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  1. - Top - End - #31
    Pixie in the Playground
     
    HalflingRogueGuy

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    Default Re: [4E] Keep on the Shadowfell, party of six [IC]

    Tarin steps to the edge of the bushes. His face goes hard and determined as he draws a pair of arrows to looses them at the slinger, then readies two more for the beast.

    Spoiler
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    Man, i wish i had a map

    Okay, I'm going to have to make a couple of assumptions here:
    1- The slinger is my closest target (both of us are north of the rest of the party, the rest of the kobolds are further down the road or south of us).
    2- I am closer to the slinger than the rest of the party is to it.
    3- I can get to the edge of the grove in one move action (so that I am not firing through cover)
    4- After my move action, the kobolds are not under cover

    Move Action Move to the edge of the foliage

    Minor Action Designate the kobold slinger as my quarry

    Standard action Two-Fanged Strike at the Kobold Slinger, apply quarry damage if one hits.
    To Hit:(15)(13)
    Damage:(14)(14)
    Wis Modifier Bonus Damage (if both attacks hit) (3)
    Hunter's Quarry Damage (if one attack hits) (5)

    Possible Free Action If only one attack from Two-Fanged Strike hits, reroll the missed dice
    To Hit(9)

    Possible Action Points If both attacks from Two-Fanged Strike hit, and the kobold slinger is not yet dead, spend an action point to use twin strike
    to Hit(11)(23)
    Damage(7)(11)

    Ouch, those are some terrible to hit rolls.

    I'll guess that either neither, or only one of the intial attacks hits, so I probably dont' end up spending the action point, though I may end up spending elven accuracy
    Last edited by Foolie; 2008-07-08 at 03:31 PM.

  2. - Top - End - #32
    Halfling in the Playground
     
    Goblin

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    Default Re: [4E] Keep on the Shadowfell, party of six [IC]

    Emra draws her bastard sword and follows Rexacor into the fray, swinging her weapon mightily.

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    Minor Action: Draw sword
    Move Action: Get to a spot where she can charge at a group of at least 2 kobolds (speed 5)
    Standard Action: Charge, attack with Cleave (I can do an at-will off a charge, correct? If not, and it's just a basic attack, it's the same except no +3 damage to adjacent kobold.)

    Attack roll: 24
    Damage: 13
    (on dice thread)

    If there are any problems with these actions Karas, please tell me. It is difficult playing without a grid after all.

  3. - Top - End - #33
    Barbarian in the Playground
     
    Karaswanton's Avatar

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    Default Re: [4E] Keep on the Shadowfell, party of six [IC]

    Initative Order:
    Spoiler
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    27 Alejandro
    26 Tarin
    24 Rexacor
    17 1 Kobold Slinger
    17 5 Minions 1 Minion

    12 Emra
    9 Resh
    7 Aelyn
    7 2 Dragonshields


    Alejandro moves forward and blasts the three kobold minions into non-existence. Their electrifried corpses are pushed back three squares, landing on the grass with a dull thud.

    Tarin makes an attack on the slinger. The first hits, the second misses.
    The slinger is bloodied, and if not quite at death's door is certainly walking up the stairs leading to the porch.



    Rexacor moves towards the dragonshields. He hits one of the dragonshields. It is a near miss, but luck is on his side and the scimitar scrapes along the kobolds armor, and into its soft flesh, dealing a grievious, but not mortal wound. The kobold hisses curses in Draconic at Rexacor, in addition to spurting blood.

    The Kobold slinger shakes itself off, moved towards Tarrin and unleashes a Special Shot (Firepot). The shot hits Tarrin, and puts him on fire.

    The minions spend their turns sizzling, except for the one kobold minions who survived. He moved towards Alejandro and throws his javelin, striking Alejandro.

    EDIT:
    Emra strikes at the unwounded kobold dragonshield, who shall henceforth be known as kobold dragonshield #2 because he is no longer unwounded. She cleaves through him into dragonshield #1, dealing him another wound. Both are wounded, but not yet blooded

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    5 damage to Tarrin, and 2 additional on-going fire damage. (save ends).
    Those were terrible attack rolls, but terrific damage rolls.
    I assume the possible attack re-roll for the second attack was for elven accuracy?

    Alejandro takes 4 damage.



    -------------------
    I contacted one of the mods to see if scanning the maps is OK. No word yet.
    I think we should finish "free-forming" this one, and then I'll work on getting some sort of system up for the later encounters. I might just use Excel as drawingfreak suggested. It seemed to work out OK for my DM in an Eberron game.

    So far, I've had some minor miscommunications, but everything is going more or less smoothly. Tarins turn was a little complicated, but again, I think that has as much to do with this being PbP as much as the lack of a map.

    And it wasn't all that complicated.

    -------------
    Emra's Turn

    Resh's Turn
    Last edited by Karaswanton; 2008-07-08 at 05:08 PM. Reason: Emra's turn
    Currently playing as:
    Eodrick, LG Dwarven Urban Ranger

    Avatar is Balthazar, a currently retired character, by Shades of Grey

    Vaulthfaer, a 4E Campaign Setting

  4. - Top - End - #34
    Halfling in the Playground
     
    Goblin

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    Default Re: [4E] Keep on the Shadowfell, party of six [IC]

    Quote Originally Posted by Karaswanton View Post
    -------------
    Emra's Turn
    (Check out my last post.)

    EDIT: Also, she will mark #2.
    Last edited by RandomPlayer; 2008-07-08 at 05:09 PM.

  5. - Top - End - #35
    Pixie in the Playground
     
    HalflingRogueGuy

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    Default Re: [4E] Keep on the Shadowfell, party of six [IC]

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    Before his next turn, could you post the distance between Tarin and the kobolds near him. I'd like to keep out of melee, but its hard to tell from the posting how much I need to move to do that

  6. - Top - End - #36
    Barbarian in the Playground
     
    Karaswanton's Avatar

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    Default Re: [4E] Keep on the Shadowfell, party of six [IC]

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    You are thirty feet away from the minion. The dragonshields are twenty feet behind the minion. The slinger is between you and the minion, and probably won't matter very soon anyway.

    I think that works with how everyone else is situated.
    Besides, I'm the DM, and I say you are far enough away!

    Oh, and Alejandro: The minion and the slinger are not close enough for you to thunderwave both of them at once.
    Currently playing as:
    Eodrick, LG Dwarven Urban Ranger

    Avatar is Balthazar, a currently retired character, by Shades of Grey

    Vaulthfaer, a 4E Campaign Setting

  7. - Top - End - #37
    Barbarian in the Playground
     
    PirateCaptain

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    Default Resh, Dragonborn Paladin of Bahamut

    Resh rushes ahead, longsword in hand, to attack one of the kobolds head on.

    "By the power of the Platinum Dragon, I smite thee!"

    Spoiler
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    Move- as much as I can to attack melee style, preferably to a Dragonshield Kobold, and within 5 squares of an ally.

    Free Action-the talking

    Minor- Channel Divinity: Divine Strength, apply STR mod as extra damage to next attack this turn

    Standard- Shielding Smite: encounter power, CHA vs AC, Hit=2[W]+CHA mod (+STR mod from Divine Strength), also allows my WIS mod as an AC bonus to a PC within 5 squares until the end of my next turn (preferred ally order: Alejandro who was struck and may need assistance, Tarin who is on FIRE and will most likely need assistance, and Rexacor because he's a frackin' machine!)

    Shielding Smite attack roll total: 15
    Damage total: 14

  8. - Top - End - #38
    Barbarian in the Playground
     
    Karaswanton's Avatar

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    Default Re: [4E] Keep on the Shadowfell, party of six [IC]

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    ROUND 1 FINISHED:
    27 Alejandro
    26 Tarin
    24 Rexacor
    17 1 Minion
    12 Emra
    9 Resh
    7 Aelyn
    7 2 Dragonshields


    Resh's deadly blow misses kobold dragonshield #1. Alejandro feels a divine shield protecting him.

    The half-elf Aelyn moves into the foliage (move action). He curses the Kobold Slinger (minor action), and attempts an Eldritch Blast. His Eldritch Blast misses, but he uses his once daily Action Point for another standard action, and attempts to use his at-will Eldritch Blast again. The second attempt hits the slinger, and knocks it dead.

    Dragonshield 1 attacks Resh, but misses. Dragonshield 2 attacks Emra, but his sword harmlessly bounces off her armor.

    Alejandro's Turn.
    Currently playing as:
    Eodrick, LG Dwarven Urban Ranger

    Avatar is Balthazar, a currently retired character, by Shades of Grey

    Vaulthfaer, a 4E Campaign Setting

  9. - Top - End - #39
    Pixie in the Playground
     
    HalflingRogueGuy

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    Default Re: [4E] Keep on the Shadowfell, party of six [IC]

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    What is my los/distance on the slinger and two dragonshields?

  10. - Top - End - #40
    Barbarian in the Playground
     
    Karaswanton's Avatar

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    Default Re: [4E] Keep on the Shadowfell, party of six [IC]

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    Um, the slinger was about fifteen feet from the minion. The minion is thirty feet in front of the slinger. I assumed you were about fifteen feet from the minon. You have line of sight to the minion, but not the dragonshields. You can have line of sight to the dragonshields if you move.



    But don't forget, you have 2 ongiong fire damage until you do a saving throw, and saving throws take standard actions to attempt now, so you might want to just hang back and try to put out the fire.

    Saving throws are attempted automatically at the end of your turn. I thought they took a standard action, but RandomPlayer, and page 279 of the PHB were kind enough to correct me. Carry on.

    Last edited by Karaswanton; 2008-07-09 at 11:18 AM.
    Currently playing as:
    Eodrick, LG Dwarven Urban Ranger

    Avatar is Balthazar, a currently retired character, by Shades of Grey

    Vaulthfaer, a 4E Campaign Setting

  11. - Top - End - #41
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    Hoplite's Avatar

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    Default Alejandro Tiefling Wizard

    Let's see.....

    Alejandro runs to the kobold who attacked Resh: "I will save you!" and another blast of electricity shoots from his hands.

    Spoiler
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    Alright I cast thunderwave, again. I hope I can run to a spot in which I hit the kobold and do not hit any other team members.... Again when I happen to hit, I do damage equal to 1d6+ intelligence thunder damage. Plus I push the subject a number of squares away equal to my wisdom modifier (+3). I will roll now.
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  12. - Top - End - #42
    Pixie in the Playground
     
    HalflingRogueGuy

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    Default Re: [4E] Keep on the Shadowfell, party of six [IC]

    Tarin steps forward and draws two arrows. They split wildly, one flying at the kobold minion approaching him, and the other at the shield-bearing kobold his friends are engaged in.

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    Start of Turn: 2 ongoing damage

    Move Action: Move into los of one of the dragonshields, keeping as much range as possible on the minion

    Standard Action: Twin strike, one attack on the nearby minion, one attack on the dragonshield
    To Hit:15 vs minion 16 vs dragonshield
    Damage10 vs minion 3 vs dragonshield

    End of Turn Save vs ongoing damage: 10
    Last edited by Foolie; 2008-07-09 at 02:30 PM.

  13. - Top - End - #43
    Ogre in the Playground
     
    Lord Herman's Avatar

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    Default Re: [4E] Keep on the Shadowfell, party of six [IC]

    "Emra, watch out!" shouts Rexacor, as one of the dragonshields tries to attack her. He quickly slashes at the kobold's sword arm with his scimitar, trying to disrupt its attack.

    Spoiler
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    I use a guarding attack against a dragonshield that can hit Emra, shifting or moving toward it if necessary.

    Attack: 22 vs AC
    Damage: 12

    And Emra gets a +4 to AC against that kobold until the end of my next turn.
    Last edited by Lord Herman; 2008-07-09 at 12:05 PM.

  14. - Top - End - #44
    Barbarian in the Playground
     
    Karaswanton's Avatar

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    Default Re: [4E] Keep on the Shadowfell, party of six [IC]

    Alejandro is able to position himself close to the dragonshields to attack them without hitting the party. However, his thunderwave fizzles past the dragonshields harmlessly.

    Tarin's arrow strikes true on the minion, slaying it instantly.
    The other arrow bounces off the dragonshield's armor.
    After shooting off two arrows, Tarin manages to douse the flames.

    Rexacor strikes the kobold a mighty blow, leaving it within inches of its life.

    Emra's Turn
    Currently playing as:
    Eodrick, LG Dwarven Urban Ranger

    Avatar is Balthazar, a currently retired character, by Shades of Grey

    Vaulthfaer, a 4E Campaign Setting

  15. - Top - End - #45
    Halfling in the Playground
     
    Goblin

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    Default Re: [4E] Keep on the Shadowfell, party of six [IC]

    Given a resurgence by Rexacor's supporting attack, Emra slashes with her sword at dragonshield #2, and cleaves into the other dragonshield.

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    Use at-will cleave on dragonshield #2 (attack roll 10 and damage 9), 3 damage to dragonshield #1 whether or not it hits.

    No minor action or move action.

    Also, keep in mind Emra's AC against dragonshield #2 is +4 (23 instead of 19).
    Last edited by RandomPlayer; 2008-07-09 at 04:04 PM.

  16. - Top - End - #46
    Barbarian in the Playground
     
    Karaswanton's Avatar

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    Default Re: [4E] Keep on the Shadowfell, party of six [IC]

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    ROUND 1 FINISHED:
    27 Alejandro
    26 Tarin
    24 Rexacor
    12 Emra

    9 Resh
    7 Aelyn
    7 2 Dragonshields


    Emra strikes out at kobold dragonshield #2 and misses, but she manages to stick kobold dragonshield #1. KBDS#1 is hurting in a very bad way.

    Resh's turn
    Currently playing as:
    Eodrick, LG Dwarven Urban Ranger

    Avatar is Balthazar, a currently retired character, by Shades of Grey

    Vaulthfaer, a 4E Campaign Setting

  17. - Top - End - #47
    Halfling in the Playground
     
    Goblin

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    Default Re: [4E] Keep on the Shadowfell, party of six [IC]

    Quote Originally Posted by Karaswanton View Post
    Saving throws are attempted automatically at the end of your turn. I thought they took a standard action, but RandomPlayer, and page 279 of the PHB were kind enough to correct me. Carry on.
    (I think you meant Lord Herman / Foolie. Just little nitpick. Confused me for a second. )

  18. - Top - End - #48
    Barbarian in the Playground
     
    PirateCaptain

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    Default Resh, Dragonborn Paladin of Bahamut

    Resh nods to his comrades for their efforts and turns back to the villain at his front. He rears back his head and a burst of flames erupts from his mouth. He then attacks with a swing of his longsword at whatever remains standing.

    Spoiler
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    See how I made that last sentence vague enough to work?

    Minor Action- Dragon Breath
    To Hit: 26 (natural 20)
    Damage: 3 (if critical hit, 7)

    Standard Action- Basic Melee Attack
    To Hit: 10
    Damage: 8

  19. - Top - End - #49
    Barbarian in the Playground
     
    Karaswanton's Avatar

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    Default Re: [4E] Keep on the Shadowfell, party of six [IC]

    Resh's dragonbreath hits both kobold dragonshields, killing kobold dragonshield 1.
    Aelyn uses his warlocks curse on the dragonshield (minor action) moves to within range, and uses Eldritch Blast, slaying the dragonshield.

    Spoiler
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    (cue Final Fantasy victory music)
    Everyone gets 105 XP

    You find on the kobolds:
    34 sp, as well as two shields, two short swords, a sling (with 20 bullets, and two special shot (glue, and one firepot), hide armor, leather armor, fifteen javelins, and three spears.



    DM POST:
    Feel free to rp post-combat. I'm posting the description of Winterhaven, as well as some locales you might visit. This will be my only post for today, as today will be very busy for me.

    I have received no response from the mod I pmed a few days ago, so I for one, say we go ahead with using scanned maps from the module.
    I will have a small in-character reward for whomever helps me with this. I'll wait for the next combat until we have some sort of map system figured out, but that probably won't be for a bit anyway--you guys just got to town after all!

    Spoiler
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    The rutted King's Road leads to the foot of a broad hill that holds the walled village of Winterhaven. The vilage is nestled in the southern foothills of the Cairngorm Peaks. The walls are weathered stone topped by defensive palisades.

    Small thatched homes stand around Winterhaven, each fronting a small piece of farmland or pasture. Beyond the farms to the west and south lie dark woods, and to the north, tall mountain peaks.

    Locations in Town:
    1.) Outer Gate and Walls
    2.) Wrafton's Inn
    3.) Market Square
    4.) Stables
    5.) Smithy (dwarven smithy)
    6.) Valthrun's Tower
    7.) Bairwin's Grand Shoppe
    8.) Warrior Guild
    9.) Tenements
    10.) Temple (many, but Avandra most prominent), has a graveyard
    11.) Inner Gate
    12.) Winterhaven Siege SUpplies
    13.) Barracks
    14.) Manor House


    EDIT: Spoiler tag messed up. Fixed it, not that it matters..don't have the module handy for further plot developmtent.
    Last edited by Karaswanton; 2008-07-10 at 03:28 PM.
    Currently playing as:
    Eodrick, LG Dwarven Urban Ranger

    Avatar is Balthazar, a currently retired character, by Shades of Grey

    Vaulthfaer, a 4E Campaign Setting

  20. - Top - End - #50
    Halfling in the Playground
     
    Goblin

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    Default Re: [4E] Keep on the Shadowfell, party of six [IC]

    Emra pokes one of the dead kobolds with the tip of her sword to make sure they're really dead. Then she inspects her armor for a dent where its weapon hit her...

  21. - Top - End - #51
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    Hoplite's Avatar

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    Default Alejandro Tiefling Wizard

    Ah, great, we have defeated all those kobolds!

    Alejandro laughs and looks concerned to reassure himself that no one got seriously hurt.

    I would propose we go to town and go search for an inn to make sure we can sleep in a bed tonight. After we have done so, we can gather information about these kobolds, I do not think they attacked us without a reason. It could be the town has suffered from kobold raids as well.
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  22. - Top - End - #52
    Pixie in the Playground
     
    HalflingRogueGuy

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    Default Re: [4E] Keep on the Shadowfell, party of six [IC]

    Tarin Bijon, Elf Ranger

    Tarin walks to the kobold slinger and spits on the corpse. The anger then drains from his face as he turn to Aelyn and bows his head slightly.

    Thank you, friend

    He then checks his bow and hides to make sure that nothing is still on fire. After patting out a few smoldering patches, he remarks, almost to himself:

    I doubt beasts like this need any reason to attack but greed and malice.... Still, there is the matter of your friend. If there is a connection, we should know about it

  23. - Top - End - #53
    Dwarf in the Playground
     
    Hoplite's Avatar

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    Default Alejandro Tiefling Wizard

    Somewhat angrily Alejandro turns to Tarin:
    Tarin, you are make a mistake. Even though Kobolds have a savage look, they are sentient and intelligent. I doubt they would attack without a good reason. I don't think there is anyone in this party who better experienced savage looks without a savage personality than me... I can't believe they just attacked out of pure rage. I agree we should first look for the friend and try to help him, but I am almost positive these kobolds have something to do with it.

    Last edited by Hoplite; 2008-07-10 at 01:33 PM.
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  24. - Top - End - #54
    Pixie in the Playground
     
    HalflingRogueGuy

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    Default Re: [4E] Keep on the Shadowfell, party of six [IC]

    Tarin scowls, Alejandro has stuck a serious nerve.

    These things aren't beasts because of their looks. They are beasts because they lay in wait for travelers on the road. If angels of Pelor came down to waylay my friends, kill their families and take their money I would spit on their corpses and call them beasts as well. Sentience be damned
    Last edited by Foolie; 2008-07-10 at 02:07 PM.

  25. - Top - End - #55
    Dwarf in the Playground
     
    Hoplite's Avatar

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    Default Alejandro Tiefling Wizard

    Alejandro smiles, "Yes.... I suppose you are right, elf." Alejandro seems to be calmed down, Tarin did have good arguments there, but still deep down within he still is a bit unsure.

    He walks to the kobolds and picks up one of the spears. Is there anything interesing here that we might want to take with us?
    Characters:
    Alejandro

  26. - Top - End - #56
    Pixie in the Playground
     
    HalflingRogueGuy

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    Default Re: [4E] Keep on the Shadowfell, party of six [IC]

    Tarin nods at Alejandro, a silent thanks for weathering his temper.

    No sense in letting any of this rot. Surely someone in Winterhaven needs these sundries. Nature certainly does not.

    With that, he stoops down to pick up the hide armor.

  27. - Top - End - #57
    Halfling in the Playground
     
    Goblin

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    Default Re: [4E] Keep on the Shadowfell, party of six [IC]

    Emra silently picks up whatever she can carry (she can carry another 57 lbs without penalties, though she will pick up more if the group wishes her to). She sheathes her sword, wipes off her shield and armor, and fixes her wild hair.

    Then, oddly, she touches the body of one of the kobolds she struck and then touches her sun symbol on her shield, murmuring a blessing of peace in the name of Pelor.

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    We've got some good roleplaying going on here, both speech and otherwise. Even in combat. Looks good.

    Anyway, I guess we're going to head from Winterhaven and sell loot, and see what happens from there.

    Also, 34 sp is split into 5 sp per person, with 4 sp left over (there are 6 of us). If it comes down to it, Emra will volunteer to be one of the two to NOT take an extra silver piece.

    AND: This is my last post until Sunday night at least. I would have posted in the OOC thread, but not sure if I have time.

  28. - Top - End - #58
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    Default Re: [4E] Keep on the Shadowfell, party of six [IC]

    Alejandro stops and thinks....

    I think we should give them an honorable funeral. It doesn't have to take very long. Just a few minutes. We say our prayers and then we burn the bodies. It is the right thing to do, right? What do you think?

    After having said that Alejandro looks around looking for support.
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    Alejandro

  29. - Top - End - #59
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    Lord Herman's Avatar

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    Default Re: [4E] Keep on the Shadowfell, party of six [IC]

    "I agree," says Rexacor. "A good warrior makes peace with the dead."

    Rexacor takes his 5 silver pieces, and helps Alejandro with the corpses.

    Spoiler
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    Since Rexacor and Emra take only 5 sp each, the rest can take 6 sp.

  30. - Top - End - #60
    Pixie in the Playground
     
    HalflingRogueGuy

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    Default Re: [4E] Keep on the Shadowfell, party of six [IC]

    Tarin stays away as the others begin to work, but then you see him jolt, as if a sudden though had occurred to him. He then walks over and begins piling the bodies for a fire.

    Whatever I may have thought about them in life, I have no interest in fighting undead kobolds on the way back out of Winterhaven
    Last edited by Foolie; 2008-07-10 at 05:36 PM.

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