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  1. - Top - End - #151
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    Default Re: Auromar: Beginnings and Endings (IC4)

    Reid

    In an effort to make himself an even more appealing target, Reid chants another prayer, and begins glowing with a bright, silvery light. He swoops towards the inn, hoping to draw more of the hounds' attention.

    Here, pooches! Here, boy!

    Spoiler
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    Casting Light of Lunia. He's now bathed in 120' radius illumination.
    Currently climbing out of a heckofa two weeks at work/RL. Now working to catch up. Thanks for your patience.

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    Despair favours the status quo. It is a luxury we cannot afford. ~ Andrew Nikiforuk

  2. - Top - End - #152
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    Default Re: Auromar: Beginnings and Endings (IC4)

    Dothen


    Dothen's mad dash to the church and it's semi protective environs include many a leap and tumble. He shakes his head remembering the silver dagger. Upon seeing Grazys he gives a piercing whistle as he moves. Trying to attract his attention.

    Edit - (Missed that thanks Guardinal) At Anura's yell Dothen changes course slightly and he heads for the indicated area. Tossing off a wave at the direction the yell came from.


    Spoiler
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    AC 28/29 -
    Tumble (1d20+15)[27]
    Same double move at a tumble, full combat expertise
    HP:42/56

    Drawing the silver dagger for as a free action as part of a movement.
    Last edited by Greyen; 2008-08-13 at 03:36 PM.
    Excellent Avatar of Uri by Retun of Lanky (Aka Lanky Bugger)

  3. - Top - End - #153
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    DruidGuy

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    Default Re: Auromar: Beginnings and Endings (IC4)

    Anu
    "Ok, stop! And don't attack them," Anura says as soon as Dothen nears her. She'll be sure to position herself so that he is within the AoE of her circle.

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    pausing to make sure there aren't any mishaps...

  4. - Top - End - #154
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    Default Re: Auromar: Beginnings and Endings (IC4)

    Anura flies down to the ground, calling to Dothen. Dothen does manage to get inside Anura's protective circle, only seconds before the two hounds chasing him crash into the barrier. Both hammer away at the barrier for a moment, before they both seem to scowl, letting out more howls.

    The hound chasing Grazys howls in return, and flies up, attempting to bite the flying binder.

    Spoiler
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    2 rounds to go until you can thought travel again.

    Attack: (1d20+15)[30]
    CC: (1d20+15)[25]
    Damage: (2d6+10)[18]
    CD: (2d6+10)[16]
    Trip: (1d20+14)[22]

    If you fly away again, the hound will take it's AoO.
    Spoiler
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    Attack: (1d20+15)[16]
    CC: (1d20+15)[18]
    Damage: (2d6+10)[13]
    CD: (2d6+10)[16]
    Trip: (1d20+14)[20]


    The two hounds by Dothen and Anura lift their heads, hearing the other howl close by, before lifting off from the ground, flying up to attack something they can actually reach. (single move towards him, it will be a double move next round to reach him unless Grazys flies further away)

    In the sky away from the temple, a miniature sun appears as Reid casts his spell, drawing eyes to him as he attempts to draw the attention of the hounds. And succeeds beyond what he probably hoped.

    The fifteen hounds around the inn rise to meet him in the air, along with ten others in the general vicinity, all howling for his blood. Considering the numbers, Reid would be surprised if there were any hounds left in the town, minus the ones at the temple.

    Reid:
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    Even with the fly's superior flight speed, they've got the benefit of numbers and a better manueverability, and they're coming in from all directions. How do you want to handle that?
    Most excellent Rising Echo avatar created by GryffonDurime.
    Quote Originally Posted by Cardea View Post
    That is the scariest two lines I have read in a forum of any kind.
    Take two internets, a cookie and a vorpal sword, please.
    Youth ages, immaturity is outgrown, ignorance can be educated, drunkeness sobered, but stupid lasts forever.

    Don't be stupid.

  5. - Top - End - #155
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    Toliudar's Avatar

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    Default Re: Auromar: Beginnings and Endings (IC4)

    Reid

    Reid leads the fly into a wide circle above the town, working to stay just ahead of the hounds. He glances down, hoping that the others would be able to take care of the summoner, should he reappear. His somewhat stilted taunting of the hounds continues.

    Ah, stupid dogs! Can't even catch a fly. Fleas, maybe!

    Spoiler
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    Reid's priority is now to maintain a clear flight path for the fly - staying far enough ahead of the hounds that they can't completely surround him.
    Currently climbing out of a heckofa two weeks at work/RL. Now working to catch up. Thanks for your patience.

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  6. - Top - End - #156
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    Default Re: Auromar: Beginnings and Endings (IC4)

    Reid:
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    Int check please, to plot a good path out of the mess.
    Most excellent Rising Echo avatar created by GryffonDurime.
    Quote Originally Posted by Cardea View Post
    That is the scariest two lines I have read in a forum of any kind.
    Take two internets, a cookie and a vorpal sword, please.
    Youth ages, immaturity is outgrown, ignorance can be educated, drunkeness sobered, but stupid lasts forever.

    Don't be stupid.

  7. - Top - End - #157
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    DruidGuy

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    Default Re: Auromar: Beginnings and Endings (IC4)

    Anu
    "I'm here. Stay close. Let's snag Grazys."

    Anura taps Dothen on the arm as the hounds lift away towards Grazys, then grabs his arm more firmly and begins floating in Grazys' direction.

    Spoiler
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    Double move at fly Mv60 (staying in contact with Dothen), assuming Dothen sticks with her.



    "Grazys, come down to Dothen's position! I have a ward up!"
    she shouts up to him.

    As they move she continues to keep an eye out for the elven summoner.

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    Roughly how far are we from Grazys at this point?

  8. - Top - End - #158
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    Default Re: Auromar: Beginnings and Endings (IC4)

    Anura:
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    Since MW is down, what's Anura's str? I'm fairly certain pulling Dothen would be a medium to heavy load, if she can do it at all. Which would bring you down to a 40' movement.
    Most excellent Rising Echo avatar created by GryffonDurime.
    Quote Originally Posted by Cardea View Post
    That is the scariest two lines I have read in a forum of any kind.
    Take two internets, a cookie and a vorpal sword, please.
    Youth ages, immaturity is outgrown, ignorance can be educated, drunkeness sobered, but stupid lasts forever.

    Don't be stupid.

  9. - Top - End - #159
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    DruidGuy

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    Default Re: Auromar: Beginnings and Endings (IC4)

    Quote Originally Posted by Lochar View Post
    Anura:
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    Since MW is down, what's Anura's str? I'm fairly certain pulling Dothen would be a medium to heavy load, if she can do it at all. Which would bring you down to a 40' movement.
    Spoiler
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    She's not carrying him, just flying close enough to the ground to keep a hand on him so he stays within the AoE. The haste spell should still be active so Dothen should be able to match her 60 fly speed on foot (and if the haste spell is over, we'd still be moving at the same pace).

    EDIT: Assuming of course that he chooses to stick with her.
    Last edited by guardinal; 2008-08-15 at 01:38 PM.

  10. - Top - End - #160
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    Lochar's Avatar

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    Default Re: Auromar: Beginnings and Endings (IC4)

    Anura:
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    Grazys direction is about a hundred feet away, a hundred feet in the air falling rapidly. You all can make it to the location he's going to drop to...
    Most excellent Rising Echo avatar created by GryffonDurime.
    Quote Originally Posted by Cardea View Post
    That is the scariest two lines I have read in a forum of any kind.
    Take two internets, a cookie and a vorpal sword, please.
    Youth ages, immaturity is outgrown, ignorance can be educated, drunkeness sobered, but stupid lasts forever.

    Don't be stupid.

  11. - Top - End - #161
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    Toliudar's Avatar

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    Default Re: Auromar: Beginnings and Endings (IC4)

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    Int check to plot course (1d20+3)[23].

    If he's feeling like he can't keep ahead of the pack, he'll simply drop down and prepare for a ground-level landing.
    Currently climbing out of a heckofa two weeks at work/RL. Now working to catch up. Thanks for your patience.

    Peridot avatar (complete with demon consorts) courtesy of the very talented Telasi.

    Despair favours the status quo. It is a luxury we cannot afford. ~ Andrew Nikiforuk

  12. - Top - End - #162
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    Lochar's Avatar

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    Default Re: Auromar: Beginnings and Endings (IC4)

    Reid:
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    Nice, rolled a 20.


    Dothen:
    Spoiler
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    You're the only one that hasn't posted, but it doesn't matter either way at the moment which you choose to do, since you're not in any danger at the moment. Going on.


    Reid guides the fly, ducking, weaving, flapping, flying, and diving, out maneuvering the hounds even as he lets them stay close enough to think they have a chance to catch him. All those in the town can see the large ball of light that is the spell radiating off Reid bobble and weave drunkenly in the sky as the Pelorite makes a fool out of over two dozen hounds.

    But even as the largest number of the hounds follows Reid, Grazys tumbles from the sky once more, the larger hound able to force the man to lose control of his flight. The binder lands with a thud, actually slightly bouncing off the ground as Anura, still invisible, reaches his prone body.

    Hist comes charging out of a nearby street into the more open area around the temple, just in time to see the three hounds all dive in mid air at the apparently helpless binder, only for all three to actually physically bounce off something mid-air and tumble to the ground, landing shocked and prone.

    Kjapp, having dashed the near mile distance in what could be thought of as an almost superhuman run, finds the entrance to the town, one of the stone doors have open, the other closed. Slipping in, he continues his run towards the temple, hoping to find the others there and still alive.

    Spoiler
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    Kjapp, one round and you'll enter combat range.

    Reid: You're still flying the fly, keeping between fifty and seventy feet of movement, allowing the huge pack of hounds behind you to gain slightly, before outpacing them again, keeping their interest. I'll need another check from you round after next, along with something else (That you'll have to think of) to keep their attention on you and not chasing after easier meals.

    Grazys: (11d6)[51] damage, prone, inside Anura's circle against evil. If it's above 50 damage, roll the fort save as mentioned.

    Hist: 110' feet from where Grazys lays prone. 90' from a prone Large hound. 125' from a prone Large Hound. 120' from a prone Medium Hound.

    Anura: 15' in three separate directions from the hounds. I assume you're standing directly next to Grazys.
    Most excellent Rising Echo avatar created by GryffonDurime.
    Quote Originally Posted by Cardea View Post
    That is the scariest two lines I have read in a forum of any kind.
    Take two internets, a cookie and a vorpal sword, please.
    Youth ages, immaturity is outgrown, ignorance can be educated, drunkeness sobered, but stupid lasts forever.

    Don't be stupid.

  13. - Top - End - #163
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    Moral Wiz's Avatar

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    Default Re: Auromar: Beginnings and Endings (IC4)

    Hist

    Hist turns the final corner with a smile at the end of his little run.

    Which turned into a scowl as he saw the binder fall to earth.

    With a little light panting, Hist slowly walked towards the nearest hound, his face just speaking his anger. Partially from his eyes, which were glowing fit to bust. The fire that signified his power began to surge around his hands before flying thru the air at the nearest hound

    Spoiler
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    Move 30ft, and one EB

    (1d20+8)[22] Attack
    (5d6)[16] Blast Damage
    Rathe avatar by Recaiden

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  14. - Top - End - #164
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    Default Re: Auromar: Beginnings and Endings (IC4)

    Addendum:
    As Grazys falls from the sky, he tumbles in the air, attempting to right himself. Only to manage to land head first into the hard ground. Hist, Anura, and Dothen all hear a vicious snap as Grazys' body falls, and bone juts out of Grazys' neck, his head bent at a very, very bad angle.

    No human is supposed to be able to touch their back with their head.
    Most excellent Rising Echo avatar created by GryffonDurime.
    Quote Originally Posted by Cardea View Post
    That is the scariest two lines I have read in a forum of any kind.
    Take two internets, a cookie and a vorpal sword, please.
    Youth ages, immaturity is outgrown, ignorance can be educated, drunkeness sobered, but stupid lasts forever.

    Don't be stupid.

  15. - Top - End - #165
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    DruidGuy

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    Default Re: Auromar: Beginnings and Endings (IC4)

    Anu
    A pale, grim-faced Anura fades into visibility beside Grazys' broken form as she flings a globe of freezing energy at the same hound that Hist has attacked.

    Spoiler
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    casting empowered lesser orb of cold, no save, no SR
    touch attack roll (1d20+8)[13] (includes bonuses for haste, invisibility; also opponent loses any dex bonus to AC)
    damage roll (5d8)[17] x 1.5 for a total of 25 cold damage
    Last edited by guardinal; 2008-08-15 at 08:14 PM.

  16. - Top - End - #166
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    Default Re: Auromar: Beginnings and Endings (IC4)

    Dothen


    Dothen follows Aunra's urgings and runs. Upon the sudden arrival of Grazys' body he grimaces and snaps up Grazys' rapier. He whispers to himself and to Grazys twisted corpse Sorry friend, at least it was fast. I'll see you in hell. He snaps his head up and looks to the skies and surrounding area trying to find where he could do the most good. He is also searching for some sign of the elven summoner.

    Spoiler
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    AC: 23/24 for nearest enemy

    HP:42/56

    Spot - (1d20+13)[22]
    Does Dothen know that he's merged with a hound? If not, he's searching for some sign of the elf.
    Excellent Avatar of Uri by Retun of Lanky (Aka Lanky Bugger)

  17. - Top - End - #167
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    Default Re: Auromar: Beginnings and Endings (IC4)

    Dothen:
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    You've got three prone hounds around you, two large, one medium sized. One of the large ones is already fairly wounded.
    Most excellent Rising Echo avatar created by GryffonDurime.
    Quote Originally Posted by Cardea View Post
    That is the scariest two lines I have read in a forum of any kind.
    Take two internets, a cookie and a vorpal sword, please.
    Youth ages, immaturity is outgrown, ignorance can be educated, drunkeness sobered, but stupid lasts forever.

    Don't be stupid.

  18. - Top - End - #168
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    DruidGuy

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    Default Re: Auromar: Beginnings and Endings (IC4)

    Anu
    Spoiler
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    Now that we know Dothen is here...


    "No one run off again. We'll take them down one at a time, alright?" Anura says in a clipped voice.

  19. - Top - End - #169
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    Default Re: Auromar: Beginnings and Endings (IC4)

    Reid

    Reid glimpses Grazys' falling shape far away in the distance, but can do little but grieve, being somewhat...occupied himself at the moment.
    Currently climbing out of a heckofa two weeks at work/RL. Now working to catch up. Thanks for your patience.

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  20. - Top - End - #170
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    Default Re: Auromar: Beginnings and Endings (IC4)

    Hist and Anura's attack are brutal, and both freeze and fry the hound lying on the ground, searing a portion of it's body, although not killing it.

    As they fry the hound, Grazys body undergoes a change. The mark of control fades from his skin on his hand. Unseen underneath his clothing, the scarred tattoo also fades, all pacts broken.

    Dothen looks around, attempting to spot the summoner, but does not see him, nor know of what happened with Reid's magics.

    The three hounds stagger to their feet, and begin moving, ignoring the now visible Anura and Dothen, to begin moving at Hist. None of them seem to realize that at least the one Anura attacked can pass beyond her protective barrier.

    Spoiler
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    Large Hound: 41 damage, 20' from Hist.
    Large Hound: no damage, 55' from Hist
    Medium Hound: no damage, 50' from Hist.
    Most excellent Rising Echo avatar created by GryffonDurime.
    Quote Originally Posted by Cardea View Post
    That is the scariest two lines I have read in a forum of any kind.
    Take two internets, a cookie and a vorpal sword, please.
    Youth ages, immaturity is outgrown, ignorance can be educated, drunkeness sobered, but stupid lasts forever.

    Don't be stupid.

  21. - Top - End - #171
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    DruidGuy

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    Default Re: Auromar: Beginnings and Endings (IC4)

    Anu
    Anura flies after the hounds (fly mv60 (avg), staying close to the ground and at least 20ft. from the hounds). As soon as she is within range she lets loose with another orb- this time a green, smoking globe of acid- at the injured hound (or at the other large hound, if the first large hound is already down by her action).

    Spoiler
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    casting lesser orb of acid, 45ft. range, no save, No SR.
    Ranged touch attack (1d20+6)[11]
    Damage (5d8)[24] acid damage

  22. - Top - End - #172
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    Moral Wiz's Avatar

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    Default Re: Auromar: Beginnings and Endings (IC4)

    Hist

    Hist just nods at Anura's words. He backs away, slowly, his blasts slowly building before flying thru the air at the closest hound, roasting it with it's infernal flame..

    Then he sees that reinforcements have arrived.

    Kjapp! Good to see you mate. We could use some help.

    The humor in his voice is rather grim, but he does manage to crack a thin smile..

    Spoiler
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    Move 30ft Away from all.
    (1d20+8)[28] attack
    (5d6)[15] Damage (Untyped)
    Last edited by Moral Wiz; 2008-08-16 at 10:14 PM.
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  23. - Top - End - #173
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    Default Re: Auromar: Beginnings and Endings (IC4)

    Kjapp

    As Kjapp came skidding around the corner of a nearby building he frowned at what he sensed in front of him. Quickly noting the hound closing in on Hist, Kjapp raises his bow and sends a flurry of arrows into its body.

    At the sight of Grazys malformed body on the ground and hearing Hist's comment he replies. I'm sorry I couldn't make it here sooner


    Spoiler
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    HP: 88
    AC: 20

    Spells Active: Long Strider.

    Full attack, Rapid Shot with mundane arrows on the one within 20ft of Hist
    Assumptions: Favoured enemy bonus +2

    Attack 1 (1d20+12)[31]
    CC1: (1d20+12)[13]
    Damage (1d8+6)[9] + (1d6)[3] cold


    Attack 2 (1d20+12)[23]
    CC2: (1d20+12)[23]
    Damage (1d8+6)[11] + (1d6)[2] cold

    Attack 3 (1d20+7)[9]
    CC2: (1d20+7)[13]
    Damage (1d8+6)[11] + (1d6)[3] cold

    Last edited by Greymist; 2008-08-17 at 07:14 AM.

  24. - Top - End - #174
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    Default Re: Auromar: Beginnings and Endings (IC4)

    Dothen

    Dothen nods to Kjapp and moves to keep pace with Anura. As he runs he looks for his bow and allows his belt to heal some of his wounds. He shouts to Anura Got anymore of them flying spells Anura?

    Spoiler
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    AC: 28/29
    HP: 42/56 +(2d8)[3] healed from the belt.

    Spot (1d20+13)[27] - summoner or his dropped bow.

    He is also trying to get a good line for a place to assit Hist if possible.
    Excellent Avatar of Uri by Retun of Lanky (Aka Lanky Bugger)

  25. - Top - End - #175
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    Default Re: Auromar: Beginnings and Endings (IC4)

    Anu
    "No. Why?"

  26. - Top - End - #176
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    Default Re: Auromar: Beginnings and Endings (IC4)

    The hound falls to the combined onslaught of Hist, Anura, and Kjapp, exploding in a gorey shower of blood and flesh, before most fades away, back to wherever it was summoned from.

    Dothen spots his bow, probably eighty feet away from him, lying on the ground. Thankfully, it is in the opposite direction that the hounds are going to chase Hist.

    Dothen:
    Spoiler
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    Also, you notice something very, very strange about Grazys body. It's beginning to twitch, and there is some light aura surrounding the wound where the bone is pushed out. You're not certain, but is Grazys' neck trying to move back into it's normal position?


    The two remaining hounds howl and charge at Hist, one of them close enough to actually attack. The larger hound takes to the air, circling around to cut Hist off from the town area.

    Spoiler
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    30' move away put it at 80'. charge is a double move, with a 40' movement rate.

    Attack: (1d20+11)[30]
    CC: (1d20+11)[31]
    Damage: (1d8+7)[10]
    CD: [roll]1d8+7/[roll]
    Trip: (1d20+7)[18]
    Most excellent Rising Echo avatar created by GryffonDurime.
    Quote Originally Posted by Cardea View Post
    That is the scariest two lines I have read in a forum of any kind.
    Take two internets, a cookie and a vorpal sword, please.
    Youth ages, immaturity is outgrown, ignorance can be educated, drunkeness sobered, but stupid lasts forever.

    Don't be stupid.

  27. - Top - End - #177
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    Moral Wiz's Avatar

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    Default Re: Auromar: Beginnings and Endings (IC4)

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    So, hits for 9 damage, but doesn't trip. That doesn't beat AC correct?

    Hist'll delay action till the others have damaged the hound. If he can take it down, the party can make a united stand.
    Rathe avatar by Recaiden

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  28. - Top - End - #178
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    Default Re: Auromar: Beginnings and Endings (IC4)

    Hist:
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    No, it hits for 10 points of damage before DR and trips you. You're required to make an opposed dex or str check. If you don't meet or beat the hounds check, you're prone on the ground.
    Most excellent Rising Echo avatar created by GryffonDurime.
    Quote Originally Posted by Cardea View Post
    That is the scariest two lines I have read in a forum of any kind.
    Take two internets, a cookie and a vorpal sword, please.
    Youth ages, immaturity is outgrown, ignorance can be educated, drunkeness sobered, but stupid lasts forever.

    Don't be stupid.

  29. - Top - End - #179
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    Default Re: Auromar: Beginnings and Endings (IC4)

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    Ok. So Hist's on 54 hp, and on the ground. Again.

    Is the other hound in attack range?
    Rathe avatar by Recaiden

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  30. - Top - End - #180
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    Default Re: Auromar: Beginnings and Endings (IC4)

    Dothen

    Just wanting to fly myself. We need to get everyone in the same place to be able to fight effectively, can you gather the troops?

    Something is going on with Grazys and I don't trust it. I'm going to biind him and gag him, just in case something that i'm related to decides to come through.
    Dothen kneels and begins to bind the binder, first a gag and the hands then proceeding to hog tie him.

    [OOC- Sorry Gimli, if your self ressurrecting somehow.]

    Use Rope -(1d20+10)[24]
    Excellent Avatar of Uri by Retun of Lanky (Aka Lanky Bugger)

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