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  1. - Top - End - #1801
    Barbarian in the Playground
     
    Shirocco's Avatar

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    Default Re: Warglory, Liberators

    The engine makes a great deal of noise, including two sets of very loud grinding noise. First two of the smaller levers offer a lot of resistance and jump slightly against him such that he can't get them forward, feels like he's forcing gears and wearing the teeth down. Third small lever slides forward no problem, it only has two markings whereas the first two levers have 4. The pair of large levers have got little pullable levers on their handles, wonder what they do...

    Slip's HMG fire tears into the attackers, driving the heart out of the assault at that point... still waiting on Stinky & Frenis
    Last edited by Shirocco; 2008-11-05 at 09:05 PM.

  2. - Top - End - #1802
    Titan in the Playground
     
    MindFlayer

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    Apr 2008
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    Default Re: Warglory, Liberators

    ((I did my rolls... But whatever, I'll just roll again, then.))

    Spoiler
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    Awareness: (1d20+10)[21]

    If aware, bursts: (1d2)[1](1d2)[2](1d2)[1]

    If unaware: (1d4)[1](1d4)[1](1d4)[3]

    Rerolls: (1d4)[3](1d4)[4](1d4)[2]
    Anemoia: Nostalgia for a time you've never known.

  3. - Top - End - #1803
    Bugbear in the Playground
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    Jan 2007
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    Melbourne, Australia
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    Default Re: Warglory, Liberators

    Doc Turtlemurdered

    "No, how about this?"

    The Doc pulled back the two big levers and pushed forwards all the small ones. Then he pushed the big ones forwards again, squeezing the little levers.

  4. - Top - End - #1804
    Barbarian in the Playground
     
    Shirocco's Avatar

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    Default Re: Warglory, Liberators

    ((Dragging Tyr, Stinky, Slip... will Doc figure out the tank controls before mission end? ))

    Doc inflicts damage on the gears and on everyone's eardrums with the first effort, his second idea has no grinding noise but lots of engine noise. Still no movement. Stinky sweeps fire over scattered men as he looks for better targets, killing two. Slip opens fire on the enemy tank crew and kills 3/6 of them, the remainder run to a building to take shelter (two more D3 shots on them and before you'll need new targets)

    Tyr picks up another shell, different markings on this one. He loads it - here's hoping! "Gun ready!" Poet may bring the gun about on the halftracks and roll D3 to hit one.

  5. - Top - End - #1805
    Barbarian in the Playground
     
    BlackDragon

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    Aug 2008

    Default Re: Warglory, Liberators

    Poetry


    With a new shell loaded, Poetry lines up the closest halftrack and does his level best to kill it very dead.

    (1d3)[1]

  6. - Top - End - #1806
    Barbarian in the Playground
     
    String's Avatar

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    Awesome Avatar by Qwernt

    Default Re: Warglory, Liberators

    As Poet fired, Tyrson started with the proccess of ejecting the shell and finding another.

    "Nother shell, coming up, Poet."

    Eject - (1d6)[2]
    find - (1d6)[6]
    load - (1d6)[2]
    -Currently Playing-
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    Roan Arathane, Level 4 Human Resourceful Warlord and
    Devis, Level 4 Half-elf Bard in Dame Morbid's Tournament
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    -Old Homebrew Projects-
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    Project Leader: Deity's Order (Currently Stalled)
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  7. - Top - End - #1807
    Ettin in the Playground
     
    DwarfBarbarianGuy

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    Jan 2008

    Default Re: Warglory, Liberators

    Slip pursues the dismounted tankers every step of the way with fire, but twi make it to safety. Slip turns his attention back to inflicting misery on the Red Berets.

    ((Tanker, tanker, Berets (1d4=1, 1d4=2, 1d2=2)
    Re-rolls (1d4=1, 1d4=4)))
    I am not crazy! I prefer "reality impaired".

  8. - Top - End - #1808
    Barbarian in the Playground
     
    Shirocco's Avatar

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    Default Re: Warglory, Liberators

    Slip is the first to see it. Great lumbering shapes beyond the barricade, hazy and vague to his eyes. After some moments Frenis and Stinky see it too. A great cheer goes up at the barricade as dvergr tanks rumble up to the barricade and lay fire on the Houten like angry gods of war. Thinking swiftly Slip rises in the hatch and waves his arms at them... it saves your lives. The dvergr tank gunners see him and you later learn they nearly did blow you to pieces, but they saw Slip at the last second. The other tank is ignored as it is billowing flames... though their sponsons cannot see over the barricade the heavy guns in their turrets can. Houten trucks and halftracks are rapidly reversing as the dvergr armour opens fire. Tyrson and Poet work together to do the same from your end, while Slip, Stinky and Frenis lay waste to the retreating red berets at the same time. Most of the berets are killed, some make it to the side buildings and hold out in there for a few minutes before incendiaries and teams of assault pioneers with flamethrowers clear them out.

    Doc does finally work out the tank controls, and it's to great cheers from your company that you pull up at the barricade in the stolen tank. The Houten are beaten back, there is no further artillery fire from them for an hour or so as they withdraw deeper into the city... while you guys are the toast of the company!



    Slip is offered a commision as a leftenant. At his insistance he can remain in charge of this platoon. It is at his advice who the new NCOs will be.

    Doc is promoted to platoon stretcher bearer, now able to understudy the company medic in hopes of one day becomming one. Amoung his gear a foldout stretcher is added to his pack along with conventional smoke cans and clearence to use phosphor.



    Naturally, you get first pick at looting. Most of you are too badly wounded for much of this but others in the company are happy to do it for you anyway - roll a D20 to see what you get. Once you've posted that roll here go to the new thread and choose your R&R - good game!
    Last edited by Shirocco; 2008-11-06 at 02:34 AM.

  9. - Top - End - #1809
    Bugbear in the Playground
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    Default Re: Warglory, Liberators

    Rolling them bones. Not going to bother with RP on an about-to-be-closed thread.

    (1d20)[20]

    EDIT: Sweet.

    Doc Turtlemurdered has a +9 Scrounge mod, if that changes anything.
    Last edited by pingcode20; 2008-11-06 at 04:32 AM.

  10. - Top - End - #1810
    Bugbear in the Playground
     
    Greyen's Avatar

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    Missouri
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    Default Re: Warglory, Liberators

    Looting (1d20+5)[9]
    Excellent Avatar of Uri by Retun of Lanky (Aka Lanky Bugger)

  11. - Top - End - #1811
    Bugbear in the Playground
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    Default Re: Warglory, Liberators

    New thread is Warglory II, for those who are stopping by and haven't found it.

  12. - Top - End - #1812
    Barbarian in the Playground
     
    BlackDragon

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    Aug 2008

    Default Re: Warglory, Liberators

    Poetry


    Hopes for something good: (1d20)[1]

    edit: well, that frankly stinks
    Last edited by Britter; 2008-11-06 at 09:03 AM.

  13. - Top - End - #1813
    Ettin in the Playground
     
    DwarfBarbarianGuy

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    Jan 2008

    Default Re: Warglory, Liberators

    I am not crazy! I prefer "reality impaired".

  14. - Top - End - #1814
    Titan in the Playground
     
    MindFlayer

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    Default Re: Warglory, Liberators

    Spoils of War: (1d20)[14]


    Great game, Shirocco. I can't believe Frenis made it through all that alive.
    Anemoia: Nostalgia for a time you've never known.

  15. - Top - End - #1815
    Barbarian in the Playground
     
    String's Avatar

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    Awesome Avatar by Qwernt

    Default Re: Warglory, Liberators

    Tyrson's Loot Loot - (1d20)[11]
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    Roan Arathane, Level 4 Human Resourceful Warlord and
    Devis, Level 4 Half-elf Bard in Dame Morbid's Tournament
    Margan Flintfist, Level 1 Dwarven Fighter in Therinn Adventures


    -Old Homebrew Projects-
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    Project Leader: Deity's Order (Currently Stalled)
    Contributer: Avatar d20 (Currently Struggling Back from Dead)
    Contributer: Lords of Creation

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