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  1. - Top - End - #61
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    chilepepper's Avatar

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    Default Re: Arena Tournament, Round 41: Chile VI vs. Fannir

    refs
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    So I just realized something. I don't think any of the refs have taken into account that a dire bat is a large creature. I'm pretty sure that hasn't affected movement, and the bat hasn't hit me, so if it charged for that one attack, the bonus doesn't affect anything. The one time I moved past it, I moved under it, so that didn't matter. I don't think it's significantly changed anything, but from this point on, it should be accounted for. I was just realizing that maybe the bat wouldn't be where it is currently because it would have to be squeezing out in the open. If it does squeeze though, it would have to still be in two squares including M or O. Plus, I think it's about to pop anyway.

    Also, the map was just because I wanted to make the most of LoS and movement. Also, to make it a little easier on the refs because I had alot going on.


    Round 7 Chile's turn
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    My Plan
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    Alright, now I've got the game plan going on. Upon careful round counting, I realized that I probably missed seeing Fannir by one round. I'll wait to see if I spot him, but I bet he's hiding, waiting for his pets to finish me off. Too bad that's not going to happen. So, my plan is to keep moving to prevent the spiders from getting a chance to attack. So long as I'm careful, they can't box me in. Since I'm invisible, they don't get AoO. Otherwise I'd be dead for sure.

    Move action: Move to N19. I believe the two spiders and bat will see me, the other spider will not, but I'm sure it can take cues from the two who know where I am.

    Standard Action: I'll cast Fist of Stone, while I have the opportunity

    Reactive spot and listen during Fannir's turn.
    Listen (1d20+2)[12]
    Spot (1d20+2)[5]

    stats
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    HP 9/9
    AC 11 t11 f10

    Spells :
    Launch Item, LI, LI, LI, LI
    ER, EP, FoS, FoS

    Effects: Invisible 5/30
    Expeditious Retreat 3/20
    Fist of Stone 1/10

    Location: N19, invisible


    edit: Done
    Last edited by chilepepper; 2008-07-11 at 12:30 AM.
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  2. - Top - End - #62
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    Default Re: Arena Tournament, Round 41: Chile VI vs. Fannir

    Checking back in after the down time, it's your turn.
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  3. - Top - End - #63
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    Default Re: Arena Tournament, Round 41: Chile VI vs. Fannir

    ok need some LOS checks...

    actions
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    stay where i am at, hiding 17 hide check.

    Bat goes pop....

    spider attacks
    hit - (1d20+4)[11]+2 more if charge, +2 more if flank
    damage - (1d4)[1]+beckon - (1d6)[5]
    Poison DC 12 (1d3)[3] Str

    hit - (1d20+4)[21]+2 more if charge, +2 more if flank
    damage - (1d4)[4]+beckon - (1d6)[2]
    Poison DC 12 (1d3)[3] Str

    hit - (1d20+4)[17]+2 more if charge, +2 more if flank
    damage - (1d4)[1]+beckon - (1d6)[1]
    Poison DC 12 (1d3)[2] Str



    stats
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    Location F3
    HP 8
    AC 15 T 10 F 15
    In Hand:
    Turn Attempts 0/6
    Spells Prepared
    0-Cure Minor x3
    1-Summon Monster 1 x3

    Creatures
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    S1-Fiendish Small Monstrous Spider 5/8 rounds 6/6 hp, AC 14 (+1 size, +3 Dex), touch 14, flat-footed 11, Beckon the Frost, and Augment Summoning
    S2-Fiendish Small Monstrous Spider 4/8 rounds 6/6 hp, AC 14 (+1 size, +3 Dex), touch 14, flat-footed 11, Beckon the Frost, and Augment Summoning
    S3-Fiendish Small Monstrous Spider 3/8 rounds 6/6 hp, AC 14 (+1 size, +3 Dex), touch 14, flat-footed 11, Beckon the Frost, and Augment Summoning




    Alright, place the summons.. : )
    Never come between a Dwarf and his Ale
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    Arzeal
    Shylain
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  4. - Top - End - #64
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    Default Re: Arena Tournament, Round 41: Chile VI vs. Fannir

    Ref Henry

    Chile
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    Two spiders follow you around the side of the building, ending in M19 and N18. A third eventually joins them, in O19. None have time to attack you, though.


    Fannir
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    No LOS.


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  5. - Top - End - #65
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    Default Re: Arena Tournament, Round 41: Chile VI vs. Fannir

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    Might as well look for him while I'm avoiding the spiders. I'll move to F10 and ready an action to move if attacked in any way.

    stats
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    HP 9/9
    AC 11 t11 f10

    Spells :
    Launch Item, LI, LI, LI, LI
    ER, EP, FoS, FoS

    Effects: Invisible 6/30
    Expeditious Retreat 4/20
    Fist of Stone 2/10

    Location: F10, invisible


    Done.
    Last edited by chilepepper; 2008-07-22 at 05:26 AM.
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  6. - Top - End - #66
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    Default Re: Arena Tournament, Round 41: Chile VI vs. Fannir

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    stay where i am at, hiding 17 hide check.

    spider 1 attacks
    hit - (1d20+4)[23]+2 more if charge, +2 more if flank
    damage - (1d4)[1]+beckon - (1d6)[5]
    Poison DC 12 (1d3)[3] Str

    spider 2 attacks
    roll=hit]1d20+4[/roll]+2 more if charge, +2 more if flank
    damage - (1d4)[3]+beckon - (1d6)[3]
    Poison DC 12 (1d3)[1] Str

    spider 3 attacks
    roll=hit]1d20+4[/roll]+2 more if charge, +2 more if flank
    damage - (1d4)[1]+beckon - (1d6)[1]
    Poison DC 12 (1d3)[1] Str


    stats
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    Location F3
    HP 8
    AC 15 T 10 F 15
    In Hand:
    Turn Attempts 0/6
    Spells Prepared
    0-Cure Minor x3
    1-Summon Monster 1 x3

    Creatures
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    S1-Fiendish Small Monstrous Spider 6/8 rounds 6/6 hp, AC 14 (+1 size, +3 Dex), touch 14, flat-footed 11, Beckon the Frost, and Augment Summoning
    S2-Fiendish Small Monstrous Spider 5/8 rounds 6/6 hp, AC 14 (+1 size, +3 Dex), touch 14, flat-footed 11, Beckon the Frost, and Augment Summoning
    S3-Fiendish Small Monstrous Spider 4/8 rounds 6/6 hp, AC 14 (+1 size, +3 Dex), touch 14, flat-footed 11, Beckon the Frost, and Augment Summoning



    Alright, place the summons.. : )
    Never come between a Dwarf and his Ale
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    Made by Arokh


    Character Sheets
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    Arzeal
    Shylain
    Halia
    Krannin


    Arena Characters
    Cyn
    Fannir


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  7. - Top - End - #67
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    Default Re: Arena Tournament, Round 41: Chile VI vs. Fannir

    Ref Henry

    Fannir
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    No LOS.


    Chile
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    No LOS. The spiders follow you to F11, G11, and G10, but do not attack you.


    Refs only
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    Does Chile need to state that he's making a spot check (and use a move action) in order to have a chance of seeing Fannir, once he can get LOS, or does he get a reactive spot check when LOS is established?


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  8. - Top - End - #68
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    Default Re: Arena Tournament, Round 41: Chile VI vs. Fannir

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    Alright, I'm going to maximize my move here. I'll move to B4 which'll give me a reactive spot into the hay. Then I'll move to B5, B4, B5, B4, B5, B4, then on to M2. 140' for a double move. That also gives me 4 reactive spots into the hay, since I break LoS each time I back up.

    (1d20)[4]
    (1d20)[10]
    (1d20)[14]
    (1d20)[19]



    stats
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    HP 9/9
    AC 11 t11 f10

    Spells :
    Launch Item, LI, LI, LI, LI
    ER, EP, FoS, FoS

    Effects: Invisible 7/30
    Expeditious Retreat 5/20
    Fist of Stone 3/10

    Location: M2, invisible

    Done.
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  9. - Top - End - #69
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    Kobold

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    Default Re: Arena Tournament, Round 41: Chile VI vs. Fannir

    The reffer

    @chile
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    Nice rule-fu, but dont think it is actually allowed. It clearly states that you have to use a move action to spot something you previously missed. Going back and forth in the sme place doesnt count as being in a new area.
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  10. - Top - End - #70
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    Default Re: Arena Tournament, Round 41: Chile VI vs. Fannir

    GM Kyeudo

    Bayar is correct. Chile can redo his last turn if he wishes.

  11. - Top - End - #71
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    Default Re: Arena Tournament, Round 41: Chile VI vs. Fannir

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    Ah well, it was worth a try. Alright, forget the shuffle, I'll just make the move directly. So the first spot check sticks.


    Now I'm really done.
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  12. - Top - End - #72
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    Default Re: Arena Tournament, Round 41: Chile VI vs. Fannir

    Ref Henry

    Chile
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    Incidentally, you don't see anything.


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  13. - Top - End - #73
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    Default Re: Arena Tournament, Round 41: Chile VI vs. Fannir

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    stay where i am at, 17 hide

    spider 1 attacks
    hit - (1d20+4)[8]+2 more if charge, +2 more if flank
    damage - (1d4)[3]+beckon - (1d6)[6]
    Poison DC 12 (1d3)[1] Str

    spider 2 attacks
    hit - (1d20+4)[8]+2 more if charge, +2 more if flank
    damage - (1d4)[4]+beckon - (1d6)[4]
    Poison DC 12 (1d3)[1] Str

    spider 3 attacks
    hit - (1d20+4)[18]+2 more if charge, +2 more if flank
    damage - (1d4)[3]+beckon - (1d6)[4]
    Poison DC 12 (1d3)[3] Str



    stats

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    Location F3
    HP 8
    AC 15 T 10 F 15
    In Hand:
    Turn Attempts 0/6
    Spells Prepared
    0-Cure Minor x3
    1-Summon Monster 1 x3

    Creatures
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    S1-Fiendish Small Monstrous Spider 6/8 rounds 6/6 hp, AC 14 (+1 size, +3 Dex), touch 14, flat-footed 11, Beckon the Frost, and Augment Summoning
    S2-Fiendish Small Monstrous Spider 5/8 rounds 6/6 hp, AC 14 (+1 size, +3 Dex), touch 14, flat-footed 11, Beckon the Frost, and Augment Summoning
    S3-Fiendish Small Monstrous Spider 4/8 rounds 6/6 hp, AC 14 (+1 size, +3 Dex), touch 14, flat-footed 11, Beckon the Frost, and Augment Summoning




    Alright, place the summons.. : )
    Never come between a Dwarf and his Ale
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    Made by Arokh


    Character Sheets
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    Arzeal
    Shylain
    Halia
    Krannin


    Arena Characters
    Cyn
    Fannir


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  14. - Top - End - #74
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    Default Re: Arena Tournament, Round 41: Chile VI vs. Fannir

    Ref Henry

    Hold the game for a moment, please.

    Chile
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    The spiders followed you, but you've left them far enough behind that they are now out of your LOS.


    Refs
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    Should Fannir get a reactive spot check to detect the presence of Invisible Chile as he passes by?

    Quote Originally Posted by SRD
    A Spot check result higher than 20 generally lets you become aware of an invisible creature near you, though you can’t actually see it.
    Quote Originally Posted by SRD
    Every time you have a chance to spot something in a reactive manner you can make a Spot check without using an action.
    My instinct says yes, but I want to make sure before I do something bad :)
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  15. - Top - End - #75
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    Default Re: Arena Tournament, Round 41: Chile VI vs. Fannir

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    Really? Aren't I close enough that they know where I am? Why wouldn't they cut between the buildings?
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  16. - Top - End - #76
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    Default Re: Arena Tournament, Round 41: Chile VI vs. Fannir

    Chile
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    They would not cut between the building, because they have negligible INT and are following their latest order, "attack Chile." So they follow you the best way that they can, as they were not told "go between the buildings to cut him off."

    It makes even more sense if you think about it in real-time. You run off northwest and then go around east; the spiders follow you but you're much faster.
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  17. - Top - End - #77
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    Default Re: Arena Tournament, Round 41: Chile VI vs. Fannir

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    Except RAW isn't real time, RAW is turn based. On their turn, if they are ordered to "attack me", wouldn't they head directly toward me and try and attack. If they have negligible INT, it seems they'd take the most direct route to get to me.

    edit: I checked, I never left their range of tremorsense, so they know where I'm at the entire time, including the end of my turn.
    Last edited by chilepepper; 2008-07-23 at 11:25 PM.
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  18. - Top - End - #78
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    Default Re: Arena Tournament, Round 41: Chile VI vs. Fannir

    Ref Henry

    Chile
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    I can live with that interpretation, since you never leave their tremorsense. Unless a higher ref overturns this, they follow you to L2, L3, and M3.


    Still on hold for the previous question:

    Refs
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    Should Fannir get a reactive spot check to detect the presence of Invisible Chile as he passes by?
    Last edited by Dr Bwaa; 2008-07-23 at 11:25 PM.
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  19. - Top - End - #79
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    Default Re: Arena Tournament, Round 41: Chile VI vs. Fannir

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    What are we on hold for?
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    Default Re: Arena Tournament, Round 41: Chile VI vs. Fannir

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    I can't tell you.
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  21. - Top - End - #81
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    Default Re: Arena Tournament, Round 41: Chile VI vs. Fannir

    @LordHentry4000
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    A creature can generally notice the presence of an active invisible creature within 30 feet with a DC 20 Spot check. The observer gains a hunch that “something’s there” but can’t see it or target it accurately with an attack.
    I think so. At least he should get a reactive listen check:
    A creature can use hearing to find an invisible creature. A character can make a Listen check for this purpose as a free action each round. A Listen check result at least equal to the invisible creature’s Move Silently check result reveals its presence. (A creature with no ranks in Move Silently makes a Move Silently check as a Dexterity check to which an armor check penalty applies.) A successful check lets a character hear an invisible creature “over there somewhere.” It’s practically impossible to pinpoint the location of an invisible creature. A Listen check that beats the DC by 20 pinpoints the invisible creature’s location.
    Of course, I too am a new ref, so maybe we should wait for a senior to come.

  22. - Top - End - #82
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    Kobold

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    Default Re: Arena Tournament, Round 41: Chile VI vs. Fannir

    @lordhenry4000, refs:
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    Arnold got reactive spot checks in Predator, so why wont Fannir ?
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  23. - Top - End - #83
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    Default Re: Arena Tournament, Round 41: Chile VI vs. Fannir

    GM Kyeudo

    @LordHenry
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    Yes, he should get the reactive checks. I believe current practice is to have a ref roll them in a spoiler, so just use these:
    Spot:(1d20+4)[7]
    Listen:(1d20+4)[15]

  24. - Top - End - #84
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    Default Re: Arena Tournament, Round 41: Chile VI vs. Fannir

    Ref Henry

    Chile
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    The spiders remain in L2, L3, and M3 unless I revoke this.


    Fannir
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    You hear something move north, then east (so around your haystack approximately), but then hear nothing again. You don't see anything, though. This happens before your post #73, so you may change your actions for that turn if you like.


    Play continues! Still Fannir's turn.
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  25. - Top - End - #85
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    Default Re: Arena Tournament, Round 41: Chile VI vs. Fannir

    actually, no DQ is allowed. i took my turn, and my summons were to be placed. i believe i have completed everything required of me... they just need to tell you where my pets are, and it is your turn....

    please don't say it's a dq unless you actually notice it is required.
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  26. - Top - End - #86
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    Default Re: Arena Tournament, Round 41: Chile VI vs. Fannir

    Sorry, it said "Still Fannir's Turn" and was in that status for over two days. That means this match was waiting on you, not on the refs. You didn't respond within two days, that means it's a DQ. I'm glad your still here though, so let's get this match rolling. Are you done with your turn?
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  27. - Top - End - #87
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    Default Re: Arena Tournament, Round 41: Chile VI vs. Fannir

    ive been done since my last post stating that. as long as the summons are placed it is your go.. which i assume that they have been with all the ref activity
    Never come between a Dwarf and his Ale
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    Arzeal
    Shylain
    Halia
    Krannin


    Arena Characters
    Cyn
    Fannir


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  28. - Top - End - #88
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    Default Re: Arena Tournament, Round 41: Chile VI vs. Fannir

    Ref Henry

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  29. - Top - End - #89
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    Default Re: Arena Tournament, Round 41: Chile VI vs. Fannir

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    Via L1, move to E8, ready an action to move when three spiders are within 5' of me.


    stats
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    HP 9/9
    AC 11 t11 f10

    Spells :
    Launch Item, LI, LI, LI, LI
    ER, EP, FoS, FoS

    Effects: Invisible 8/30
    Expeditious Retreat 6/20
    Fist of Stone 4/10

    Location: E8, invisible


    Done
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  30. - Top - End - #90
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    Default Re: Arena Tournament, Round 41: Chile VI vs. Fannir

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    stay where i am at, 17 hide

    spider 1 attacks
    hit - (1d20+4)[9]+2 more if charge, +2 more if flank
    damage - (1d4)[3]+beckon - (1d6)[3]
    Poison DC 12 (1d3)[3] Str

    spider 2 attacks
    hit - (1d20+4)[23]+2 more if charge, +2 more if flank
    damage - (1d4)[2]+beckon - (1d6)[2]
    Poison DC 12 (1d3)[2] Str

    spider 3 attacks
    hit - (1d20+4)[10]+2 more if charge, +2 more if flank
    damage - (1d4)[1]+beckon - (1d6)[5]
    Poison DC 12 (1d3)[1] Str




    stats
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    Location F3
    HP 8
    AC 15 T 10 F 15
    In Hand:
    Turn Attempts 0/6
    Spells Prepared
    0-Cure Minor x3
    1-Summon Monster 1 x3

    Creatures
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    S1-Fiendish Small Monstrous Spider 7/8 rounds 6/6 hp, AC 14 (+1 size, +3 Dex), touch 14, flat-footed 11, Beckon the Frost, and Augment Summoning
    S2-Fiendish Small Monstrous Spider 6/8 rounds 6/6 hp, AC 14 (+1 size, +3 Dex), touch 14, flat-footed 11, Beckon the Frost, and Augment Summoning
    S3-Fiendish Small Monstrous Spider 5/8 rounds 6/6 hp, AC 14 (+1 size, +3 Dex), touch 14, flat-footed 11, Beckon the Frost, and Augment Summoning




    Alright, place the summons.. : )
    Never come between a Dwarf and his Ale
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    Made by Arokh


    Character Sheets
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    Arzeal
    Shylain
    Halia
    Krannin


    Arena Characters
    Cyn
    Fannir


    Awesome Runic Dwarf Avatar by Bayar

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