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  1. - Top - End - #1
    Troll in the Playground
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    Default Tactical Battle Tournament - acclue_lockheart vs PirateJesus (resolved - acclue wins)


    Current Round: 3
    • Tan areas are 30' spiked pits (3d6 falling + 1d8 piercing damage, requires 10' movement.
    • Between yellow walls: Rope bridges (Normal terrain, but can be destroyed. Have 10 HP and Hardness 1).
    • Blue walls provide cover.
    • All walls have Climb DC 20.
    • Green areas have 10' elevation. Ramps are located where blue meets green without a red wall.
    • Bases/starting locations are colored & have the person's name.
    • acclue's flag starts on the yellow square. Pirate's flag starts on the teal square.


    The teams:
    acclue_lockheart
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    All members (1,2,3,4,5,6,7,8,9,0,a,b)
    Strength: 10
    Dexterity: 14
    Constitution: 10
    Move: 20 feet (4 squares), Double Move 40 feet (8 squares), Run 80 feet (16 squares)
    Armor: Breastplate (+5 AC, ACP -4)
    Attacks: Longbow +5 (1d8, 20/x3, 100ft increment), Greatclub +3 (1d10, 20/x2)
    Special Attacks: Longbow within 30 ft +6 (1d8+1, 20/x3), Rapid Shot +3/+3
    AC: 17
    Maximum HP: 16
    Skills: Tumble -1, Jump -2, Climb -4
    Feats: Point Blank Shot, Rapid Shot, Precise Shot
    Encumbrance: 50.9 lbs (Medium Load, ACP -3)
    Armor Check Penalty: -7


    PirateJesus
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    All members (1,2,3,4,5,6,7,8,9,0,a,b)
    Strength: 12
    Dexterity: 10
    Constitution: 12
    Move: 20 feet (4 squares). Double Move 40 feet (8 squares), Run 60 feet (12 squares)
    Armor: Splint Mail + Tower Shield (+10 AC, ACP -17)
    Attacks: Bastard Sword +5 (1d10+1, 19-20/x2)
    AC: 20
    Maximum HP: 22
    Skills: Jump, Climb, Swim: way too deep in the negatives to stand a chance
    Feats: EWP(Bastard Sword), Focus (Bastard Sword), Toughness
    Encumbrance: 96 (Heavy load, ACP -6)
    Armor Check Penalty: -23 (!)
    Last edited by Siosilvar; 2008-07-28 at 10:58 AM.

  2. - Top - End - #2
    Troll in the Playground
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    Default Re: Tactical Battle Tournament - acclue_lockheart vs. PirateJesus

    Current Team Statuses:
    acclue
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    Unit 9: 16 HP, 66 ammo
    Unit 0: 16 HP, 66 ammo
    Unit a: 16 HP, 66 ammo
    Unit b: 16 HP, 66 ammo
    Unit 5: 16 HP, 64 ammo
    Unit 6: 16 HP, 64 ammo
    Unit 7: 16 HP, 64 ammo
    Unit 8: 16 HP, 64 ammo
    Unit 1: 16 HP, 66 ammo
    Unit 2: 16 HP, 66 ammo
    Unit 3: 16 HP, 66 ammo
    Unit 4: 16 HP, 66 ammo

    PirateJesus
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    Unit 5: 22 HP
    Unit 6: 22 HP
    Unit 7: 22 HP
    Unit 8: 22 HP
    Unit 1: 17 HP
    Unit 2: 20 HP
    Unit 3: 22 HP
    Unit 4: 22 HP
    Unit 9: 22 HP
    Unit 0: 22 HP
    Unit a: 22 HP
    Unit b: 22 HP


    Initiative Rolls
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    22: acclue_lockheart 9 to b
    18: acclue_lockheart 5 to 8
    16: PirateJesus 5 to 8
    12: PirateJesus 1 to 4
    10: PirateJesus 9 to b
    8: acclue_lockheart 1 to 4
    Last edited by Siosilvar; 2008-07-24 at 11:39 AM.

  3. - Top - End - #3
    Ogre in the Playground
     
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    Default Re: Tactical Battle Tournament - acclue_lockheart vs. PirateJesus

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    Units 1-4 will move into squares X14, Y14, X15, Y15.
    Units 5-8 will move into squares X16, Y16, X17, Y17.
    Units 9-12 will move into squares BA14, BA15, BA16, BA17, and take cover using the wall.
    ALL units are using their tower shield to grant total cover.
    Last edited by BizzaroStormy; 2008-07-10 at 01:35 PM.
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    Default Re: Tactical Battle Tournament - acclue_lockheart vs. PirateJesus

    INIT roll?

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    Default Re: Tactical Battle Tournament - acclue_lockheart vs. PirateJesus

    My bad.

    Team 1 - (1d20)[12]
    Team 2 - (1d20)[18]
    Team 3 - (1d20)[10]
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  6. - Top - End - #6
    Pixie in the Playground
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    Default Re: Tactical Battle Tournament - acclue_lockheart vs. PirateJesus

    oh sorry, I JUST got word that this is back :P

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    team 1: (1d20+2)[6]
    team 2: (1d20+2)[18]
    team 3: (1d20+2)[20]
    Shortest... Post... Ever...
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    Quote Originally Posted by acclue_lockheart View Post
    Acclue nods.

  7. - Top - End - #7
    Troll in the Playground
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    Default Re: Tactical Battle Tournament - acclue_lockheart vs. PirateJesus

    The forums are back! Awesome!

    acclue, I still need to know where you're putting your men in the red zone.

    Initiative rolls:

    Acclue 9,0,a,b (22)
    Acclue 5,6,7,8 (18)
    Pirate 5,6,7,8 (16)
    Pirate 1,2,3,4 (12)
    Pirate 9,0,a,b (10)
    Acclue 1,2,3,4 (8)

    PirateJesus, I'm assuming you're using the tower shields to cover from the west (towards acclue's troops). There's no sense in that otherwise.

    Actions will be determined when acclue posts where his troops are and where they're moving/attacking.
    Last edited by Siosilvar; 2008-07-20 at 01:09 PM.
    ze/zir | she/her

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  8. - Top - End - #8
    Pixie in the Playground
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    Default Re: Tactical Battle Tournament - acclue_lockheart vs. PirateJesus

    team 1: B11, B12, B13, B14
    team 2: B17, B18, B19, B20
    team 3: A14, A15, A16, A17
    Shortest... Post... Ever...
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    Quote Originally Posted by acclue_lockheart View Post
    Acclue nods.

  9. - Top - End - #9
    Troll in the Playground
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    Default Re: Tactical Battle Tournament - acclue_lockheart vs. PirateJesus

    It is now acclue's turn
    Units 5 through B

    Move speed for both teams is 15 feet (3 squares). If you need to check distance for your ranged attacks, acclue, tell me so.
    ze/zir | she/her

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  10. - Top - End - #10
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    Default Re: Tactical Battle Tournament - acclue_lockheart vs. PirateJesus

    wait, 15 feet? I thought medium armor speed was 20 feet... whatever, I'm taking run actions the first round anyway.

    5: run to L18
    6: run to M19
    7: run to K18
    8: run to L17
    9: run to K14
    0: run to K15
    A: run to K16
    B: run to K17
    Shortest... Post... Ever...
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    Quote Originally Posted by acclue_lockheart View Post
    Acclue nods.

  11. - Top - End - #11
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    biggrin Re: Tactical Battle Tournament - acclue_lockheart vs. PirateJesus

    I checked all the numbers. You have a medium load and Pirate has a heavy load.

    Also, medium/heavy armor/load makes your run distance x3.

    And unless you want to fall off a cliff, try not to run off the red walls.
    Last edited by Siosilvar; 2008-07-21 at 03:34 PM.
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  12. - Top - End - #12
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    Default Re: Tactical Battle Tournament - acclue_lockheart vs. PirateJesus

    http://www.d20srd.org/srd/movement.htm <-- run is 4x in medium armor

    http://www.d20srd.org/srd/equipment/armor.htm <-- medium and heavy armor make those who could originally move 30, move 20
    Shortest... Post... Ever...
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    Quote Originally Posted by acclue_lockheart View Post
    Acclue nods.

  13. - Top - End - #13
    Troll in the Playground
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    Default Re: Tactical Battle Tournament - acclue_lockheart vs. PirateJesus

    http://www.d20srd.org/srd/carryingCapacity.htm

    Medium loads make 20ft. move become 15ft. move.

    You are, however, correct in that your run speed is x4.

    Also, I'm not sure you want to run off a cliff or into a low wall.
    Last edited by Siosilvar; 2008-07-21 at 02:51 PM.
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    Pixie in the Playground
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    Default Re: Tactical Battle Tournament - acclue_lockheart vs. PirateJesus

    okay then, my previous movements stand then. I can make all those movements with 60 feet without moving over a cliff or into a wall.
    Last edited by acclue_lockheart; 2008-07-21 at 02:54 PM.
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    Quote Originally Posted by acclue_lockheart View Post
    Acclue nods.

  15. - Top - End - #15
    Troll in the Playground
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    Default Re: Tactical Battle Tournament - acclue_lockheart vs. PirateJesus

    Huh. I looked it up in the SRD; you don't actually have to move in a straight line to run. For some reason I always thought that was the case.

    Map will be updated soon. is updated.

    acclue can now take a turn with all of his troops, and then Pirate, and then acclue again... You get the idea.
    Last edited by Siosilvar; 2008-07-21 at 03:28 PM.
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    Default Re: Tactical Battle Tournament - acclue_lockheart vs. PirateJesus

    1: run to L14
    2: run to K13
    3: run to M12
    4: run to L13
    5: run to N29
    6: run to O29
    7: run to M29
    8: run to M28
    9: 5 ft step to J15, secret
    0: secret
    A: secret
    B: 5 ft step to J16, secret
    Shortest... Post... Ever...
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    Quote Originally Posted by acclue_lockheart View Post
    Acclue nods.

  17. - Top - End - #17
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    Default Re: Tactical Battle Tournament - acclue_lockheart vs. PirateJesus

    1: Double Move to T14, Shield facing West.
    2: Double Move to T15, Shield facing West.
    3: Double Move to U14, Shield facing West.
    4: Double Move to U15, Shield facing West.
    5: Double Move to U17, Shield facing West.
    6: Double Move to U18, Shield facing West.
    7: Double Move to T17, Shield facing West.
    8: Double Move to T18, Shield facing West.
    9: Hold Position
    0: Hold Position
    a: Hold Position
    b: Hold Position
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  18. - Top - End - #18
    Troll in the Playground
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    Default Re: Tactical Battle Tournament - acclue_lockheart vs. PirateJesus

    Map updated.

    PirateJesus
    It is now your turn
    Round 3
    Last edited by Siosilvar; 2008-07-21 at 04:55 PM.
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  19. - Top - End - #19
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    Default Re: Tactical Battle Tournament - acclue_lockheart vs. PirateJesus

    1: run to M3
    2: run to M2
    3: run to O2
    4: run to N2
    5: 5 ft step to O29, secret
    6: 5 ft step to P29, secret
    7: 5 ft step to N29, secret
    8: 5 ft step to M29, secret
    9: secret
    0: secret
    A: secret
    B: secret
    Shortest... Post... Ever...
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    Quote Originally Posted by acclue_lockheart View Post
    Acclue nods.

  20. - Top - End - #20
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    Default Re: Tactical Battle Tournament - acclue_lockheart vs. PirateJesus

    Updated map (with shield arc for Pirate's troops)
    ze/zir | she/her

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    Default Re: Tactical Battle Tournament - acclue_lockheart vs. PirateJesus

    can I have a change of action after the 5 ft step with these? (thought I couldn't hit at that angle)

    5: rapid shot enemy 2: (1d20+5)[25] (1d8)[5]; (1d20+5)[9] (1d8)[8]
    6: rapid shot enemy 1: (1d20+5)[23] (1d8)[2]; (1d20+5)[7] (1d8)[4]
    7: rapid shot enemy 7: (1d20+5)[10] (1d8)[6]; (1d20+5)[8] (1d8)[2]
    8: rapid shot enemy 8: (1d20+5)[11] (1d8)[8]; (1d20+5)[20] (1d8)[8]
    Last edited by acclue_lockheart; 2008-07-21 at 05:19 PM.
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    Quote Originally Posted by acclue_lockheart View Post
    Acclue nods.

  22. - Top - End - #22
    Troll in the Playground
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    Default Re: Tactical Battle Tournament - acclue_lockheart vs. PirateJesus

    Rapid shot attack bonus: +3/+3
    5 vs. 2: Hit! 5 damage, miss
    6 vs. 1: Hit! 2 damage, miss
    7 vs. 7: Miss, miss
    8 vs. 8: Miss, miss due to cover from ally
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    Default Re: Tactical Battle Tournament - acclue_lockheart vs. PirateJesus

    To Siosilvar (or any other ref who happens to be reading)
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    Siosilvar, I disagree with your ruling that medium armor and a medium load stack to lower movement rate to 15ft, since they are both encumbrance penalties. Could you provide a quote (and link) to show otherwise? I've asked the question in the answers by RAW thread.

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    Default Re: Tactical Battle Tournament - acclue_lockheart vs. PirateJesus

    Super-Mod call:

    The speed is 20ft. End of story.

  25. - Top - End - #25
    Barbarian in the Playground
     
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    Default Re: Tactical Battle Tournament - acclue_lockheart vs. PirateJesus

    Refs:
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    The link supports this choice, and may also support my next query, which is the ruling on running and straight lines. Arena precedent is that running must be a straight line.
    Edit: Running must be in a straight line.
    Last edited by Orran; 2008-07-21 at 07:54 PM.

  26. - Top - End - #26
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    Default Re: Tactical Battle Tournament - acclue_lockheart vs. PirateJesus

    You don't have to spoiler it. It's important that players know this, almost as much as refs.

    I second that motion, meaning that it is now written in stone.

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    Default Re: Tactical Battle Tournament - acclue_lockheart vs. PirateJesus

    Without precedent I decided to take the safer route.

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    Default Re: Tactical Battle Tournament - acclue_lockheart vs. PirateJesus

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    I thought running had to be in a straight line, but couldn't find any mention in the SRD and didn't want to dig out my PHB. In any case, I had to grab it to figure out the cover rules for the rapid shot attacks above. Movement speed with armor and load wasn't clear in the SRD either. Should I restart the thread or continue from here?
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    Default Re: Tactical Battle Tournament - acclue_lockheart vs. PirateJesus

    Keep it going. These minor problems can be accepted.

  30. - Top - End - #30
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    Default Re: Tactical Battle Tournament - acclue_lockheart vs. PirateJesus

    1: Move to L15, shield facing North
    2: Move to L16, shield facing South
    3: Move to M15, shield facing North
    4: Move to M16, shield facing South
    5: Move to O15, shield facing North
    6: Move to O16, shield facing South
    7: Move to N15, shield facing North
    8: Move to N16, shield facing South
    9: Hold Position
    0: Hold Position
    a: Hold Position
    b: Hold Position

    Edit: Had to change Run to Double move due to the whole "straight line" thing.
    Last edited by BizzaroStormy; 2008-07-23 at 11:37 PM.
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