Results 391 to 420 of 1399
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2008-09-22, 01:45 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Not where you're looking
Re: Auromar: Beginnings and Endings (IC4)
Hist
Charging towards the gates, Hist whipped his hands thru the air as he ran
Yet again, he appeared in two places, where he was and on the other side of the gates
SpoilerHP23. Move to Y32 and FtS to AC26
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2008-09-22, 02:27 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Auromar: Beginnings and Endings (IC4)
Reid urges the fly into a spiraling dive, slashing at the hound even as it reaches out to bite him as he comes into melee range.
SpoilerOne you had attacked with the rapier, the other was hit by your flamestrike earlier. I'm assuming you want to damage the one that's most hurt.
AoO on Reid:
(1d20+19)[39]
CC: (1d20+19)[38]
D: (2d6+10)[20]
CD: (2d6+10)[15]
Even as the hound bites into Reid, the rapier flashes and parts it's skin once more, driving a deep wound into it's neck. The hound would not survive a second attack.
Hist runs and teleports at a short hop, coming to the outside of the temple walls.
And sees the blinded hound, still covered in glitterdust, sniffing at the ground where Anura and the others had been before her teleport.
Looking around, he sees the hound where Dothen was at, and then catches sight of what is left of Dothen's body. By now, Dothen's other arm has been ripped off, and there is a large pool of blood surrounding the body. The hound has it's back to Hist, but Hist can see it gnawing away at the shoulder of the dead thief.
<<<<End Round 15>>>>
>>>>Init 26 (????)
The creature drifts further, it's fog like body drifting straight through the wall that surrounds the temple. It happens upon the blind hound, and a tendril of the creature again separates from the body, swiping at the hound.
Spoiler(1d20)[14]
(3d6)[7]
(1d4)[4]
>>>>Init 25 (Anura, Kjapp, Grazys)
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2008-09-24, 05:11 AM (ISO 8601)
- Join Date
- Oct 2007
Re: Auromar: Beginnings and Endings (IC4)
Kjapp
Finally taking action Kjapp jumps over the pews and runs to where Hist and Grazy's are located, holding his bow ready to fire on any hounds and also keeping watch over the creature.
Spoiler
HP: 88
AC: 20
Spells Active: Longstrider
Double move to Grazy's
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2008-09-24, 06:29 AM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Los Angeles, CA
- Gender
Re: Auromar: Beginnings and Endings (IC4)
Anu
Anura looks up from the unconscious priest to see Kjapp running out the door.
"Kjapp, wait a moment!" she calls out.
Glancing around the room, her gaze falls on the altered holy symbol on the far wall, and she consider's Hist's reaction to concentrating on it with his warlock sight. After a moment's pause, her eyes narrow and she gives the priest a good shake. Assuming this still doesn't wake him, she quickly searches him for anything that looks obviously like holy water.
She'll also glance around for any weapons held or dropped by the unconscious villagers that look to be made of adamantine.
If Kjapp has run off:
SpoilerAnura grumbles quietly under her breath as she works.
If Kjapp hasn't run off:
SpoilerAnura gestures to the wall. "The symbol and the monster may be connected. Look for holy water and an adamantine weapon. We might need them shortly."
SpoilerOOC: Lochar, if things move on before I get a chance to post again, Anura plans to try to get any vials of holy water that she can find on the fallen villagers, and also an adamantine weapon of some sort if she can find one (searching the 'protection from evil' warded-folks first, then any other armed/armored villagers in the room). She will be keeping a wary eye and ear tuned to any hint that the undead horror is coming back her way, or that it has turned on the party members outside.Last edited by guardinal; 2008-09-24 at 06:30 AM.
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2008-09-24, 07:55 AM (ISO 8601)
- Join Date
- Oct 2007
Re: Auromar: Beginnings and Endings (IC4)
Kjapp
Just after Kjapp hops over the pews he skids to a stop at Anura's call.I have some adamandite tipped arrows on me and my bow has a fairly strong draw, I'll look for some holy water.
Spoiler
This will be Kjapp's action for the next round as well, getting back over the pew (if he can't do it this round) and looking for holy water.
If rolls are needed:
Spot: (1d20+13)[21]
Search: (1d20+1)[18]
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2008-09-24, 08:53 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Trogland.Texas.DFW-ish
- Gender
Re: Auromar: Beginnings and Endings (IC4)
Grazys Senneker
SpoilerHP: 63/63; AC: 22
With horror, Grazys watches the yeth hound calmly feasting upon his friend. A rage wells up inside him and he wills himself closer to the beast, disappearing and reappearing about halfway to it. "Get away from him ya betch!" he screams before concentrating once more to activate Dantalion's Awe.
SpoilerStandard - Thought Travel: 50' to AG23; 7 uses left; can't use for 5 rounds.
Move - Awe of Dantalion: can't use for 5 rounds.I have returned!! Not that most of y'all know whom I am.
Mega-Awesome Avatar done by Dawn!
The Many Faces of GimliFett.
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2008-09-24, 09:15 AM (ISO 8601)
- Join Date
- Sep 2007
Re: Auromar: Beginnings and Endings (IC4)
In the temple:
SpoilerThe priest groans as Anura shakes him, waking groggily. "What the hell happened?"
Kjapp can get turned around and start looking for holy water, but cannot find any yet.
Outside the temple:
With a crack, the hound's head comes up. In it's mouth is a rather large chunk of Dothen's shoulder, tendons and muscles dangling. It looks at Grazys for only a moment, before returning to it's feast.
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2008-09-24, 09:26 AM (ISO 8601)
- Join Date
- Sep 2007
Re: Auromar: Beginnings and Endings (IC4)
>>>>Init 14 (G2)
At the cry of the blinded hound, the ones attacking Reid break off and fly down to attack the creature.
SpoilerReid gets an AoO
The hound devouring Dothen gets up as well, ignoring Grazys, and also rushes the creature. It is close enough to attack, but does not manage to actually hurt it.
Even as the creature takes the opening and flings a tendril at it.
Spoiler(1d20)[7]
(3d6)[12]
(1d4)[4]
>>>>Init 11 (Reid, Hist)
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2008-09-24, 09:32 AM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Los Angeles, CA
- Gender
Re: Auromar: Beginnings and Endings (IC4)
SpoilerIn lieu of searching the now-awake priest...
Anura-troll raises her hands. "Don't panic. It's Anura," she rumbles, then gestures at the symbol of Pygas.
"A spirit praying to that absorbed the Incrucio spirits to become an undead horror. The monster is fighting the hounds...for now."
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2008-09-24, 09:47 AM (ISO 8601)
- Join Date
- Sep 2007
Re: Auromar: Beginnings and Endings (IC4)
The man shakes his head again, before closing his eyes for a moment. "Got them all too, looks like. Horace is gone."
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2008-09-24, 01:58 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Edmonton, Canada
Re: Auromar: Beginnings and Endings (IC4)
Reid
SpoilerAoO on the very wounded one. No power attack:
(1d20+12)[31] Attack
(1d20+12)[24] Attack
(2d6+3)[11] Damage
(2d6+3)[11] Extra damage on crit
Relieved and startled when the hounds break off, Reid takes a good look down for the first time, and is startled to see the very large tentacled horror below. That...didn't look like something Anura would be associated with.
Spoiler(1d20+13)[33] Knowledge religion
Converting to cure light wounds [roll]1d8[/roll x 1.5 +5 =
He channels a bit of Pelor's blessing into recovering from the hound's savage bite, and sends the fly spiralling back down after the hounds - stopping about 60' up from them."We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut
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2008-09-24, 02:00 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Edmonton, Canada
Re: Auromar: Beginnings and Endings (IC4)
SpoilerWell, better late than never, Reid gets a crit himself. Two, if you count the knowledge check.
Fixing the roll for the healing: (1d8)[8] x 1.5 + 5 = 12Last edited by Toliudar; 2008-09-24 at 02:00 PM.
"We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut
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2008-09-24, 02:01 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Auromar: Beginnings and Endings (IC4)
Reid's attack savage's the hound, and it falls, spraying the area with blood and meat chunks.
[Awaiting Hist]
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2008-09-24, 02:09 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Not where you're looking
Re: Auromar: Beginnings and Endings (IC4)
Hist
Hist steps back. Flames flare around his hands, and his face sets at the sight of Dothen's body, but he stands still
I think I can take the big guy down, but it's not going to be easy, and I'll need to get close. I'll need a distraction.
SpoilerDelay action, in spite of himself.
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2008-09-24, 02:23 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Trogland.Texas.DFW-ish
- Gender
Re: Auromar: Beginnings and Endings (IC4)
Grazys Senneker
SpoilerHP: 63/63; AC: 22
Grazys turns a puzzled gaze back to Hist. "Ya want me ta distract that? Why?"
SpoilerStandard - Thought Travel: 50' to AG23; 7 uses left; can't use for 5 rounds.
Move - Awe of Dantalion: can't use for 5 rounds.I have returned!! Not that most of y'all know whom I am.
Mega-Awesome Avatar done by Dawn!
The Many Faces of GimliFett.
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2008-09-24, 02:25 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Not where you're looking
Re: Auromar: Beginnings and Endings (IC4)
Hist
It's powered through the curse. I can control the curse. I get close, it goes down.
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2008-09-24, 02:32 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Trogland.Texas.DFW-ish
- Gender
Re: Auromar: Beginnings and Endings (IC4)
Grazys Senneker
SpoilerHP: 63/63; AC: 22
The binder purses his lips, but nods. "Gotcha. I'll see what I can do!"
SpoilerThis'll probably just about finish my speaking for the round.
Standard - Thought Travel: 50' to AG23; 7 uses left; can't use for 5 rounds.
Move - Awe of Dantalion: can't use for 5 rounds.I have returned!! Not that most of y'all know whom I am.
Mega-Awesome Avatar done by Dawn!
The Many Faces of GimliFett.
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2008-09-24, 04:06 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Auromar: Beginnings and Endings (IC4)
Hist holds, while Reid heals his previous bite.
<<<<End Round 15>>>>
>>>>Init 26 (????)
Now with more targets, the creature lashes out with tendrils, dropping the two hounds into a coma.
SpoilerIf I roll 3 fumbles, one of them still stands. (4d20)[5][15][11][19](50)
>>>>Init 25 (Anura, Grazys, Kjapp, ¿¿Horace??)
The priest pulls himself up heavily, leaning on the Anura-troll, before looking around. "I haven't seen a temple this trashed since we passed through Eras." He shakes his head, holding it, and then looking at Anura. "You said some sort of creature?"
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2008-09-25, 10:58 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Trogland.Texas.DFW-ish
- Gender
Re: Auromar: Beginnings and Endings (IC4)
Grazys Senneker
SpoilerHP: 63/63; AC: 22
The binder turns towards the...thing...and waves his arms above his head, hoping he is between it and whatever its next choice of victim may be. "Hey! Ya big bloated sack of curse! Why dontcha just sit still for a piece an' wait all nice-like? We got this handled!"
SpoilerIf it tries to attack me, I'll blast it...
Lightning Strike: (4d6)[13]; Ref DC 20.
Thought Travel: 50' to AG23; 7 uses left; can't use for 4 rounds.
Awe of Dantalion: can't use for 4 rounds.I have returned!! Not that most of y'all know whom I am.
Mega-Awesome Avatar done by Dawn!
The Many Faces of GimliFett.
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2008-09-26, 11:16 AM (ISO 8601)
- Join Date
- Oct 2007
Re: Auromar: Beginnings and Endings (IC4)
Kjapp
Kjapp continues to search for anything resembling holy water or an adamantine weapon.
Spoiler
Spot: (1d20+13)[24]
Search: (1d20+1)[17]
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2008-09-26, 12:32 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Los Angeles, CA
- Gender
Re: Auromar: Beginnings and Endings (IC4)
Anu
Anura moves to try to wake up the bard she met earlier, and then anyone else within reach, as quickly as possible while she answers.
"The spirit absorbed the other spirits before the symbol, and merged into an undead eater-of-minds. It looks to be going after the hounds first. But if and when it turns on the living, I think Pygas' symbol should be destroyed with holy water and adamantine weapons. Trying to fight the monster directly seems folly."
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2008-09-26, 12:35 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Auromar: Beginnings and Endings (IC4)
The bard wakes slowly, but groans. At Anura's words, the priest shakes his head. "No adamantine weapons around here, and we didn't have the silver to bless any holy water."
"We can try to take it down with brute force though." the bard says.
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2008-09-26, 01:00 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Los Angeles, CA
- Gender
Re: Auromar: Beginnings and Endings (IC4)
Anu
Anura can only shake her head at this. "It is huge, incorporeal and drains minds with long tendrils. You have weapons to fight that? And warriors who can get close enough to use them before their minds are drained and consumed?"
She looks to Kjapp. "I have two vials myself. I'm not sure that and your arrows would be enough."
SpoilerI'm sure she's used up her actions for the round by talking. Next round she will cautiously move to the door and try to gauge what is happening outside with the eater-of-souls. She will be ready to fly if the creature seems to be heading her way; she will not move anywhere close to tendril range, and she will try to avoid letting it get anywhere near her.
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2008-09-26, 01:03 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Auromar: Beginnings and Endings (IC4)
The bard shakes his head. "I meant brute force take down the symbol, girl, not the damnable creature."
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2008-09-26, 03:46 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Not where you're looking
Re: Auromar: Beginnings and Endings (IC4)
Hist
Whoever will get my soul.. good luck
Hist, set grim, charged at the creature and struck it with a scream of anger, pulling harshly where once his manipulation of the curse was gental
SpoilerDoing it quickly, before it can do anything. Pulling the energy in with everything Ive got. Hist's throwing himself into the flames here, let's seeif he'll get burnt.
(1d20+8)[28] Touch attack
... Lochar, does this mean I drain double the amount of curse energy? Please? THat was so. Damn. Dramatic... Hist earned it.Last edited by Moral Wiz; 2008-09-26 at 03:48 PM.
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2008-09-26, 04:04 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Edmonton, Canada
Re: Auromar: Beginnings and Endings (IC4)
SpoilerUm. Reid and Hist are technically on the same initiative number, but Hist has a higher dex, so resolves first. If you don't mind, I'm going to wait to see what the hell happens with (first) the hounds and tentacle thing and (then) Hist's action before I post for Reid."We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut
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2008-09-26, 04:45 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Auromar: Beginnings and Endings (IC4)
Hist:
SpoilerConfirm crit first. If you can confirm the touch, yes, you'll pull double.
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2008-09-26, 04:49 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Not where you're looking
Re: Auromar: Beginnings and Endings (IC4)
Spoiler(1d20+8)[28] Confirm Crit
EDIT; Oh, I should damn welll ONE SHOT IT! Come on!
What are the instant kill rules again? I forget.Last edited by Moral Wiz; 2008-09-26 at 04:50 PM.
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2008-09-26, 04:59 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Auromar: Beginnings and Endings (IC4)
SpoilerSon.Of.A...
Do you realize, you could ONLY confirm with another 20? *shakes head*
A gutteral roar seems to come from Histantos as he dives at the creature, the warlock's hands emblazoned with thick energy, dark as night, tinged with gray. The dark energy seems to actually light up the night around him, not because it is light, but the difference of the utter dark portion of the magic makes the normal light seem as dusk.
The creature does nothing to him as he approaches, and Hist's hands reach out as he flies by, striking.
Then the creature reacts, as the black aura surrounds the creature, and literally feasts upon it. The same aura appears around the creature for a moment, before rapidly shrinking to less than a third of the size, while the energy around Hist expands in less than the blink of an eye.
A scream echoes from the fog cloud that is the creature, one of pain and loss. As Hist rushes away with the taken energy, a tendril lashes out at him, striking back as hard as it can.
SpoilerNow it takes the Attack of Opportunity.
Touch Attack: (1d20+15)[30]
CC: (1d20+15)[17]
Damage: (3d6)[7] + (1d4)[1] Permanent Int drain.
CD: (3d6)[10] + (1d4)[3]
Please make a DC 23 Will save or be shaken as long as you're within 60' of the creature.
Also, please tell me where you wish to end up. Map last linked is accurate, AFAIK.
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2008-09-26, 05:05 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Not where you're looking
Re: Auromar: Beginnings and Endings (IC4)
SpoilerNot movingafter I hit the creature. Just assume Hist in in the closest space. He's just hitting it head on, AFAIC