Results 91 to 120 of 1399
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2008-08-07, 07:40 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Not where you're looking
Re: Auromar: Beginnings and Endings (IC4)
Hist
SpoilerThe warlock thought quickly.
To save people, we need fighters. That means the guard. If I can get to them quickly, we can rally them, get the stragglers to the temple.
And if I can do it quickly, we can save the inn. And pray the others can hold the temple
He plunged quick as he could for the guardhouse
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2008-08-07, 07:44 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Auromar: Beginnings and Endings (IC4)
Hist:
Spoiler3 rounds to get to the guardhouse.
When you get to the guardhouse, you see several dead bodies, but you also see more blood than those dead people could accomplish as well. There are five guards there fighting, including Silas, who is currently chanting prayers of healing among the fallen guards.
There are three large Yeth Hounds, and one medium one here.
Actions?
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2008-08-07, 08:06 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Not where you're looking
Re: Auromar: Beginnings and Endings (IC4)
SpoilerHist charges in at one of the larger Yeth, one of those on the edges of the fight. His staff bursting with the ebon flame of his power, and the pure fire of the staff as he charged into the fight screaming
SORRY I'M LATE!Spoiler(1d20+9)[11]Attack
(5d6)[11] EB(2d6)[4]Flame(1d6)[4]Staff
Oh boy. That could have gone better.Last edited by Moral Wiz; 2008-08-07 at 08:10 PM.
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2008-08-07, 09:01 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Auromar: Beginnings and Endings (IC4)
Hist:
SpoilerEven catching it off guard you still manage to have your staff crash into the ground next to the hound.
The hound turns, seeing the flash of powerful light.
SpoilerRound 5/10:
Init for hound: (1d20+6)[15]
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2008-08-07, 09:05 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Not where you're looking
Re: Auromar: Beginnings and Endings (IC4)
Hist
Helping
SpoilerHist curses as the staff hits the ground. He raises it with practiced speed, pointing it at his new friend
Come on! You want a fight, don't you?
Spoiler(1d20+2)[16]Int. No actual actions, just theme.Last edited by Moral Wiz; 2008-08-07 at 09:10 PM.
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2008-08-07, 09:42 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Edmonton, Canada
Re: Auromar: Beginnings and Endings (IC4)
Reid
Blast it. The summoner can bring them in without even casting a magic spell. This is bad.
As soon as the switch is made to the second yeth hound, Reid guides the ebony fly well around the yeth hound that dove towards him, and cast a spell on the new mount.
SpoilerReid moves the fly to within 50' of the summoner and casts Dismissal on the second yeth hound (will save DC 30-yeth hound's HD)"We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut
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2008-08-08, 03:46 AM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Los Angeles, CA
- Gender
Re: Auromar: Beginnings and Endings (IC4)
Anu
Spoiler2 rounds back...
Anura curses to herself as Dothen flees and Hist flies off into the darkness. As another Yeth hound appears from midair near the cleric, she nods to herself, pleased that her guess was correct.
"Grazys, the summoner is here!" she calls back into the temple at her last remaining companion.
Angling away from the approaching Yeth hounds, Anura cuts up and to the left, moving towards Reid's unseen target, ready for spell battle.
Spoilerdouble move at fly Mv60 (avg) until she can see the elf summoner. At that point she will cast 'spellcaster's bane' on herself (swift action) and then'arcane turmoil'targeted 'dispel magic' on the summoner (standard action).
OOC1: Dispel rolls, targeting highest-level spell or (Sp) effect active on the elf first:
Dispel 1: (1d20+11)[12]
Dispel 2: (1d20+11)[15]
Dispel 3: (1d20+11)[15]
Dispel 4: (1d20+11)[29]
Dispel 5: (1d20+11)[22]
Dispel 6: (1d20+11)[19]
& target must make a Will save (DC18) or lose a randomly determined highest-level memorized spell or spell slot.
Also note that she will automatically recognize any spell being cast within line of sight while 'spellcaster's bane' lasts.
Let me know if I need to make any more.
EDIT: Corrected to 'dispel magic' instead. I didn't realize the spells had different ranges and she wants to stay at least 150ft. from the summoner.Last edited by guardinal; 2008-08-08 at 03:51 AM.
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2008-08-08, 08:43 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Trogland.Texas.DFW-ish
- Gender
Re: Auromar: Beginnings and Endings (IC4)
Grazys Senneker
SpoilerHP: 63/63; AC: 20 (inc. charge); DR 10/silver
Grazys nods to Anura. "I know! I'll work on tha hounds for now. Let me know if ya need me with him!" The binder withdraws his shield from his pack and waits until the hounds have closed much of the distance before suddenly bursting towards them with his silvered rapier leading. He charges the lead hound hoping to diminish the foes his friends will encounter.
SpoilerAttack - (1d20+14)[27]
Crit - (1d20+14)[29]
SilveredRapierDamage - (1d6+1)[5]
FiendslayerCrystalDamage - (1d6)[6]
Soul Guardian: Immune to fear.Last edited by GimliFett; 2008-08-08 at 12:43 PM.
I have returned!! Not that most of y'all know whom I am.
Mega-Awesome Avatar done by Dawn!
The Many Faces of GimliFett.
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2008-08-08, 11:45 AM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Not where you're looking
Re: Auromar: Beginnings and Endings (IC4)
Hist
HelpingSpoilerHist's flame flared around his staff before a great gout of it spurted toward the hound
SpoilerPlain old fashioned EB. (1d20+9)[12] Attack?(5d6)[25] Damage
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2008-08-08, 12:19 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Auromar: Beginnings and Endings (IC4)
The hound's flesh is easily pierced by Grazy's blade, even as Anura flies towards the summoner, casting her spell to strip the summoner of any spells on himself. She is fairly well surprised that she only senses the spell targeting one effect on him, but it doesn't strip him of it.
Reid dodges the other Yeth Hound, and attempts to dismiss the new one. Reid's magic shimmers around the hound, and something... odd happens.
Reid:
SpoilerYour magics seem to be fighting against two conflicting forces. The Yeth Hound is extraplanar, and you sensed it's will was not strong enough to ignore the dismissal. But there is also something in the hound that IS native to the material plane, and that is fighting the effects of the dismissal. You realize that the elf must have used some of his actual life force, not just his blood, to summon this beast. ((OOC: He apparently took Con damage, giving a part of his physical self, to summon it.))
The elf on the back of the hound screams, and you see him try to half sit up on the hound. Reid and Anura both notice that the elf's legs seem to be molded into the hound's body now.
The elf looks at you all, hate in his eyes visible even from here, as he mutters a spell. Anura and Reid both recognize it as a dimension door spell.
The Astral around him warps and bends, before dragging the elf and his mount away somewhere.
The silenced Yeth Hound then attacks Reid, but is rebuffed by the circle against evil spell.
SpoilerReid is now included in the silence effect.
Hist:
SpoilerThe blast nearly doesn't hit, but still does and a chunk of the demon's flesh burns away. In return, the hound attempts to kill you.
SpoilerAttack: (1d20+19)[25]
Confirm crit on 20: (1d20+19)[28]
Damage: (2d6+10)[18]
CD: (2d6+10)[16]
Free Trip attempt on successful hit: (1d20+14)[19]
You roll an opposed check on Strength or Dex. You fail, you fall.
Damage to Hound: 25/??
The other guards continue fighting the hounds, managing to vanquish the smallest of them, leaving two large ones.
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2008-08-08, 12:30 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Auromar: Beginnings and Endings (IC4)
Addendum:
Grazys makes what appears to be a foolish, probably final stand as he charges the twelve total enemies begin to surround him after his charge into their midst.
SpoilerForgot this.
Anyways. Let's go with two of the larger, and two of the smaller able to reach you to attack this round. The rest of them start circling the temple.
Attack: (1d20+19)[27]
CC: (1d20+19)[23]
Damage: (2d6+10)[12]
CD: (2d6+10)[19]
Trip Attempt: (1d20+14)[34]
Attack: (1d20+19)[31]
CC: (1d20+19)[24]
Damage: (2d6+10)[18]
CD: (2d6+10)[21]
Trip Attempt: (1d20+14)[27]
Attack: (1d20+9)[29]
CC: (1d20+9)[26]
Damage: (1d8+7)[14]
CD: (1d8+7)[13]
Trip Attempt: (1d20+6)[8]
Attack: (1d20+9)[23]
CC: (1d20+9)[16]
Damage: (1d8+7)[9]
CD: (1d8+7)[10]
Trip Attempt: (1d20+6)[23]
The other hounds attempt to enter the temple, but are rebuffed by Anura's magic circle against them.
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2008-08-08, 01:22 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Edmonton, Canada
Re: Auromar: Beginnings and Endings (IC4)
Reid
Reid grimaces as the summoner/hound composite vanishes.
Well, he's resourceful. I'll certainly give him that.
All goes quiet for Reid as the initial mount closes with him, snapping its jaws short of the protective field. He is surprised and delighted to see Anura floating below - and had that been a flash of Hist's power earlier? So much to absorb. At least not all of the news was bad.
Like that pack of yeth converging on the temple and...is that Grazys?
Trusting to the spell to keep himself safe from the snapping jaws of the silent yeth hound, Reid guides the fly downwards and flings another prayer out at the pack.
SpoilerI'm not clear on sequence at this point. If possible, Reid will cast Dispel Magic (20' burst) before the pack converges on Grazys. If the pack is still together around where Grazys is/was when Reid can act, he'll cast it on them. Dispel checks as needed:
(1d20+10)[29]
(1d20+10)[28]
(1d20+10)[22]
(1d20+10)[14]
(1d20+10)[18]
(1d20+10)[15]
And, overriding this, if Reid is in any position to get to a still-alive Grazys to administer a timely Cure Critical Wounds (42 points of healing), he'll do that first."We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut
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2008-08-08, 02:11 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Not where you're looking
Re: Auromar: Beginnings and Endings (IC4)
Hist
HelpingSpoilerHist cried out as the creatures fangs sank into him, blood spurting into it's mouth. He fell as he wrentched his arm from the beast's jaws, hitting the earth with a thud.
Tast that? That's angel blood. And you'll get no more
At the last, another gout of blackend fire flew from Hists hands at the Hound.
Spoiler(1d20+9)[17]Attack
(5d6)[13] EB damage.
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2008-08-08, 02:20 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Auromar: Beginnings and Endings (IC4)
Hist:
SpoilerThe other guards gang up on the two large hounds that you aren't fighting, taking a bit of damage but none fall yet. Silas stands from one of the fallen guard's bodies, and you notice he carries a very heavy looking mace. He looks to the other guards, before walking in your direction, intent on helping you.
But before he can get to you, the hound takes another bite out of your shoulder, ignoring the blasts that are searing away it's own flesh.
Spoiler
Round 7/10
Remember, you have a -4 penalty to melee AC because of being prone.
Attack: (1d20+19)[23]
CC: (1d20+19)[24]
Damage: (2d6+10)[16]
CD: (2d6+10)[22]
You're already on the ground, so no new trip.
Damage to Hist: 30
Damage to Hound: 55/??
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2008-08-08, 03:51 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Not where you're looking
Re: Auromar: Beginnings and Endings (IC4)
Hist
HelpingSpoilerIt's... almost dead.
Hist focused again, and the flame burst toward the hound
Spoiler(1d20+9)[29]Attack
(5d6)[14] Damage.
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2008-08-08, 04:23 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Missouri
- Gender
Re: Auromar: Beginnings and Endings (IC4)
Dothen
In his panicked state Dothen flees in an allout run. Dodging and twisting through the streets avoiding any YEth that may be pursuing him.
Spoiler
Since the Panic is on...as far away as my little legs will carry me for how ever long it takes until the fear goes away.Excellent Avatar of Uri by Retun of Lanky (Aka Lanky Bugger)
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2008-08-08, 04:24 PM (ISO 8601)
- Join Date
- Sep 2007
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2008-08-08, 04:39 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Missouri
- Gender
Re: Auromar: Beginnings and Endings (IC4)
SpoilerYeah - running away...how awesome is that?Excellent Avatar of Uri by Retun of Lanky (Aka Lanky Bugger)
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2008-08-08, 07:21 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Auromar: Beginnings and Endings (IC4)
Hist:
SpoilerYour last blast completely overwhelms the hound, burning it into nothing, even the blood it explodes into vanishes in the black fire.
Silas reaches you, blinking in surprise. "Do you need healing?"
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2008-08-08, 07:29 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Not where you're looking
Re: Auromar: Beginnings and Endings (IC4)
Hist
HelpingSpoilerHist doesn't stop, even for his bleeding shoulder. He slowly raises to his feat, before blasting at another of the Hounds, talking to Silas in the meantime
A little would be nice. Don't waste too much on me though. Keeping people alive is the priority here.
He's not that coherent, but tries to continue his conversation.
You know what happened with your own prayers.... you felt my block, right?
Spoiler(1d20+8)[23]Attack
(5d6)[11] EB damage. I think getting up is a move action that provokes AoOs, right?
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2008-08-08, 07:38 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Auromar: Beginnings and Endings (IC4)
Hist:
SpoilerSilas shrugs, before touching your shoulder, a whisper of a prayer coming from his lips. "I bid you good health, in the name of Lord Pygas." And your wounds knit up, even as you blast another one of the large hounds, drawing it's ire.
The two hounds manage to kill a guard, and Silas winces. "A discussion for another time though, I think." He takes his mace and begins running towards the two hounds.
SpoilerYes, but you weren't in melee range of the hounds. Heal is (2d8+10)[24].
Curse blast again? (Last one you can draw on with the energy you hold.)
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2008-08-08, 07:48 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Not where you're looking
Re: Auromar: Beginnings and Endings (IC4)
Hist
Helping
SpoilerSpoilerNot on that one. That was more lashing out. On this one instead
Hist focused as the pain cleared
Indeed. Forgive me.
Quick as he could, he focused on the energies inside him, and a great burst of blackened flame, burning with otherworldly heat, struck out at the hound
Spoiler(1d20+8)[28] Blast
(5d6)[17] Damage
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2008-08-08, 07:59 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Auromar: Beginnings and Endings (IC4)
Hist:
SpoilerThe blast consumes the hound, and the remaining guards and Silas manage to down the last one before you can summon the energy for another blast.
They look around warily, before slowly lowering their weapons.
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2008-08-08, 08:04 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Not where you're looking
Re: Auromar: Beginnings and Endings (IC4)
Hist
SpoilerHist too is exhausted. But he doesn't permit his body to stop. His guilt is too strong for that.
There's.... more at the inn. And a LOT at the temple. That's where most of the survivors have gone. Along with the rest of my party
And that, I fear, might be a good place for me to go. We need to protect the survivors. Someone needs to help those at the inn. Where's Randolf?
His mind seems exhausted, and jumping to non-sequentiors.
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2008-08-09, 08:11 AM (ISO 8601)
- Join Date
- Sep 2007
Re: Auromar: Beginnings and Endings (IC4)
Hist:
SpoilerSilas points away from the guard house. "Randol and probably ten others ran at the howls. Over a dozen of these demons came here, but most raced off after those who fled." Silas shakes himself, before turning to the remaining guards. "Everyone form up, we're going after those who fled and try to rescue them."
There are a few groans, but the remaining guards get it together. Silas looks at Hist one more time. "Once I find a few more of the guard, we'll cover the inn." He places a hand on Hist's good shoulder. "Good luck, and may the gods go with us both."
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2008-08-09, 08:32 AM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Not where you're looking
Re: Auromar: Beginnings and Endings (IC4)
Hist
SpoilerSilver hurts them, in case you didn't know.
Hist seems calmer now. He reciprocates the gesture of placing a hand on Silas' shoulder
I'll second that. Let us hope they feel merciful.
With that, and a hurried nod, he runs off, at a speed much faster than flight.
SpoilerCan Hist check on the inn on his way to the temple? Or would he have to detour?Last edited by Moral Wiz; 2008-08-09 at 08:33 AM.
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2008-08-09, 08:34 AM (ISO 8601)
- Join Date
- Sep 2007
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2008-08-09, 08:36 AM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Not where you're looking
Re: Auromar: Beginnings and Endings (IC4)
SpoilerHow BIG a detour?
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2008-08-09, 08:43 AM (ISO 8601)
- Join Date
- Sep 2007
Re: Auromar: Beginnings and Endings (IC4)
Hist:
SpoilerIt's 4 rounds for you to run to the temple. Detouring but not stopping would bring you to 9 rounds.
And regardless, you're done for the moment until the other catch up.
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2008-08-09, 08:57 AM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Not where you're looking
Re: Auromar: Beginnings and Endings (IC4)
Hist
SpoilerI could....
No, No, you idiot. No. No, No, No. We need to help the others.
But...
Silas and his men will handle that. MOVE!Last edited by Moral Wiz; 2008-08-09 at 08:58 AM.