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  1. - Top - End - #151
    Bugbear in the Playground
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    Default Re: Talon and Claw. (A Diabolical Campaign)

    Graese

    As the gate awakens, Graese takes a few surprised steps back. Out of reflex he hurls a magic missile at the gate.

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    Move: E3
    Standard: Magic Missile
    -Attack (1d20+4)[12]
    -damage (2d4+4)[10]

  2. - Top - End - #152
    Bugbear in the Playground
     
    stupnick's Avatar

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    Default Re: Talon and Claw. (A Diabolical Campaign)

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    i agree that i should step back, i can't get combat advantage again and you can take the hits : )

    editing original post.
    Never come between a Dwarf and his Ale
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    Made by Arokh


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    Arzeal
    Shylain
    Halia
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    Awesome Runic Dwarf Avatar by Bayar

  3. - Top - End - #153
    Bugbear in the Playground
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    Default S'theliss, Lord of the Underdark

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    I can take a hit, but I suspect it will have some kind of hideous area attack, so we may both end up getting hurt anyway. I more meant for successive rounds, but you have it then in any case.


    S'theliss sidles past Gli'ix, flicking both his swords to the side and then bringing them forward to crash on the gate. He haphazardly aims for one of the glowing, wailing skulls.

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    Moving to I4

    Attacking the gate with Twin Strike:
    1st: (1d20+7)[23] (1d8+4)[6]
    2nd: (1d20+7)[26] (1d8+4)[12]

    Minor Action: Hunter's Quarry: (1d6)[2]

    Decent - 20 damage?
    Last edited by Myshlaevsky; 2008-08-30 at 11:31 PM.

  4. - Top - End - #154
    Ogre in the Playground
     
    mistformsquirrl's Avatar

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    Default Re: Talon and Claw. (A Diabolical Campaign)

    Gorthunk

    "By the gods, die abomination!""

    Gorthunk's bastard sword ignites with divine anger as he attempts to cleave through the iron vines.

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    Using Avenging Flame (Daily Power) - Strength vs AC (1d20+6)[23]

    If hit: 2[W]+Str (2d10+4)[17] +5 ongoing fire damage (save ends)

    If miss, half damage, no ongoing fire damage.
    Computer is back! Yay!

    Feel free to check out my Deviantart page - it's not great, but I'm trying to change that.

    Current avatar by me <>_<> Needs work.

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    - By FlyingChicken <^,^> - By Akrim.elf <^.^>

  5. - Top - End - #155
    Dwarf in the Playground
     
    Eldmor's Avatar

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    Default Mon Nailgrinder, Hobgoblin Warlord

    Alive or not, this gate will crumble! Mon swings his flail in a wide arc toward the skulls, not focusing on damage but inspiring his allies.

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    Standard:Ferocious Smash (Attack vs Fort; Damage) (1d20+4=9; 2)
    Minor: If gate damaged anyone heavily before me, Inspiring Word on them.
    Conditional: If Mon gets a saving throw ends condition, Hobgoblin Resilience.
    Libras D'lnar avatar by CSK

  6. - Top - End - #156
    Pixie in the Playground
     
    Griffon

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    May 2008

    Default Re: Talon and Claw. (A Diabolical Campaign)

    She-Who-Walks glares at their slavering guide and tormentor. She wants to shout at the slavering, half-mad creature. To unleash the power of her voice, but she refrains, settling for a loathing glare because at the moment, the gate has come alive.

    The harpy plants the butt of her longspear in the dark stone of the floor. She holds out a claw and slashes symbolically, then lets fly with a piercing war cry.

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    Minor: Divine Challenge (on J4)
    Deadly Shriek: 18 vs Fort (details on her character sheet), blast should cover the gate and beyond (not the PCs)

  7. - Top - End - #157
    Dwarf in the Playground
     
    Imp

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    Default Re: Talon and Claw. (A Diabolical Campaign)

    Gli'lix strikes out at the animated gate, putting his enormous bugbear's strength behind the blow. As Gli'lix's massive rapier strikes one of the vines the gate shifts, attempting to coil itself around the bugbear's weapon and arm. Gli'lix jumps back, however, and when he examines the damage he caused he finds that his light blade has done naught against the iron vine. (Miss)

    Graese moves back, falling farther behind his companions as he watches for a moment to strike as the gate's vines shift to and fro in some oddly hypnotic dance. It his hard to find a target amidst all the movement but Graese watches carefully, and when the time is right he bends the forces of magic to his will and sends a missile of force flying towards the gate. Sadly, once where there was a skull and instant later there was nothing and Graese's attack fails to hit the gate. (Miss)

    S'theliss rushes forward to fill the opening that Gli'lix made when he jumped back. The Lizardfolk raises his twin longswords and taking a step forward, placing himself so close to the vines that it would be nearly impossible to miss, he brings them crashing down into the vines. The weapons hitting the vines fill the area with sparks and when S'theliss steps back he finds that his swords have left deep gouges in the iron of one of the vines. (Hit&Hit)

    The Gate issues forth a creaking groan as it slowly withdraws its vines only to them shooting out an instant later accompanied by that same scream it made when it awakened. She-Who-Walks, Gorthunk, Mon, and S'theliss are suddenly covered in the iron vines as they curl around them, finding purchases in the weak parts of their armor and sinking their thorns into their flesh. One of the skulls does something the others do not. It brings itself up high, overlooking the melee it settles its gaze on Graese and suddenly the necrotic power in its eyes grows blindly bright for a moment before a bolt of necrotic power issues forth, slamming into Wizard. (She, Mon, Gorthunk, S'theliss, and Graese are hit, Gli'lix is missed.)

    Mon looks around quickly, seeing who is the most hurt before his gaze settles on Graese. Graese stands there, his scales pale and most of his chest and face flayed open and Mon knows that if the Troglodyte takes another hit he will fall. Mon swings his flail over his head, saying something truly inspiring to the half-dead wizard before he sends his flail crashing down towards one of the vines. Sadly, Mon's words of inspiration distracted him from the vines movements and his flail misses, crashing into the floor where one of the stones is turned into a cracked, ragged mess and the air is filled with stone dust. (Miss)

    Gorthunk speaks a quick prayer and suddenly his sword erupts into cleansing flame. The Orc thrusts his sword deep into the fell gate and strikes true, his blade biting deep into the iron an instant before the entire gate bursts into righteous flame. The gate issues forth its deathly scream though it sounds more like a scream of frustration rather than rage now and when Gorthunk steps back he can't help but admire the prowess of this attack. (Hit)

    She-Who-Walks takes a deep breath and suddenly releases a scream that makes the ones the gate has been issuing forth look like the work of a sick child. Before the onslaught of She's voice the iron crumples slightly and power of the skulls flicker for a brief instant. All to quickly the scream stops however, and the gate begins to sway and threaten the party once more. (Hit, but need to roll damage)

    Initiative
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    18 Gli'lix
    17 Graese
    13 S'theliss
    12 Gate
    11 Mon Nailgrinder
    10 Gorthunk Facesmasher
    05 She-Who-Walks

    Battle Grid
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    Code:
    
    __|A|B|C|D|E|F|G|H|I|J|
    01| | | | | | | | |O|g|
    02| | | | | | | | |H|g|
    03| | | | |T| | | |G|g|
    04| | | | | | | |B|L|g|
    
    B= Gli'lix.
    H= She Who Walks
    T= Graese
    L= S'theliss
    G= Mon Nailgrinder
    O= Gorthunk Facesmasher

    g= gate

    Current HP
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    Graese: 17/25 (6/25 before surge + 5 from Mon's IW)
    Mon Nailgrinder: 19/28
    She-Who-Walks: 23/27
    Gorthunk Facesmasher: 21/28
    S'theliss: 13/29
    Gli'lix: 22/24
    Last edited by DiabolicalFurby; 2008-09-01 at 01:12 PM.
    Corpses: Crack open a cold one today!

  8. - Top - End - #158
    Bugbear in the Playground
     
    stupnick's Avatar

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    Default Re: Talon and Claw. (A Diabolical Campaign)

    Gli'lix

    Shifting back, Gli'lix shifts his weapon to his other hand and draws out a shuriken. Launching it at one of the necrotic heads.

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    Move-Sheath Rapier
    Minor-Draw Shuriken
    Standard-deft strike
    Attack: (1d20+7)[18] vs. AC
    Hit: (1d8+4)[5] damage.
    Last edited by stupnick; 2008-09-01 at 06:21 PM.
    Never come between a Dwarf and his Ale
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    Made by Arokh


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    Arzeal
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  9. - Top - End - #159
    Bugbear in the Playground
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    Default Re: Talon and Claw. (A Diabolical Campaign)

    Graese

    Reeling from the skulls attack, Graese takes a few more steps back. In the space behind his comrades, he summons a vision of dozens of fighters lashing out at the gate.

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    Move C03
    Standard: Illusory Ambush
    -Attack: (1d20+4)[8] vs Will
    -damage (1d6+5)[7]
    On hit, target takes -2 to attack rolls until the end of my next turn.
    And lets try some knowledge checks
    Nature: (1d20+6)[15]
    Arcana: (1d20+9)[21]
    (HP:17 AC:14 F:13 R:14 W:13)

  10. - Top - End - #160
    Ogre in the Playground
     
    mistformsquirrl's Avatar

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    Default Re: Talon and Claw. (A Diabolical Campaign)

    Gorthunk

    Gorthunk, enraged at being struck by the vines lets out a roar of contempt and pummels the gate mercilessly.

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    Using Healing Strike:

    Strength vs AC (1d20+6)[13]

    If Hit: 2[W]+Str = (2d10+4)[20]; also S'theliss may use a healing surge if they desire.
    Computer is back! Yay!

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    - By FlyingChicken <^,^> - By Akrim.elf <^.^>

  11. - Top - End - #161
    Dwarf in the Playground
     
    Eldmor's Avatar

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    Default Mon Nailgrinder, Hobgoblin Warlord

    Harpy, aim for the skull! It should shatter just like any normal one. Mon says with a sadistic tone. He then brings his flail in an uppercut against one of the skulls, not causing much damage but setting it up for She to crush it.
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    I think I may have hit.
    Ferocious Smash (Attack, Damage) (1d20+4=14, 2)
    +4 to attack and damage for She if it connects.
    Libras D'lnar avatar by CSK

  12. - Top - End - #162
    Bugbear in the Playground
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    Default Re: Talon and Claw. (A Diabolical Campaign)

    Bleeding from many cuts, S'theliss haphazardly moves back from the gate, striking out at the vines that curl to follow him as he does so.

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    Minor: Hunter's Quarry: (1d6)[4]
    Standard: Hit & Run (So no OA): (1d20+7)[10] (1d8+4)[6]
    Move: Move to F4

    If someone is able to take a 5-foot step this turn, I'll use my encounter power to run in, hit and move out in the next.

  13. - Top - End - #163
    Pixie in the Playground
     
    Griffon

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    Default Re: Talon and Claw. (A Diabolical Campaign)

    She screeches in pain as loops of thorny iron vines reach out to engulf them, tearing at her flesh, necrotic energy shivering darkly toward blood spilled from living vessels. She imagines that her new armor would feel much the same...

    The vines retract and One-Who-Shouts barks at her. She spits a curse at the dancing skull. She stabs. In her mind she sees the point of the spear driving into the orbit and exploding from the back, shattering the skull, but in her mind it is the Shaman she stabs.

    She screams as she thrusts the spearpoint forward, the scream taking shape as a red haze that flows in an instand from her mouth and out, in a flashing, coalescing around S'theliss. She-Who-Walks does not look left or right to see what has become of her protective magics, her eyes bore into the skull's as she attacks.

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    Minor: Divine Challenge - Skull
    Standard: 18 to hit, 16 damage Shielding Smite, +3 AC for S'theliss until She's next turn

  14. - Top - End - #164
    Dwarf in the Playground
     
    Imp

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    Default Re: Talon and Claw. (A Diabolical Campaign)

    Gli'lix shifts back and draws a shuriken from his belt. With a mighty effort he unleashes the thrown blade with all of his vast strength but the gate is too quick and its swaying vines are able to dodge the weapon, albeit only just.(Miss)

    Graese moves back, bending his magics to his will he seems to summon forth a dozen armed Troglodyte warriors that lash out the claw with sword, axe and claw and then disappear, their forms fading to nothing in the space of a heartbeat. The gate seems unaffected by the Wizard's attack however, perhaps more physical means of attack are needed here.(Miss)

    S'theliss shifts his scaled frame and keeping with the momentum gained from his successful attack a moment ago brings his right blade around to send it crashing into the gate but finds nothing for his blade to bite, for the vines have moved upward and out of the Lizardfolk's reach. Quickly, before the gate can counter attack S'teliss jumps back, moving past the Bugbear and hopefully out olf the gates threat range.(Miss)

    The gate withdraws its vines and as it does so it attempts to swipe at those Claws still standing before it. Though the gate seems mighty it's attacks are hasty as it withdraws its vines and the armor of the Claws are more than a match for the razor thorns this time. The vine that struck Graese still lingers by the ceiling, swaying too and fro as it attempts to fix its gaze upon the Troglodyte. Once more the skulls eyes crackle as it builds necrotic energy and once more it releases it as the sky would release lightning. The necrotic bolt tears through the air with a dread scream and once more Graese finds himself struck with the power of death itself. (Everyone missed save for Graese)

    Mon lashes out once more with his flail, yelling for everyone to attack the skulls that tip the vines. He sends his flail lashing out to the side, where S'theliss once was but is no longer. The ball of the flail misses its target but the chain strikes, causing the flail to tangle itself with one of the vines. For a brief moment Mon is forced to grit his teeth and fight to remain in possession of his weapon and with a mighty roar of challenge the Hobgoblin rips his weapon free of the gate, looking all the more angry as he realizes that the brief tussle didn't damage the gate.(Miss)

    Gorthunk holds his sword up high as he calls upon the blessings of any god who will answer. He brings his sword crashing down, attempting to cleave one of the great iron vines in two even as he prays for S'theliss to be bolstered by his divine actions. His sword misses the vine which had withdrawn even as Gorthunk brought his weapon crashing down. The sword hits the floor with a loud crash, the sword reverberating so violently from the impact that the Orc nearly losses his grip. Gorthunk looks up to see the a skull drifting slowly away from him, almost as if taunting him though the effect is lost when looking past, Gorthunk can still see the flames of his earlier strike spreading through the core of the gate.(Miss)

    She-Who-Walks thrusts her spear forward as she releases a powerful scream. None present are aware of the goings on in the Harpy's mind, though if they did they might smile as they would see She piercing the mocking Shaman instead of the gate-skull. Her spear point goes wide and the vine twists around the shaft of the spear, threatening to pull it out of her hands even as the vines constricting causes the wooden shaft to bend and creak.(Miss)

    Initiative
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    18 Gli'lix
    17 Graese
    13 S'theliss
    12 Gate
    11 Mon Nailgrinder
    10 Gorthunk Facesmasher
    05 She-Who-Walks

    Battle Grid
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    Code:
    
    __|A|B|C|D|E|F|G|H|I|J|
    01| | | | | | | | |O|g|
    02| | | | | | | | |H|g|
    03| | |T| | | | | |G|g|
    04| | | | | |L| |B| |g|
    
    B= Gli'lix.
    H= She Who Walks
    T= Graese
    L= S'theliss
    G= Mon Nailgrinder
    O= Gorthunk Facesmasher

    g= gate

    [/spoiler]
    Current HP
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    Graese: 9/25
    Mon Nailgrinder: 19/28
    She-Who-Walks: 23/27
    Gorthunk Facesmasher: 21/28
    S'theliss: 13/29
    Gli'lix: 22/24


    (Don't have time to proofread, so please forgive any mistakes.)
    Corpses: Crack open a cold one today!

  15. - Top - End - #165
    Bugbear in the Playground
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    Default Re: Talon and Claw. (A Diabolical Campaign)

    Graese

    Getting mad now, Graese hurls two bolts of energy at the gate. As the attack shoots off, he calls to his allies. "I think you might like to take a step back for the next one."

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    Standard : Magic Missile
    attack: (1d20+4)[16]
    damage: (2d4+4)[9]
    Action point to take another action (regain 4hp, thanks mon)
    Standard: Magic Missile
    attack: (1d20+4)[8]
    damage (2d4+4)[8]

    If he's still alive next turn, it's acid arrow time, and I don't want to hit everyone with it.
    Last edited by Jokes; 2008-09-05 at 09:55 PM.

  16. - Top - End - #166
    Bugbear in the Playground
     
    stupnick's Avatar

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    Default Re: Talon and Claw. (A Diabolical Campaign)

    Gli'lix

    Drawing out another shuriken, Gli'lix moves back once again, and let's it launch at the gate.


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    Move-Shift back 1 square
    Minor-Draw Shuriken
    Standard-deft strike, shift back two squares
    Attack: (1d20+7)[9] vs. AC
    Hit: (1d8+4)[12] damage.
    Never come between a Dwarf and his Ale
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    Made by Arokh


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    Arzeal
    Shylain
    Halia
    Krannin


    Arena Characters
    Cyn
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    Awesome Runic Dwarf Avatar by Bayar

  17. - Top - End - #167
    Dwarf in the Playground
     
    Eldmor's Avatar

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    Default Mon Nailgrinder, Hobgoblin Warlord

    Trog, keep it up! Mon says through heavy grunts, trying to regain composure of his flail. Now let's try this again! Mon swings his flail in the same smashing manner sideways, trying to force it closer to She for a devastating blow. He then backs up due to Graese's warning; battle is no time for friendly fire to happen.

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    Minor: Inspiring Word on Graese (Surge+1d6) (6+1d6=12)
    Standard: Ferocious Smash AttackvsFORT - (1d20+4)[21] 2 damage and +4 to attack and damage for She on hit.
    Move: Shift 1sq back, away from the gate.
    Last edited by Eldmor; 2008-09-05 at 10:58 PM. Reason: Inspiring Word Roll Failed
    Libras D'lnar avatar by CSK

  18. - Top - End - #168
    Bugbear in the Playground
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    Default S'theliss

    The lizardfolk keeps his momentum as he evades the attacks of the Gate, pressing forward to strike another blow and then hastily backtracking once again.

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    Move Action: Move to I04
    Standard Action: Evasive Strike: (1d20+7)[16] (2d8+4)[13]
    + Move back to F04 after this attack.
    Minor Action: Hunter's Quarry: (1d6)[3]

  19. - Top - End - #169
    Ogre in the Playground
     
    mistformsquirrl's Avatar

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    Default Re: Talon and Claw. (A Diabolical Campaign)

    Gorthunk

    "Damn you..."

    Gorthunk deftly steps back from the taunting skull before beginning a brief prayer of restoration.

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    Shift 1 square back, use Healing Word on Graese, he can use a Healing Surge and recovers (1d6)[6] extra HP in addition
    Last edited by mistformsquirrl; 2008-09-06 at 06:24 PM.
    Computer is back! Yay!

    Feel free to check out my Deviantart page - it's not great, but I'm trying to change that.

    Current avatar by me <>_<> Needs work.

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    - By FlyingChicken <^,^> - By Akrim.elf <^.^>

  20. - Top - End - #170
    Pixie in the Playground
     
    Griffon

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    Default Re: Talon and Claw. (A Diabolical Campaign)

    She-Who-Walks grits her teeth as the vines lash and thrash around. She comes away from the assault unscathed, her own thorns protecting her. She clenches her jaw and steps back, thrusting her spearpoint in a vicious jab - once again aiming for the skull, but happy to strike any blow she might.

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    Minor: Divine Strength (+1 to attack roll)
    Move: Shift to H2
    Standard: Enfeebling Strike - Attack & Damage, 22 & 8

  21. - Top - End - #171
    Dwarf in the Playground
     
    Imp

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    Default Re: Talon and Claw. (A Diabolical Campaign)

    Gli'lix leaps back once more drawing a shuriken from his person to send it flying towards the Gate. The Bugbear's motions offset his balance and the throw is a wild one that comes close to hitting Mon but doesn't come even close to hitting the gate. (Miss)

    Graese shouts, telling his companions that they might want to take a step back before the next round. He conjures two bolts of force, drawing deep from his reserves to send the twin bolts hurling towards the gates but to no avail, the gate remains unscathed by the Troglodyte's magics. (Miss&Miss)

    S'theliss attacks, sending his weapons hurling through the air in an attempt to harm the gate before he takes a step back. Sadly his attack is wide and once more the gate is unscathed by the Claws as it weaves through the air, almost os if the iron construct was mocking them. (Miss)

    The Gates heads are fully withdrawn back to the core of the gate where they sway in the air above the claws. Eight grisly heads stare at the claws that stand back, away from the front lines. Suddenly the skull's eyes crackle with power and the air seems to split with a moan as eight arcs of necrotic energy scream through the air, crashing into those who thought to avoid melee with the Gate. Gli'lix, S'theliss, and Graese are all struck by the dark power and both Graese and S'theliss are felled by it and though the Bugbear stands his skin is flayed and his stance is shaky. (Gli'lix, S'theliss, Graese Hit)

    Mon yells at the fallen Troglodyte, roaring for the scaled creature to get its pathetic arse up. Graese see's only darkness but Mon's words call him back from the edge of death, giving him the courage, and perhaps the incentive to rise to his feet and fight once more.

    Gorthunk curses the gate even as he takes a reluctant step back. He turns to see what has befallen his comrades and whispers a prayer to any god who would answer to see the Troglodyte fit enough so that his next attack will hit, and though his prayer strengthens Graese it is a moment later that the Orc see's his companion S'theliss laying on the floor, bleeding.

    She-Who-Walks grits her teeth and thrusts her spear forward where it slams into one of the hovering skulls, shattering it with the force of her blow. Suddenly the vine, now without it's head, begins to convulse and flail, causing the Harpy to be weary as she takes a step back. (Hit)

    Initiative
    Spoiler
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    18 Gli'lix
    17 Graese
    13 S'theliss
    12 Gate
    11 Mon Nailgrinder
    10 Gorthunk Facesmasher
    05 She-Who-Walks

    Battle Grid
    Spoiler
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    Code:
    
    __|A|B|C|D|E|F|G|H|I|J|
    01| | | | | | | |O| |g|
    02| | | | | | | |H| |g|
    03| | |T| | | | |G| |g|
    04| | | | | |L|B| | |g|
    
    B= Gli'lix.
    H= She Who Walks
    T= Graese
    L= S'theliss
    G= Mon Nailgrinder
    O= Gorthunk Facesmasher

    g= gate

    Current HP
    Spoiler
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    Graese: 24/25
    Mon Nailgrinder: 19/28
    She-Who-Walks: 23/27
    Gorthunk Facesmasher: 21/28
    S'theliss: -2/29
    Gli'lix: 6/24
    Corpses: Crack open a cold one today!

  22. - Top - End - #172
    Bugbear in the Playground
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    Default Re: Talon and Claw. (A Diabolical Campaign)

    Graese

    Rising from where he fell, Graese looks very angry now. "I will not rest until I HIT SOMETHING!"

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    Move: Stand up from prone
    Standard: Acid Arrow
    attack: (1d20+4)[19] vs reflex
    damage (2d8+4)[19] acid damage and ongoing 5 acid (save ends)
    Miss: 1/2 damage, ongoing 2 damage (save ends)
    Using Orb of imposition- gate takes a -1 penalty to saves.

    Seriously, Graese has been dead weight on this trip...

    edit: that's better. Almost rolled max damage too
    edit 2: @Stupnik- Since Gli'lix is still ahead of me in initiative, I would recommend against ending your turn adjacent to that gate. But I'm sure you know this.
    Last edited by Jokes; 2008-09-08 at 08:05 PM.

  23. - Top - End - #173
    Ogre in the Playground
     
    mistformsquirrl's Avatar

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    Default Re: Talon and Claw. (A Diabolical Campaign)

    Gorthunk

    Gorthunk shifts his attention to the downed S'theliss, muttering another prayer to the Powers That Be for aid.

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    Second and final use of Healing Word for the encounter; S'theliss can spend a healing surge and regains an extra (1d6)[4] hp.
    Computer is back! Yay!

    Feel free to check out my Deviantart page - it's not great, but I'm trying to change that.

    Current avatar by me <>_<> Needs work.

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    - By FlyingChicken <^,^> - By Akrim.elf <^.^>

  24. - Top - End - #174
    Bugbear in the Playground
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    Mar 2008
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    Default S'theliss

    S'theliss stands groggily under the influence of prayer. Shaking his head from side to side, tongue flickering out the lick the deep little cuts around his neck, the lizardfolk fights to deaden the pain coursing through him.

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    Move Action to stand.
    Standard Action: Second Wind [On 28/29 HP, have used 6/7 healing surges]
    Last edited by Myshlaevsky; 2008-09-09 at 05:59 AM.

  25. - Top - End - #175
    Ogre in the Playground
     
    mistformsquirrl's Avatar

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    Default Re: Talon and Claw. (A Diabolical Campaign)

    ((Read spoilers!))

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    I'm an idiot! I totally forgot about Healer's Lore >.<; those of you who I'm healing should be adding +3 to the healing you gain from me since its supposed to add my wisdom mod. Very sorry for forgetting that. >.<
    Computer is back! Yay!

    Feel free to check out my Deviantart page - it's not great, but I'm trying to change that.

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    - By FlyingChicken <^,^> - By Akrim.elf <^.^>

  26. - Top - End - #176
    Bugbear in the Playground
     
    stupnick's Avatar

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    Default Re: Talon and Claw. (A Diabolical Campaign)

    Gli'lix

    Knowing he is in trouble Gli'lix shifts forwards 1 square, as they was closer to death, but farther from harm as far as he was concerned, as he has only been hit when he moved farther away. Pulling out his waterskin, Gli'lix takes a quick drink and washes the grime and blood from his eyes. Directing his glare on the gate he begins to plot what he is going to do next.

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    shift forward, and then second wind.
    12/24 hp, +2 all defenses this round.
    Never come between a Dwarf and his Ale
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    Made by Arokh


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    Arzeal
    Shylain
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    Krannin


    Arena Characters
    Cyn
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    Awesome Runic Dwarf Avatar by Bayar

  27. - Top - End - #177
    Dwarf in the Playground
     
    Eldmor's Avatar

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    Default Mon Nailgrinder, Hobgoblin Warlord

    Mon gives a tusky grin as attacks land on the gate and one of the skulls shatter with his set-up. He moves back into melee with the gate and hits another with his flail, sending it toward She's spearhead.

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    Move: Shift to I-3.
    Standard: Ferocious Smash AtkvsFORT - (1d20+4)[18] 2 damage and +4 to attack and damage for She on hit.
    Minor OOC: /gulp at leaders being out of words.
    Libras D'lnar avatar by CSK

  28. - Top - End - #178
    Pixie in the Playground
     
    Griffon

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    May 2008

    Default Re: Talon and Claw. (A Diabolical Campaign)

    She-Who-Walks shrieks in triumph at the well-placed strike. Her wing stubs flare and shake and she narrows her eyes to strike again.

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    Minor: Divine Challenge (A skull)
    Move: None
    Standard: Enfeebling Strike - Attack & Damage, 15 & 7, 11 damage if Mon hits.

  29. - Top - End - #179
    Dwarf in the Playground
     
    Imp

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    Default Re: Talon and Claw. (A Diabolical Campaign)

    Gli'lix steps forward, drawing his water skin to wash the blood out of his eyes as he does so. The Bugbear takes a moment to catch his breath, feeling his muscled relax and his mind calm as he ponders what to do next.

    Graese stands and grits his teeth, looking at the swaying gate that seemed to so easily have felled the Troglodyte. He holds his hand high, calling on both his arcane knowledge and well as his personal might to conjure forth a missile of pure acid. Graese holds the ball before him with the power of his concentration as he watches the gate. Finally, after a long moment Graese unleashes his magic upon the gate and the acid arrow strikes true. Immediately the iron struck by the missile begins to melt and dissolve and an acrid smell fills the air. The gate writhes like a living thing, thrashing to and fro in a vain attempt to rid itself of the acid though the flailing only ends as one of the seven remaining skulls falls to the ground with a soft thunk, the necrotic energy gone from it. (A hit, a Glorious hit!)

    S'theliss lays on the ground, his blood covered form twitching. (Failed Save vs Death)

    The Gate flails, still reeling from Graese's attack and it's own attacks suffer for it. Its vines flail out, blinding seeking the flesh of the claws but finding naught but air. The gate shrieks in frustration and its vines coil inward, drawn back to the core of the gate which you cannot fully see.

    Mon Nailgrinder grins as he brings his flail up once again and sheer dark delight is etched upon his face as his flail connects, sending yet another skull careening towards She-Who-Walks.

    Gorthunk Facesmasher bathes S'theliss in healing light and the Lizardfolk stirs though his vision swims as the effects of near death are still upon him. Gorrthunk turns to once again face the gate as S'theliss stands, catching his breath and getting his bearings before he can once more take action.

    She finds another of the necrotic skulls spinning in her direction courtesy of Mon and once more She raises her spear to pierce it. The spear shatters through the skull and for a moment necrotic energy races down the sheath of her weapon, threatening to overcome the Harpy before it dissipates to nothing. Three of the skulls are no gone though five remain and she hefts her spear as she looks for her next target, all to smug with the idea that she has destroyed the majority so far.

    Initiative
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    18 Gli'lix
    17 Graese
    13 S'theliss
    12 Gate
    11 Mon Nailgrinder
    10 Gorthunk Facesmasher
    05 She-Who-Walks

    Battle Grid
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    Code:
    
    __|A|B|C|D|E|F|G|H|I|J|
    01| | | | | | | |O| |g|
    02| | | | | | | |H| |g|
    03| | |T| | | | | |G|g|
    04| | | | | |L| |B| |g|
    
    B= Gli'lix.
    H= She Who Walks
    T= Graese
    L= S'theliss
    G= Mon Nailgrinder
    O= Gorthunk Facesmasher

    g= gate

    Current HP
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    Graese: 24/25
    Mon Nailgrinder: 19/28
    She-Who-Walks: 23/27
    Gorthunk Facesmasher: 21/28
    S'theliss: 28/29
    Gli'lix: 12/24
    Corpses: Crack open a cold one today!

  30. - Top - End - #180
    Bugbear in the Playground
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    Jun 2007
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    Australia
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    Default Re: Talon and Claw. (A Diabolical Campaign)

    Graese

    Graese almost jumps in delight as the splash of acid hits the gate, causing the vines to flail wildly. Regaining his composure, he points his finger at the gate and shoots a red ray at it.

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    Standard: Ray of Enfeeblement
    attack : (1d20+4)[16] vs Fort
    Damage: (1d10+5)[12] necrotic damage and the target is weakened until the end of my next turn.

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