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2008-07-26, 07:46 PM (ISO 8601)
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Re: Beating Batman: Sir Giacomo's Guide to Monks
A couple of the rules you're assuming, Sir Giacomo, concern me especially. The first is the partially charged wands. (Surprise!) The second is the assumed ability to flurry in a grapple, which requires impressive contortions to treat as valid. (The FAQ listing referenced is nonspecific enough to be useless.)
If you can buy nearly-empty wands however you like them, as you assert, then why use scrolls? One-use wands are 40% cheaper and easier to UMD if you can't cast the spell. Emptied wands are just better, so no one buys scrolls to cast from - scrolls only exist when casters scribe them for personal use (still scarcely cheaper than wands) or to add spells to a spell book... in your house-ruled setting, spells in wand form don't have to be bought in bulk. Scrolls are worthless for spells of levels 1-4.
Of course, what really happens is that wands with very few charges are snapped up by adventurers like yourself, who realize that they're a much better deal for their charges because you only have to buy the number of charges you actually want. As a consequence, either wands of few charges cost more per charge, or are rarely in stock. (The former contradicts the DMG, so in strict core we should find the latter. There's an obvious scarcity since it's a resource you can't actually make). Remember, 90% of a wand's use takes place when it has more than five charges, and they can't be made that way. It's got to be at least an order of magnitude harder to find than an ~full wand of its level. Your monk will have to invest in dimensional transport so he can visit Sigil's Used Wand Emporium if he wants access to emptied wands at will and at DMG market price.
Now, regarding flurrying in a grapple... the rules allow a full attack's worth of grapple actions, and flurry bolsters the full attack, so you argue the monk gets to flurry in the grapple. Do I have this right?
There are a few problems with this - most notably the very explicit grapple rules:
Originally Posted by The SRD
Another rules inconsistency lies in the text of Flurry - a monk may attack only with unarmed strikes or special monk weapons. I think we can assume that touch attacks are included, so I don't mind a Flurry of attempts to start a grapple (possibly what the FAQ entry refers to, but more likely it's simply drivel), but a grapple check is explicitly separate from an unarmed strike. So the only consistent use of Flurry of Blows in-grapple is to make attacks at -4 with an unarmed strike or a monk weapon... never to make grapple checks. (And even this is in contravention of the construction of the grapple rules.)
Finally, for logic's sake... I can't use a Flurry of Blows while wearing lightweight, comfortable armor designed for only very mild obstruction to my freedom of movement. I certainly can't flurry while wearing a half-ton troll.
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2008-07-26, 07:48 PM (ISO 8601)
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2008-07-26, 08:00 PM (ISO 8601)
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Re: Beating Batman: Sir Giacomo's Guide to Monks
In response to Giacomo's complaints about creating magic items, I have to point out that it is perfectly viable to craft during an adventure. I rarely spend more than 8 hours a day actually moving and fighting, spend 8 hours sleeping, and then have 8 more for crafting. Why do we sit for 8+ hours? Because after 4 encounters, no one has any HP or cure spells left, so it's safer just to camp than to press on. And the fighter rarely complains about taking the mage's share of camp chores, after all, that Cloak of Resistance is going to be his when he finishes.
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2008-07-26, 11:33 PM (ISO 8601)
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Re: Beating Batman: Sir Giacomo's Guide to Monks
Let's see, it is possible to purchase partially charged wands at character creation. Therefore, at character creation, it is possible to have exactly the wands you want (especially in a theoretical build).
Partially charged wands exist in treasure hoards, which may be sold if undesired. Partially charged wands are occasionally sold by the wizards/sorcerers that made them who have no need of them anymore. A partially charged wand should be available for purchase in a town large enough to support those kinds of purchases (especially in a theoretical situation). Any particular wand is available at the DM's discretion, and the number of charges will be determined by him/her, not the player.
On Flurry of Blows/Grappling:
Finally, for logic's sake... I can't use a Flurry of Blows while wearing lightweight, comfortable armor designed for only very mild obstruction to my freedom of movement. I certainly can't flurry while wearing a half-ton troll.
As far as resting, only pompous or paranoid mages hide in another dimension to sleep all of the time. I know the favorite hideaway spell of the mage in my games crafts a cute little cottage, very tough, but not invincible, and keeps the party from being miserable in rain/snow storms. Great for travelling, moderate level, and a reasonable use of resources at almost any level.
Being interrupted while resting doesn't happen often enough to be a detraction from the wizard class. It the exception, rather than the rule. Personally, I find my party is loath to spend time in any one location, so they were never not travelling or adventuring to craft anything, but not everyone plays our way.Why is it the best campaign ideas happen when you're sitting down to someone elses game?
Pun-Pun is an example of the worst case scenario. Never, ever, push your DM that far.
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2008-07-27, 01:40 AM (ISO 8601)
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Re: Beating Batman: Sir Giacomo's Guide to Monks
Situational. Not backed up by showing HOW.HIGHLY situational. Also, will not take out the opponent caster who is buffed against party. Disagree if you like. You're wrong.As the wizard can use a Wall of Force to similar effect, and STILL be able to act on following rounds.As opposed to the wizard buying the cleric a couple extra wands, and having a potion for emergencies? That way, the cleric can use those healing wands, just as the monk does, also without a single skill point invested, or feat taken?Wait? What AoE spell did I suggest the wizard use? Though the wizard CAN do such tactics with Mastery of Shaping PrC feature of the Archmage which he can qualify for. Monk, unfortunately, cannot do that.What class ability is the monk using, when he uses a wand of XXX? Really? Show me one place in the entire Monk entry where the skill required to use that is listed. UMD IS NOT A MONK CLASS FEATURE. IT IS A UNIVERSAL FEATURE AVAILABLE TO ALL CLASSES. Other monk skills, whether they be greater movement, higher touch AC, slightly better saves (+2 at low levels, scaling to a max of +6 at the highest levels), bonus feats, improved unarmed damage, greater number of attacks... These are valid arguments for the monk. However, ANY CLASS IN THE GAME CAN ACHIEVE A +19 TO UMD AT THE LEVELS YOUR MONK DOES. Classes that get it as a class skill can do it earlier, for less resources spent.I am trying to tell you that the point of the logic ninja guide is to use the wizard in a manner that makes him most effective. This is done by NOT wasting spells on things other people can do without them, and saving those spells for the things that the party cannot do. This makes the wizard more effective. While it's true that wizards create many offensive options that are not available to other classes, the basic premise of logic ninja's guide is to avoid spells that duplicate tasks other classes can do, such as HP damage. If others wish to make that into something else, it's all well and good, but it's not logicninja's guide, and it's not my argument. Take it up with them.Yes. More powerful = better. It is possible to be more powerful, without stealing the show. You can empower everyone, do the impossible, and still leave every other role with a chance to shine.Logicninja's guide is not what I use to conclude that the monk is underpowered. The Class SRD entries is all I need for that. Other classes do what you're trying to do better and more reliably than the monk. Your guide ventures into rules ambiguities, and plain unsupported assertations, in an effort to validate wand use at low levels. The design of a wand is to make magic more economical for spells you will find yourself using a lot. It is written as such. It is NOT designed to allow a character to bargain basement a discount spell list. Thrift Shop spellcasting is NOT as effective as actual casters, not as viable, and not as logically sound.Pounce is a valid useful ability. Rake, not so much, as it's situational, and usually tied to the grapple mechanic, which stacks against even druids rather quickly. Further, poison is largely underpowered against most foes, is generally tied to vermin, and when tied to animals, is tied to forms with limited combat effectiveness. Polymorph allows a wider selection of sizes. Further, polymorph changes your creature type, allowing you to gain the base qualities of several creature types, which include the ability to be immune to critical hits, and the like. FURTHER, polymorph allows any form that wild shape can change into, and Shapechange allows far more. As for limited mobility of a hydra? By the time a wizard/sorceror hits level 9, he should be able to have an Overland Flight spell up for 9 hours a day easy. That mostly mitigates the Movement restriction of the Hydra. Moving on.You mean, in the same place it says you may buy them at character creation for levels above level 1? Tell me, where exactly does it say you may buy partially charged wands otherwise?True. Permanencied Enlarge does net a +5 bonus to grapple. As well as -4 to hide checks. As well as -2 to AC. As well as -4 to attack and AC in any 5' wide passageway. Now, let's compare the frequency we see a 5' wide passageway with, say, casters that are buffed to take out wizards. The first line outlines that the clouds are similar to the clouds in the Obscuring Mist spell. Similar does not equal identical. Following lines outline differences. So, the fog has the same visibility of Obscuring Mist. Any round the horn is blown, by the 2nd line, it creates a 10x10 block of fog (as opposed to 20 foot radius cloud of obscuring mist). These clouds persist for 3 minutes (as opposed to duration of Obscuring mist). These clouds move in a straight line at a rate of 10 feet per round, away from point of origin, as opposed to the stationary effect of obscuring mist. Easy enough.If you have a limited amount of something, it is finite. For example, a level 1 human wizard with an 18 intelligence will have 28 skill points. Period. He must use that limited (i.e. FINITE) resource to gain permanent abilities with skills. Now, a wizard won't need to have any of those invested in UMD to use a wand of Enlarge Person, by virtue of his class abilities (spellcasting). Stealth has many restrictions and limitations. For example, if you are in the middle of a 30' long, 5' wide corridor, and a guard enters the corridor at the other end, you have no cover or concealment, and thus, cannot hide. Second, you are trying to pigeonhole the wizard into trying to do exactly what the monk is doing. HE WON'T. Ask a rogue to kill a troll, and he's likely to use flanking to do sneak attacks. Ask a barbarian, and he's likely to use power attack and 2 handed weapons. Both will kill the troll, granted. Now, if you start saying the rogue is better because when the barbarian flanks, he doesn't get bonus damage, you are trying to make the barbarian do the task the same way the rogue would. That's not feasible. Solutions with a wizard usually rely on creative use of a wide array of abilities. Forcing him to get around a problem the exact same way a monk would limits that creativity, and is a cheap and meaningless attempt to make the caster seem weaker than he is.I am ridiculing nothing. I am pointing out a lot of inconsistencies, and flaws, and other problems in your ideas, and you are responding with misleading and inaccurate rebuttals. As for the idea of the "buff round"?? Doesn't usually exist. Usually, spells are cast as they can be, in the middle of combat. If the permanent enlarged monk that's hiding at a -4 (to duplicate that feeble Invisibility spell) moves into a grapple with the troll, he has now obligated himself to do nothing else as long as he wishes to occupy the troll. When the wizard sets up a wall of force? Next round he's fully available to do anything he likes. Troll is still not in the fight.
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2008-07-27, 10:55 AM (ISO 8601)
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Re: Beating Batman: Sir Giacomo's Guide to Monks
{Scrubbed}
Last edited by Roland St. Jude; 2008-07-27 at 11:29 AM.
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2008-07-27, 10:11 PM (ISO 8601)
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Re: Beating Batman: Sir Giacomo's Guide to Monks
This thread has reached over 50 pages and is being closed. A new one may be created immediately by the original creator.
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