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  1. - Top - End - #151
    Titan in the Playground
     
    DracoDei's Avatar

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    Default Re: Leave Them Kids Alone (PEACH)

    Bigby's Grasping Hand or Bigby's Crushing Hand?
    Both pretty high levels though...
    Extended Signature
    My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.

  2. - Top - End - #152
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    Bhu's Avatar

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    Default Re: Leave Them Kids Alone (PEACH)

    Maybe I can make a Bigby's Pinching Hand spell (lols)
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  3. - Top - End - #153
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    PirateGirl

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    Default Re: Leave Them Kids Alone (PEACH)

    This is from "Keys of Magic" by Josh Benton. It's on the free sample so I am guessing that it is open gaming content. Of course, if it isn't, they are darned loopy for posting it themselves! It may not be exactly what you want, but you can always change it!


    Skeleton Key:
    A thin mithral key which hangs from a chain of the same metal, when worn around the neck, it is nearly impossible to hold the character, as he is
    under the continuous effect of a freedom spell.

    Worn in this way, the key takes up the same slot as an amulet, brooch, medallion, necklace or scarab. When held in the hand, and placed against any eligible barrier, the skeleton key creates a 5’x8’, 25’ deep ethereal corridor. When making use of this ability, the character is not protected by the effects
    of freedom. The passage disappears once the character places the key back around his neck.

    Strong Abjuration and Conjuration; CL 17th; Craft Wondrous Item, freedom, phase door; Price 510,000gp Weight: -

    Debby

  4. - Top - End - #154
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    Bhu's Avatar

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    Default Re: Leave Them Kids Alone (PEACH)

    Thats one heck of an expensive key...
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  5. - Top - End - #155
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    PirateGirl

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    Default Re: Leave Them Kids Alone (PEACH)

    It certainly is expensive, but a permanent freedom spell effect wouldn't be cheap.

    Another useful skeleton key might be a key that has a knock spell on it. Extremely rare versions could even have permanent knock spells on it. Most would have 50 charges. I think a maintainace man would have more use for a knock spell than for a freedom spell.

    I'll see if I can find anything on the web for a skeleton key.

    Whoo-hoo! This might be useful: The Universal Key. And it isn't hugely expensive!

    http://www.wizards.com/default.asp?x=dnd/cw/20061106a


    Debby
    Last edited by Debihuman; 2008-08-17 at 11:54 AM.

  6. - Top - End - #156
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    Bhu's Avatar

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    Default Re: Leave Them Kids Alone (PEACH)

    Thanks Debbie. I'll have em done soon, I'm just getting pounded lately.
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  7. - Top - End - #157
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    Bhu's Avatar

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    Default Re: Leave Them Kids Alone (PEACH)

    Okay I need to figure out teh prerequisites for Chainsaw of Fun, Wrench of Nipple Twisting, and whatever Im using for the enhanced saves vs flashing lights bit of the Face Mask. Once I get those, I can wrap this up.


    SInce the Chainsaw will be more of a tool than a weapon im thinking of going with Craft Wondrous Item instead of Magic Arms and Armor.
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  8. - Top - End - #158
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    Bhu's Avatar

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    Default Re: Leave Them Kids Alone (PEACH)

    There don't seem to be spells for defending against flashes of light anywhere that i can find, nor is there a grapple enhancer.....

    Might be time to make a spell or two...
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  9. - Top - End - #159
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    Default Re: Leave Them Kids Alone (PEACH)

    Okay I added the description to all the items except the Chainsaw. Think the prereqs are okay?
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  10. - Top - End - #160
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    PirateGirl

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    Default Re: Leave Them Kids Alone (PEACH)

    Here I go:


    Daern's Instant Coffee Pot
    Prerequisites: Craft Wondrous Item, Create Water

    That looks good.



    Daern's Vending Machine
    Prerequisites: Craft Wondrous Item, Create Food and Water

    Also good


    Wrench of Nipple Twisting
    Prerequisites: Craft Magic Arms and Armor, Sting Ray

    [Where is that spell from?]



    Hammer of Bashing Things Till They Work
    Prerequisites: Craft Wondrous Item, Repair Serious Damage
    Good


    Crowbar of Bashing Things Till They Stop Working
    Prerequisites: Craft Magic Arms and Armor, Shatter

    Good




    Duct Tape of Repair
    Prerequisites: Craft Wondrous Item, Repair Serious Damage

    Too good. You already have an item which has this. Should be a lower level spell.



    Mop of Cleaning
    Prerequisites: Craft Wondrous Item, Prestidigitation

    Noxious substances should be turned into harmless ones (soap and water perhaps)... needs a transmutation spell as well.


    Skeleton Key
    Prerequisites: Craft Wondrous Item, Instant Locksmith, Knock

    Looks good too.



    Magic Multi-Tool
    Prerequisites: Craft Wondrous Item, Fabricate

    Looks okay to me.

    Chainsaw of Fun
    Prerequisites: Craft Wondrous Item,


    Since I'm not sure what this is suppose to do, I'm not able to comment. It needs to be defined before you decide what prerequisites it need.


    Daern's Instant Face Mask

    Prerequisites: Craft Wondrous Item, Delay Poison, Water Breathing,

    Excellent!



    Daern's Mystic Measuring Tool
    Prerequisites: Craft Wondrous Item, Instant Search, Spontaneous Search, Silent image

    I'm not sure silent image is necessary but okay. Would Lay of the Land (from Spell Compendium) work as well?



    Daern's General Purpose Personal Defense Boomstick
    Prerequisites: Craft Magic Arms and Armor, Orb of Sound

    It works for me!




    Daern's Instant Shack
    Prerequisites: Craft Wondrous Item, Leomund's Secure Shelter

    Excellent



    Animated Shovel
    Prerequisites: Craft Wondrous Item, Animate Object

    Seems right on.

    Debby

  11. - Top - End - #161
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    Bhu's Avatar

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    Default Re: Leave Them Kids Alone (PEACH)

    Wrench of Nipple Twisting
    Prerequisites: Craft Magic Arms and Armor, Sting Ray

    [Where is that spell from?]


    Duct Tape of Repair
    Prerequisites: Craft Wondrous Item, Repair Serious Damage

    Too good. You already have an item which has this. Should be a lower level spell.


    Mop of Cleaning
    Prerequisites: Craft Wondrous Item, Prestidigitation

    Noxious substances should be turned into harmless ones (soap and water perhaps)... needs a transmutation spell as well.


    Chainsaw of Fun
    Prerequisites: Craft Wondrous Item,


    Since I'm not sure what this is suppose to do, I'm not able to comment. It needs to be defined before you decide what prerequisites it need.


    Daern's Mystic Measuring Tool
    Prerequisites: Craft Wondrous Item, Instant Search, Spontaneous Search, Silent image

    I'm not sure silent image is necessary but okay. Would Lay of the Land (from Spell Compendium) work as well?

    Debby
    I think Sting Ray is from the Spell COmpendium. I've been trying to restrict myself to it and the core books.

    Agree on Duct Tape, will fix that

    Unsure what to use for the mop other than Purify Water

    The Chainsaw can cut through anything eventually.

    Silent Image is to project a beam marking one point to another. Sort of like how you'd use marker or chalk nowadays to mark off points with a ruler or other device when your going to be cutting etc. I need to edit the text for that one.
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  12. - Top - End - #162
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    PirateGirl

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    Default Re: Leave Them Kids Alone (PEACH)

    Don't feel like you need to limit yourself to the core book. Just be aware that you should cite the name of the sourcebook you use and maybe the page number too.

    [Rant] This is not directed at you, Bhu because you always let me know where you got something when I ask. But sometimes its a royal pain to waste as much time as I waste online looking up spells, feats and special abilities because expletive deleted people are too lazy to just put that information. [/rant]. [okay, I'm done now.]

    Sting ray is indeed from Spell Compendium (pgs 206-207). I'm not sure how it relates to nipple twisting though. It creates the feeling of stinging insects crawling on your body. I'm sure there must be a more apppropriate spell available. Symbol of Pain makes more sense and it is core material but it's 5th level. A better spell would be angry ache from the Book of Vile Darkness pg. 85. At least it is a first level spell.

    Debby

  13. - Top - End - #163
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    PirateGirl

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    Default Re: Leave Them Kids Alone (PEACH)

    Before I forget: The mop should neutralize poison as the spell. It doesn't have to make the water fit for consumption (that's kinda gross when you really think about drinking water sitting in a mop's bucket anyway).

    Debby

  14. - Top - End - #164
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    Default Re: Leave Them Kids Alone (PEACH)

    I've got a BoVD somewhere. Lemme peek at it. I know there were some Faerun specific pain spells too somewhere.
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  15. - Top - End - #165
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    PirateGirl

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    Default Re: Leave Them Kids Alone (PEACH)

    I found this in my silly spells (all is OGL). Note: I did not create this spell but I've edited it a bit to make it more readable. I didn't write down the name of the author unfortunately.

    Drawmij's Instant Coffee
    Conjuration (Creation) [Coffee]
    Level: Sor/Wiz 4, Business 3
    Components: V, S, F
    Casting Time: 1 immediate action
    Range: Close (25 ft. + 5 ft./2 levels)
    Effect: 8 ounces coffee/level
    Duration: 1 min level (see text)
    Saving Throw: Will Negates (harmless)
    Spell Resistance: No

    This potent spell summons one cup of coffee per caster level, which will stay piping hot for 1 min per level at which point it will become utterly cold, bitter, and downright undrinkable. If consumed, the coffee will grant the imbiber the effects of a haste spell for the rest of the duration.

    Focus: One cup of sufficient size for each 8oz. serving of coffee, with a spoon for each and a sizeable amount of sugar, sweetener and/or creamer if necessary.


    Think you can use it?

    Debby
    Last edited by Debihuman; 2008-08-26 at 08:06 AM.

  16. - Top - End - #166
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    Default Re: Leave Them Kids Alone (PEACH)

    It mirrors my experience with coffee...I may have to use it as he prerequisite for he coffee maker, but I feel a lil iffy bout using other peoples stuff if I cant give them credit...
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  17. - Top - End - #167
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    Default Re: Leave Them Kids Alone (PEACH)

    AHA! The spell was created by Smalltown Hero on the 1001 Silly Spells Thread on the WotC's forum. You can see it here.

    http://forums.gleemax.com/showthread...14700&page=20s Forum.

    Debby

  18. - Top - End - #168
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    Default Re: Leave Them Kids Alone (PEACH)

    Excellent! I shall give him a PM immediately.
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  19. - Top - End - #169
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    Default Re: Leave Them Kids Alone (PEACH)

    Okay I finished all the items that didn't have a prerequisite I didnt need to make, and I made 1 new spell as a prereq (edited it into the toolbox post).


    That being said I have to ask wtf is up with the item creation rules? Some of these items are hideously expensive for little or no effect. Over 100 thousand gold for the mop!
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  20. - Top - End - #170
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    Default Re: Leave Them Kids Alone (PEACH)

    Quote Originally Posted by Bhu View Post
    Okay I finished all the items that didn't have a prerequisite I didnt need to make, and I made 1 new spell as a prereq (edited it into the toolbox post).


    That being said I have to ask wtf is up with the item creation rules? Some of these items are hideously expensive for little or no effect. Over 100 thousand gold for the mop!
    I hate trying to figure out item creation. Level of spell X Caster Level X 2000 is going to yield expensive results. On the other hand, you get a mop that can neutralize any poison.... It's a trade off between function and price. The better the spell and the more it does, the more expensive it is. 30,000 gp for a lantern of revealing sets the standard.

    Debby
    Last edited by Debihuman; 2008-08-31 at 07:31 AM. Reason: added text

  21. - Top - End - #171
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    Default Re: Leave Them Kids Alone (PEACH)

    Yeah but lets be honest here: effectively it's just a mop that can clean up any spill. For 100K GP theres other items you'd rather have as an adventurer. Maybe I can find a cheaper prerequisite.
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  22. - Top - End - #172
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    Default Re: Leave Them Kids Alone (PEACH)

    Well since the Maintenance Man is winding down, and it's been waaaaaay overdue for me to post something else:


    LIL STABBITY KOBOLD



    "I'm down here _______."

    Being that they're quite short, many Kobolds tend to be stepped on accidentally, overlooked, pushed around, etc. Some use this to their advantage. Especially the spiteful, mean ones who like pointy things.

    BECOMING A LIL STABBITY KOBOLD
    Most Lil Stabbity Kobolds begin their careers as Scouts or Rogues for several levels before taking on the path to stabbitiness.

    ENTRY REQUIREMENTS
    Race: Kobold
    Skills: Hide 8 Ranks, Move Silently 8 Ranks
    Feats: Achilles Fallen Arches ( http://www.giantitp.com/forums/showp...&postcount=184 )
    Class Abilities: Sneak Attack, Sudden Strike, or Skirmish +3d6
    Special: Must be sponsored and trained by another Lil Stabbity Kobold


    Class Skills
    The Lil Stabbity Kobold's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Craft (Int), Disable Device (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (Local, Nobility)(Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Tumble (Dex), and Use Rope (Dex).
    Skills Points at Each Level : 6 + int

    Hit Dice: d8

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +1    +0     +2     +0    Aim Low
    2. +2    +0     +3     +0    Pre-emptive Revenge
    3. +3    +1     +3     +1    Kneecapper
    4. +4    +1     +4     +1    Aim for the Soft Bits
    5. +5    +1     +4     +1    I'm Down Here
    6. +6    +2     +5     +2    Veteran Kneecapper
    7. +7    +2     +5     +2    Aim for the Knees
    8. +8    +2     +6     +2    Or Maybe I'm Behind You
    9. +9    +3     +6     +3    Don't Feel So Tall Now DO You?
    10.+10   +3     +7     +3    Stickin' It To The Man
    Weapon Proficiencies: Lil Stabbity Kobolds become proficient with all Simple and Martial weapons. They gain no new armor proficiencies.

    Aim Low (Ex): Choose 1 weapon to train with that you have proficiency in. This must be a Light Melee weapon or the Club. That weapons critical threat range increases by (Lil Stabbity Kobold Levels divided by 3). For example a Dagger held by a Rogue 6/Lil Stabbity Kobold 9 threatens a critical hit on a 16-20. This bonus only applies to opponents of a larger Size Class than yourself and does not stack with other effects that increase critical threat range.

    Pre-emptive Revenge (Ex): Lil Stabbity Kobolds gain an Insight Bonus to Initiative rolls against any creature of a Larger Size Class equal to their Lil Stabbity Kobold level divided by 3. This stacks with effects such as the Improved Initiative Feat.

    Kneecapper (Ex): As a Standard Action you may make a single melee attack against an opponent. If it successfully does damage, you may automatically make a Trip Attack as a Free Action without provoking an Attack of Opportunity (and you take no Size Penalties to the Opposed check).

    Aim for the Soft Bits (Ex): Choose 1 weapon to train with that you have proficiency in. This must be a Light Melee weapon or the Club. That weapons critical multiplier increases by (Lil Stabbity Kobold Levles divided by 5). For example a Dagger held by a Rogue 6/Lil Stabbity Kobold 5 does x3 damage on a successful critical hit. This must be the same weapon you chose for Aim Low. This bonus only applies to opponents of a larger Size Class than yourself and does not stack with other effects that increase critical multiplier.

    I'm Down Here (Ex): You are considered to be Flanking any opponent whose Size Class is larger than yours for the first round of combat if you have no allies, or for the entire combat as long as an ally is in melee with him regardless of your actual position (you must still be within melee range).

    Veteran Kneecapper (Ex): When using your Kneecapper ability successfully, your opponent must now also make a Fortitude Save (DC is 10 plus half hit dice plus Dex modifier) or his movement is halved for 1 minute, and standing up from a Prone position during that time is now a Standard Action.

    Aim for the Knees (Ex): When rolling to confirm a Critical hit with the weapon you chose for Aim Low, you take no penalties of any kind to the roll. This bonus only applies to opponents of a larger Size Class than yourself.

    Or Maybe I'm Behind You (Ex): This works like the Hide in Plain Sight ability on page 48 of the PHB with 2 exceptions: It may only be used on opponents whose Size Class is larger than yours, and it may be used anywhere as opposed to just natural terrain.

    Don't Feel So Tall Now DO You? (Ex): You gain a Competence Bonus on to hit and damage rolls against Prone opponents equal to half your Lil Stabbity Kobold Levels.

    Stickin' It To The Man (Ex): When attacking a Prone opponent you add your Sneak attack damage whether you would normally qualify for using it or not.

    PLAYING A LIL STABBITY KOBOLD
    Kobolds are generally born with a chip on their shoulder. Unlike Gnomes and halflings they have a problem with the other races giving them crap about being short, and they lack the sense of humor the pinkies have. So instead of dishing it back out verbally, they tend to hire themselves out as knee-capping assassins. Some of them work cheap if the target is tall enough or doesn't like short folk.
    Combat: You tend to be better against foes who are a larger Size Class than yourself. You're also pretty good at flanking or sneak attacks since being short many of the dumber big folk forget you're there in the heat of the combat. Which really ticks you off, but thankfully you have a lot of knives on you.
    Advancement: Lil Stabbity Kobolds tend to stick with what they do best: whacking things taller than they are.
    Resources: Most Lil Stabbity Kobolds belong to Assassin's Guilds of other short folk and midgets who want to prove to the world that big deaths can come in small packages.

    LIL STABBITY KOBOLDS IN THE WORLD
    "You got some healing potions Myrna? I don't know what it was but something put 7 knives in Mr. Winky."
    Generally the world is oblivious to you, and considers you to be beneath notice due to your lack of height. Usually after you've broken somebody's knees though he becomes all attentive like. People forget afterwards, but that just means you have more of them to kneecap...
    Daily Life: If you aren't researching or stalking a target you're probably challenging tall people to fights in bars. Partly to test yourself, but mostly because beating up drunk guys is fun.
    Notables: Stabbin' Bob (NE Male Kobold Rogue 6/Lil Stabbity Kobold 6) is a regular local celebrity. He spends much time in bars for adventurers insulting people passing through town before humiliating them in a knife fight.
    Organizations: Many Lil Stabbity Kobolds are trained by the Screaming Midget Bastards Association, who find kindred souls in the small reptiles. They get more recruits in the fight against the evil big folk, and the Kobolds get to say "Well...yeah I did stab him 45 times, but it's my job. I don't come to your workplace and tell you how to do your job do I? Is this because I'm short? Y'know people like you really ____ me off!"

    NPC Reaction
    NPC's reactions depend a great deal on their height (Short people consider them heroes), and whether or not they have ever insulted a Lil Stabbity Kobold in the past...

    LIL STABBITY KOBOLDS IN THE GAME
    This class might actually make Small melee types inspire nervousness more often. Not that that's a bad thing.
    Adaptation: This fits humorous campaigns better obviously. I mean lets face it, psycho-midgets training Kobold assassins certainly doesn't sound very serious....
    Encounters: PC's will generally encounter Lil Stabbity Kobolds the same way the rest of the world does: a sudden painful sensation in the knee or groin, followed by them hitting the ground.

    Sample Encounter
    EL 12: "HEY!! Hey you the fat human Barbarian! Do your people believe in bathing? Is it against your weird pinky religion to not offend the rest of us with your horrifying miasma of body odor and general scabbiness? How long has it been since you've seen your feat anyway?"


    Stabbin' Bob
    NE Male Kobold Rogue 6/Lil Stabbity Kobold 6
    Init +5 (+7 if Medium against Medium or Bigger), Senses: Listen +8, Spot +9, Dark Vision 60', Light Sensitivity
    Languages Draconic, Common
    Pre-Emptive Revenge (+2)
    ------------------------------------------------
    AC 21, touch 16, flat-footed 16 (+1 Size, +5 Dex, +1 Natural, +4 Armor)
    hp 48 (12 HD)
    Fort +4, Ref +15, Will +4
    Evasion, Uncanny Dodge
    ------------------------------------------------
    Speed 30 ft. (6 squares)
    Melee +1 Rapier +17/+12 (1d4/16-20, x3)
    Base Atk +10, Grp +6
    Atk Options Sneak Attack +3d6, Aim Low (Rapier), Kneecapper, Aim For the Soft Bits (Rapier), I'm Down Here, Veteran Kneecapper (DC 21)
    Combat Gear 2 Potions of Cure Serious Wounds
    -----------------------------------------------
    Abilities Str 10, Dex 20, Con 10, Int 13, Wis 10, Cha 8
    SQ Trapfinding, Trap Sense +2
    Feats Achilles Fallen Arches, Flick of the Wrist, Giantbane, Quick Draw,
    Weapon Finesse
    Skills Balance +9, Bluff +4, Climb +4, Disable Device +6, Escape Artist +9, Gather Information +4, Hide +20, Intimidate +3, Knowledge (Local, Nobility) +5, Listen +8, Move Silently +20, Open Lock +10, Search +6, Sense Motive +5, Sleight of Hand +13, Spot +9, Tumble +10, and Use Magic Device +4
    Possessions Robe of Blending, +1 Deadly Precision Maiming Rapier, Greater Boots of the Mountain King, +4 Bracers of Armor, 2 Potions of Cure Serious Wounds, 680 GP

    EPIC LIL' STABBITY KOBOLD

    Hit Die: d8
    Skills Points at Each Level : 6 + int
    Bonus Feats: The Epic Lil' Stabbity Kobold gains a Bonus Feat every 2 levels higher than 20th
    Last edited by Bhu; 2009-02-28 at 03:16 AM.
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  23. - Top - End - #173
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    Default Re: Leave Them Kids Alone (PEACH)

    Whoops double post.
    Last edited by Bhu; 2008-09-01 at 04:23 AM.
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  24. - Top - End - #174
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    PirateGirl

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    Default Re: Leave Them Kids Alone (PEACH)

    Quote Originally Posted by Bhu View Post
    Yeah but lets be honest here: effectively it's just a mop that can clean up any spill. For 100K GP theres other items you'd rather have as an adventurer. Maybe I can find a cheaper prerequisite.
    Okay, here's one that I'm making up...

    Clean Water
    Transmutation
    Components: V, S, M
    Level: Sor/Wiz 2
    Casting Time: 1 minute
    Range: Close (25 feet plus 5 ft./2 levels)
    Target: 10-foot area/level
    Duration: Instantaneous
    Saving Throw: None
    Spell Resistance: No

    This transmutation cleanses any flat surface area that has been corrupted by acid, poison, or other noxious substance by turning it into an equal amount of water. It cannot clean the air, and the liquid cannot be deeper than one foot.

    Material Component:
    A few flakes of soap

    What do you think?

    Debby
    Last edited by Debihuman; 2008-09-01 at 08:55 AM.

  25. - Top - End - #175
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    Bhu's Avatar

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    Default Re: Leave Them Kids Alone (PEACH)

    I like it, but because of price I'm considering of going with Purify Food and Drink. It's much cheaper, and almost does the same thing.


    What do you think of the stabbity kobold btw?
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  26. - Top - End - #176
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    Lord_Asmodeus's Avatar

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    Default Re: Leave Them Kids Alone (PEACH)

    Looking at the M.A.D.D. it occurs to me that an awesome class would be something like Infernal Lawyer(or other legal professional )
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  27. - Top - End - #177
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    PirateGirl

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    Default Re: Leave Them Kids Alone (PEACH)

    Lil Stabbity Kobold is okay but the name doesn't do anything for me. It sounds like one of your Kitty Prestige Classes. I'd go with Kobold Kutter or something like that.

    Debby

  28. - Top - End - #178
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    PirateGirl

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    Default Re: Leave Them Kids Alone (PEACH)

    The box contains:

    1 set of Arcane Thieves Tools (MIC page 150)
    2 Blast Disks (MIC page 152)
    5 Blessed Bandages (MIC page 152)
    1 Daern's Instant Tent (MIC page 155)
    1 Daern's Instant Coffee Pot
    1 Daern's Instant Vending Machine
    1 Superior Rope of Climbing (MIC page 176)
    1 Wrench of Nipple Twisting
    1 Hammer of Bashing Things Until They Work
    1 Crowbar of Bashing Things Until They Stop Working
    2 Rolls of Duct Tape of Repair
    1 Mop of Cleaning
    1 Skeleton Key
    1 Magic Multi-Tool
    1 Chainsaw of Fun
    1 Daern's Instant Facemask
    1 Daern's Mystic Measuring Tool
    1 Daern's General Purpose Personal Defense Boomstick
    1 Daern's Instant Shack
    1 Folding Boat
    1 Jar of Dust of Dryness
    1 pair of Goggles of Minute Seeing
    1 Animated Shovel
    1 Jar of Salve of Slipperiness
    1 Jar of Sovereign Glue
    1 Jar of Univesal Solvent


    Holy Mother of Insanity! Okay dude, back away from the magic items.

    I think you are getting too off course with some of these items. I humbly recommend that you remove the following from the toolbox:

    • Daern's Instant Tent
    • Daern's Instant Vending Machine
    • Daern's Instant Shack
    • Folding Boat


    They are good items but they don't really qualify as tools. I'm letting the coffee pot go because caffeine is the best tool in the world! Plus your toolbox is now waaaaay underpriced as you need to include the price of all the items in it.

    Debby

  29. - Top - End - #179
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    Bhu's Avatar

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    Default Re: Leave Them Kids Alone (PEACH)

    I was gonna add the cost of the items to thebox when it was done. Ill delete a few though cause it's spensive enough already.

    I wanna kep the vending machine though



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  30. - Top - End - #180
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    PirateGirl

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    Default Re: Leave Them Kids Alone (PEACH)

    Oh, I'm not saying get rid of the vending machine at all. It is one of my favorite items.

    I'm just thinking it should be a separate item and not part of the toolbox.

    Perhaps the toolbox should also have some mundane items: flint and steel, salt and chalk.

    Debby

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