +18, Jump +21, Knowledge (arcana) +16, Knowledge (planes) +16, Listen +17, Move Silently +15, Perform +16, Search +16, Sense Motive +17, Spellcraft +16, Spot +17, Survival +19, Tumble +15, Use Magic Device +16
    Feats: Improved Critical, Power Attack, Quick Draw, Self-Sufficient, Two-Weapon Fighting, Weapon Focus, Weapon Specialization
    Environment: any (Calm Lands)
    Organization: solitary
    Challenge Rating: 17
    Treasure: 2Χ standard + Large +3 Katana (bastard sword)
    Normal/Rare Steal: N/A/N/A
    Alignment: Neutral
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 72d6+288 (540MP)

    • Daigoro (Su): Daigoro can make a special slam attack (+11 melee; 1d8+10 bludgeoning damage) to 1 opponent within 50’ of your companion; this is a standard action that does not provoke an attack opportunity for either Yojimbo or Daigoro

    • Kozuka (Su): throwing a magical knife is a +31 ranged attack on a single opponent within 95’ that deals 2d8 force damage; this is a standard action that does not provoke attacks of opportunity

    • Wakizashi (Su): +26 melee attacks (using the Katana) against all opponents within reach, dealing 21 points of slashing damage to all; this is a standard action that does not provoke attacks of opportunity

    • Zanmato (Su): +27 melee attack (using the Katana) against any 1 opponent within reach, severing the head of any creature it successfully strikes (no saving throw); some creatures, such as many Aberrations & all Oozes, have no heads; others, such as golems & Undead creatures other than vampires, are not affected by the loss of their heads; most other creatures, however, automatically die (-10HP) when their heads are cut off; this is a full-round action that does not provoke attacks of opportunity; this ability costs 100OP to use

    • Aeon Boost (Su): Yojimbo can choose, as a swift action, to lower it’s defenses for 1 round; during that round, all damage sustained by the Aeon is multiplied by 1.5; because of this, all Overdrive Points (OP’s) accrued during that round are multiplied by 3

    • Aeon Shield (Su): Yojimbo can choose, as a swift action, to raise it’s defenses for 1 round; during that round, all damage sustained by the Aeon is reduced by 75%; because of this, the Aeon cannot accrue Overdrive Points (OP’s) during that round
    Last edited by Zeta Kai; 2008-11-07 at 03:23 PM. Reason: increased ranges

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Yowie
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    Medium Animal (Fiend)
    Hit Dice: 7d8+7 (38HP)
    Initiative: +4
    Speed: 30’ (6 squares)
    Armor Class: 16 (+4 Dex, +2 natural); touch 14; flat-footed 12
    Base Attack/Grapple: +5/+7
    Attack: Bite +7 melee (1d6+2 + Mute or Petrified)
    Full Attack: Bite +7 melee (1d6+2 + Mute or Petrified)
    Space/Reach: 5’/5’
    Special Attacks: Mute, Petrified
    Special Qualities: Animal traits
    Saves: Fort +6, Ref +11, Will +4
    Abilities: Str 14 (+2), Dex 18 (+4), Con 13 (+1), Int 1 (-5), Wis 14 (+2), Cha 7 (-2)
    Skills: Jump +5, Listen +8, Spot +7
    Feats: Alertness, Dodge, Lightning Reflexes
    Environment: underground (Calm Lands)
    Organization: pair or party (1 with a group of 1-3 Fiends)
    Challenge Rating: 6
    Treasure: standard
    Normal/Rare Steal: Soft/Petrify Grenade
    Alignment: always Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 7d6+28 (52MP)

    • Mute (Ex): inflicts Mute status for 3 rounds on 1 opponent within 30’; Fortitude save (DC15) to resist; the save DC is Wisdom-based

    • Petrified (Su): inflicts Petrified status on 1 opponent within 30’; Fortitude save (DC15) to resist; the save DC is Wisdom-based
    Last edited by Zeta Kai; 2008-11-01 at 10:48 AM. Reason: added image

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Yu Pagoda
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    Huge Construct
    Hit Dice: 20d10+40 (150HP)
    Initiative: +1
    Speed: Fly 10’ (2 squares, poor maneuverability)
    Armor Class: 15 (-2 size, -1 Dex, +8 natural); touch 7; flat-footed 15
    Base Attack/Grapple: +15/+40
    Attack: N/A
    Full Attack: N/A
    Space/Reach: 15’/15’
    Special Attacks: Curse, Osmose
    Special Qualities: Construct traits, Power Heave, Resurgent Form
    Saves: Fort +6, Ref +5, Will +6
    Abilities: Str 35 (+17), Dex 9 (-1), Con -- (+0), Int -- (+0), Wis 11 (+0), Cha 1 (-5)
    Skills: N/A
    Feats: HoverB
    Environment: any (Sin)
    Organization: cabal (pair with Braska’s Final Aeon or Yu Yevon)
    Challenge Rating: 14
    Treasure: N/A
    Normal/Rare Steal: N/A/N/A
    Alignment: Neutral
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 20d4 (50MP)

    • Curse (Su): upon being hit by a successful physical attack, the creature retaliates with a blast of magical energy (as an immediate action that does not provoke attacks of opportunity) that strikes the opponent who hit it, inflicting the following status effects:
    • inflicts Blind status for 3 rounds on 1 opponent; Fortitude save (DC20) to resist; the save DC is Charisma-based
    • inflicts Cursed status on 1 opponent; Fortitude save (DC20) to resist; the save DC is Charisma -based
    • inflicts Mute status for 3 rounds on 1 opponent; Fortitude save (DC20) to resist; the save DC is Charisma -based
    • inflicts Poison status on 1 opponent; Fortitude save (DC20) to resist; the save DC is Charisma -based
    • inflicts Sleep status for 3 rounds on 1 opponent; Fortitude save (DC20) to resist; the save DC is Charisma -based

    • Osmose (Sp): this is a touch attack that transfers 1 opponent’s entire MP pool to the creature’s own; the opponent can make a Will save (DC20) for half damage; the save DC is Charisma -based; this is a standard action that provokes attacks of opportunity; this ability does not consume any MP to use

    • Power Heave (Su): cures 3d6+20 points of damage to any ally within 70’ (including itself); since undead (but not [Unsent]) are powered by negative energy, this spell deals damage to them instead of curing their wounds, although an undead creature can apply spell resistance, & can attempt a Fortitude save (DC25) to take half damage; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity

    • Resurgent Form (Ex): if the creatures hit points fall below -10, it will return to life in 1d4+2 rounds, regaining its full amount of HP in the process; the only way to permanently destroy the creature is to kill the being that is assigned to protect (see Organization); this an immediate action that does not provoke attacks of opportunity
    Last edited by Zeta Kai; 2008-11-07 at 03:24 PM. Reason: increased ranges

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    I may be wrong, Zeta, but didn't Yu Pagodas have some form of obnoxious ability that let them life each other back up?

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Quote Originally Posted by afroakuma View Post
    I may be wrong, Zeta, but didn't Yu Pagodas have some form of obnoxious ability that let them life each other back up?
    Sorry, I forgot to add the Resurgent Form. Fixed. Thanks for the catch, Afro.

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    No prob. Can't let those things get by without being as annoying as they are supposed to be.

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