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2008-05-13, 08:40 PM (ISO 8601)
- Join Date
- Aug 2007
Arena Tournament, Round 41: Fannir vs Broken-Stick Ragefire
Arena Tournament, Round 41: Fannir vs. Broken-Stick Ragefire
Map
Spoiler
XP Award: 300 XP
GP Award: 300 GP
Fannir - Stupnick
Broken-Stick Ragefire - KoG
All gladiators please roll initiativeHave a question about the Arena Tournament? Ask one of our referees!
Waiting Room | Recruitment thread | Archives
Avatar: "Cubicle", by Bitzeralisis
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2008-05-14, 10:02 AM (ISO 8601)
- Join Date
- Jan 2007
Re: Arena Tournament, Round 41: Fannir vs Broken-Stick Ragefire
Fannir
rolling initiative
(1d20)[20]
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2008-05-14, 11:06 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Lost within my mind
- Gender
Re: Arena Tournament, Round 41: Fannir vs Broken-Stick Ragefire
Broken Stick
Initiative - (1d20+2)[19]
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2008-05-14, 11:26 AM (ISO 8601)
- Join Date
- Jan 2007
Re: Arena Tournament, Round 41: Fannir vs Broken-Stick Ragefire
wow what initiative rolls for two people with no bonus..LOL
i will begin in X10, with a shield on my arm and a scroll in that hand.
i will begin casting a spell
stats
Spoiler
Location: X10
HP: 8
AC: 15 T: 10 F: 15
Turn Attempts 6
Spells:
0-Cure Minor Wounds x3
1-Summon Monster 1x2
1D-Summon Monster 1
Currently Casting Summon Monster 1, DMM Extended 8 rounds, with Beckon the frost on it.
your go
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2008-05-14, 11:37 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Lost within my mind
- Gender
Re: Arena Tournament, Round 41: Fannir vs Broken-Stick Ragefire
Well, I have a +2, but those were some very high rolls. Onto the carnage!
I'll begin in D-11 armed with my Longbow.
I"ll ready an action to fire my longbow.
Attack with Longbow
SpoilerWill fire just before my next round.
Stats:
SpoilerHp: 10/10
AC: Full AC 16, Flat-Footed 14, Touch 12 (+4 Armor, +2 Dex)
DoneLast edited by King_of_GRiffins; 2008-05-14 at 11:54 AM.
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2008-05-14, 12:09 PM (ISO 8601)
- Join Date
- Jan 2007
Re: Arena Tournament, Round 41: Fannir vs Broken-Stick Ragefire
i finish casting my spell and move out of your LOS at the Z line to the north, so the last place you see me is Z7, then i step behind the building
actions
Spoiler
Summon fiendish web spinner small monstrous spider in Z6, i will be in Z5.
The spider will cover Y7/8 & Z7/8 with web, DC 20 spot check to notice.
stats
Spoiler
Location: Z5
HP: 8
AC: 15 T: 10 F: 15
Turn Attempts 4
Spells:
0-Cure Minor Wounds x3
1-Summon Monster 1x2
1D-Summon Monster 1
Spider 1- 1/8 rounds
1d8+2 (6 hp)
30 ft. (6 squares), climb 20 ft.
14 (+1 size, +3 Dex), touch 14, flat-footed 11
+0/-6
Bite +4 melee (1d4+1d6cold plus poison DC12 1d3str)
Darkvision 60 ft., tremorsense 60 ft., vermin traits, cold subtype
Fort +2, Ref +3, Will +0
Str 11, Dex 17, Con 14, Int Ø, Wis 10, Cha 2
Climb +13, Hide +11*, Jump 0*, Spot +4*
Weapon Finesse
Web
Spoiler
Web (Ex)
Both types of monstrous spiders often wait in their webs or in trees, then lower themselves silently on silk strands and leap onto prey passing beneath. A single strand is strong enough to support the spider and one creature of the same size. Web-spinners can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the spider. An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Both are standard actions whose DCs are given in the table below. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus.
Web-spinners often create sheets of sticky webbing from 5 to 60 feet square, depending on the size of the spider. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has the hit points given on the table, and sheet webs have damage reduction 5/—.
A monstrous spider can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.
Escape Artist DC12 Break DC16 HP4
your go
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2008-05-14, 02:45 PM (ISO 8601)
- Join Date
- May 2005
- Location
- Lost within my mind
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Re: Arena Tournament, Round 41: Fannir vs Broken-Stick Ragefire
Gah, can't see the map at school since they blocked photobucket, so I've got to wait until I'm home to calculate my movements...
Since you moved out of my LOS before my turn, I will not be taking my readied action.
SpoilerDouble Move though B6 to D2
Stats:
Spoiler
Hp: 10/10
AC: Full AC 16, Flat-Footed 14, Touch 12 (+4 Armor, +2 Dex)
+2 to Bluff, Listen, Spot, Sense Motive and Survival Checks against humans, +2 to damage rolls
DoneLast edited by King_of_GRiffins; 2008-05-14 at 02:46 PM.
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2008-05-14, 03:00 PM (ISO 8601)
- Join Date
- Jan 2007
Re: Arena Tournament, Round 41: Fannir vs Broken-Stick Ragefire
Round 3
actions
Spoiler
5ft step to Z4
i will begin casting another summon monster 1 spells DMM'd
spider 1 will move through me and cover Y1/2, Z1/2 in web as well.
Stats
Spoiler
Location: Z4
HP: 8
AC: 15 T: 10 F: 15
Turn Attempts 4
Spells:
0-Cure Minor Wounds x3
1-Summon Monster 1x2
1D-Summon Monster 1
Spider 1- 2/8 rounds
1d8+2 (6 hp)
30 ft. (6 squares), climb 20 ft.
14 (+1 size, +3 Dex), touch 14, flat-footed 11
+0/-6
Bite +4 melee (1d4+1d6cold plus poison DC12 1d3str)
Darkvision 60 ft., tremorsense 60 ft., vermin traits, cold subtype
Fort +4, Ref +3, Will +0
Str 11, Dex 17, Con 14, Int Ø, Wis 10, Cha 2
Climb +13, Hide +11*, Jump 0*, Spot +4*
Weapon Finesse
Web
Spoiler
Web (Ex)
Both types of monstrous spiders often wait in their webs or in trees, then lower themselves silently on silk strands and leap onto prey passing beneath. A single strand is strong enough to support the spider and one creature of the same size. Web-spinners can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the spider. An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Both are standard actions whose DCs are given in the table below. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus.
Web-spinners often create sheets of sticky webbing from 5 to 60 feet square, depending on the size of the spider. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has the hit points given on the table, and sheet webs have damage reduction 5/—.
A monstrous spider can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.
Escape Artist DC12 Break DC16 HP4
your go
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2008-05-14, 03:12 PM (ISO 8601)
- Join Date
- May 2005
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- Lost within my mind
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Re: Arena Tournament, Round 41: Fannir vs Broken-Stick Ragefire
SpoilerTaking a 5 foot step to D1. At this point, I'd like to know if LOS has been established again, or if I need to make a spot check.
Waiting for Responce
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2008-05-14, 03:30 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Orlando, FL
- Gender
Re: Arena Tournament, Round 41: Fannir vs Broken-Stick Ragefire
@KoG:
SpoilerYou see a lot of webbing covering Y1 and Z1, but no line of sight to anyone
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2008-05-14, 03:31 PM (ISO 8601)
- Join Date
- Jan 2007
Re: Arena Tournament, Round 41: Fannir vs Broken-Stick Ragefire
@Sam
Spoiler
if a LOS check is asked for, you need to post a response to both of us rember, b/c now he knows that i prolly can't see him
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2008-05-14, 03:37 PM (ISO 8601)
- Join Date
- May 2005
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- Lost within my mind
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Re: Arena Tournament, Round 41: Fannir vs Broken-Stick Ragefire
Continuing
SpoilerDouble-move; D1 to I-1 to J7
Stats:
SpoilerHp: 10/10
AC: Full AC 16, Flat-Footed 14, Touch 12 (+4 Armor, +2 Dex)
+2 to Bluff, Listen, Spot, Sense Motive and Survival Checks against humans, +2 to damage rolls
Done.
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2008-05-14, 03:50 PM (ISO 8601)
- Join Date
- Jan 2007
Re: Arena Tournament, Round 41: Fannir vs Broken-Stick Ragefire
Round 4
Actions
Spoiler
Another spider identical to the first appears in Z5, the other spider in Z3, me in Z4. both spiders ready an action to charge him if he is in LOS. and hide in the squares they are in.
Spider 1 3/8 Rounds
(1d20+11)[20]
Spider 2 1/8 Rounds
(1d20+11)[17]
my action is i will begin casting another spell
Stats
Spoiler
Location: Z4
HP: 8
AC: 15 T: 10 F: 15
Turn Attempts 2
Spells:
0-Cure Minor Wounds x3
1-Summon Monster 1x2
1D-Summon Monster 1
Spider1 3/8 6hp
Spider2 1/8 6hp
1d8+2 (6 hp)
30 ft. (6 squares), climb 20 ft.
14 (+1 size, +3 Dex), touch 14, flat-footed 11
+0/-6
Bite +4 melee (1d4+1d6cold plus poison DC12 1d3str)
Darkvision 60 ft., tremorsense 60 ft., vermin traits, cold subtype
Fort +4, Ref +3, Will +0
Str 11, Dex 17, Con 14, Int Ø, Wis 10, Cha 2
Climb +13, Hide +11*, Jump 0*, Spot +4*
Weapon Finesse
Web
Spoiler
Web (Ex)
Both types of monstrous spiders often wait in their webs or in trees, then lower themselves silently on silk strands and leap onto prey passing beneath. A single strand is strong enough to support the spider and one creature of the same size. Web-spinners can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the spider. An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Both are standard actions whose DCs are given in the table below. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus.
Web-spinners often create sheets of sticky webbing from 5 to 60 feet square, depending on the size of the spider. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has the hit points given on the table, and sheet webs have damage reduction 5/—.
A monstrous spider can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.
Escape Artist DC12 Break DC16 HP4
your go
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2008-05-14, 03:54 PM (ISO 8601)
- Join Date
- May 2005
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- Lost within my mind
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Re: Arena Tournament, Round 41: Fannir vs Broken-Stick Ragefire
Exciting so far, isn't it?
Actions
SpoilerDouble-move: J7 to N11 to Q16
Stats:
SpoilerHp: 10/10
AC: Full AC 16, Flat-Footed 14, Touch 12 (+4 Armor, +2 Dex)
+2 to Bluff, Listen, Spot, Sense Motive and Survival Checks against humans, +2 to damage rolls
Done
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2008-05-14, 04:11 PM (ISO 8601)
- Join Date
- Jan 2007
Re: Arena Tournament, Round 41: Fannir vs Broken-Stick Ragefire
well... come and get me : )
Actions
Spoiler
i will finish casting my summon monster 1 spell extended DMM again..
a spider will appear in Y4 above me.
i will then swap the scroll to my hand and begin casting that.
Spider 1 4/8 maintains readied action
Spider 2 2/8 maintains readied action
Spider 3 1/8 moves to X4 and will ready the same action as the others
(1d20+11)[17] <-- his hide roll
oh don't forget, he's gotta be getting close to me now... the web on the ground can only be seen by a DC20 spot check... don't forget the penalties for ranged : )
Stats
Spoiler
Location: Z4
HP: 8
AC: 15 T: 10 F: 15
Turn Attempts 0/6
Spells:
0-Cure Minor Wounds x3
1-Summon Monster 1x2
1D-Summon Monster 1
Spider1 4/8 6hp
Spider2 2/8 6hp
Spider3 1/8 6hp
1d8+2 (6 hp)
30 ft. (6 squares), climb 20 ft.
14 (+1 size, +3 Dex), touch 14, flat-footed 11
+0/-6
Bite +4 melee (1d4+1d6cold plus poison DC12 1d3str)
Darkvision 60 ft., tremorsense 60 ft., vermin traits, cold subtype
Fort +4, Ref +3, Will +0
Str 11, Dex 17, Con 14, Int Ø, Wis 10, Cha 2
Climb +13, Hide +11*, Jump 0*, Spot +4*
Weapon Finesse
Web
Spoiler
Web (Ex)
Both types of monstrous spiders often wait in their webs or in trees, then lower themselves silently on silk strands and leap onto prey passing beneath. A single strand is strong enough to support the spider and one creature of the same size. Web-spinners can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the spider. An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Both are standard actions whose DCs are given in the table below. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus.
Web-spinners often create sheets of sticky webbing from 5 to 60 feet square, depending on the size of the spider. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has the hit points given on the table, and sheet webs have damage reduction 5/—.
A monstrous spider can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.
Escape Artist DC12 Break DC16 HP4
your go
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2008-05-14, 04:16 PM (ISO 8601)
- Join Date
- May 2005
- Location
- Lost within my mind
- Gender
Re: Arena Tournament, Round 41: Fannir vs Broken-Stick Ragefire
Oh, I'm coming, just you wait
Actions:
SpoilerDouble Move: Q16 to T20 to X18
Stats:
SpoilerHp: 10/10
AC: Full AC 16, Flat-Footed 14, Touch 12 (+4 Armor, +2 Dex)
+2 to Bluff, Listen, Spot, Sense Motive and Survival Checks against humans, +2 to damage rolls
Done.Last edited by King_of_GRiffins; 2008-05-14 at 05:41 PM. Reason: Wrong Square; Corrected by FlyMolo
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2008-05-14, 04:33 PM (ISO 8601)
- Join Date
- Jan 2007
Re: Arena Tournament, Round 41: Fannir vs Broken-Stick Ragefire
well.. cmon!!!
actions
Spoiler
i will finish casting summon monster 2 spell
a spider will appear in Z10 with the command of find and kill my opponent.
this is a hunting spider, which has a base speed of 40, but can not range attack with webbing.
i will then swap the scroll to my hand and begin casting that.
Spider 1 5/8 maintains readied action
Spider 2 3/8 maintains readied action
Spider 3 2/8 maintains readied action
Spider 4 1/3 is hunting him down.
oh don't forget, he's gotta be getting close to me now... the web on the ground can only be seen by a DC20 spot check... don't forget the penalties for ranged : )
stats
Spoiler
Location: Z4
HP: 8
AC: 15 T: 10 F: 15
Turn Attempts 0/6
Spells:
0-Cure Minor Wounds x3
1-Summon Monster 1x2
1D-Summon Monster 1
Spider1 5/8 6hp
Spider2 3/8 6hp
Spider3 2/8 6hp
Spoiler
1d8+2 (6 hp)
30 ft. (6 squares), climb 20 ft.
14 (+1 size, +3 Dex), touch 14, flat-footed 11
+0/-6
Bite +4 melee (1d4+1d6cold plus poison DC12 1d3str)
Darkvision 60 ft., tremorsense 60 ft., vermin traits, cold subtype
Fort +4, Ref +3, Will +0
Str 11, Dex 17, Con 14, Int Ø, Wis 10, Cha 2
Climb +13, Hide +11*, Jump 0*, Spot +4*
Weapon Finesse
Web
Spoiler
Web (Ex)
Both types of monstrous spiders often wait in their webs or in trees, then lower themselves silently on silk strands and leap onto prey passing beneath. A single strand is strong enough to support the spider and one creature of the same size. Web-spinners can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the spider. An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Both are standard actions whose DCs are given in the table below. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus.
Web-spinners often create sheets of sticky webbing from 5 to 60 feet square, depending on the size of the spider. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has the hit points given on the table, and sheet webs have damage reduction 5/—.
A monstrous spider can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.
Escape Artist DC12 Break DC16 HP4
Spider4 1/3 11HP
Spoiler
2d8+2 (11 hp)
40 ft. (8 squares), climb 20 ft.
14 (+3 Dex, +1 natural), touch 13, flat-footed 11
+1/+1
Bite +4 melee (1d6 plus poison DC12 1d4str)
Darkvision 60 ft., tremorsense 60 ft., vermin traits
Fort +4, Ref +3, Will +0
Str 11, Dex 17, Con 12, Int Ø, Wis 10, Cha 2
Climb +11, Hide +7*, Jump +10*, Spot +8*
Weapon Finesse
He will find him by
Tremorsense (Ex)
A monstrous spider can detect and pinpoint any creature or object within 60 feet in contact with the ground, or within any range in contact with the spider’s webs.
with where he is summoned his tremorsense covers till the N column. so if he is on this side of the map the spider will charge and attack this round if he cna get to him. else he will hide and attack the second he knows he can.. he's a hunter remember :)
[/spoiler]
Need a ref
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2008-05-14, 04:44 PM (ISO 8601)
- Join Date
- May 2005
- Location
- Lost within my mind
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Re: Arena Tournament, Round 41: Fannir vs Broken-Stick Ragefire
You first! Better yet....
Actions:
SpoilerMove action to Z20, Free Action to drop prone
LOS check now.Last edited by King_of_GRiffins; 2008-05-14 at 04:55 PM.
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2008-05-14, 04:47 PM (ISO 8601)
- Join Date
- Jan 2007
Re: Arena Tournament, Round 41: Fannir vs Broken-Stick Ragefire
well i never said it was your go.. i am waiting for a ref check.. as stated.. so your post is invalid.
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2008-05-14, 04:48 PM (ISO 8601)
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- May 2005
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- Lost within my mind
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Re: Arena Tournament, Round 41: Fannir vs Broken-Stick Ragefire
I'm sorry. Apologies.
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2008-05-14, 05:34 PM (ISO 8601)
- Join Date
- Feb 2007
Re: Arena Tournament, Round 41: Fannir vs Broken-Stick Ragefire
KoG
SpoilerYou must be in X18, neh? You see a spider in Z10, and Fannir in Z4.
StupnickSpoilerYou spot BSR in X18.
Spider spots KoG, charges him.
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2008-05-14, 06:05 PM (ISO 8601)
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- May 2005
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- Lost within my mind
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Re: Arena Tournament, Round 41: Fannir vs Broken-Stick Ragefire
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2008-05-14, 06:08 PM (ISO 8601)
- Join Date
- Jan 2007
Re: Arena Tournament, Round 41: Fannir vs Broken-Stick Ragefire
Spider charges you
ends it's move in Y18 and attacks
(1d20+6)[12]
(1d6)[5]
DC 12 fort save or (1d4)[3] strength damage
not done yet... need ref again
Spoiler
since LOS was established before my action, can i ammend my actions?
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2008-05-14, 06:28 PM (ISO 8601)
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- May 2005
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- Lost within my mind
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Re: Arena Tournament, Round 41: Fannir vs Broken-Stick Ragefire
On an attack of 12, your spider does not hit. How big is it by the way?
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2008-05-14, 06:34 PM (ISO 8601)
- Join Date
- Jan 2007
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2008-05-14, 09:18 PM (ISO 8601)
- Join Date
- Feb 2007
Re: Arena Tournament, Round 41: Fannir vs Broken-Stick Ragefire
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2008-05-14, 09:28 PM (ISO 8601)
- Join Date
- Jan 2007
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2008-05-14, 09:38 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Oregon, USA
Re: Arena Tournament, Round 41: Fannir vs Broken-Stick Ragefire
High Ref Maurkov
@stupnickSpoilerSMI says, "[the summoned monster] attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions."
Do you speak spiderish?Business Trip 6/7 - 6/18. I'll try to keep up.
Gwydr
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2008-05-14, 09:42 PM (ISO 8601)
- Join Date
- May 2005
- Location
- Lost within my mind
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Re: Arena Tournament, Round 41: Fannir vs Broken-Stick Ragefire
Alright then, time to do stuff.
Actions: Since your spider has LOS...
I'm dropping my Longbow as a free action. I'm drawing my Halberd as a Move Action, and I'm attacking with it.
Attacking the Spider at Y18
Attack - (1d20+6)[22]
Damage - (1d8+7)[12]
Stats:
SpoilerHp: 10/10
AC: Full AC 16, Flat-Footed 14, Touch 12 (+4 Armor, +2 Dex)
+2 to Bluff, Listen, Spot, Sense Motive and Survival Checks against humans, +2 to damage rolls
End of turn.
Don't forget he has a -2 AC after his charge.
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2008-05-14, 09:52 PM (ISO 8601)
- Join Date
- Jan 2007
Re: Arena Tournament, Round 41: Fannir vs Broken-Stick Ragefire
@Maurkov
Spoiler
no i can not..lol
but the reason i am running them like i am, is b/c of the type of spider i summoned, and what the monster manual description is.
a web spinning spider lays traps and lies in wait. so that is what they are doing.
the hunting spiders rove and stalk there opponents, so that is what he is doing.
personally i wouldn't mind if a GM wants to run the spiders, but that would take a LONG LONG time to do.
please correct as you would like tho.
waiting on response to take my turn