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    Default A few Warforged [Feats]

    Warforged Feats


    Bladed Fingers [Warforged]
    The ends of your metal fingers have been fitted with sharp blades, capable of using as weaponry.
    Benefit: You gain two primary claw attacks as natural weapons. These claws deals 1d4 base damage(or more or less depending on variations in size) and you add your full strength modifier to either claw's damage. If the warforged ever gets the Jaws of Death feat(see Races of Eberron), they are considered to have the Multiattack feat for the purposes of their bite and claw attacks. If the warforged has this feat and either the Cold Iron Tracery or Silver Tracery feats, their claws count as the respective materials for overcoming damage reduction.
    Upon taking this feat, a warforged no longer has access to it's own slam attack.

    Illusory Disguise [Warforged]
    You are capable of hiding your true form behind an illusion created by your own body.
    Prerequisites: Cha 11, Disguise 4 ranks, Spellcraft 1 rank, Ability to cast 1st level arcane spells.
    Benefit: You are considered to be under a constant disguise self spell, which is capable of being turned on or off as a standard action at will. Upon taking this feat, you only have one disguised form, usually with features similar to your normal warforged shape, such as a warforged with the adamantine body wearing full plate armor or clawed gauntlets with the Bladed Fingers feat.
    If the warforged receives an amount of electricity damage equal to their character level times 3, they must make a Will save (DC 15) or lose the illusory disguise for 1d4 hours. If they have a 1st level spell slot or prepared spell of the arcane variety, they may sacrifice it to avoid making the willsave, or if failing the willsave, may spend a swift action to sacrifice it to maintain the illusion regardless.

    Improved Mithril Body [Warforged]
    Your mithril plating has been added onto and improved, granting you greater armor.
    Prerequisites: Mithril Body, character level 3rd
    Benefit: The warforged's armor bonus is increased to +8, however, your base land speed is reduced to 20 feet, and you are considered to be wearing medium armor. He now has a +3 maximum Dexterity bonus to AC, a -3 penalty on all skill checks that armor check penalties apply to (Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, Swim, and Tumble), and an arcane spell failure chance of 25%. These are all in replacement of the normal benefits and penalties granted by the Mithril Body feat.
    Special: Any benefits granted by the Mithril Fluidity feat are still in effect for your Improved Mithril Body feat. Unlike normal warforged "body" feats, this feat not only doesn't need to be taken at first level, but can't.

    Improved Rageforged Body [Warforged]
    Your body has been slapped with more grotesque, twisted plating increasing your armor.
    Prerequisites: Rageforged
    Benefit: The warforged's armor bonus is increased to +8, however, you are considered to be wearing heavy armor. He now has a +1 maximum Dexterity bonus to AC, a -5 penalty on all skill checks that armor check penalties apply to (Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, Swim, and Tumble), and an arcane spell failure chance of 35%. These benefits and penalties overlap those of the Rageforged feat.
    You may rage an additional time per day.
    Special: Warforged who take this feat may treat this feat as the Adamantine Body feat for the purposes of qualifying for feats, prestige classes and the like.

    Masterwork Weaponry [Warforged]
    Your body is made of more refined, high quality metal, making them possible for magical enhancement.
    Benefit: All of your natural weapons are considered masterwork quality, granting a +1 enhancement bonus to attack rolls. This also makes each one of your natural weapons able to be enhanced magically, as though they were masterwork manufactured weapons.

    Resonant Tubing [Warforged]
    Your body is fitted with a set of horns and an artificial lung capable of blowing air through them, together capable of being used as a strangely harmonious instrument.
    Prerequisite: Perform (wind instruments) 4 ranks
    Benefit: You are capable of using your very body as a musical wind instrument, for any task that requires one. You need not hold on in either hand because the noise is created internally and emanated from tubes sticking out of the warforged body. You have a natural control over these pipes, and gain a +2 circumstance bonus on all Perform (wind instrument) checks used with these internal pipes. If you have 10 or more ranks in Perform (wind instrument) the bonus to checks made with the same skill increases to +4, which overlaps but does not stack with the previous bonus.
    Last edited by Krimm_Blackleaf; 2008-05-26 at 03:49 PM.
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    Default Re: A few Warforged [Feats]

    I like them all, and think balance is maintained, but two things:

    1) Claws of death should deprive you of your slam attack, and

    2) It is generally assumed (even Keith Baker in his warforged-related articles) that warforged body enhancements and modifications aren't built-in, but rather ''grow'', as it shifts in shape and characteristics over time.

    EDIT: A warforged one-man-band is an awesome idea.
    Last edited by Guyr Adamantine; 2008-05-23 at 09:55 PM.
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    Default Re: A few Warforged [Feats]

    Changes have been made to your suggestions, and thanks.
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    Default Re: A few Warforged [Feats]

    Added Improved Rageforged Body and Masterwork Weaponry.
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    Guyr Adamantine's Avatar

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    Default Re: A few Warforged [Feats]

    Call me a grammar nazi, but a minor nitpick:

    Quote Originally Posted by Masterwork Weaponry intro
    Your body is made of more refined, high quality metal, making them possible for magical enhancement.
    ''Them'' refers to nothing in this phrase, so either change it to ''it'', to designate the body, or ''your natural weapons''.

    Last edited by Guyr Adamantine; 2008-05-24 at 04:05 PM.
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    Default Re: A few Warforged [Feats]

    cool stuff. i've never played a warforged, though i love constructs. these are pretty neat. i am currently looking at playing a maug...
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    Default Re: A few Warforged [Feats]

    Rageforged are win, btw. The Lord of Blades sounds like He'd be big on rageforged.

    Eesh, rageforged with warforged juggernaut levels? Impossibly awesome.
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    Default Re: A few Warforged [Feats]

    Eesh, rageforged with warforged juggernaut levels? Impossibly awesome.
    Holy crud! That's the last thing I ever wanna fight in an Eberron Campaign

    (Rageforged Reforged??)

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    Default Re: A few Warforged [Feats]

    Quote Originally Posted by FlyMolo View Post
    Rageforged are win, btw. The Lord of Blades sounds like He'd be big on rageforged.

    Eesh, rageforged with warforged juggernaut levels? Impossibly awesome.
    Well, actually, a warforged can't take both the Adamantine Body feat(which is needed for the Warforged Juggernaut class) and the Rageforged feat without a few variants and houserules.

    BUT... I altered the Improved Rageforged Body to make the rageforged capable of doing bigger better things.

    Quote Originally Posted by Lappy9000 View Post
    Holy crud! That's the last thing I ever wanna fight in an Eberron Campaign

    (Rageforged Reforged??)
    Rageforged. They're a Nation of the Dead specific "subrace" of warforged who are basically harbingers of slaughter out for blood and death.
    ...Reforged may be out of character for a Rageforged. Just a bit.
    Last edited by Krimm_Blackleaf; 2008-05-26 at 04:05 PM.
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