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  1. - Top - End - #1
    Dwarf in the Playground
     
    MonkGuy

    Join Date
    Apr 2008

    Default Stupid Noob question

    Yes, this is noobish, but it recently came up. If you have a character that at lvl 8 bumps his Int from 11 to 12 and gains a +1 int mod, does he retroactively add skill points(getting an extra 9 points), or would it just effect his skill points from that point going forward?

    I thought you just gained the extra from that point forward, but a friend of mine that has been playing for much longer than me swears your supposed to get retroactive...and now I'm a bit confused
    Crimson Towers Races(Homebrew PEACH stuff)
    Quote Originally Posted by Singhilarity View Post
    "Now, why, specifically, would I need the feats in order to gain this next one in the progression?"

    "Because you need to be able to preform the skills required in order to do it"

    "So, particular names of the skills aside, if I were able to do these things (Rapid Shot + Many Shot) I might be able to pull off a skill exactly the same as Greater Many Shot, even if, say, I called it by it's name in SWAHILI?"

  2. - Top - End - #2
    Titan in the Playground
     
    tyckspoon's Avatar

    Join Date
    Nov 2007
    Location
    Indianapolis
    Gender
    Male

    Default Re: Stupid Noob question

    Hit Points are retroactive (more accurately, they're constantly recalculated based on whatever your current Con score is, so getting a Con-buffing spell or item boosts your HP and losing it effectively damages you). Skill Points aren't; raising or lowering your Int has no effect on your current Skill Points.

  3. - Top - End - #3
    Ogre in the Playground
     
    SamTheCleric's Avatar

    Join Date
    Feb 2008
    Location
    Orlando, FL
    Gender
    Male

    Default Re: Stupid Noob question

    Here ya go:

    Quote Originally Posted by SRD
    A character does not retroactively get additional skill points for previous levels if she increases her intelligence.
    Very bottom of this page.

  4. - Top - End - #4
    Ettin in the Playground
    Join Date
    Jan 2008

    Default Re: Stupid Noob question

    Skill points are never gained retroactively. The character who begins their career with Int 18 is better off skillwise than the one who starts at 16 and puts two points into it later. Not exactly fair, but things can get messy otherwise.

  5. - Top - End - #5
    Dwarf in the Playground
     
    MonkGuy

    Join Date
    Apr 2008

    Default Re: Stupid Noob question

    Thanks for the quick response. I thought that is how it worked, but it's nice to have it in writing. :)
    Crimson Towers Races(Homebrew PEACH stuff)
    Quote Originally Posted by Singhilarity View Post
    "Now, why, specifically, would I need the feats in order to gain this next one in the progression?"

    "Because you need to be able to preform the skills required in order to do it"

    "So, particular names of the skills aside, if I were able to do these things (Rapid Shot + Many Shot) I might be able to pull off a skill exactly the same as Greater Many Shot, even if, say, I called it by it's name in SWAHILI?"

  6. - Top - End - #6
    Barbarian in the Playground
    Join Date
    Nov 2006

    Default Re: Stupid Noob question

    Quote Originally Posted by tyckspoon View Post
    Hit Points are retroactive (more accurately, they're constantly recalculated based on whatever your current Con score is, so getting a Con-buffing spell or item boosts your HP and losing it effectively damages you).
    The specific exception to that is any creature using an Alternate Form special ability (which includes Wild Shape, but not the Polymorph or Shapechange spells). This is why some people recommend a Druid wear an Amulet of Health prior to shapechanging, and then wear a Periapt of Wisdom afterwards (and even buffing with a Constitution Enhancing spell for some fights).
    Last edited by greenknight; 2008-05-16 at 12:15 PM.

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