Results 91 to 118 of 118
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2008-05-12, 02:02 AM (ISO 8601)
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- Aug 2005
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- The sunny South
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Re: Keep on the Shadowfell preview characters
There is a great deal of support for the theory that there is a misprint/cockup in the half elf character, though I have seen nothing official.
Skywalker your DM was wrong about burst 1, it is 9 squares not 1, why would he think it was one square?
I am still quietly confident about 4e, I have heard good and bad reviews of KotS but mostly good.
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2008-05-12, 02:22 AM (ISO 8601)
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- May 2007
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- Knoxville, TN
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Re: Keep on the Shadowfell preview characters
I really, really hope that theory is true. I wanted to play a cool half-elf so bad.
Charity, I honestly don't know. I think he probably hadn't read the rules as well as he should, didn't want to admit that, and didn't want to back down from what he said when I pointed out to him the absurdity of that. He said "I think you can use a feat to expand your bursts." Yes, because I'm sure they made a first level power that's completely useless at first level. That's honestly my best theory. This guy is already a little insecure about the fact that I understand D&D better than him, so...I am continuing to have a social life. Sorry for the inconvenience.
Serious-Jedi-Me-Avatar by RTG0922. Thanks. Cat-assassin-avatar by onasuma, who I was too dumb to thank. Thanks for that too!
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2008-05-12, 02:28 AM (ISO 8601)
- Join Date
- Nov 2005
Re: Keep on the Shadowfell preview characters
How much "loading up" could you possibly be doing when you've only got 5 slots to spread those four spells across as a 3rd level wizard?
The "Batman Wizard" is certainly a highly efficient way of playing the character and high-level wizards certainly had the ability to become insanely powerful. But these two facts have never added up to "the game was irreparably busted by 3rd level!" the way that you claim.
On top of that, I'm trying to figure out how you could POSSIBLY conclude that this problem has been fixed in 4th Edition by merely looking at these character sheets. It's not as if, given a similar sampling of information from 3rd Edition, you could have even hypothesized the construction of the Batman Wizard -- let alone the purely hypothetical game-breaker you're suggesting.
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2008-05-12, 02:55 AM (ISO 8601)
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- Aug 2005
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- The sunny South
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Re: Keep on the Shadowfell preview characters
I'm just the opposite, the more people that know the rules inside and out the better, less chance of having to retcon some terrible mistake later on.
I wanted to see decent half elves as well, they have sucked since the very beginning of D&D it's about time they got a break.
It seems likely based on the previous half elf we've seen that there has been a mistake.
^ in fairness there is more information available than just these character sheets. There has been a wealth of information disclosed on Enworld and RPGnet as well as on the WotC site. For example there is no flight spell in the heroic tier.
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2008-05-13, 05:21 PM (ISO 8601)
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- May 2007
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- La Puente, CA
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Re: Keep on the Shadowfell preview characters
Well, since none of these spells do a speck of damage, you were hardly completely useless. Reduced to bodyguards and cleanup, maybe, but still useful.
But these spells?
Sleep? A full round of standing there and begging to be hit, to take out a maximum of 1 foe of your own level? It's not much of a spell at 1st or 2nd, and when you have 2nd level spells, it shouldn't be racked.
Color Spray? Well, it can be useful, but your mage has to be at hit-me range and again, this is not going to do much once the foes start gaining hd.
Grease is a nice spell, tho as noted, its utility comes from making the fighter's job easier. Absent a fighter able to unload big damage on an AoO, it's a trivial delay.
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2008-05-13, 05:42 PM (ISO 8601)
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- Aug 2005
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- The sunny South
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2008-05-13, 05:45 PM (ISO 8601)
- Join Date
- Nov 2007
Re: Keep on the Shadowfell preview characters
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2008-05-13, 07:19 PM (ISO 8601)
- Join Date
- May 2006
- Location
- The Bandit Kingdoms
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2008-05-13, 07:21 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Orlando, FL
- Gender
Re: Keep on the Shadowfell preview characters
If by "being paid" you mean "spent a lot of money on preorders and got in trouble with my wife" ... then yes.
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2008-05-14, 02:16 AM (ISO 8601)
- Join Date
- May 2008
Re: Keep on the Shadowfell preview characters
Supposedly if you are wearing light or lower armor you can add either your Dex or your Int bonus to your AC. Which makes not only mages not totally screwed in the AC department, but allows for Int based fighter types as well out of the box without having to take 10 feats to make it worthwhile. In fact all of your defenses, AC, Reflex, Fort and Will allow you to take the best of 2 abilities to increase it, i.e. Str or Con bonus for Fort, Int or Dex for Ref and I'm assuming either Wis or Cha for Will defense.
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2008-05-14, 07:00 AM (ISO 8601)
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- Mar 2004
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- West Bridgford, England
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Re: Keep on the Shadowfell preview characters
Anyone pickup up on how cool Cleave will be. No hit roll to do damage the second creature. Once you hit one with a roll, another creature next to it takes 3 points of damage. Which may not seem like alot but remember that Minions only have 1 hit point.
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2008-05-20, 03:24 PM (ISO 8601)
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- Aug 2005
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- Seattle, WA
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Re: Keep on the Shadowfell preview characters
Actually its plus your strength modifier damage, the base character just happens to have a +3 for Str.
One thing that I'm curious about, since you add the standard bonus (1/2 your level) to your ability modifier for ability checks, do you also add it for other things that use your ability modifier? Most of the evidence points to yes, i.e. powers that are Dex vs. AC clearly include both the characters base dex mod ([Score-10]/2) and his standard bonus. Does this mean that the standard bonus is also applied when something adds Dex to damage? For example at first level our example fighter uses his Cleave at will power and hits, he does 2d6 (his weapon damage)+3 (His strength mod) to his target, and 3 (his strength mod) to an enemy adjacent to his target. Now imagine that same fighter at 4th level using that same cleave power does he now do 2d6 (that same weapon damage)+5 (His strength score+ his standard bonus) to his primary target and 5 (His strength score+ his standard bonus) to one foe adjacent to his target?
There is some precedent for this, in Star Wars Saga Edition the standard bonus was added to damage rolls, and it would help powers scale and remain useful through a wider range of levels.
Has anyone seen anything that would answer this question?
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2008-05-20, 06:04 PM (ISO 8601)
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- Aug 2005
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- The sunny South
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Re: Keep on the Shadowfell preview characters
Go here
and I believe that no, you only get level modified stat mods to skills, not to hit or damage. Though everyone get +0.5 to hit/lvl
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2008-05-21, 12:49 PM (ISO 8601)
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- Feb 2008
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- Orlando, FL
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Re: Keep on the Shadowfell preview characters
Ok, I have a question for the people who have picked these apart.
The Halfling Rogue powers... if we disect them...
The halfling has a melee attack with +5 to hit and deals 1d4+1 damage. Ranged attack with +8 to hit and is 1d4+4 damage. Dexterity is applied to hit on both, damage on the ranged attack. +1 for the dagger being a "rogue weapon".
For the ranged attack... +4 (dex) +1 (Rogue) +1 (small) +1 (Rogue Weapon) +1 (Halfling thrown weapons) ? Maybe?
The "Deft Strike" power lists its attack at +8 and damage as 1d4+4 and says that it can be either melee or ranged. Does this assume that the power is being used as a ranged attack?
The "Sly Flourish" lists its attack at +8 and damage as 1d4+7. I assume this power is also used at ranged with 3 bonus damage applied to it.
... my brain hurts.
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2008-05-22, 02:05 PM (ISO 8601)
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- Aug 2005
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- Seattle, WA
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Re: Keep on the Shadowfell preview characters
Sam I haven't actually crunched the number or broken down your math but the first thing I noticed was that in all three cases you forgot the proficiency bonus.
In 4e you don't suffer a penalty for being non-porficient instead you gain a bonus for having proficiency. This bonus depends on the relationship between damage and acruacy, low damage weapons tend to be more accruate (and get a +3 to attack rolls), average weapons fall in the middle (+2 bonus to attack rolls), and high damage weapons like the greataxe tend to hit hard but a bit less often (+1 to attack rolls).
So your rogue using a dagger would get +3 (dagger is confirmed on the list of accurate weapons in the weapons excerpt.)
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2008-05-22, 02:07 PM (ISO 8601)
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- Feb 2008
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- Orlando, FL
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Re: Keep on the Shadowfell preview characters
Hmm. Interesting. That would mean that there isn't a "small" bonus.
Melee: +1 (str) + 1 (Rogue weapon) + 3 (accurate) = +5
Ranged: +4 (Dex) + 1 (Rogue Weapon) + 3 (Accurate) = +8
That makes it a little easier. Good call!
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2008-05-25, 04:08 PM (ISO 8601)
- Join Date
- Jul 2005
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- Canada
Re: Keep on the Shadowfell preview characters
Last edited by Asmodeus; 2008-05-25 at 04:17 PM.
The Tangled Web
Our PbP games don't stop just because its Comic Day.
A Guide to Making Tactical Maps
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2008-05-25, 08:29 PM (ISO 8601)
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- Aug 2005
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- The sunny South
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Re: Keep on the Shadowfell preview characters
I can do better than those initial scans, someone kindly put up some files
OK this spoiler is a real spoiler it displays the actual encounter set ups in terms of creatures met, don't go opening it and then moaning at me
Spoiler
Originally Posted by beastman on Enworld
As for the maps some of them are re-prints, the first is the kings road map... I'll have a look if I can't discover anything else.
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2008-05-25, 08:43 PM (ISO 8601)
- Join Date
- Jul 2005
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- Canada
Re: Keep on the Shadowfell preview characters
Do you know where I can download any of the maps?
The Tangled Web
Our PbP games don't stop just because its Comic Day.
A Guide to Making Tactical Maps
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2008-05-25, 09:10 PM (ISO 8601)
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- Aug 2005
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- The sunny South
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2008-05-25, 09:41 PM (ISO 8601)
- Join Date
- May 2008
Re: Keep on the Shadowfell preview characters
Gotta say I really like this module. I am referring to the quality, amount and style of the product itself rather than the content of the adventure as I've only barely played out the first few encounters. I've heard some discontent that it was not a well put together module, flimsy, unattractive or crudely done and after seeing it this weekend I can only ask: Who could possibly call that a poorly put together module. The maps are top notch, the book are well made (not hardback as several people have pointed out but I can't remember a hardback module ever) and there appears to be a ton of content.
Sorry if this reply is a bit off topic but just wanted to say that I think this module is well worth the money spent on it and not just for the sneak peak into 4e that it provides.
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2008-05-26, 07:05 AM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Canada
Re: Keep on the Shadowfell preview characters
Actually, I've been happy with the content of the module. Granted, the story is nothing fantastic, but I think it does the job of being a preview very well. It gives us several combat encounters, traps, skill challenges, and a good overview of the flavor of 4e. And with a talented DM, even the most bland story can really come to life.
I have 2 major complaints though.
1. the char sheets are not loose leaf, so they need to be photocopied or else ripped out.
2. After thumbing through the DM guide, the ink on the pages has worn pretty severely. I find myself having to wash my hands every 5 pages to avoid smearing things up.The Tangled Web
Our PbP games don't stop just because its Comic Day.
A Guide to Making Tactical Maps
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2008-05-26, 07:15 AM (ISO 8601)
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- Jun 2006
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- Poland
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Re: Keep on the Shadowfell preview characters
For those who have already played the module: can you tell me what are "sunrods"? I've seen them in the equipment of all characters presented so far, and I'm mildly curious as to what they exactly are, as I haven't seen anything about them.
My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
Interested in the Nexus FFRP setting? See our Discord server.
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2008-05-26, 07:26 AM (ISO 8601)
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- Jan 2006
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2008-05-26, 07:31 AM (ISO 8601)
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- Jun 2006
- Location
- Poland
- Gender
Re: Keep on the Shadowfell preview characters
My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
Interested in the Nexus FFRP setting? See our Discord server.
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2008-05-26, 07:50 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Singapore
Re: Keep on the Shadowfell preview characters
The point is, it's impressive that Conan chopped his head off -- because he was a wizard. When Conan fights other fighters, they rarely even warrant a name.
Evil wizards in heroic fantasy get beaten up the same way dragons do -- because nobody wants to hear about your heroic victory over some guy who was roughly as good as you with a sword. (And also, there's a sense that wizards don't fight "fair", which justifies whatever means the heroes use to win. If you have Conan fight an obviously better swordsman, say, and beat them through trickery or luck, it seems less impressive, since Conan is supposed to be a good fighter himself -- but against a wizard, a win by any means is still impressive, since the wizard was supposed to be so powerful.)Last edited by Aquillion; 2008-05-26 at 07:51 AM.
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2008-05-26, 10:35 AM (ISO 8601)
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- Aug 2005
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- The sunny South
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2008-05-31, 06:47 PM (ISO 8601)
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- Nov 2007
- Location
- Toronto
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Re: Keep on the Shadowfell preview characters
I didn't buy KotS, so I just ran an arena with these character sheets. Thanks.
Highlights of the arena include a 5 rogue battle royale and the Dwarf getting a critical on his daily.