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Thread: The Blood War Boils Over
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2008-06-27, 06:27 AM (ISO 8601)
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- Sep 2007
Re: The Blood War Boils Over
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2008-06-27, 07:15 AM (ISO 8601)
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- Feb 2006
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- in the space between
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Re: The Blood War Boils Over
Memnoth
The sands have spoken he says solemnly. Following the scorpion's trail would not lead us to the wizard, so let's follow our initial plan. Memnoth picks up his amulets, and continues with the circling path. I hope he does survive till we find him he says, troubled that he would be killed by an enemy as tough as the scorpions before they arrive.a dagger in the dark is worth a thousand swords at dawn
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2008-06-27, 07:28 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Missouri
- Gender
Re: The Blood War Boils Over
Thorg
Thorg allows the others to ready themselves then begins making his way again into the desert hunting for the mage.Excellent Avatar of Uri by Retun of Lanky (Aka Lanky Bugger)
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2008-06-27, 08:05 AM (ISO 8601)
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- Sep 2007
Re: The Blood War Boils Over
You all continue to treck through the desert, turning east and south to begin the arc. The ground is hot, dry, cracked, and all around unpleasant for those of you among the living.
After almost two hours of searching while moving, not even Allison has found a trace of the mage yet, and you've already gone far enough south to get beyond the southern most portion of Mala Myrr. You've turned westward in your southern movement, almost completing the half spiral.
Memnoth and Tynze are the first to spot something, with Mottle noticing soon afterwards.
A veritable cloud of some things is flying around near ground level, headed quickly in the direction of Mala Myrr. The cloud is probably fifteen to twenty feet on each side. Every so often, part of the cloud will disappear and new parts will appear. The cloud is probably 140 or 150 feet away, heading in a northernly direction.
There is a bit of broken up ground here that cover could be taken in, and they would not see you and they could just pass by.
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2008-06-27, 09:57 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Trogland.Texas.DFW-ish
- Gender
Re: The Blood War Boils Over
Tynze
The big man turns to his companions. "I don't know what they are right now, so I'm going to find out." With that Tynze's appearance seems to melt and his features and proportions extend, giving him a canine look but one with decidedly fiendish features. Small horns protrude from atop his head, his hands extend to full claws and he hunches forward a bit. Blood-red tinged fur covers his skin. "Let's go see with what we're dealing?" he says as he turns towards the cloud. "You can hide or not, whatever you choose."
SpoilerSee OOC: Hat of Disguise.
* post roll count doesn't match databaseLast edited by GimliFett; 2008-06-27 at 10:27 AM.
I have returned!! Not that most of y'all know whom I am.
Mega-Awesome Avatar done by Dawn!
The Many Faces of GimliFett.
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2008-06-27, 09:59 AM (ISO 8601)
- Join Date
- Sep 2007
Re: The Blood War Boils Over
OOC:
SpoilerHide would be automatic here, as if you hide and do nothing they will continue towards Mala Myrr. They're not coming in your direction way.
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2008-06-28, 12:31 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Missouri
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Re: The Blood War Boils Over
Thorg
Thorg ducks down into the rocky out cropping. Knowing full well that he couldn't do much against wierd clouds.Excellent Avatar of Uri by Retun of Lanky (Aka Lanky Bugger)
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2008-06-28, 07:36 AM (ISO 8601)
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- Oct 2007
Re: The Blood War Boils Over
Mottle
As Tynze changes form to go and investigate, Mottle kneels down on the rock strewn ground beside Memnoth, making himself blend in as well as possible. Memnoth, are you able to cast the flame pillar spell you used against the scorpions again?
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2008-06-30, 02:28 AM (ISO 8601)
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- Feb 2006
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- in the space between
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Re: The Blood War Boils Over
Memnoth
I can cast a weaker, less hot version, if that would do. he says, shrugging. I also have a slew of other area spells to deal with this kind of threat. he adds. Should we allow it to proceed to Mala Myrr? They may not be able to deal with this before it kills many civilians. Memnoth concentrates for a moment in the ring he wears on the left hand, only to disappear a moment later.
SpoilerIs the ground we're moving in made of sand? just to know, since Memnoth can sandswim and get closer to have a look.Last edited by elkhantar; 2008-06-30 at 02:28 AM.
a dagger in the dark is worth a thousand swords at dawn
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2008-06-30, 06:17 AM (ISO 8601)
- Join Date
- Sep 2007
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2008-06-30, 06:29 AM (ISO 8601)
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- Feb 2006
- Location
- in the space between
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Re: The Blood War Boils Over
Memnoth
Although the dry lich is now invisible, the group can see some light where he was previously standing, and then a spray of sand as it moves into the ground. I'll have a closer look and see what it truly is he says before sinking into the sands and quickly moving to intercept the cloud.
SpoilerWell, unless someone interrupts him saying the contrary, Memonth moves to see what it truly isa dagger in the dark is worth a thousand swords at dawn
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2008-06-30, 06:32 AM (ISO 8601)
- Join Date
- Sep 2007
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2008-06-30, 08:01 AM (ISO 8601)
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- Feb 2006
- Location
- in the space between
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Re: The Blood War Boils Over
SpoilerHeh, that's a good question. It's 30 as my land speed.
Someone on foot can run, going x4 times his land speed. But I guess other modes of movement (burrow, fly, swim) don't allow for similar speed increases (the fly spell specifies that you can't run).
If the swarm is moving faster than that and it could be seen before going after them, Memnoth would sandswim a short distance in a direction more or less parallel to the swarm, then chase after running (so that his footsteps don't guide the swarm directly towards the group).
a dagger in the dark is worth a thousand swords at dawn
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2008-06-30, 08:08 AM (ISO 8601)
- Join Date
- Sep 2007
Re: The Blood War Boils Over
Memnoth dives into the sand and angles towards the fast moving cloud. Getting a bit closer, he recognizes them as dozens of quasits, flying chaotically. Occasionally one will disappear and then reappear.
SpoilerThey fly faster than you swim, but if you angle to get ahead of them, you get close enough to identify them.
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2008-06-30, 11:23 AM (ISO 8601)
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- Feb 2006
- Location
- in the space between
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Re: The Blood War Boils Over
Memnoth
Meh, I can handle this he mutters before blowing out of the sand with a spray of dust. Before the quasits get too far, the dry lich raises a hand to the sky and calls in a column of fire from the sky, trying to catch the quasits with the column. Feel the wrath of the desert! he yells to the servants of the devil lord. As the column hits the ground, Memnoth becomes clearly visible.
SpoilerI'm not sure if our wiz is or not within the cloud, but well, I'm going to try to kill these pests. (12d6)[52] damage, half divine, half fire; reflex DC 25 for half.Last edited by elkhantar; 2008-06-30 at 11:24 AM.
a dagger in the dark is worth a thousand swords at dawn
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2008-06-30, 11:26 AM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Not where you're looking
Re: The Blood War Boils Over
SpoilerGood point. Where am I? Trudging on towards Mala Myrr?
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2008-06-30, 11:33 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Trogland.Texas.DFW-ish
- Gender
Re: The Blood War Boils Over
Tynze
Shaking his head at the display, Tynze grins as he turns towards the others and calls out. "And they say I'm not long on subtlety?"I have returned!! Not that most of y'all know whom I am.
Mega-Awesome Avatar done by Dawn!
The Many Faces of GimliFett.
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2008-06-30, 12:15 PM (ISO 8601)
- Join Date
- Sep 2007
Re: The Blood War Boils Over
Dozens of the creatures are burned to ash in the spell, but even as you do that, the remainder of them squeal and split up.
SpoilerEven with a save, the ones that died would still have.
Overall init on remaining Quasits: (1d20+7)[18]
Just a roll: (5d5)[11]
MW:Spoiler
Yes, you're still trudging on.
The quasits look around, and spot those of you who had not hidden. They do miss seeing Memnoth, who is still mostly buried in the sand, even after his yell.
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2008-06-30, 05:04 PM (ISO 8601)
- Join Date
- Oct 2007
Re: The Blood War Boils Over
Mottle
Well that's one way to do it
As the small creatures starting flying towards his companions Mottle draws his sword and prepares to cast a spell.
SpoilerReadied action to cast Whirling blade (SC pp. 238) at the biggest line of creatures once they're within 10ft, it's a 60ft line attack.
Attack roll: +19
Damage: 2d6+7 + 1d4 sonic + 3d6 vs evil outsiders.
Crit: 19-20x2, does an extra 1d8 sonic (bursting)
You can roll them because I don't know how many it will hit)
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2008-06-30, 05:10 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Trogland.Texas.DFW-ish
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Re: The Blood War Boils Over
Tynze
"We can't get a bounty on 'em if they're burnt too badly to recognize!" Tynze yells to the lich with a wide grin splitting his face and showing his sharp teeth. He flicks his right arm and a packet pops into his empty hand. The packet unfolds into his glaive. "Fun time!" he sing-songs, baring his teeth and growling.I have returned!! Not that most of y'all know whom I am.
Mega-Awesome Avatar done by Dawn!
The Many Faces of GimliFett.
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2008-06-30, 10:05 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Missouri
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Re: The Blood War Boils Over
Thorg
Thorg pokes his head out of the outcropping...We fight something?
Spoiler
HP:248/202
AC:28Last edited by Greyen; 2008-07-01 at 01:50 AM.
Excellent Avatar of Uri by Retun of Lanky (Aka Lanky Bugger)
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2008-07-01, 07:09 AM (ISO 8601)
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- Feb 2006
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- in the space between
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Re: The Blood War Boils Over
Memnoth
Well, it seems like some managed to escape. Memnoth says frowning, which makes a thousand wrinkles appear on his parchment-like skin. But the fury of the desert isn't off just yet he mutters with a snarl. The lich grabs a fistful of sand and lets it slowly slide among his withered fingers. Dust and wind, heed my call! Flay them to the bone! he commands.
SpoilerCasting Haboob to catch as many of the survivors as he can see. It's a 20 ft spread, damage: (5d4)[15] reflex save DC 23 for half. The whirling haze of sand obscures the sight beyond 5ft, howeverLast edited by elkhantar; 2008-07-01 at 07:11 AM.
a dagger in the dark is worth a thousand swords at dawn
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2008-07-01, 09:46 AM (ISO 8601)
- Join Date
- Sep 2007
Re: The Blood War Boils Over
The lich's spell drops several more unconscious as vile black blood bleeds into the sands, although the rest push through the storm of sands in the same direction they were flying.
As they get close, Mottle throws a blade that slices through the already weakened daemons, dropping several more, even as the remaining ones swarm Mottle, Thorg and Tynze.
All:Spoiler
Enemies left: 39-(3d5)[9]. So 30. 10 to each.
All remaining enemies are Tiny sized, so they enter Mottle, Thorg, and Tynze's squares in approximately even split numbers. They draw Attacks of Opportunity, so take one, or more if you have Combat Reflexes.
Then, every take their round.
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2008-07-01, 10:08 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Missouri
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Re: The Blood War Boils Over
Thorg
Wraaahh! We fight! Thorg begins to foam at the mouth once again as his blade leaps into his hand and he engages the little demons.
Spoiler
HP:276/230
AC:28
Power Atacking for 10 as usual
Raging as immediate action
AoO - (1d20+19)[15](34) Crit on 15-20
CC (1d20+19)[16](35)
Damage (2d6+41)[47]
IF caster (2d6)[10]
Sacred damage (2d6)[5]Last edited by Greyen; 2008-07-01 at 10:09 AM.
Excellent Avatar of Uri by Retun of Lanky (Aka Lanky Bugger)
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2008-07-01, 10:27 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Trogland.Texas.DFW-ish
- Gender
Re: The Blood War Boils Over
Tynze
The big man swings his guisarme at the incoming fiends, grinning fiercely. Afterwards the weapon seems to fold in upon itself numerous times as it shrinks to the size of a dagger once more. Tynze stows the packet and suddenly his own form begins shifting, growing larger and more powerful.
SpoilerAoO - (1d20+17)[27]
AoOCrit - (1d20+17)[18]
Damage - (2d4+12)[17]
Swift: Hideaway Guisarme.
Move: Stow Guisarme.
Standard: Wolf-Out.I have returned!! Not that most of y'all know whom I am.
Mega-Awesome Avatar done by Dawn!
The Many Faces of GimliFett.
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2008-07-02, 11:09 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- in the space between
- Gender
Re: The Blood War Boils Over
Memnoth
Too fast for him to catch them, the Dry lich hurries behind the swarm of creatures. Frustrated that so many of them managed to escape his spells, he runs to his allies to finish the pests for good. Brace yourselves! he warns the group. I'm going to send them into oblivion, but this may hurt a bit!
Spoiler
So, how far away and spread are the quasits? I want to use blast of sand to catch as many of them as possible. However, it's only a 30 feet cone, so if I can't get close enough in a single round I'll move in first and do it in the second. At any rate, it will be (10d6)[43] damage, reflex DC24 for half.
a dagger in the dark is worth a thousand swords at dawn
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2008-07-02, 12:10 PM (ISO 8601)
- Join Date
- Sep 2007
Re: The Blood War Boils Over
Memnoth:
SpoilerThey have a fly speed of 50, so you'd be 40' away from them with a double move of your own. Your spell goes off next round.
As Memnoth charges towards the others, all three take the opportunity to slash at the little demons. Each successful hit drops them, even as they gather around and claw at the three.
Spoiler
Attacks on Tynze:
Nine attacks, only a 20 hits:(9d20)[10][11][20][13][1][3][18][18][16](110)
Confirm crits: (9d20)[6][8][6][11][15][9][3][5][2](65)
Damage and poison will be rolled seperately.
Attacks on Mottle:
AoO rolled for him, one killed.
Nine attacks, 18 or better hits: (9d20)[7][13][1][1][12][18][13][10][18](93)
Confirm crits: (9d20)[15][9][12][12][19][2][12][11][3](95)
Damage and poison will be rolled separately.
Attacks on Thorg:
No standard action taken. AoO killed 1.
Nine attacks, 18 or better hits: (9d20)[14][8][20][10][14][8][15][4][2](95)
Confirm crits: (9d20)[3][7][7][5][13][19][6][14][11](85)
Damage and poison will be rolled separately.
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2008-07-02, 12:12 PM (ISO 8601)
- Join Date
- Sep 2007
Re: The Blood War Boils Over
Spoiler
Tynze takes 1 hit, (1d3-1)[1] damage, fort save DC 13 or (1d4)[1] dex damage. 1 minute later, save again or (2d4)[6] dex damage.
Mottle takes 2 hits, (2d3-2)[2] damage, 2x fort save DC 13 or (2d4)[4][3](7) Dex damage. 1 minute later, save again or (4d4)[4][2][2][2](10) dex damage.
Thorg takes 1 hit, (1d3-1)[0] damage, fort save DC 13 or (1d4)[1] dex damage. 1 minute later, save again or (2d4)[4] dex damage.
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2008-07-02, 01:23 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Missouri
- Gender
Re: The Blood War Boils Over
Thorg
Thorg spins slashing at the little beasts that surround him. Howling as one pierces his defense.
Spoiler
HP:276/230
AC:26 - forgot the minus 2 for raging earlier
Fort saves - anything other than a 1 saves (6d20)[9][5][13][10][2][15](54)
Full attack w/ boots for 1 round
Atk1
To hit (1d20+29)[34]
Damage (2d6+21)[29]+(4d6)[14]sacred&magebane
Haste Atk
To hit (1d20+29)[49]
Damage (2d6+21)[27]+(4d6)[9]sacred&magebane
Atk2
To hit (1d20+24)[33]
Damage (2d6+21)[28]+(4d6)[15]sacred&magebane
Atk3
To hit (1d20+19)[25]
Damage (2d6+21)[27]+(4d6)[14]sacred&magebaneExcellent Avatar of Uri by Retun of Lanky (Aka Lanky Bugger)
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2008-07-02, 07:14 PM (ISO 8601)
- Join Date
- Oct 2007
Re: The Blood War Boils Over
Mottle
Mottle catches his returning blade just in time to slash wildly at the swarming creatures. Taking a moment to gather himself his form turns to that of a dancer as he spins and slices through the hoard.
Spoiler
HP: 188
AC: 26
AoO: (1d20+16)[4](20)
Damage: (2d6+4)[7] + (1d4)[1] sonic + (3d6)[13] evil outsider
Crit: (1d20+16)[21]
CritDmg: (1d8)[4]
Snowflake wardance as a swift action.
Full round attack.
Attack 1: (1d20+23)[4](27)
Damage: (2d6+4)[14] + (1d4)[3] sonic + (3d6)[14] evil outsider
Crit: (1d20+23)[33]
CritDmg: (1d8)[7]
Attack 2: (1d20+18)[19](37)
Damage: (2d6+4)[12] + (1d4)[1] sonic + (3d6)[11] evil outsider
Crit: (1d20+18)[31]
CritDmg: (1d8)[5]
Attack 3: (1d20+13)[20](33)
Damage: (2d6+4)[11] + (1d4)[3] sonic + (3d6)[10] evil outsider
Crit: (1d20+13)[28]
CritDmg: (1d8)[5]
Last edited by Greymist; 2008-07-02 at 08:10 PM.