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  1. - Top - End - #151
    Colossus in the Playground
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    Default Re: A Role Reversed?

    Quote Originally Posted by excrtd View Post
    Is the bonus int to AC (assuming it comes from the Eternal Blade Defensive Insight class ability) being ruled to be lost when the Blade Guide is suppressed by the anti magic field as per the sentence "You can use this ability only while you have access to your blade guide."?
    The Blade Guide is inside me, which means there's no Line of Effect for AMF to affect it.

    Quote Originally Posted by excrtd View Post
    Edit: Also don't metamagic rods specifically require that "A sorcerer still must take a full-round action when using a metamagic rod, just as if using a metamagic feat he possesses."?
    Rapid Metamagic and Arcane Spellsurge would both get past that. I'm betting he has one or the other.


    EDIT: That leaves it at Solo's turn, I believe. Make your move. You know the Mage is "Up here" as per my utterance and you have the gem so you should be able to work the rest out for yourself.
    Last edited by Eldariel; 2008-06-05 at 12:29 AM.
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  2. - Top - End - #152
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    Default Re: A Role Reversed?

    Edit: I should really learn not to trust my memory as I remembered the ability worded as something that was activated on your turn and then was active and you were using it for the whole time that it gives you the bonus to AC. However it appears that I remembered incorrectly.

    I have the feats as:

    Feats:
    Scribe Scroll
    Piercing Cold
    1) Frozen Magic
    Flaw) Maximize Spell
    Flaw) Spell Focus (Evocation)
    Human) Energy Substitution (Cold)
    3) Skill Focus (Spellcraft)
    6) Spell Focus (Conjuration)
    9) Accelerate Metamagic (Piercing Cold)
    12) Practical Metamagic (Piercing Cold)
    15) Practical Metamagic (Maximize Spell)
    18) Accelerate Metamagic (Maximize Spell)
    Feats from PrC: Piercing Cold

    so only Piercing Cold and Maximize Spell can be applied at no cost. Arcane Spellsurge only reduces one full round to one standard action.
    Last edited by excrtd; 2008-06-08 at 03:27 PM.

  3. - Top - End - #153
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    Default Re: A Role Reversed?

    My initial reaction is that the "Su" refers to the Supernatural nature of the Blade Guide itself (same as Animal Companion's Ex-nature refers to the Animal Companion itself being Ex and thus being around in AMFs et al.) - it has to be Su since it's incorporeal - and having access to Blade Guide simply means that the Blade Guide isn't dead/unavailable (that the link is functional).

    Since the abilities themselves are Ex, it'd make little sense for them to be disabled in an AMF.

    EDIT: I just realized that it doesn't matter in this particular case; either way I used Defensive Insight on my own turn when I wasn't under the influence of Anti-Magic Field and the only listed limitation is that I cannot initiate the ability without access to my Blade Guide; it says nothing about losing the bonus if I lose my Blade Guide so even if I lost my Blade Guide, I'd have the bonus until my next turn.
    Last edited by Eldariel; 2008-06-05 at 05:40 AM.
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  4. - Top - End - #154
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    Default Re: A Role Reversed?

    Quote Originally Posted by excrtd View Post
    I was not referring to the blade guide itself as a creature I mean the ability (which unfortunately has the same name) Blade Guide (Su) which as a supernatural ability is suppressed. So my question was is the suppression of the ability Blade Guide (Su) being ruled as a condition in which you do not have access to your blade guide (the creature) and thus can not use int to AC from Defensive Insight.

    I have the feats as:

    Feats:
    Scribe Scroll
    Piercing Cold
    1) Frozen Magic
    Flaw) Maximize Spell
    Flaw) Spell Focus (Evocation)
    Human) Energy Substitution (Cold)
    3) Skill Focus (Spellcraft)
    6) Spell Focus (Conjuration)
    9) Accelerate Metamagic (Piercing Cold)
    12) Practical Metamagic (Piercing Cold)
    15) Practical Metamagic (Maximize Spell)
    18) Accelerate Metamagic (Maximize Spell)
    Feats from PrC: Piercing Cold

    so only Piercing Cold and Maximize Spell can be applied at no cost. Arcane Spellsurge only reduces one full round to one standard action.
    NOTE: THIS IS NOT AN OOC THREAD. NON-PARTICIPANTS, PLEASE KEEP POSTING TO A MINIMUM TO AVOID MATCH SLOWDOWN.

    That said, last spell not empowered.

  5. - Top - End - #155
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    Default Re: A Role Reversed?

    On my turn, I activate the Boots of Flying, Blink out, and fly directly up to see what's going on.

  6. - Top - End - #156
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    Default Re: A Role Reversed?

    When you reach the top of the stone in J2, your flight, blink, and every other magical effect you have ceases to function. Continue. (do not end in J2, as there is another mage-slayer there).

  7. - Top - End - #157
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    Default Re: A Role Reversed?

    If I saw Eldariel's character getting zapped, can I see where the attack came from?


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  8. - Top - End - #158
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    Default Re: A Role Reversed?

    If you also have Line of Sight to the place the shot came from, yes.

  9. - Top - End - #159
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    Default Re: A Role Reversed?

    I'm at L1, so probably.

    Also, how are you hitting targets inside an antimagic field?


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  10. - Top - End - #160
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    Default Re: A Role Reversed?

    I ask E. what happened and move where he tells me to.

  11. - Top - End - #161
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    Default Re: A Role Reversed?

    Turcano: Conjurations don't disappear inside AMF; they're only magical when made.

    "He tried to blast me - he's invisible in front of me with an anti-magic field surrounding him. Stop where you can."

    *I'm standing on top of the sphere looking at J1 at the level where the shots came from*

    Actually, at this point of Solo's turn I'm initiating Island in Time and use Iron Heart Surge to end the Anti-Magic Field.
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  12. - Top - End - #162
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    Default Re: A Role Reversed?

    I shall move to I2.

  13. - Top - End - #163
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    Default Re: A Role Reversed?

    If I were to guess where the AMF is, and I were to skirt it by activating my winged boots until I reached the point above and 5' away from the center, then lowered myself into the field, would I be able to attack that square on the way down?


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  14. - Top - End - #164
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    Default Re: A Role Reversed?

    At Solo:

    If you are at I2 under the sphere:
    Spoiler
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    you see nothing.


    If you are at I2 atop the sphere:
    Spoiler
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    and you are using the gem:
    Spoiler
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    you see the mage in J1.

    if not:
    Spoiler
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    you see nothing.


    At Turcano:

    As the AMF doesn't exist anymore, no, you cannot use it to pinpoint the center. However, you may have other means to locate the mage.

  15. - Top - End - #165
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    Default Re: A Role Reversed?

    So there you are.

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    Default Re: A Role Reversed?

    At solo:
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    The faint edge of an amused smirk is visible from the mage.

  17. - Top - End - #167
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    Default Re: A Role Reversed?

    Quote Originally Posted by Solo View Post
    So there you are.
    "Would you mind sharing with the rest of us?"


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  18. - Top - End - #168
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    Default Re: A Role Reversed?

    Perform: Pelvic Thrust (1d20+11)[21]

    Why over there, of course!

  19. - Top - End - #169
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    Default Re: A Role Reversed?

    Okay, I make a full attack on the square that Solo's character is pointing to (taking a five-foot step if necessary).

    Attack 1: (1d10+27)[37]
    Damage: [roll]2d4+1d6+9[/roll]
    Attack 2: (1d10+22)[28]
    Damage: [roll]2d4+1d6+9[/roll]
    Attack 3: (1d10+17)[22]
    Damage: [roll]2d4+1d6+9[/roll]
    Attack 4: (1d10+12)[17]
    Damage: [roll]2d4+1d6+9[/roll]


    Edit: I really buggered up the rolls on that, apparently. I'll re-roll in the next post.

    Also, keep in mind that my Pierce Magical Concealment feat should negate any magical miss chances.
    Last edited by Turcano; 2008-06-07 at 05:27 AM.


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  20. - Top - End - #170
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    Default Re: A Role Reversed?

    Side note: Not my place to enforce this, but as this seems to be a fairly laid back encounter, please keep an eye on how many free action: speaks you do, in a round, especially in a 6 second period.

    On topic: For any who have discerned some method of gaining the location of the mage:
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    J1, atop the sphere.

  21. - Top - End - #171
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    Default Re: A Role Reversed?

    Incorrect.

    First, I need to know the weapon you are using.


    Second, the feat prevents the miss chances specifically granted by spells (example: blink). It does not prevent the miss chance you suffer from being unable to see or detect the target, nor does it prevent the miss chance you suffer from attacking an incorporeal opponent. These are miss chances that are provided by the rules, not by the spell.

    In this instance, both would apply.
    Last edited by Talic; 2008-06-07 at 05:28 AM.

  22. - Top - End - #172
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    Default Re: A Role Reversed?

    Here are my hopefully not screwed-up rolls:

    Attack 1: (1d20+27)[28]: Whiffed
    Damage: (2d4+9)[11]+(1d6)[1]
    Attack 2: (1d20+22)[28]
    Damage: (2d4+9)[15]+(1d6)[3]=18
    Attack 3: (1d20+17)[25]
    Damage: (2d4+9)[15]+(1d6)[6]=21
    Attack 4: (1d20+12)[13]: Whiffed
    Damage: (2d4+9)[14]+(1d6)[3]

    Edit: Okay, that should be 39 damage.
    Last edited by Turcano; 2008-06-07 at 05:32 AM.


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  23. - Top - End - #173
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    Default Re: A Role Reversed?

    Attacks 1 and 4 miss to natural 1.

    Attacks 2 and 3:

    Miss chance from total concealment (unable to detect target):
    1-50 is possible hit:

    Attack 2: (1d100)[1]
    Attack 3: (1d100)[79]

    Miss chance from attacking an incorporeal target:
    1-50 is possible hit:

    Attack 2: (1d100)[24]
    Attack 3: (1d100)[38]

    If both rolls are under 50 for an attack, and it is a weapon that may penetrate the wizard's other defenses (must be magical, and weapon type must be given for other defenses), then it is a hit.

    Attack 2 Hit, attack 3 missed, provided you are attacking with a weapon capable of hitting incorporeal targets. Bear in mind, miss chances for incorporeal targets and opponents with total concealment relative to you are laid out by the SRD combat section and conditions section, and as such, are not subject to pierce magical concealment.

    Please list weapon used.
    Last edited by Talic; 2008-06-07 at 05:37 AM.

  24. - Top - End - #174
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    Default Re: A Role Reversed?

    Quote Originally Posted by Talic View Post
    First, I need to know the weapon you are using.
    I'm using a +5 keen spiked chain.

    Quote Originally Posted by Talic View Post
    Second, the feat prevents the miss chances specifically granted by spells (example: blink). It does not prevent the miss chance you suffer from being unable to see or detect the target, nor does it prevent the miss chance you suffer from attacking an incorporeal opponent. These are miss chances that are provided by the rules, not by the spell.
    Okay; I interpreted that overly broadly. Since I assume the mage is both invisible and incorporeal, does each attack have one miss chance or two?

    Edit: Never mind.
    Last edited by Turcano; 2008-06-07 at 05:40 AM.


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  25. - Top - End - #175
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    Default Re: A Role Reversed?

    Quote Originally Posted by Turcano View Post
    I'm using a +5 keen spiked chain.



    Okay; I interpreted that overly broadly. Since I assume the mage is both invisible and incorporeal, does each attack have one miss chance or two?
    One is a miss chance from concealment. The other is not. As is, based on the weapon you are using, both attacks miss.

    Rules/Reasoning:
    Spoiler
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    Mage is immune to any metallic weapon, per the Ironguard spell.


    Doh! Forgot something. Attack 1 was a hit. Chalk that one up to my elementary mistake.
    Last edited by Talic; 2008-06-07 at 06:06 AM.

  26. - Top - End - #176
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    Default Re: A Role Reversed?

    My turn, then. I initiate the skill trick Clarity of Vision. With a DC20 Spot-check ((1d20+22)[35] <- there), I can see all Invisible creatures in a 30ft area for a turn (and it's a simple skill check so it should work regardless of the form of Invisibility used). I assume that is enough to see you.

    "Send my regards to your ancestors!"

    My attack:
    Spoiler
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    I initiate Time Stands Still. Rapid Shot and Hail of Arrows grant me -7 to all my shots, and since I have Boots of Speed and activate them, I'll be using a total of 8 attacks as the baseline for 16, and I'll have two for each arrow making it 32. Woodland Archer gives me bonus worth of +4 on each attack for each miss. I'm using Magebane Arrows, which are +2 to hit and +2d6 to damage. Ironheart Surge grants +2 to hit and Point Blank Shot +1 to hit and +1 to damage.

    The arrows are Force so unless you have some shenanigans giving you Force-immunity, they should be fully effective. The total of my bonuses is 20 BAB + 10 Dex + 5 Knowledge Devotion + 1 Point Blank Shot + 1 Weapon Focus + 1 Weapon + 2 Magebane + 2 Ironheart Surge - 7 volley = +35. Damage comes out at 1d10 + 6 Str + 10 Dex (if vulnerable to crits) + 5 Knowledge Devotion + 1 Weapon + 1 Point Blank Shot + 2d6 Magebane = 1d10+2d6+23 With that, here's my attack run (without Woodland Archer-bonuses):
    (1d20+35)[41]
    (1d20+35)[51]
    (1d20+35)[52]
    (1d20+35)[54]
    (1d20+35)[45]
    (1d20+30)[47]
    (1d20+25)[30]
    (1d20+20)[30]

    (1d20+35)[46]
    (1d20+35)[55]
    (1d20+35)[51]
    (1d20+35)[44]
    (1d20+35)[40]
    (1d20+30)[40]
    (1d20+25)[33]
    (1d20+20)[37]



    Realistically, if you're alive after the first full attack I may imagine something is wrong and e.g. switch to Blunt arrows or something. I'll roll the second full attack should need be.


    EDIT: Die roller doesn't like multipart rolls. I'll type 'em out in a separate post.
    Last edited by Eldariel; 2008-06-07 at 06:26 AM.
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  27. - Top - End - #177
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    Default Re: A Role Reversed?

    Damage rolls:
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    (1d10)[6]+(2d6+23)[30]
    (1d10)[6]+(2d6+23)[30]
    (1d10)[6]+(2d6+23)[28]
    (1d10)[4]+(2d6+23)[29]
    (1d10)[6]+(2d6+23)[28]
    (1d10)[5]+(2d6+23)[31]
    (1d10)[2]+(2d6+23)[30]
    (1d10)[7]+(2d6+23)[27]

    (1d10)[8]+(2d6+23)[32]
    (1d10)[2]+(2d6+23)[30]
    (1d10)[9]+(2d6+23)[31]
    (1d10)[8]+(2d6+23)[30]
    (1d10)[4]+(2d6+23)[30]
    (1d10)[7]+(2d6+23)[34]
    (1d10)[2]+(2d6+23)[28]
    (1d10)[3]+(2d6+23)[35]
    Last edited by Eldariel; 2008-06-07 at 06:15 AM.
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  28. - Top - End - #178
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    Default Re: A Role Reversed?

    Oh lookey, there's a critical chance. Confirmation:
    (1d20+35)[37]

    Alright, the second attack from the second volley is a critical quite certainly.

    EDIT: I forgot, I have Favored Enemy: Arcanists. Well, that's just +2 damage to all those rolls.
    Last edited by Eldariel; 2008-06-07 at 06:22 AM.
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  29. - Top - End - #179
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    Default Re: A Role Reversed?

    Actually, it does matter. Does it list a spell example? Because See Invisibility, a spell worded exactly the same way, does NOT penetrate this spell.

  30. - Top - End - #180
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    Default Re: A Role Reversed?

    Quote Originally Posted by Talic View Post
    As is, based on the weapon you are using, both attacks miss.

    Rules/Reasoning:
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    Mage is immune to any metallic weapon, per the Ironguard spell.
    Oh bollocks.

    Quote Originally Posted by Talic View Post
    Doh! Forgot something. Attack 1 was a hit. Chalk that one up to my elementary mistake.
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    Doesn't it miss anyway, due you your "90% of all weapons in the game might as well be made of Nerf™" spell?


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