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  1. - Top - End - #31
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    Talic's Avatar

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    Default Re: Arcane Attachments

    I have counters to running, so it'll need to be played out. At least until we determine that the next opponent cannot engage you. From that point, actions may be sped up, provided you act in a manner which continues to leave the next creature unable to engage.

  2. - Top - End - #32
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Arcane Attachments

    Quote Originally Posted by Talic View Post
    I have counters to running, so it'll need to be played out. At least until we determine that the next opponent cannot engage you. From that point, actions may be sped up, provided you act in a manner which continues to leave the next creature unable to engage.
    Well I don't have fly on my spell list(a spell that I myself would have considered, as heroism isn't that great IMO) so I'm not sure if I can run, I do know it's my only choice and that with expeditious retreat, I've got a good chance.

    So can we get started then, you haven't announced my opponent yet, but as I've read the other threads I know what's coming.

    I also hereby assume my changed version of the character has been approved.

    So In my surprise round:
    expeditious retreat
    ASF:(1d100)[50]5 or less is a failure
    Initiative:(1d20+3)[15]

    edit: K that initiative isn't bad, now do me a favour and don't roll too high yourself

    Edit2: I was bored and did some calculations
    I have about 40% chance of not winning initiative,
    If I fail initiative I have a 34% chance of being grappled
    so that means I have 13.6% chance of failing and a 40% of getting in a difficult situation.
    Last edited by Fenix_of_Doom; 2008-07-21 at 03:59 PM.
    Schrödinger cat? Schrödinger wizard? Schrödinger monk?
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  3. - Top - End - #33
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    Talic's Avatar

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    Default Re: Arcane Attachments

    Note that, being enlarged, and, having acted in the surprise round, the monster will never be able to grapple without provoking an AoO, without Improved Grab or Improved Grapple.

    Graar! Troll is 30 feet from you. You cast your expeditious retreat. This raises your movement to 60 feet. That ensures that the troll cannot catch up to you without denying himself the ability to take AOO's. Provided player wins initiative, and maintains a distance of 75' or greater (60 foot move + 10 foot reach), you may fast forward moves, up to the point of including all non-offensive (buff) actions. If troll has greater initiative, it could be a very different story.

    Troll initiative: (1d20+2)[19]

    EDIT: Troll does.
    Last edited by Talic; 2008-07-22 at 12:46 AM.

  4. - Top - End - #34
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    Default Re: Arcane Attachments

    Round 1: Full Round: Troll Charges to 10 feet and makes a touch attack to grapple. This provokes an Attack of Opportunity.

    Assuming that misses, The following is valid:

    Touch Attack: (1d20+11)[28]
    If Hit, Grapple: [roll]1d20+14[roll]
    If Successful, Damage: (1d4+6)[8]

  5. - Top - End - #35
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    Talic's Avatar

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    Default Re: Arcane Attachments

    Grapple check broken: (1d20+14)[20]

  6. - Top - End - #36
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Arcane Attachments

    I forgot about the AOO, thanks for the reminder.
    attacking with armour spikes: (1d20+8)[18]
    if hit:(1d8+6)[7]

    BTW my movement is 70 feet, 30 base, 30 expeditious, 10 enlarge.


    Edit that's a hit, awful damage though, but that's okay, it will have been healed by regenerate at the time I fight him anyway.
    Last edited by Fenix_of_Doom; 2008-07-22 at 05:41 AM.
    Schrödinger cat? Schrödinger wizard? Schrödinger monk?
    What's next? Schrödinger equation? HΨ=EΨ? Seriously WTF?


    The best summary of this board I've seen so far:
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    Giantitp: The only place you can turn a discussion on D&D Economics into an argument about toxic potatoes.

  7. - Top - End - #37
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Arcane Attachments

    So I guess I'll try to run now, first 5 feet are at half speed with a tumble(1d20+5)[9] the 60 feet normal speed and another 70 feet normal move to put me 145 feet away from the troll.

    well that's a AOO for me as well, for reference new AC:15
    which is a whole point better the it used to be.
    Last edited by Fenix_of_Doom; 2008-07-22 at 05:45 AM.
    Schrödinger cat? Schrödinger wizard? Schrödinger monk?
    What's next? Schrödinger equation? HΨ=EΨ? Seriously WTF?


    The best summary of this board I've seen so far:
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  8. - Top - End - #38
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    Talic's Avatar

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    Default Re: Arcane Attachments

    Well, here's the AoO: Grapple attempt:

    You're running, which denies you your dex to AC, and renders you unable to take AoO's.

    Touch: (1d20+9)[23]
    If hit, Grapple: (1d20+14)[28]
    If success, damage: (1d4+6)[10]

    Provided I hit, there's one more shot you have of fighting your way free, in the form of a grapple check. Let's see how it goes.

  9. - Top - End - #39
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Arcane Attachments

    Quote Originally Posted by Talic View Post
    Well, here's the AoO: Grapple attempt:

    You're running, which denies you your dex to AC, and renders you unable to take AoO's.
    No I'm not running, I'm taking a double move, running is 4X speed, I was not aware I could run and tumble.

    I assume your action remains the same, if not ignore these rolls
    attacking with armour spikes: (1d20+8)[15]
    if hit:(1d8+6)[12]
    Schrödinger cat? Schrödinger wizard? Schrödinger monk?
    What's next? Schrödinger equation? HΨ=EΨ? Seriously WTF?


    The best summary of this board I've seen so far:
    Quote Originally Posted by Frigs View Post
    Giantitp: The only place you can turn a discussion on D&D Economics into an argument about toxic potatoes.

  10. - Top - End - #40
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Arcane Attachments

    Miss, to bad, well one more shot: resist grapple(1d20+16)[19]

    Edit: So I'm at 4 HP. your turn
    Last edited by Fenix_of_Doom; 2008-07-22 at 09:03 AM.
    Schrödinger cat? Schrödinger wizard? Schrödinger monk?
    What's next? Schrödinger equation? HΨ=EΨ? Seriously WTF?


    The best summary of this board I've seen so far:
    Quote Originally Posted by Frigs View Post
    Giantitp: The only place you can turn a discussion on D&D Economics into an argument about toxic potatoes.

  11. - Top - End - #41
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    Talic's Avatar

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    Default Re: Arcane Attachments

    It does remain the same. Attempt to grab you, which is the M.O. for the troll in all encounters.

    Attack, -4 penalty: (1d20+5)[25]
    If Hit: (1d6+6)[10]
    If Threat: (1d20+5)[19]
    If Crit: (1d6+6)[9]

    Edit: Wow. A string of horrible rolls for you and good ones for the troll ends your streak at round 1, match 2, to a 19 damage critical hit.

    Edit 2: If you'd care to run the cleric, we do have a spot open there. I believe you'll find that it has higher AC and more ways to recover HP. As it's the start of the Dire Lion fight for him, you'll skip the troll, but you'll get the opportunity to use party healing if you need it, and exchange gear if you need it.
    Last edited by Talic; 2008-07-23 at 07:03 AM.

  12. - Top - End - #42
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Arcane Attachments

    Well, I have the feeling that if I don't do it nobody will so I'd be willing to take over, however I'll need some time to prevent the same mistakes I made with the sorcerer and I'll be going on a trip soon, so it could take a while before I actually start.
    Schrödinger cat? Schrödinger wizard? Schrödinger monk?
    What's next? Schrödinger equation? HΨ=EΨ? Seriously WTF?


    The best summary of this board I've seen so far:
    Quote Originally Posted by Frigs View Post
    Giantitp: The only place you can turn a discussion on D&D Economics into an argument about toxic potatoes.

  13. - Top - End - #43
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    Talic's Avatar

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    Default Re: Arcane Attachments

    Mmk.

    IMO, Best offense for this type of combat is either high attack bonus OR high grapple.

    Best defense is high ac AND high grapple.

    So it makes sense that a high AC/High Grapple would be good.

    Obviously, with damage, more is better. You could sacrifice attack bonus if you liked for it, if grapple is dealing damage, rather than attack rolls. However, attack bonus and grapple checks are pretty closely related, with the notable exception of size modifiers. Size increases have the benefit of upping damage, and the down of lowering AC. Usually a fair trade, since it's also boosting grapple check. In the end, it basically trades a bit of defense for quite a bit of offense.

    Next on the list is mobility. Getting to the opponent quickly is nice.

    After that is HP. After all, every so often, your opponent will get lucky. HP are your safety net.

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