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  1. - Top - End - #181
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    Lochar's Avatar

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    Default Re: Auromar: Beginnings and Endings (IC4)

    Dothen:
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    You're quite a ways away from Grazys' body at the moment, if you're within speaking range of Anura.
    Most excellent Rising Echo avatar created by GryffonDurime.
    Quote Originally Posted by Cardea View Post
    That is the scariest two lines I have read in a forum of any kind.
    Take two internets, a cookie and a vorpal sword, please.
    Youth ages, immaturity is outgrown, ignorance can be educated, drunkeness sobered, but stupid lasts forever.

    Don't be stupid.

  2. - Top - End - #182
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    DruidGuy

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    Default Re: Auromar: Beginnings and Endings (IC4)

    Anu
    Anura glances back at Grazys' stirring corpse with a sick look on her face, then continues forward, firing another blast of magic at the larger hound as soon as she is back in range.

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    I believe this is the last 'hasted' round; the +1 bonus is included.

    Casting empowered scorching ray, 45ft. range, no save, SR applies
    ranged touch attack 1 (1d20+6)[10]
    damage (4d6)[14] x 1.5 for 21 fire damage

    ranged touch attack 2 (1d20+6)[19]
    damage (4d6)[15] x 1.5 for 22 fire damage
    Last edited by guardinal; 2008-08-17 at 03:26 PM.

  3. - Top - End - #183
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    HalflingRangerGuy

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    Default Re: Auromar: Beginnings and Endings (IC4)

    Kjapp

    As Kjapp moves to beside Hist he knocks two arrows then lets them loose at almost point blank into the hounds face.

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    HP: 88
    AC: 20
    Spells Active: Long Strider.

    Moving 60 feet up to be within 10ft of Hist/the hound (in range of point blank shot)

    Manyshot (mundane arrows):
    Attack: (1d20+11)[1](12)
    CC: (1d20+11)[20]
    Damage 1: (1d8+6)[8] + (1d6)[2] cold + 1 precision
    Damage 2: (1d8+6)[12] + (1d6)[1] cold

  4. - Top - End - #184
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    Lochar's Avatar

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    Default Re: Auromar: Beginnings and Endings (IC4)

    Kjapp:
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    Roll a d100 for fumble. Higher is worse results.
    Most excellent Rising Echo avatar created by GryffonDurime.
    Quote Originally Posted by Cardea View Post
    That is the scariest two lines I have read in a forum of any kind.
    Take two internets, a cookie and a vorpal sword, please.
    Youth ages, immaturity is outgrown, ignorance can be educated, drunkeness sobered, but stupid lasts forever.

    Don't be stupid.

  5. - Top - End - #185
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    Moral Wiz's Avatar

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    Default Re: Auromar: Beginnings and Endings (IC4)

    Hist

    Hist is silent at the news of Grazys body stirring.

    Could it be?

    Then the Hound rams into him and he drops to the floor like a log.

    Focus you idiot. On the here and now.

    With a groan, Hist draws his magic back into his hands, trying to defend himself at the same time
    Spoiler
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    (1d20+18)[26] Bluff to hide happiness at the chance of Grazys coming back

    (1d20+9)[26] Attack (PBS) :D

    (5d6)[25]Damage

    Will do Con check in OOC, not in a tabbed browser right now.
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  6. - Top - End - #186
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    Default Re: Auromar: Beginnings and Endings (IC4)

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    Come on natural 1, come on!
    (1d100)[86] - ahh fark.
    Last edited by Greymist; 2008-08-17 at 04:34 PM.

  7. - Top - End - #187
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    Lochar's Avatar

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    Default Re: Auromar: Beginnings and Endings (IC4)

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    The mishap:(1d20+11)[27]
    Most excellent Rising Echo avatar created by GryffonDurime.
    Quote Originally Posted by Cardea View Post
    That is the scariest two lines I have read in a forum of any kind.
    Take two internets, a cookie and a vorpal sword, please.
    Youth ages, immaturity is outgrown, ignorance can be educated, drunkeness sobered, but stupid lasts forever.

    Don't be stupid.

  8. - Top - End - #188
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    Lochar's Avatar

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    Default Re: Auromar: Beginnings and Endings (IC4)

    Anura moves up and uses her magics to strike at the large hound, scorching it with both rays, although the first one was only a near hit. Large burns run through it's back, and it howls.

    Dothen, turning for his bow sees Grazys' body doing something very odd, and moves outside of Anura's protective circle to tie the body up.

    Dothen:
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    Double move to get back to the body, you'll tie it up next round, so you're out next round.


    Hist stays prone on the ground and attempts to channel his black fires, only for the hound to howl in his face, startling him into loosing his concentration on the magics.

    Kjapp steps up behind Hist and notches two arrows at once, but is also startled at the hound's baying and looses the arrows before aiming. They slide right past the hound, brushing Anura's hair, only to land in the back of the moving Dothen.

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    Outside of precision range, dothen has cold resistance 5. Dothen takes 20 points of damage.


    The large hound that Anura burned howls again, and charges at her, passing right by Hist. Anura can see death approaching, only to blink in surprise as the hound still bounces off her circle. She realizes that as long as she doesn't push the circle against the creature, she should be okay to attack it at ranged.

    The other hound bends down to take a bite out of Hist once more.

    Spoiler
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    Hist has a -4 penalty to melee AC because of being prone.

    Attack: (1d20+9)[28]
    CC: (1d20+9)[27]
    Damage: (1d8+7)[8]
    CD: (1d8+7)[13]


    Spoiler
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    Hist can take a melee AoO against the larger hound, if he is able to. Cannot be a hideous blow.
    Most excellent Rising Echo avatar created by GryffonDurime.
    Quote Originally Posted by Cardea View Post
    That is the scariest two lines I have read in a forum of any kind.
    Take two internets, a cookie and a vorpal sword, please.
    Youth ages, immaturity is outgrown, ignorance can be educated, drunkeness sobered, but stupid lasts forever.

    Don't be stupid.

  9. - Top - End - #189
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    Default Re: Auromar: Beginnings and Endings (IC4)

    Hist

    The warlock saw his chance as the hound rushed past him, raising his burning staff in an attempt to intercept. It was then that the hound bit into him

    Argh. I need to get out of here. Perhaps a simpler....

    With a few different movements, Hist concentrates on working a simpler trick. Before too long, a second Hist appears, next to Anura. He slowly stands up, then dusts himself off, and looks at Anura with a smile.

    Which first?

    Spoiler
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    FtS to 5ft next to Anura. If it works, then move action to stand.

    (1d20+8)[25] attack

    (1d6)[5] Bashing

    (1d6)[4] Fire

    (1d20+8)[20] concentration to FtS.
    Last edited by Moral Wiz; 2008-08-17 at 08:43 PM.
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  10. - Top - End - #190
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    DruidGuy

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    Default Re: Auromar: Beginnings and Endings (IC4)

    Anu
    Anura blinks, obviously a bit surprised to find the magic circle can still keep the attacked hound at bay, but quickly regains her composure.

    "Kjapp, come to me here!"

    As Hist appears next to her, she gestures towards the distant bobbing ball of light that is Reid, and then towards one of the streets leading to the temple square (one no more than 35ft. wide, and preferably fairly straight).

    "I want you to go tell Reid that he needs to bring the remaining hounds down that street, towards us, flying as low as he can manage. I'll trap them there with a web and we can finish them off safely."

    Anura concentrates and calls back a 'lesser orb of acid' to her mind via her first pearl of power.

  11. - Top - End - #191
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    Default Re: Auromar: Beginnings and Endings (IC4)

    Reid

    More or less oblivious to the life-and-death struggle going on below, Reid continues to duck and weave. He glances back to ensure that the hounds are still gathered behind.
    Currently climbing out of a heckofa two weeks at work/RL. Now working to catch up. Thanks for your patience.

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  12. - Top - End - #192
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    Default Re: Auromar: Beginnings and Endings (IC4)

    [OOC- Whoops posting too slow, sorry]

    Dothen

    Dothen sprints over to Grazys body mutttering to himself. He howls with indignation as the arrow strikes him. Gah! Who's shooting at me?
    Last edited by Greyen; 2008-08-18 at 10:07 AM.
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  13. - Top - End - #193
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    Moral Wiz's Avatar

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    Default Re: Auromar: Beginnings and Endings (IC4)

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    Post stenceled out, saved here till next turn. Stats are here.

    Lochar, I've got a question. Snark asked in Blood War, but you didn't answer in the OOC. Is there an item that increases flight speed?

    (1d20+9)[15] attack

    (5d6)[16] Damage.
    Last edited by Moral Wiz; 2008-08-18 at 12:11 PM.
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  14. - Top - End - #194
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    Lochar's Avatar

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    Default Re: Auromar: Beginnings and Endings (IC4)

    As Hist disappears and reappears standing inside the circle with Anura, she quickly relays what she needs done.

    ((Moving for Kjapp)) Seeing as he is the closest person to the two hounds that isn't inside Anura's circle, Kjapp shows some of his speed by sprinting around the smaller hound and entering the circle as well.

    Dothen begins tying the body up, only to startle as the head of the corpse snaps around, skin sealing into a deep scar on his neck as the wound heals. Even as he continues tying up the body, a red circle forms around the body, the edges of the circle looking more like flames than the edge of a true circle. Inside the circle, a shape begins to take form in the dirt, with the body of Grazys at the center.

    Both large and medium hound jump the left behind image of the fallen Hist, and Hist is hard pressed to watch his own after image being torn to shreds by the hounds.

    They loudly howl once more at the death of the image.

    Reid:
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    I need another Int check, DC: (1d20-2)[3]

    LOL. Reid autopasses, nevermind.
    Last edited by Lochar; 2008-08-18 at 10:24 AM.
    Most excellent Rising Echo avatar created by GryffonDurime.
    Quote Originally Posted by Cardea View Post
    That is the scariest two lines I have read in a forum of any kind.
    Take two internets, a cookie and a vorpal sword, please.
    Youth ages, immaturity is outgrown, ignorance can be educated, drunkeness sobered, but stupid lasts forever.

    Don't be stupid.

  15. - Top - End - #195
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    Moral Wiz's Avatar

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    Default Re: Auromar: Beginnings and Endings (IC4)

    Hist

    Hist quickly casts a bolt of his own at the hound Anura had blasted, before quickly turning back to her.

    Two main problems. One, I can't fly at the speed of Reid or the Hounds. I could use invisibility, but before... they sniffed us out. I'm not sure if it'll work.

    That's not good, but I can work round that. Somehow. But... well, there are a lot of hounds. If we don't catch them, we'll bring them down on our heads. And there's only one little defensive bubble

    You sure you can do it?


    He's not dismissive, simply trying to gauge how certain Anura is here.

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    I'll add in Hist's reaction to Grazys after the result of that knowledge check.
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  16. - Top - End - #196
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    Default Re: Auromar: Beginnings and Endings (IC4)

    Dothen

    Dothen sees the circel forming and swears violently Demonic whores! What in a devil's ninth tit is this? F**king rabid imp bile, yer not getting 'im that way, ya forsaken wharf rat! Dothen heaves the corpse of Grazys out of the circle, trying to shoulder the dead man's weight and carry him off.

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    Any checks needed?
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  17. - Top - End - #197
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    Default Re: Auromar: Beginnings and Endings (IC4)

    Hist

    Hist notices Dothen out of the corner of his eye, and turns quickly, his voice cold.

    Dothen, I don't know what's going on, but meddling can't be ...


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    speech cut for dramatic effect. ;p
    Last edited by Moral Wiz; 2008-08-18 at 02:03 PM.
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  18. - Top - End - #198
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    Default Re: Auromar: Beginnings and Endings (IC4)

    Dothen

    With ahave Dothen's only response is a muffled "F***off!

    [OOC - Thats 24 words in last post and one longish word in this one. ]
    Last edited by Greyen; 2008-08-18 at 01:12 PM.
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  19. - Top - End - #199
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    Default Re: Auromar: Beginnings and Endings (IC4)

    Reid

    Sensing that his luck can't last forever, Reid starts to angle lower to the ground, ensuring that there will be - if not a soft landing - at least one that he can walk away from.

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    Angling down to the 20-40' above the ground. Still trying to stay away from people as much as possible.
    Currently climbing out of a heckofa two weeks at work/RL. Now working to catch up. Thanks for your patience.

    Peridot avatar (complete with demon consorts) courtesy of the very talented Telasi.

    Despair favours the status quo. It is a luxury we cannot afford. ~ Andrew Nikiforuk

  20. - Top - End - #200
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    HalflingRangerGuy

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    Default Re: Auromar: Beginnings and Endings (IC4)

    Kjapp

    Kjapp fishes a potion out of his back pack then takes a moment to stare at Grazy's body and the circle forming around it, he turns his head slightly as if listening for something.

    ((Adding speech after I got my PM))

    Glancing at Hist and Anura he asks Did you feel that before? A surge of divine energy just as I arrived, but it's gone now.

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    Grabbing a cure serious wounds potion out of the HHH then focusing on the circle
    Last edited by Greymist; 2008-08-18 at 04:50 PM.

  21. - Top - End - #201
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    DruidGuy

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    Default Re: Auromar: Beginnings and Endings (IC4)

    Anu
    As Hist goes on…and on…and seems ready to go on further, Anura finally throws up her hands in disgust.

    “Ghaaah! Never mind! I’ll do it myself.”

    She casts her newly-recovered spell at the large hound (or at the smaller one if the large one is already down), then unbuckles her bundled tent and bedroll from the top of her haversack and lets them drop to the street (move action).

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    casting lesser orb of acid at the larger hound, 45ft. range, no save, no SR
    ranged touch attack: (1d20+5)[17]
    damage: (5d8)[18] acid


    As she straightens up, Anura glances back to see the glowing red energy tracing its way over the ground. She grows even more pale than she was already.

    “The Ruby Sorceress…manifesting unbidden…” she whispers.
    Last edited by guardinal; 2008-08-18 at 04:40 PM.

  22. - Top - End - #202
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    Lochar's Avatar

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    Default Re: Auromar: Beginnings and Endings (IC4)

    Reid and Anura's blast catch the attention of the hounds, who charge the circle once more, only to bounce off of it yet again. They don't seem to have noticed Dothen and Grazys' body but...

    Reid swoops down to nearly be touching the roofs of some of the buildings, and is at eye level to see something he'd really rather not...

    As Dothen attempts to cross the border of the circle, the symbol coming up from the ground reveals itself to be a skull.

    The skull opens it's mouth, and a literal gout of flame shoots straight up into the air, superheating the air and Dothen finds himself being flung away from the circle at a high speed. His body slams against the gate wall of the temple, slumping down.

    Grazys own body is caught up in the pillar of flame, the pure flame of energy. A scream emanates from the throat of the dead body, before the flames die away. Grazys' body lands, and the circle and skull are both gone.

    Grazys body seems to be drawing breath though...

    Grazys:
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    HP: 1/2 of max. Prone. Alive. Dantallion remerges with you again, as your only vestige.


    Reid/Anura/Hist:
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    You recognize the spell, oddly enough. It's a flame strike. A maximized, empowered one. And oddly enough, a subdual one as well.


    Dothen:
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    You take enough subdual damage to knock out several elephants.

    As you slam against the wall, your body slumps down, but you stay standing...

    Oh yeah. It's night, and it's in town. You've just slipped into the spirit land. Around you, there are six spirits close by, watching the fight. At the door to the temple, there are eight spirits of guards, guarding the temple. You can't find any true shadows to hide in here, either.
    Most excellent Rising Echo avatar created by GryffonDurime.
    Quote Originally Posted by Cardea View Post
    That is the scariest two lines I have read in a forum of any kind.
    Take two internets, a cookie and a vorpal sword, please.
    Youth ages, immaturity is outgrown, ignorance can be educated, drunkeness sobered, but stupid lasts forever.

    Don't be stupid.

  23. - Top - End - #203
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    Default Re: Auromar: Beginnings and Endings (IC4)

    Hist

    Do you ever...

    The rebuke at Anura died on Hist's lips as the fire of Wee Jas scorches the night, and Dothen's body is thrown to the temple gates. He is silent, just for a moment. Then he laughs, if slightly bitterly.

    Why not? Death's her area, no?

    After a hasty, far smaller blast of flame from him, he runs straight out of the circle, towards Grazys, bending down and looking him in the eyes.

    Grazys...?

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    (1d20+9)[11] Attack

    (5d6)[19] Blast damage
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  24. - Top - End - #204
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    Default Re: Auromar: Beginnings and Endings (IC4)

    Grazys Senneker
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    HP: 31/63; AC: 22

    Struggling to a sitting position, Grazys looks around him. His throat seems dry beyond the ability of one who could still be alive, but aside from that and a little stiffness, he seemed fine. Locking eyes with Hist, his lop-sided grin erupts. "Hist! What the-" he then sees the others nearby. "Dothen!" the binder cries out as he notices the limp form of the tiefling. Grazys rises a little unsteadily and looks around for his rapier and shield.
    Last edited by GimliFett; 2008-08-19 at 10:01 AM.
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    Default Re: Auromar: Beginnings and Endings (IC4)

    Kjapp

    As Kjapp sees Dothen hurled against the wall he grimaces then dashes over to his side to see if he's still alive.

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    Move 60ft to his side then:
    Heal check (1d20+6)[15]

  26. - Top - End - #206
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    Default Re: Auromar: Beginnings and Endings (IC4)

    Hist

    Hist nodded at Grazys and Kjapp's reaction to Dothen

    He should be fine. That spell pulled it's punch. Powerful magic, but still he should just be unconscious.
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    Default Re: Auromar: Beginnings and Endings (IC4)

    Anu
    (EDITed to account for dead hound)

    Though as amazed as the others to see Grazys start to stir, Anura blinks in disbelief as Hist again flies off, this time followed by Kjapp. Baring her teeth, she turns back to the deadly hounds and fires off a blast of magic missiles before they can close with her gaggle of unconscious, recently dead, and tactically challenged companions.

    Spoiler
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    casting empowered 'magic missile', no save, SR applies
    five missiles to large injured hound (5d4+5)[16] x 1.5 = 24force dmg


    Assuming the magic missiles finally kill the large hound,


    Anura rises up into the air (fly 50ft. (avg), double move), scanning the skyline for where she last saw the bobbing orb of light, and moves to intercept.

    "Last one is yours! Hist knows the plan! Be ready!" she shouts to the others.

    Spoiler
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    OOC1: Anura is back down to light encumbrance, so she has a base fly speed of 40 with 'overland flight' and a +10 enhancement bonus from 'heart of air.'

    OOC2: Not sure of the distances involved, but Anura is seeking to get to a position that will put her within ~180ft. of Reid with line-of-effect for one round (preferably well ahead of him) (EDIT: and without drawing the hounds' attention if she can help it). All she wants to do is be able to cast a quickened 1-round 'message' spell and exchange a short message.

    If I'm correct in thinking that Reid has dropped down into the 'trenches' of the streets and so is now constrained in his movements, then she will try to predict his turns and get ahead of him in order to pull this off.
    Last edited by guardinal; 2008-08-18 at 07:15 PM.

  28. - Top - End - #208
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    Default Re: Auromar: Beginnings and Endings (IC4)

    Hist's last, hurried blast destroying the final large hound and it falls heavily, bursting into blood as has become normal for them. Anura then lifts off, her spell having gone unused.

    Hist's words to Kjapp fall on deaf ears, as Dothen was blown a good distance from where Grazys currently is.

    Kjapp:
    Spoiler
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    Dothen appears unconscious, and probably has a head injury from the high speed impact on the hard stone. Oddly enough though, the scorching appears to be nothing worse than a very, very horrible sunburn.


    It will take Anura a moment, but she can get into Reid's path for when he passes at least somewhat close to the temple next.

    Anura:
    Spoiler
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    1 full round action more to fly away from the temple and put yourself in Reid's path. You'll be able to pull off your quickened message at the end of the next round.


    The smaller hound charges forward, chewing at Hist.
    Spoiler
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    A:(1d20+11)[20]
    CC:(1d20+11)[25]
    Damage:(1d6+7)[9]
    CD:(1d6+7)[8]


    All:
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    Please include your health in your next post. For those of you who have not been keeping track, you're at 1 HP.
    Most excellent Rising Echo avatar created by GryffonDurime.
    Quote Originally Posted by Cardea View Post
    That is the scariest two lines I have read in a forum of any kind.
    Take two internets, a cookie and a vorpal sword, please.
    Youth ages, immaturity is outgrown, ignorance can be educated, drunkeness sobered, but stupid lasts forever.

    Don't be stupid.

  29. - Top - End - #209
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    Default Re: Auromar: Beginnings and Endings (IC4)

    Hist

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    47 hp. I actually was keeping track. EDIT; I did forget DR again though, thanks for reminding me :D


    Hist looks up at Anura as the mage calls out.

    Surely she wouldn't...

    That distracts him enough for the hound to get a bite in

    ARGH! Course she would. Bloody little arcanists, never thinking of anyone but themselves and their personal plans. Never mind the fact that one of us is only barely here, another's unconscious and a third's wounded. No, only the plan. Bitch


    As the mage left, a medicorum of command came to him. He concentrates thru the blood enough to focus on a blast, whirls crying out at the top of his voice and gesturing

    Take him down quick. Then stand ready to kill anything in that allyway


    Spoiler
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    (1d20+9)[29]Attack
    (5d6)[18] Blast damage
    Last edited by Moral Wiz; 2008-08-18 at 07:24 PM.
    Rathe avatar by Recaiden

    In Auromar, Histantos Illist, Aasimar Warlock.

  30. - Top - End - #210
    Dwarf in the Playground
     
    HalflingRangerGuy

    Join Date
    Oct 2007

    Default Re: Auromar: Beginnings and Endings (IC4)

    Kjapp

    Hearing Hist's cry Kjapp clutches his amulet while saying a quick prayer over Dothen. Be safe in the spirit world new friend, I can not help you there. he then moves back to where Anura had been standing and prepares to kill the hound.

    Spoiler
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    HP: 88
    Casting protection from evil - duration 1 minute (doh)
    Last edited by Greymist; 2008-08-18 at 08:58 PM.

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