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  1. - Top - End - #1
    Bugbear in the Playground
     
    ArenaManager's Avatar

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    Default Arena Tournament, Round 43: Strit Acora vs. Arrows Fall

    Arena Tournament, Round 43: Strit Acora vs. Arrows Fall

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    XP Award: 300 XP
    GP Award: 300 GP

    Strit Acora - Curtis
    Arrows Fall - SamtheCleric

    All Combatants, please roll initiative.
    Have a question about the Arena Tournament? Ask one of our referees!
    Waiting Room | Recruitment thread | Archives
    Avatar: "Cubicle", by Bitzeralisis

  2. - Top - End - #2
    Ogre in the Playground
     
    SamTheCleric's Avatar

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    Default Re: Arena Tournament, Round 43: Strit Acora vs. Arrows Fall

    Initiative: (1d20+5)[17]

    I have no plans on buying anything... but if you get something in particular, I reserve the right to spend my 14 gold.

  3. - Top - End - #3
    Orc in the Playground
     
    MindFlayer

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    Default Re: Arena Tournament, Round 43: Strit Acora vs. Arrows Fall

    Initiative: (1d20+1)[5]

    Me neither.
    Quote Originally Posted by Thajocoth View Post
    I wonder if, when the comic eventually ends, people on the boards will continue for several years to say that it's not actually over yet...

  4. - Top - End - #4
    Ogre in the Playground
     
    SamTheCleric's Avatar

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    Default Re: Arena Tournament, Round 43: Strit Acora vs. Arrows Fall

    Well then, Good luck to you sir.


    Arrows Fall - Round 1

    I will begin in Y13, Longbow in hand. I will declare you as my dodge target.

    Cast A Spell:
    Spoiler
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    Expeditious Retreat, base speed now 70'


    Move to R2

    Your turn

    Stats
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    Position: R2
    HP: 9/9
    AC: 20, Touch 16, Flat Footed 15
    Spells: Virtue, Guidance, Resistance
    Blessed Aim, Shield of Faith, Expeditious Retreat

  5. - Top - End - #5
    Orc in the Playground
     
    MindFlayer

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    Default Re: Arena Tournament, Round 43: Strit Acora vs. Arrows Fall

    Strit Acora, Round 1

    Start in A13-14, Move (on horseback, possibly double) to A-B1.

    Bring it, Bowman

    Turn Done

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    HP: 12
    AC: 16 FF: 15 Touch: 11
    Bessie's HP: 33
    AC: 17 FF: 16 Touch: 10
    Quote Originally Posted by Thajocoth View Post
    I wonder if, when the comic eventually ends, people on the boards will continue for several years to say that it's not actually over yet...

  6. - Top - End - #6
    Ogre in the Playground
     
    SamTheCleric's Avatar

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    Default Re: Arena Tournament, Round 43: Strit Acora vs. Arrows Fall

    Arrows Fall - Round 2

    "As you wish."

    Swift Action: Activate Travel Devotion.
    Move Action: Move to U5
    Standard: Cast A Spell
    Spoiler
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    Blessed Aim


    Your turn

    Stats
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    Position: U5
    HP: 9/9
    AC: 20, Touch 16, Flat Footed 15
    Spells: Virtue, Guidance, Resistance
    Blessed Aim, Shield of Faith, Expeditious Retreat

    Expeditious Retreat 9/10. Travel Devotion 10/10. Blessed Aim 10/10

  7. - Top - End - #7
    Orc in the Playground
     
    MindFlayer

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    Default Re: Arena Tournament, Round 43: Strit Acora vs. Arrows Fall

    Strit Acora, Round 2

    Move to M-N1
    Quote Originally Posted by Thajocoth View Post
    I wonder if, when the comic eventually ends, people on the boards will continue for several years to say that it's not actually over yet...

  8. - Top - End - #8
    Ogre in the Playground
     
    SamTheCleric's Avatar

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    Default Re: Arena Tournament, Round 43: Strit Acora vs. Arrows Fall

    Oops: You didn't say you were done. If you were, my action stands. If not, Ignore this, and I'll take a different turn.

    Arrows Fall - Round 3

    Swift Action: Move to R1 using the Travel Devotion.
    Standard Action: Shoot an Arrow at Strit.
    (1d20+8)[20] (+5 dex, +2 blessed aim, +1 point blank shot)
    (1d8+1)[6] (+1 point blank shot)

    Move Action: Move to V-13

    Stats:
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    Position: V-13
    HP: 9/9
    AC: 20, Touch 16, Flat Footed 15
    Spells: Virtue, Guidance, Resistance
    Blessed Aim, Shield of Faith, Expeditious Retreat

    Expeditious Retreat 8/10. Travel Devotion 9/10. Blessed Aim 9/10
    Last edited by SamTheCleric; 2008-05-21 at 09:53 AM.

  9. - Top - End - #9
    Orc in the Playground
     
    MindFlayer

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    Default Re: Arena Tournament, Round 43: Strit Acora vs. Arrows Fall

    Strit Acora, Round 3

    Ride checks: Negate hit: (1d20+6)[8]
    Move with knees: (1d20+6)[10]

    Horse double moves to V11-12
    If I can attack whilst my horse double moves: (1d20+3)[21]
    Damage: (1d8+3)[11]

    Turn Done

    Spoiler
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    HP: 12
    AC: 16 FF: 15 Touch: 11
    Bessie's HP: 33
    AC: 17 FF: 16 Touch: 10
    [/QUOTE]
    Quote Originally Posted by Thajocoth View Post
    I wonder if, when the comic eventually ends, people on the boards will continue for several years to say that it's not actually over yet...

  10. - Top - End - #10
    Ogre in the Playground
     
    SamTheCleric's Avatar

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    Default Re: Arena Tournament, Round 43: Strit Acora vs. Arrows Fall

    Quick question...

    1 Did you count the squares you were squeezing as double?

    Squeezing
    In some cases, you may have to squeeze into or through an area that isn’t as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space you take a -4 penalty on attack rolls and a -4 penalty to AC.
    It should take you 40' of movement to get to the R/S 1/2 square...


    Nevermind, light warhorses have a 50' movement. I miscalculated that one o_O.

    Hmm... I'm not sure if you can attack after a mount double moves. If so, I'm dead.
    Last edited by SamTheCleric; 2008-05-21 at 11:19 AM.

  11. - Top - End - #11
    Bugbear in the Playground
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    Default Re: Arena Tournament, Round 43: Strit Acora vs. Arrows Fall

    High Ref Maurkov

    According to the rules for Mounted Combat, "You move at its speed, but the mount uses its action to move." So Strit gets a full action regardless of what the (war trained) mount is doing, double moves included. The only restriction comes later:

    If your mount moves more than 5 feet, you can only make a single melee attack. Essentially, you have to wait until the mount gets to your enemy before attacking, so you can’t make a full attack.

    I haven't checked the rest of the thread, but if "If so, I'm dead," then Arrows is dead.

    Strit wins and collects the loot.
    Business Trip 6/7 - 6/18. I'll try to keep up.
    Gwydr

  12. - Top - End - #12
    Ogre in the Playground
     
    SamTheCleric's Avatar

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    Default Re: Arena Tournament, Round 43: Strit Acora vs. Arrows Fall

    Well fought, good sir.

    Just so you know, the ride check to negate an attack only applies to the mount, not the rider. You can make a ride check to gain cover from the mount though. :)

  13. - Top - End - #13
    Orc in the Playground
     
    MindFlayer

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    Default Re: Arena Tournament, Round 43: Strit Acora vs. Arrows Fall

    May your sword swing true and your arrows hit their mark.
    Quote Originally Posted by Thajocoth View Post
    I wonder if, when the comic eventually ends, people on the boards will continue for several years to say that it's not actually over yet...

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