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  1. - Top - End - #31
    Barbarian in the Playground
     
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    Default Re: [Avatar d20] Passive Way monk vs. Über-mauler

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    Strength Check (1d20+5)[12]
    Fort Save against the Stunning Fist (1d20+12)[28]
    Were both my actions interrupted?
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  2. - Top - End - #32
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    Default Re: [Avatar d20] Passive Way monk vs. Über-mauler

    The enormous Earthen warrior sails through the air, his great weight crashing into the water beside the bridge with a ker-sploosh!, and his body disappearing briefly beneath the surface.

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    Whew. Yes, they were. I'm drawing you into my square and throwing you SW 5 ft, into J11 and 5-foot deep water. You easily made the the fort save, but your maul is still at H12. However, because I didn't allow you to use your second action, you still have a move action left in your turn. You can go ahead and take it now.

    DC 10 Swim check to move in these calm waters, remember the minus from your ACP, though we'll ignore weight for tedium's sake.
    Last edited by Eighth_Seraph; 2008-07-25 at 06:26 PM.
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  3. - Top - End - #33
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    Default Re: [Avatar d20] Passive Way monk vs. Über-mauler

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    Wow, it's like you read my mind (I debated trying to drown you while we were grappling). Anyway: Dc 10 Swim check to move 5ft (quarter-speed) as a move action -7 for armor, +5 for str, for a -2

    (1d20-2)[13]
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  4. - Top - End - #34
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    Default Re: [Avatar d20] Passive Way monk vs. Über-mauler

    The massive fighter fought against his heavy armor's weight as he made his way for the opposite shore. He was in no hurry to have a repeat of his ignomious flight into the water.

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    made the check, move 5ft to K11, your turn.
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  5. - Top - End - #35
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    Default Re: [Avatar d20] Passive Way monk vs. Über-mauler

    Marid takes a quick step over to his opponent's fallen maul, and picks it up, considering what to do with it. Quickly deciding that only a challenging fight is worth fighting, he chucks it at his opponent savagely, not really wanting or expecting to make contact.

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    Staying in the water? Interesting.

    It's an attack roll at a -8 to throw the maul (non-proficient and not meant to be thrown), but the AC of a square is 5, so I automatically put your maul in the water next to you. Go ahead.
    Water, Earth, Fire, and Air: Benders of the Avatar world
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  6. - Top - End - #36
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    Default Re: [Avatar d20] Passive Way monk vs. Über-mauler

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    Swim Check to move five feet onto land, DC 10 with the same -2. (1d20-2)[12]
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  7. - Top - End - #37
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    Default Re: [Avatar d20] Passive Way monk vs. Über-mauler

    As Gong's weapon crashed into the water beside him, he looked back at the desert warrior. Quickly picking up his maul before it sank completely, Gong hauled himself onto the shore, shaking the water from his beard. Coughing slightly, the warrior grinned and held up two fingers.

    "Round Two."

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    Move action to grab the maul, another move to L11. I'm standing with my maul in L11, your turn.
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  8. - Top - End - #38
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    Default Re: [Avatar d20] Passive Way monk vs. Über-mauler

    "Indeed"

    The scorpion warrior raises his knife-wielding left hand to protect his torso, being extremely cautious after the failure of his first offensive impulse.


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    Total Defense, plus putting my knife's bonus into AC, totalling my armor class at 35.
    Last edited by Eighth_Seraph; 2008-07-25 at 07:08 PM.
    Water, Earth, Fire, and Air: Benders of the Avatar world
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    Quote Originally Posted by KKL View Post
    Edition Wars and Nerd Rage destroyed Rome. Ceasar died because he was a crappy DM.
    Avatar By the amazing Mephibosheth

  9. - Top - End - #39
    Barbarian in the Playground
     
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    Default Re: [Avatar d20] Passive Way monk vs. Über-mauler

    Gong moved across the bridge quickly and swung his maul fiercely, aiming to knock Marid's head straight from his shoulders.

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    Moving 20ft to I12, and attacking with a two-point Power Attack for +4 damage (two-handed weapon). I provoke an AoO for moving into your threatened area. (1d20+24)[28] Damage (1d20+19)[20]
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  10. - Top - End - #40
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    Default Re: [Avatar d20] Passive Way monk vs. Über-mauler

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    I use my Counter Hold ability to use a flow instead of a normal AoO, using a touch attack with my fist.

    AoO - (1d20+15)[19]

    If it succeeds, again with the strength check, adding in a Stunning Fisted Timely Strike and again with the tossing you into the water, in the same spot as before.

    Flow attempt - (1d20+9)[21]
    Attack roll - (1d20+15)[18]
    Damage roll - (2d8+2)[11]

    Make your Fort save and opposed Strength check.
    Last edited by Eighth_Seraph; 2008-07-25 at 07:27 PM.
    Water, Earth, Fire, and Air: Benders of the Avatar world
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    Edition Wars and Nerd Rage destroyed Rome. Ceasar died because he was a crappy DM.
    Avatar By the amazing Mephibosheth

  11. - Top - End - #41
    Barbarian in the Playground
     
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    Default Re: [Avatar d20] Passive Way monk vs. Über-mauler

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    Still your turn. My attack missed.
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  12. - Top - End - #42
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    Default Re: [Avatar d20] Passive Way monk vs. Über-mauler

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    Wow. I missed. Alright, then. Your attack missed as well, by more than five, so I get an AoO thanks to both Counter Parry and the Passive Stance, so I get another attempt at this. Because I never got to flow you, I didn't get to waste my Stunning fist. Here7 it goes again.


    AoO - (1d20+15)[26]

    If it succeeds, again with the strength check, adding in a Stunning Fisted Timely Strike and again with the tossing you, but north this time, and I use my Triple Take-Down to also trip you as I flow you, alongside the punch.

    Flow attempt - (1d20+9)[18]
    Attack roll - (1d20+15)[31]
    Damage roll - (2d8+2)[10]
    Trip Attempt - (1d20+11)[23]

    Make a fort save, and two opposed Strength checks, one for the flow, another for the trip if the flow succeeds.
    Water, Earth, Fire, and Air: Benders of the Avatar world
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    Edition Wars and Nerd Rage destroyed Rome. Ceasar died because he was a crappy DM.
    Avatar By the amazing Mephibosheth

  13. - Top - End - #43
    Barbarian in the Playground
     
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    Default Re: [Avatar d20] Passive Way monk vs. Über-mauler

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    Strength check for flow (1d20+5)[20] Str check for trip (1d20+5)[15] Fort Save (1d20+12)[29]

    So Flow Fails. Am I still in my same spot? Either way, I believe that it is NOW your turn.
    Last edited by String; 2008-07-25 at 07:36 PM.
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  14. - Top - End - #44
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    Default Re: [Avatar d20] Passive Way monk vs. Über-mauler

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    URG! Man. This class needs some way to deal damage. I have no way to hurt you aside from drowning you, and even that's not going to work unless I get lucky. I'm not sure what to do at this point. Want to call it a draw? I need to make some adjustments to this style.
    Water, Earth, Fire, and Air: Benders of the Avatar world
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    Edition Wars and Nerd Rage destroyed Rome. Ceasar died because he was a crappy DM.
    Avatar By the amazing Mephibosheth

  15. - Top - End - #45
    Barbarian in the Playground
     
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    Default Re: [Avatar d20] Passive Way monk vs. Über-mauler

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    Yeah. I think that this could drag out for a MUCH longer time, and all I need is a Full Attack to hit or a crit and you're sunk. Let's call it an honorable draw and you can see what needs to happen with this class
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  16. - Top - End - #46
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    Default Re: [Avatar d20] Passive Way monk vs. Über-mauler

    Yeah. I'm thinking some sort of arm break-ish technique or dangerous counter-attacks, along with making the style Resilient, since it relies so heavily on putting itself in Danger's path.

    Thanks for the help. Well played.

    Having met his match, Marid quickly lefts his hands, palms-up, in a sign of peace, sheathing his dagger back into his sash. The scorpion warrior gives a stiff, respectful bow to the earthen fighter, then walks away without a word, without even waiting for a reply, considering how he may train to best him in the future.
    Last edited by Eighth_Seraph; 2008-07-25 at 07:44 PM.
    Water, Earth, Fire, and Air: Benders of the Avatar world
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    Quote Originally Posted by KKL View Post
    Edition Wars and Nerd Rage destroyed Rome. Ceasar died because he was a crappy DM.
    Avatar By the amazing Mephibosheth

  17. - Top - End - #47
    Barbarian in the Playground
     
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    Default Re: [Avatar d20] Passive Way monk vs. Über-mauler

    I think that if this were a Pair vs. Pair match that it would be much different.
    I mean, The main reason this battle is going nowhere is because I have a high DR. You might need something there.
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  18. - Top - End - #48
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    Default Re: [Avatar d20] Passive Way monk vs. Über-mauler

    Yeah. My hand and foot monk isn't suffering too much against DR, but that's because he's offense-based and is tossing a bunch of Power-attacking Decisive Strikes around with his ultra-strong kick techniques. Maybe I could make grapple moves bypass DR, since they're not strikes, but hyperextensions? Let's take this back to the warrior thread, if you're interested in helping me fix the class. I can handle it on my own if that's not your forté or if you'd rather get off the computer after a couple hours of dueling.
    Water, Earth, Fire, and Air: Benders of the Avatar world
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    Edition Wars and Nerd Rage destroyed Rome. Ceasar died because he was a crappy DM.
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  19. - Top - End - #49
    Barbarian in the Playground
     
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    Default Re: [Avatar d20] Passive Way monk vs. Über-mauler

    I may have to get off soon, but we can still toss ideas back and forth on the Warrior thread.
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