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  1. - Top - End - #31
    Bugbear in the Playground
     
    Mushroom Ninja's Avatar

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    Default Re: Arena Tournament, Round 43: Frank the Tank vs. Tordek the Bloody

    woah... did I actually hit?

  2. - Top - End - #32
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    Dr Bwaa's Avatar

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    Default Re: Arena Tournament, Round 43: Frank the Tank vs. Tordek the Bloody

    No. You would have, but alchemist's fire only has a range increment of 10 feet, which imposes a -6 penalty on that roll (as you're throwing it 40 feet).

    EDIT: and therefore, I don't remember the rules for missing with a splash weapon.
    Last edited by Dr Bwaa; 2008-05-27 at 01:31 PM.
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  3. - Top - End - #33
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    Default Re: Arena Tournament, Round 43: Frank the Tank vs. Tordek the Bloody

    Quote Originally Posted by SRD
    Throw Splash Weapon

    A splash weapon is a ranged weapon that breaks on impact, splashing or scattering its contents over its target and nearby creatures or objects. To attack with a splash weapon, make a ranged touch attack against the target. Splash weapons require no weapon proficiency, so you don’t take the -4 nonproficiency penalty. A hit deals direct hit damage to the target, and splash damage to all creatures within 5 feet of the target.

    You can instead target a specific grid intersection. Treat this as a ranged attack against AC 5. However, if you target a grid intersection, creatures in all adjacent squares are dealt the splash damage, and the direct hit damage is not dealt to any creature. (You can’t target a grid intersection occupied by a creature, such as a Large or larger creature; in this case, you’re aiming at the creature.)

    If you miss the target (whether aiming at a creature or a grid intersection), roll 1d8. This determines the misdirection of the throw, with 1 being straight back at you and 2 through 8 counting clockwise around the grid intersection or target creature. Then, count a number of squares in the indicated direction equal to the range increment of the throw.

    After you determine where the weapon landed, it deals splash damage to all creatures in adjacent squares.
    Following from that, I'm going to do the rolls and such if that's alright; if you think I'm doing something wrong let me know or we can call a ref, but otherwise I will just proceed.
    (1d8)[6]

    It will land two squares (if possible) from Tordek, which means that if this die roll is anything but 1 or 5, it will hit a wall. Tordek (therefore) takes splash damage (1 fire) on a roll of 2, 3, 4, 6, 7, or 8. On a roll of 1 or 5, nothing important happens, I believe. Again, correct me if I'm wrong, but in any event I'm going to go ahead and take my next turn next anyway.
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  4. - Top - End - #34
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    Dr Bwaa's Avatar

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    Default Re: Arena Tournament, Round 43: Frank the Tank vs. Tordek the Bloody

    Tordek the Bloody

    Tordek takes one damage from the alchemist's fire, and takes a free action:
    Yer aim sucks, jackass!

    Tired of idle chatter, Tordek gives a roar and charges straight at Frank, attempting to smash him backwards and to the ground.

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    Tordek initiates the Charging Minotaur maneuver, and attempts to bull rush Frank as part of a charge. It doesn't provoke an attack of opportunity. If he wins the strength check (with +2 for charging), he deals 2d6+STR bludgeoning damage, and knocks Frank back as a normal bull rush.
    Strength - (1d20+5)[18]
    if successful,
    Damage - (2d6+3)[5]

    EDIT: Average damage would have been a kill! Why must I roll snake-eyes?!


    You'll need to make a strength check against a bull rush; you don't get an AoO though.

    stats:
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    HP: 12/13
    Last edited by Dr Bwaa; 2008-05-28 at 12:13 AM.
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  5. - Top - End - #35
    Firbolg in the Playground
     
    Kobold

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    Default Re: Arena Tournament, Round 43: Frank the Tank vs. Tordek the Bloody

    Koto, the tournament ref

    Quote Originally Posted by Mushroom Ninja View Post
    By the way, I forgot to mention, I meant to have my morningstar and shield out. If it's too late to have them out for free, that's okay, but if I can start with them out, that would be great.
    Meaning in hands, ready ? Or unequiped as in out of action ? Because Sleep has a somatic component...and drawing an alchemists fire would be impossible.
    **** Photobucket ; RIP avatars

  6. - Top - End - #36
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    Mushroom Ninja's Avatar

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    Default Re: Arena Tournament, Round 43: Frank the Tank vs. Tordek the Bloody

    I hadn't properly read the rules... I guess my morningstar must've been out of action (i.e: sheathed) and therefore I can't make an AoO
    Last edited by Mushroom Ninja; 2008-05-28 at 12:39 PM.

  7. - Top - End - #37
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    Dr Bwaa's Avatar

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    Default Re: Arena Tournament, Round 43: Frank the Tank vs. Tordek the Bloody

    Doesn't matter much; it's a maneuver that doesn't provoke an AoO
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  8. - Top - End - #38
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    Mushroom Ninja's Avatar

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    Default Re: Arena Tournament, Round 43: Frank the Tank vs. Tordek the Bloody

    Okay, here we go with the strength check (I hope I can roll as well as you)
    (1d20+1)[17]

  9. - Top - End - #39
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    Dr Bwaa's Avatar

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    Default Re: Arena Tournament, Round 43: Frank the Tank vs. Tordek the Bloody

    My roll was an 18; so you're pushed back five feet into E1, and you take 5 damage from my Charging Minotaur strike.
    (OOC: I rolled two 1s for damage on that thing )

    stats:
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    HP: 12/13
    in: F1
    in hands: Greatsword
    AC: 19 (10 + 3(armor) + 3(dex) + 1(dodge) + 2(insight))


    End of Turn.
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  10. - Top - End - #40
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    Mushroom Ninja's Avatar

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    Default Re: Arena Tournament, Round 43: Frank the Tank vs. Tordek the Bloody

    So, you're now in F1 or G1? I forget exactly how bull rush works.

  11. - Top - End - #41
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    Dr Bwaa's Avatar

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    Default Re: Arena Tournament, Round 43: Frank the Tank vs. Tordek the Bloody

    I'm in F1; you're in E1.
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  12. - Top - End - #42
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    Mushroom Ninja's Avatar

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    Default Re: Arena Tournament, Round 43: Frank the Tank vs. Tordek the Bloody

    Frank the Tank

    Readying an action
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    If he moves toward me, I'll move back 20 ft (to A1)


    Move action: Drawing my Morning Star

    End of turn
    Last edited by Mushroom Ninja; 2008-05-31 at 04:02 PM.

  13. - Top - End - #43
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    Dr Bwaa's Avatar

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    Default Re: Arena Tournament, Round 43: Frank the Tank vs. Tordek the Bloody

    Tordek the Bloody
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    I keep trying to picture you drawing a Morningstar from a scabbard. It doesn't work :)


    Tordek draws back his sword, which suddenly bursts into flame, and attacks, a steely glint in his eye as he focuses on Frank to the exclusion of all else.
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    Swift Action: Burning Blade (for this round, all my attacks deal an extra 1d6+1 fire damage).
    Standard Action: Sapphire Nightmare Blade. Concentration check DC(Frank's AC). If successful, Frank is flat-footed against the upcoming melee attack and said attack deals an extra 1d6 damage. If unsuccessful, the attack deals normal damage and is made with a -2 penalty.
    Concentration - (1d20+10)[20]
    if successful, Frank is flat-footed:
    Attack - (1d20+4)[24]
    Damage - (3d6+4)[18]
    Fire Damage - (1d6+1)[3]

    If unsuccessful, Frank not flat-footed:
    Attack - (1d20+2)[15]
    Damage - (2d6+4)[10]
    Fire Damage - (1d6+1)[6]


    Also, Frank is not wearing his shield at the moment, yes? Actually I don't think this matters.

    EDIT: Unless I'm mistaken about something, you're taking 18 slashing damage and 3 fire damage.

    End of Turn.
    Last edited by Dr Bwaa; 2008-05-31 at 04:59 PM.
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  14. - Top - End - #44
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    Default Re: Arena Tournament, Round 43: Frank the Tank vs. Tordek the Bloody

    Tordek the Bloody

    Sorry for the double-post, but I didn't even realize I'd made a critical threat and I wanted to see if I confirm (not that it matters, I don't think)

    (1d20+4)[9]
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  15. - Top - End - #45
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    Mushroom Ninja's Avatar

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    Default Re: Arena Tournament, Round 43: Frank the Tank vs. Tordek the Bloody

    Wait a moment. To do this you must first move to me. Doing that triggers my readied action to move back to A1 if you came at me. I think.

    Lol. You were next to me. I typed my readied action wrong. That would probably make me dead
    Last edited by Mushroom Ninja; 2008-05-31 at 07:38 PM.

  16. - Top - End - #46
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    Default Re: Arena Tournament, Round 43: Frank the Tank vs. Tordek the Bloody

    Yeah, if the damage was added correctly, I'm definatly dead

    XD

  17. - Top - End - #47
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    Default Re: Arena Tournament, Round 43: Frank the Tank vs. Tordek the Bloody

    Tordek the bloody wins the match and collects the appropriate reward.
    Proud initiate ref for the Arena!
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