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  1. - Top - End - #1
    Dwarf in the Playground
    Join Date
    Jun 2008

    Default Things That Go Squish in the Night (3.5 Heroes of Horror live)

    This is where we go to post stuff, loot, etc.

    -Opening Crawl-

    In order of appearance...
    Played by... (In their respective order)

    Uriel
    jlouisv

    Chronicled
    Sucrose
    Last edited by Phantom.exe; 2008-07-03 at 01:26 AM.

  2. - Top - End - #2
    Bugbear in the Playground
     
    Chronicled's Avatar

    Join Date
    Nov 2007

    Default Re: Things That Go Squish in the Night (3.5 Heroes of Horror live)

    Hydwen's awesome Elf!

    Spoiler
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    Code:
    Character: Tanith Durac
    Race: Elf
    Levels: Scout 3 /Ranger 4
    Alignment: Lawful Neutral
    Age: 117
    Religion: None 
    Height: 5’7” 
    Weight: 125 lbs
    
    Str: 13 (5 pts) 
    Dex: 16 (10 pts)+2 racial +1 level = 19
    Con: 14 (6 pts) -2 racial = 12
    Int: 14 (6 pts)
    Wis: 14 (6 pts)
    Cha:  8 (0 pts)
    
    HP: 29/29
    BAB: +6/+1
    Grapple: +6
    AC: 22 (+2 ranged)/Touch 15/ FF 17 (+2 ranged) 
    Armor Check: 0
    Speed: 40’
    Initiative:+6
    Saves: Fort: 5 + 1 + 1 = +7
              Ref: 7 + 5 + 0 = +12
              Will: 2 + 2 + 0 = +4
    (+2 racial vs. enchantments, +1 competence vs. mind-affecting, immune to sleep)
    
    Attacks: 
    Longbow +11/+6, 1d8+2 x3
    Rapid Shot +9/+9/+4, 1d8+2, x3
    Skirmish +11, 1d8+4 + 2d6 (+2 AC)
    Longsword +8/+3, 1d8+1, 19-20x2
    
    Feats:
    1st Level – Point-Blank Shot
    Ranger 1 – Track
    3rd Level – Precise Shot
    Ranger 2 – Rapid Shot
    Ranger 3 – Endurance
    6th Level – Swift Hunter (Complete Scoundrel)
    
    Special:
    Favored Enemy: Aberrations +4
    Favored Enemy: Undead +2
    Wild Empathy +2
    Skirmish +2d6, +2 AC
    Trackless Step
    Fast Movement +10 ft.
    Trapfinding
    Uncanny Dodge 
    Battle fortitude +1
    Distracting attack variant (PHB II- no animal companion, creatures I hit with melee or ranged count as flanked by me for my allies for 1 round or until attacked)
    Wild Empathy +3
    8 Action Points
    Low-Light vision
    
    Spells Memorized:
    1(1):
    
    Save DCs:
    12+ spell level
    
    Skills: Scout  60 / Ranger 32
    Skill                  Modifier  Ranks  Stats  Misc
    Listen to This                     (2)
    Search			  +14        10     2   +2
    Disable Device           +15        9      4   +2
    Open Lock                +15        9      4   +2
    Survival    	 	  +12        10     2   +2 tracks, +2 underground 
    Climb			  +9         6      1   +2
    Move Silently  	 	  +15        10     4  
    Knowledge: Dungeoneering +7         5      2 
    Knowledge: Nature        +5         1      2   +2
    Hide		          +14       10      5   (+1 in dark) 
    Spot			  +14        10     2    +2
    Listen			  +14        10     2    +2
    Decipher Script          +7        5(Bonus)2
    
    Languages: Common, Elven, Dwarven, Daelkyr, Undercommon 
    
    Gear:	19,125 gp					Cost (GP)   Weight
    +1 Composite Longbow (+1 str.)				 2,400         3
    +1 Mithral Chain Shirt        			         2,250       12.5
    +1 Buckler                 			    	 1,165         5
    Healing Belt						   750         1
    Least Crystal of Arrow Deflection			   500	       - 
    Least Crystal of Mind Cloaking 			   500         -
    Arrows [20]                      			    1	        3
    Darkweave Explorer’s Outfit             		  110    	8    
    Cronocharms of the Celestial Wanderer, Horizon Walker and Laughing Rogue					     	      1,500(500 each)  -
    Skirmisher Boots 			                 3,200        1
    Masterwork Longsword					   315		4
    Dagger        						    2	        1
    Dull Grey Ioun Stone					    25 		-
    1 casting of Continual Flame (On Ioun Stone)		   110          -
    
    Heward’s Handy Haversack			         2,000         5
    Containing: 
    Scroll of Jump                  		 	   25
    Scroll of Speak with Animals     			   25
    Scroll of Animal Messenger        			   150
    Scroll of Bloodhound*(Spell Compendium)	          100
    Scroll of Living Prints*(Spell Compendium)	          100
    Wand of Cure Light Wounds        			   750          -
    Wand of Hunter’s Mercy*        			 1,500          -
    Arrows [20]                      			    1	        3
    Alchemical Silver Arrows [10]   			   21          1.5
    Adamantium Arrows [10]            			   600	       1.5
    Cold Iron Arrows [20]               			    2           3
    Flametouched Iron Arrows [20]                           401          3
    Waterskin                         			    1 		4
    Trail Rations [4]                  			    2		4
    Bedroll							   .1	       5
    Climber’s kit 						    80         5 
    Thieves’ tools, masterwork 				    100  	2
    Traveling and ID Papers       				   2.2          -
    Glyphbook						    20          2
    Silk Rope, 50 ft.                 			    10		5
    Flint & Steel	  	           			    1 		 -
    30 pp 4 gp 7 sp 0 cp                    
    43.5	    lbs.(light load) 
    
    *Priced based off of example of divine scroll of alarm in SRD (i.e., a 1st lvl ranger spell not on any other divine list)
    **I wasn’t sure how to price this… I figured caster level (2) * spell level (1) *750 gp =1500?
    Background:
    Born into a family with a long history of service to Aundair, Tanith’s father died in battle when he was an infant, and his mother died in childbirth. He was raised by his grandfather, Gerard, an adventurer and veteran himself, and grandmother, Elayne, in a small cabin in the wilderness. Gerard was a strict, but kind man, and from an early age took Tanith hunting with him, teaching him the ways of the forest, how to use a bow and myriad of other weapons, and above all, military discipline and loyalty. His favorite pastime, however, was exploring caverns and areas of the forest he had never been, scoping out new terrain and discovering the unknown.

    As Tanith grew into maturity during the height of the Last War, it was expected that he would join the army on the side of Aundair. Instead, he saw no point in risking his life solely for Aundair, when he could make a better living as an independent contractor. Serving all sides as a scout, spy, and skirmisher, Tanith gained a taste for danger and the thrill of the hunt. With the completion of the war, he continued to take on jobs—but now returning to his first love, exploration. Recovering lost artifacts and exploring old ruins, Tanith has spent the last few years in the wilds of Khorvaire.


    Appearance and Personality: Tanith is of average height and build for an elf, with blue eyes and black hair trimmed short. He wears his tight dark clothes and a heavy cloak, and carries a bow slung across his back, and a sword at his waist.

    Tanith, although disciplined and loyal to those who hire him, has no lasting loyalties. He works for whoever hires him, carries out a task, and is done. However, he isn’t an entirely bad sort—he won’t kill good people for money, and will help someone if it doesn’t inconvenience him terribly.



    Edit: Recruitment thread, for your convenience.
    Last edited by Chronicled; 2008-06-29 at 11:28 PM.

  3. - Top - End - #3
    Halfling in the Playground
     
    BardGuy

    Join Date
    Jul 2007

    Default Re: Things That Go Squish in the Night (3.5 Heroes of Horror live)

    Why thank ya'. I've been keeping track of my items as we went, so I'll re-post I guess. :)

    Phantom, do you want to perhaps post the loot from the gnomes, so that we can split it up?

    Spoiler
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    Code:
    Character: Tanith Durac
    Race: Elf
    Levels: Scout 3 /Ranger 4
    Alignment: True Neutral
    Age: 117
    Religion: None 
    Height: 5’7” 
    Weight: 125 lbs
    XP=21,650
    
    Str: 13 (5 pts) 
    Dex: 16 (10 pts)+2 racial +1 level = 19
    Con: 14 (6 pts) -2 racial = 12
    Int: 14 (6 pts)
    Wis: 14 (6 pts)
    Cha:  8 (0 pts)
    
    HP: 29/29
    BAB: +6/+1
    Grapple: +6
    AC: 22 (+2 ranged)/Touch 15/ FF 17 (+2 ranged) 
    Armor Check: 0
    Speed: 40’
    Initiative:+6
    Saves: Fort: 5 + 1 + 1 = +7
            Ref: 7 + 5 + 0 = +12
           Will: 2 + 2 + 0 = +4
    (+2 racial vs. enchantments, +1 competence vs. mind-affecting, immune to sleep)
    
    Attacks: 
    Longbow +11/+6, 1d8+2 x3
    Rapid Shot +9/+9/+4, 1d8+2, x3
    Skirmish +11, 1d8+4 + 2d6 (+2 AC)
    Longsword +8/+3, 1d8+1, 19-20x2
    
    Feats:
    1st Level – Point-Blank Shot
    Ranger 1 – Track
    3rd Level – Precise Shot
    Ranger 2 – Rapid Shot
    Ranger 3 – Endurance
    6th Level – Swift Hunter (Complete Scoundrel)
    
    Special:
    Favored Enemy: Aberrations +4
    Favored Enemy: Undead +2
    Wild Empathy +2
    Skirmish +2d6, +2 AC
    Trackless Step
    Fast Movement +10 ft.
    Trapfinding
    Uncanny Dodge 
    Battle fortitude +1
    Distracting attack variant (PHB II- no animal companion, creatures I hit with melee or ranged count as flanked by me for my allies for 1 round or until attacked)
    Wild Empathy +3
    7 Action Points
    Low-Light vision
    
    Spells Memorized:
    1(1):
    
    Save DCs:
    12+ spell level
    
    Skills: Scout  60 / Ranger 32
    Skill                  Modifier  Ranks  Stats  Misc
    Listen to This                     (2)
    Search			  +14        10     2   +2
    Disable Device           +15        9      4   +2
    Open Lock                +15        9      4   +2
    Survival    	 	  +12        10     2   +2 tracks, +2 underground 
    Climb			  +9         6      1   +2
    Move Silently  	 	  +15        10     4  
    Knowledge: Dungeoneering +7         5      2 
    Knowledge: Nature        +5         1      2   +2
    Hide		          +14       10      5   (+1 in dark) 
    Spot			  +14        10     2    +2
    Listen			  +14        10     2    +2
    Decipher Script          +7        5(Bonus)2
    
    Languages: Common, Elven, Dwarven, Daelkyr, Undercommon 
    
    Gear:	19,125 gp					Cost (GP)   Weight
    +1 Composite Longbow (+1 str.)				 2,400         3
    +1 Mithral Chain Shirt        			         2,250       12.5
    +1 Buckler                 			    	 1,165         5
    Healing Belt						   750         1
    Least Crystal of Arrow Deflection			   500	       - 
    Least Crystal of Mind Cloaking 			   500         -
    Arrows [20]                      			    1	        3
    Darkweave Explorer’s Outfit             		  110    	8    
    Cronocharms of the Celestial Wanderer, Horizon Walker and Laughing Rogue					     	      1,500(500 each)  -
    Skirmisher Boots 			                 3,200        1
    Masterwork Longsword					   315		4
    Dagger        						    2	        1
    
    Heward’s Handy Haversack			         2,000         5
    Containing: 
    Scroll of Jump                  		 	   25
    Scroll of Speak with Animals     			   25
    Scroll of Animal Messenger        			   150
    Scroll of Bloodhound*(Spell Compendium)	          100
    Scroll of Living Prints*(Spell Compendium)	          100
    Scroll of Remove Disease			   
    Wand of Cure Light Wounds        			   750          -
    Wand of Hunter’s Mercy*        			 1,500          -
    Dull Grey Ioun Stone					    25 		-
    1 casting of Continual Flame (On Ioun Stone)		   110          -
    Arrows [94]                      			    5	        15
    Alchemical Silver Arrows [20]   			   41          3
    Adamantium Arrows [10]            			   600	       1.5
    Cold Iron Arrows [20]               			    2           3
    Flametouched Iron Arrows [20]                           401          3
    Waterskin [2]                         			    2 		8
    Trail Rations [14]                  			    7		14
    Bedroll							   .1	       5
    Climber’s kit 						    80         5 
    Thieves’ tools, masterwork 				    100  	2
    Traveling and ID Papers       				   2.2          -
    Glyphbook						    20          2
    Silk Rope, 50 ft.                 			    10		5
    Flint & Steel	  	           			    1 		 -
     pp 473 gp 7 sp 0 cp                    
    43.5	    lbs.(light load)

  4. - Top - End - #4
    Dwarf in the Playground
    Join Date
    Jun 2008

    biggrin Re: Things That Go Squish in the Night (3.5 Heroes of Horror live)

    Traveling Papers identifying the bearer as a gnome from House Ghallandra
    -2x Potion of Cure Light Wounds
    -3x Small Masterwork Longsword
    -2x Small +2 Studded Leather Armor
    -4x Small Masterwork Buckler
    -3x Small Masterwork Composite Shortbow
    - Potion of Bearskin
    - Unidentified Wand
    - Lesser Maximized Metamagic Rod
    - Bottle of Silversheen
    - Efficient Quiver
    - 300 gp

  5. - Top - End - #5
    Orc in the Playground
     
    NinjaGuy

    Join Date
    Nov 2006

    Default Re: Things That Go Squish in the Night (3.5 Heroes of Horror live)

    unless someone else has a use for it, i can use the lesser maximized rod for ray of enfeeblement

    Tanith can probably use one of the +2 studded leathers

  6. - Top - End - #6
    Bugbear in the Playground
     
    dyslexicfaser's Avatar

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    Default Re: Things That Go Squish in the Night (3.5 Heroes of Horror live)

    How would we go about selling our new loot?

    I don't suppose our new airship captain would have much use for a bunch of child-sized armor and weapons? Maybe we'll get lucky and he'll need to outfit, supply and prepare a preschool for war.
    People seemed to like this better, but only marginally so - the way one might prefer to be stabbed than shot. Optimally, one isn't stabbed or shot. Optimally, one eats some cake! But there are times when cake is not available, and instead we are destroyed. This is the deep poetry of the universe. -- Tycho Brahe

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  7. - Top - End - #7
    Orc in the Playground
     
    NinjaGuy

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    Nov 2006

    Default Re: Things That Go Squish in the Night (3.5 Heroes of Horror live)

    true, and on a different note, i find it funny that their stuff could techniquely fit shilly-shae, yet she is 2/3 their size (2 feet vs 3 feet tall)

  8. - Top - End - #8
    Ogre in the Playground
     
    Sucrose's Avatar

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    Mar 2007
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    Midwest U.S.

    Default Re: Things That Go Squish in the Night (3.5 Heroes of Horror live)

    I think that Zad could make great use of the Efficient Quiver (unless our archer has great need for extra arrow space). He could carry spears and shortspears in it, for some small semblance of ranged capability.

    As for selling our stuff, if they have no use for it in the fort, then maybe we should keep it until we get to a population center, like Sharn. It's not as though we have a whole lot of time for shopping, anyway, right?
    Last edited by Sucrose; 2008-06-29 at 10:51 PM.

  9. - Top - End - #9
    Bugbear in the Playground
     
    Chronicled's Avatar

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    Nov 2007

    Default Re: Things That Go Squish in the Night (3.5 Heroes of Horror live)

    I have no spells that can be Maximized (well, other than the Whelm line, but there's something very odd going on if I'm using those). We should ID the wand, although I highly doubt I'll be using it either (no UMD and limited spell list)... we can probably just ask the captured mage about it.

    Tanith has a +1 Mithril Chain Shirt (like me), so neither of us need the leather armor. I wonder if it could resize to fit Marshmellow ?

    I want the travelling papers. Authentic ones (I hope) like those described will be of great interest to Quigley.

    @ jlousivy: I realized that Shilly doesn't need to take Mage Armor in the future after all if she doesn't mind group reliance. Quigley has more than enough spell slots to spare a Mage Armor for her.

  10. - Top - End - #10
    Orc in the Playground
     
    NinjaGuy

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    Nov 2006

    Default Re: Things That Go Squish in the Night (3.5 Heroes of Horror live)

    Thank you, but I'd be slightly worried if anything is getting rolled against her AC anyway o_O

  11. - Top - End - #11
    Bugbear in the Playground
     
    Chronicled's Avatar

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    Nov 2007

    Default Re: Things That Go Squish in the Night (3.5 Heroes of Horror live)

    Quote Originally Posted by jlousivy View Post
    Thank you, but I'd be slightly worried if anything is getting rolled against her AC anyway o_O
    Well of course, but one can never be too careful when their profession involves frequent and deadly violence.

  12. - Top - End - #12
    Dwarf in the Playground
    Join Date
    Jun 2008

    Default Re: Things That Go Squish in the Night (3.5 Heroes of Horror live)




    Captain Morris Blacksilver is a surly man, and his crew are no different. Save the woman at the helm, which Blacksilver has since referred to as a half-elf named "Cyria," Morris has been very quiet about the crew.

    Dinner is served quickly, and the food is only of moderate quality. It's nothing to get especially excited about - in fact, it would seem that a good portion of it is actually just remade and repolished versions of the cardboard-like nutrient paste created from Evard's Everfilling Spork.

    The table is about 10 feet long, with chairs squished together tightly, making for a somewhat uncomfortable experience with the 5 passengers and 8 crew.

    Most of the crew eats in silence.

    "Normally, it's really not this awkward, eh? Jus' - the crew's jus' more used to ferrying... human patrons, you know?"

    The captain remains noticeably unnerved. He seems to smile as he watches Shilly-Shae, but frowns noticeably while looking at Zadornine.

    "An', eh... th' Valenar Elves. How... how're they doin', this time of year? Brutal?"
    The captain wipes his chin. "They almost took me leg; jus' barely got away when they came. Out on patrol - I'm a man from Cyre, right - an' they jus' jumped us."

    He again seems noticeably awkward and quiet.

    "Erhm. Well..."
    "Where, exactly, are we goin', now? Y'gave me... distances. 600-somethin' miles from Orcbone Keep? An' where, 'sactly, are we goin' from there?"

  13. - Top - End - #13
    Ogre in the Playground
     
    Sucrose's Avatar

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    Default Re: Things That Go Squish in the Night (3.5 Heroes of Horror live)

    Zadornine Gaspar

    Zad looks up from his meal at the captain's question.

    "Za? Well, I imagine that they're doing the same as ever. My town's remote, so they don't generally get around to us too much. Sorry to hear about your leg."

    He turns back to his food, seemingly to leave the other question to any of the other questers.

  14. - Top - End - #14
    Bugbear in the Playground
     
    Chronicled's Avatar

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    Nov 2007

    Default Re: Things That Go Squish in the Night (3.5 Heroes of Horror live)

    Quigley

    Quigley wishes with each bite that he'd learned some magic that could reflavor his food, but manages to eat with a straight face.

    "They've been pretty agitated lately, I'm not certain why. Shilly and I ran into some unpleasant Valenar ourselves not too long ago... but we're both still here."

    He pauses. "Captain Blacksilver, I was hoping you share some of your tales about the Beginner's Luck with us. If you'll pardon my frankness, it seems to me as if you are one of the Five Kingdom's either luckiest or most blessed of men, with such a competent-looking ship and crew at your command. To captain an airship is a dream I've held for the longest time. How did you begin?"

  15. - Top - End - #15
    Dwarf in the Playground
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    Jun 2008

    Default Re: Things That Go Squish in the Night (3.5 Heroes of Horror live)

    Blacksilver chuckles as he reaches for what seems to be a decanter of "somewhat endless" water.

    "Ah, well. Flattery'll gitcha nowhere," he says, practically hilighting his urban Cyran (read: cockney) accent. "Blessed - never, but lucky - oh, you betcha."

    "This crew? We got 'em down in Sharn. They're a great bunch, no doubt, an' they'll git ya where you wanna go. But I don' count on them to know to fasten a lifeline when we start doin' barrel rolls, an' I don' expect them to do more than they're paid."

    The captain seems very candid when speaking about his crew - especially when they're in the same room.

    "Ah, don' worry. They're a good bunch, right?"
    One or two muffles grunts of approval punctures the silence and sounds of forks scraping plates.

    "Well, stories, eh... well, I don' got a lot, but I 'ave a few. One time - back after the war, right - I'm sittin' in a bar in Sharn - crazy stuff, livin' in me enemies' greatest city - an' I'm thinkin' to myself, "I could go for a game o' Three Dragon Ante." And lo an' behold - who should walk in but a local gamesmith, or whatever y'call 'em!"

    "Well, I says to him, 'gamesmaster, you an' I are men of my own world....'"
    Blacksilver seems to gibber for approximately thirty seconds. It's very difficult to understand him, and whether he's speaking common or gibberish is up to debate. Towards the end, he becomes more eloquated.

    "An', finally, BAM! I play the Dracolich card. Got 'im right where I want 'im. Guess what? We reveal the collateral. Keeper comes over, says to him, 'sir, he put up a very large set of vintage equipment from the Last War as well as a small stockpile of military goods and equipment', an' he says it all gentlemanly, not worrying why I 'ave all th' goods. Truth be told - I 'ad maybe half of what I put up as collateral."

    "An' then, 'e comes over to me, an' says, 'sir, he put up a small airship as collateral.'. An' th' whole club goes nuts!"

    After a few more awkward sentces, he concludes with, "An' that's why it's called The Beginner's Luck. Good name, appropriate, eh?"

    "Cyria's busy at the helm. She don' like bein' disturbed. Worked with me since th' beginnin' of my career as an air captain, yeah? 'sides, she dog esn't eat much anyway."


    \\\goin' to bed. Tell me when you're next good to play.
    Last edited by Phantom.exe; 2008-07-03 at 01:45 AM.

  16. - Top - End - #16
    Ogre in the Playground
     
    Sucrose's Avatar

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    Default Re: Things That Go Squish in the Night (3.5 Heroes of Horror live)

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    I'm available at any time over the Fourth of July weekend.

    It's probably best that you know now that I'll be taking off in the middle of next week, and not coming back until late Sunday night, when playing would be somewhat impractical for me.
    Last edited by Sucrose; 2008-07-03 at 02:02 AM.

  17. - Top - End - #17
    Bugbear in the Playground
     
    Chronicled's Avatar

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    Nov 2007

    Default Re: Things That Go Squish in the Night (3.5 Heroes of Horror live)

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    I'm ready! Saturday and Sunday are both days off of work for me this week, and I'm done this Friday at 8pm Central.

    Can't wait. Also, as a Minnesotan the "oh, you betcha" cracked me up.


    Quentyn

    Quentyn grins broadly. "A fine name indeed." He raises his glass slightly. "To good luck."

  18. - Top - End - #18
    Halfling in the Playground
     
    BardGuy

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    Jul 2007

    Default Re: Things That Go Squish in the Night (3.5 Heroes of Horror live)

    Tanith

    "To good luck," he says, raising his glass along with the others. "And the skill to use it!"

    "Valenar Elves, you say... Never been down that way, have no idea what they're up to."

    "By the way, did anyone else find those gnomes a tad bit...Creepy? I suspect we'll have more problems with them, or at least that guy who sent him...What did he say his name was? I remember he kept calling him "Murky," saying his appearance changed and what-not."

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    I'm good this weekend as well, unless something comes up...

    I'm good on the quiver, I don't think I really need anything from there.
    Last edited by HydwenPrydain; 2008-07-03 at 05:05 AM.

  19. - Top - End - #19
    Dwarf in the Playground
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    Jun 2008

    Thumbs down Re: Things That Go Squish in the Night (3.5 Heroes of Horror live)

    The captain raises an eyebrow.

    "Right, right, right, yer extra passengers. Well, then, I'm afraid I was paid by a flat rate, eh - so I ain't gonna be chargin' ye by the head. I respect a man who brings his pris'nors aboard when it'd be jus' as easy t'leave 'em for th' crows."

    "Whaddya mean by 'murky'"? He seems extraordinarily curious.

    "Like.... hm."

    The captain moves his food about with his fork.
    "Well, in any evcent, what was up wit' th' crows, then, eh? First that businss wit' Thrane an' Karrnath, now nature be risin' up 'gainst us...."


    \\\\How's this coming sunday for you guys, preferably during the day?
    Last edited by Phantom.exe; 2008-07-03 at 11:04 PM.

  20. - Top - End - #20
    Orc in the Playground
     
    NinjaGuy

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    Nov 2006

    Default Re: Things That Go Squish in the Night (3.5 Heroes of Horror live)

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    pretty much any time saturday works for me, sunday my band is playing a show so i won't be able to do anything that day

  21. - Top - End - #21
    Bugbear in the Playground
     
    dyslexicfaser's Avatar

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    Default Re: Things That Go Squish in the Night (3.5 Heroes of Horror live)

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    Friday and Sunday are basically okay for me, but Saturday I'm gonna be busy from about 8pm EST onward.
    People seemed to like this better, but only marginally so - the way one might prefer to be stabbed than shot. Optimally, one isn't stabbed or shot. Optimally, one eats some cake! But there are times when cake is not available, and instead we are destroyed. This is the deep poetry of the universe. -- Tycho Brahe

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  22. - Top - End - #22
    Bugbear in the Playground
     
    Chronicled's Avatar

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    Nov 2007

    Default Re: Things That Go Squish in the Night (3.5 Heroes of Horror live)

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    Turns out, I'm open basically Saturday until Tuesday night. Saturday before 8pm EST is looking like the best opportunity for everyone.


    "Thank you, Captain."

    "Not entirely sure what to make of it myself. I'd just as soon not find out, you know?"

    "Some druid bored of sitting in the city decided to have some fun, perhaps? It was strange for certain, but I wouldn't call it nature scheming against us."

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    Okay, I missed something. What's the business with Thrane and Karrnath? The Karrnath one I assume is their undead use, but Thrane?
    Last edited by Chronicled; 2008-07-04 at 12:33 AM.

  23. - Top - End - #23
    Halfling in the Playground
     
    BardGuy

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    Anytime this weekend should work for me.


    Tanith


    "They were the gnome's words, not mine. I just hope this mission isn't drawing more heat than we bargained for."

  24. - Top - End - #24
    Ogre in the Playground
     
    Sucrose's Avatar

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    Default Re: Things That Go Squish in the Night (3.5 Heroes of Horror live)

    Zadornine Gaspar

    "It's a bit too much for coincidence, methinks. Both some... bizarre creature sending gnomish mindslaves to hinder anyone getting aboard, and some strange crows eating anything still there after the airship leaves? It's almost like... a shot at a perfect crime. There's almost no doubt in my mind. This "murky" thing wanted us dead, the gnomes dead, and the crows to clean up the mess.

    After all, you weren't planning on having any other passengers here were you, Captain? The gnomes were put there specifically for us. And the crows being sent by a bored druid specifically on this day would be a little too coincidental."

  25. - Top - End - #25
    Bugbear in the Playground
     
    Chronicled's Avatar

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    Unless anyone has a problem with it, shall we start the next session at 2pm Central time tomorrow? Let's try and decide this a little bit ahead of time so nobody makes plans during it.

  26. - Top - End - #26
    Ogre in the Playground
     
    Sucrose's Avatar

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    Default Re: Things That Go Squish in the Night (3.5 Heroes of Horror live)

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    I suppose that I have no objections to that.

  27. - Top - End - #27
    Orc in the Playground
     
    NinjaGuy

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    Nov 2006

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    2pm sounds good to me, i suppose i'm hosting again? i'll give the ip and password in the IRC channel

  28. - Top - End - #28
    Dwarf in the Playground
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    Jun 2008

    Default Re: Things That Go Squish in the Night (3.5 Heroes of Horror live)

    \\\\\\Okay, well, due to server bugginess, I lost that huge, eloquent post I had by a grizzled sea captain. I'll get to it later.

    long story short, I'm still in Chicago, and it's late - I'll set out as soon as I can, but I'll probably be back by what - 3, 4. I'll send people PMs and E-mails the first thing I do as I get back.

    If by 4:30 no luck, we'll try for Monday, preferably earlier during the day. 'kay?

    Anyway, sorry. Yeah, traffic, plus long driving time, and I'm still in Chicago. As I said - I'll give it my best.

    And louis, yes, you hosting would work great.

  29. - Top - End - #29
    Orc in the Playground
     
    NinjaGuy

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    Nov 2006

    Default Re: Things That Go Squish in the Night (3.5 Heroes of Horror live)

    \\Monday day doesn't work for me /=
    \\I don't get home from work until 5:30 (central time)
    \\after that I'm free but before that it's impossible

  30. - Top - End - #30
    Orc in the Playground
     
    NinjaGuy

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    Default Re: Things That Go Squish in the Night (3.5 Heroes of Horror live)

    71.244.55.208 password is 'a'

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