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  1. - Top - End - #31
    Bugbear in the Playground
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    Default Re: Trials of the Desert Republic - IC

    Spoiler
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    Initiative (1d20+6)[11]


    Kurt Scarborough
    Sighing with annoyance at his colleague's interference and hence his failing, Kurt carefully lined up the Jefe in his sights again.

    Full Round Action to prepare for Dead Aim vs Jefe
    Last edited by pingcode20; 2008-08-09 at 12:29 AM.

  2. - Top - End - #32
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    TwoBitWriter's Avatar

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    Default Re: Trials of the Desert Republic - IC

    Initiative Order:

    1) Griff Henderson
    2) Brigham Jones
    3) Kurt Scarborough
    4) Brother Gregory
    5) Bryan Mellor
    6) Joseph Howen
    7) Jefe
    8) Banditos

    Results

    1) Griff fires on another of the Banditos, pinning the arrow in the man's chest and killing him instantly.
    2) Brigham aims for one of the Banditos by the cart, a long shot, but he takes a steady aim and fires. However, his aim is not perfect and he only grazes the man's shoulder.
    3) Kurt lines up the Jefe in his sights, intending this shot to be the only one needed.
    4) Gregory leans around the corner and shoots at the prone jefe, hitting him, causing a wound that bleeds steadily, the Jefe is still surprisingly alive.
    5) Bryan hurries to shoot the other Bandito, however, his aim is off and he misses.
    6) Joseph aims at the last Bandito inside the house, his bolt hitting the man between the eyes, killing him.
    7) The wounded Jefe crawls forward, lifts his shotgun and fires wildly in Brigham and Gregory's direction, hitting Gregory (10 hp damage.)
    8) The Banditos take action now, recovered from the surprisingly vicious opening attacks.
    a) The Bandito at the front of the house rushes Bryan, drawing his machete and swinging madly, and cutting him in the arm (7 damage.)
    b) The Banditos next to the cart charge toward Brigham, Kurt, and Gregory, two manage to open fire with their crossbows, one striking Brigham in the leg (4 damage.)
    c) One more Bandito exits the front door of the house and advances toward Bryan, machete drawn.
    d) Three Banditos run from the NW corner of the house, dropping prone and preparing to fire their crossbows. They are partially blocking their Jefe from your view, making another shot at him a bit more difficult.

    (Battlemap to be posted in OOC Shortly.)
    Last edited by TwoBitWriter; 2008-08-13 at 12:44 PM.

  3. - Top - End - #33
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    Default Re: Trials of the Desert Republic - IC

    Joseph

    Making sure there are no more Banditos in his direct line of sight, Joseph moves and reloads. A waste of life. he sighs to himself.

    Spoiler
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    Moving to P25, reload.

    I think that's a double move worth of actions, but if not, firing at Bandito on P15 or O16, whichever is injured by the time Joseph's init comes around.

    (1d20+3)[7]
    CC on 19-20: (1d20+3)[19]
    Damage: (1d10)[9]
    CD: (1d10)[4]
    --Edit
    Massive failure. Here's hoping it was a double move, so I wasted the low shot. :P
    Last edited by Lochar; 2008-08-13 at 12:51 PM.
    Most excellent Rising Echo avatar created by GryffonDurime.
    Quote Originally Posted by Cardea View Post
    That is the scariest two lines I have read in a forum of any kind.
    Take two internets, a cookie and a vorpal sword, please.
    Youth ages, immaturity is outgrown, ignorance can be educated, drunkeness sobered, but stupid lasts forever.

    Don't be stupid.

  4. - Top - End - #34
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    Ipphli's Avatar

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    Default Re: Trials of the Desert Republic - IC

    Bryan

    Bryan grimaces in pain as he drops his bow and pulls out his hatchet. He swings at the bandit, hoping to end him quickly.

    Spoiler
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    Attack (1d20+5)[24]
    Crit (1d20+5)[21]

    Damage is 11
    Last edited by Ipphli; 2008-08-13 at 04:46 PM.
    A mind without purpose will walk in dark places. - Gideon Ravenor

    Avatar by Ninjaman

  5. - Top - End - #35
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    Gregory

    He stifles a low yell as a blast hits him, Gregory took a quick glance at his arm and seen lots of blood. He quickly glances back at the enemy leader and the three bandits protecting him. He would kill those bastards, and then he would figure out what the banditos wanted.

    Raising his Deagle Gregory took aim and fired at the bandito directly in front of their leader. He was hoping one shot would be enough at this point, he didn't feel like burning through so much shots. If only he could get in close enough, but that would require the rest of them be killed.

    (1d20+4)[16] Attack
    (2d8)[6] Damage
    They say hope begins in the dark, but most just flail around in the blackness...searching for their destiny. The darkness... for me... is where I shine. - Riddick

    Exile

    Deny a monochrome future!!! -Radio Gosha-

  6. - Top - End - #36
    Bugbear in the Playground
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    Kurt Scarborough
    "That's it... Lift your head just a little more, and..."

    Kurt fires the Bozar again, the roar drowning out the sound of another .50 casing clattering into the little ditch Kurt had made with his hand to catch the valuable supplies.

    Spoiler
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    Attack - (1d20+8)[13]
    Damage - (2d12)[14]

    Sunova - what is it with the die roller hating me so?
    Last edited by pingcode20; 2008-08-14 at 02:33 AM.

  7. - Top - End - #37
    Barbarian in the Playground
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    Sergeant Jones

    Feeling the pain from the crossbow bolt in his leg Brigham tries to focus on one of the nearer banditos


    Spoiler
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    +1 from planning talent roll for everyone not included
    Against O 16
    Exploit Weakness (1d20+8)[12] DC 15
    Attack roll (1d20+4)[19] +2 more if Exploit roll is made
    Damage roll (2d8)[14]

  8. - Top - End - #38
    Bugbear in the Playground
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    Griff Henderson

    Griff crouch-runs to the west to support his comrades firing on the Bandito Jefe and his guards. Maybe if they could kill the Jefe, the others would scatter. First, though, they needed to get rid of the guards providing cover for him. He nocks an arrow and fires around the Sergeant at a Bandito.

    Heads up, Sarge!

    Spoiler
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    Moving to O24 and firing at N15

    Attack: (1d20+7)[14]
    Damage: (1d8)[7]
    Quote Originally Posted by PhoeKun View Post
    Baerdog: super genius.

  9. - Top - End - #39
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    TwoBitWriter's Avatar

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    Default Re: Trials of the Desert Republic - IC

    Initiative Order:

    1) Griff Henderson
    2) Brigham Jones
    3) Kurt Scarborough
    4) Brother Gregory
    5) Bryan Mellor
    6) Joseph Howen
    7) Jefe
    8) Banditos

    1) Griff runs to the corner of the house, turning the corner to fire his bow. His attack connects, killing one of the banditos.

    2) Brigham, wincing in pain, is nonetheless able to make one of his shots connect. The prone Bandito rolls over, dead.

    3) Kurt fires his Bozar, but misses.

    4) Gregory fires and kills the last Bandito guarding the Jefe.

    5) Bryan roars at the bandito that attacked him, bringing his hatchet to connect with the man's skull. It cleaves deep into the Bandito's head, spilling out ships of cranium and brain matter when Brian pulls out the hatchet.

    6) Joseph moves behind his comrades, checking to see if there were any severe injuries. Reloading his crossbow takes too much time for him to fire just yet.

    7) The Jefe is bleeding severely. He crawls out of your sight. Bryan spots him crawling in his direction, toward the door of the house, still gripping his shotgun tightly.

    8) The Banditos advance:

    a) Seeing his comrade die such a horrible death, the last bandito facing Bryan screams in rage and charges with his machete, his blow connecting on Bryan's side (5 damage, DR already factored in.)

    b) a couple of Banditos run off toward their wounded leader. Bryan can see them lift him up and start dragging him toward the cart.

    c) The rest of the banditos charge, most pull out machetes and scream obscenities in Spanish, two hold back to provide covering fire with their crossbows.
    The bolts fly, the first missing Gregory but the second slamming into Joseph's shoulder with brutal force (5 damage)

  10. - Top - End - #40
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    Default Re: Trials of the Desert Republic - IC

    Joseph

    Wincing as the bolt cuts into him, but grateful that it didn't actually implant itself in him, Joseph returns fire.

    Spoiler
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    Firing at whichever is most hurt by the time his turn comes around.

    HP: 31/36
    Attack: (1d20+3)[13]
    CC on 19+: (1d20+3)[15]
    Damage: (1d10)[2]
    CD: (1d10)[4]
    Most excellent Rising Echo avatar created by GryffonDurime.
    Quote Originally Posted by Cardea View Post
    That is the scariest two lines I have read in a forum of any kind.
    Take two internets, a cookie and a vorpal sword, please.
    Youth ages, immaturity is outgrown, ignorance can be educated, drunkeness sobered, but stupid lasts forever.

    Don't be stupid.

  11. - Top - End - #41
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    Ipphli's Avatar

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    Default Re: Trials of the Desert Republic - IC

    Bryan

    Bryan curses at the bandito as he swings his hatchet at the man.

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    Attack (1d20+5)[11]
    Crit (1d20+5)[6]
    Damage (1d6+2)[7] (1d4)[3]

    A mind without purpose will walk in dark places. - Gideon Ravenor

    Avatar by Ninjaman

  12. - Top - End - #42
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    Default Re: Trials of the Desert Republic - IC

    "Blast it all!!! Don't let them get their leader away, Ill try take out the banditos firing crossbows! Try not and harm the bandit leader too much, I want him alive if possible!"

    With that Gregory swings his arm to the left and aims at the bandito furthest from the action who had his crossbow out. Then Gregory quickly pulled the trigger.

    (1d20+4)[16] Attack (Bandit in I8 on the battle map)
    (2d8)[11] Damage
    They say hope begins in the dark, but most just flail around in the blackness...searching for their destiny. The darkness... for me... is where I shine. - Riddick

    Exile

    Deny a monochrome future!!! -Radio Gosha-

  13. - Top - End - #43
    Bugbear in the Playground
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    Default Re: Trials of the Desert Republic - IC

    Kurt Scarborough
    "Copy that, commander. One dead cart, coming right up."

    Kurt readjusts his aim, fires a third round - this time into the wheel of the cart.

    Attack - (1d20+6)[8]
    Damage - (2d12)[20]

    Spoiler
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    Oh, for the love of-

    At least the Cart's pretty big, so an 8 coupled with Kurt's massive range increment should work, given that it's at least large, and an AC likely along the lines of -1.

    The good thing is, the Barrett was designed as an antimateriel rifle, so smashing the wheel isn't much of an effort.

    Also, I'd like to request that the DM start rolling at least my attack rolls. The dice have really been hating me lately.
    Last edited by pingcode20; 2008-08-19 at 02:37 AM.

  14. - Top - End - #44
    Barbarian in the Playground
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    Sergeant Jones

    Still feeling the pain Brigham focuses on the banditos that are closing in on him

    OOC M 21 or L 22 depending on if others take one out



    Spoiler
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    Planning bonus is gone
    Exploit Weakness DC 15 rolled a (1d20+8)[13]
    Attack (1d20+4)[21] +2 if exploit roll is made
    damage (2d8)[10]


  15. - Top - End - #45
    Bugbear in the Playground
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    Cpl. Griff Hendry

    We gotta get this handled quickly Sarge, before they surround us. Heads up!

    Griff nocks another arrow and fires over the shoulders of his allies at a rapidly advancing Bandito.

    Spoiler
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    Firing at Bandito K22
    Attack: (1d20+7)[20]
    Damage: (1d8+2)[3]
    Quote Originally Posted by PhoeKun View Post
    Baerdog: super genius.

  16. - Top - End - #46
    Bugbear in the Playground
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    Burning an action point to add to damage:

    (1d6)[4]
    Quote Originally Posted by PhoeKun View Post
    Baerdog: super genius.

  17. - Top - End - #47
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    TwoBitWriter's Avatar

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    Default Re: Trials of the Desert Republic - IC

    Init Order:

    1) Griff Henderson
    2) Brigham Jones
    3) Kurt Scarborough
    4) Brother Gregory
    5) Bryan Mellor
    6) Joseph Howen
    7) Jefe
    8) Banditos

    1) Griff raises his bow and fires at the approaching Banditos. His arrow kills the Bandito.
    2) Brigham aims at another Bandito his bullet connects and the man falls to the ground, dead.
    3) Kurt aims for the left wheel of the cart, his bullet connecting. You see the tire explode with a massive POP! The cart is now virtually useless.
    4) Gregory lines up his shot, but the range to the crossbow firer is too great and he ends up missing his mark.
    5) Bryan swings his axe at the nearby Bandito, but his attack is deflected.
    6) Joseph returns fire, but his attack misses.
    7) Bryan sees the Jefe begin ambling away from the house, helped by two of his men.
    8) The Banditos attack.
    a) The two hanging back with crossbows fire, but both miss.
    b) two banditos charge, machetes swinging wildly to attack Gregory, and Griff. Blows connect on both Gregory and Griff. (9 damage to Gregory, 6 Damage to Griff.)
    Last edited by TwoBitWriter; 2008-08-22 at 12:25 PM.

  18. - Top - End - #48
    Barbarian in the Playground
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    Sergeant Jones

    Feeling the pain from his wound Brigham steps back from the charging Banditos.

    With a quick glance he sizes up his target and fires.


    Spoiler
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    5 foot step to O24... Which I belive gets him out of any AOOs

    Exploit Weakness DC15 Rolled a (1d20+8)[11]

    Attack (1d20+4)[21] +2 if Exploit Weakness is working

    Damage (2d8)[15]


  19. - Top - End - #49
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    Default Re: Trials of the Desert Republic - IC

    Gregory quickly holsters his Desert Eagle and then turning to the nearest foe punches him right in the face and as hard as he can. These fleas were beginning to irritate him.

    (1d20+6)[26] Attack
    (1d8+3)[7] Damage
    They say hope begins in the dark, but most just flail around in the blackness...searching for their destiny. The darkness... for me... is where I shine. - Riddick

    Exile

    Deny a monochrome future!!! -Radio Gosha-

  20. - Top - End - #50
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    Bryan

    Bryan roars as he swings at the bandit again.

    Spoiler
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    Attack (1d20+5)[14]
    Crit (1d20+5)[18]
    Damage (1d6+2)[6] (1d4)[1]

    A mind without purpose will walk in dark places. - Gideon Ravenor

    Avatar by Ninjaman

  21. - Top - End - #51
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    Default Re: Trials of the Desert Republic - IC

    Joseph

    Joseph sighs, letting the crossbow drop as he takes a step to the side, pulling the spear across his back. He stabs at the Bandito. "You don't have to die, if you just give up."

    Spoiler
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    Drop crossbow at P24, Free Action.
    Move Action, draw shortspear.
    5' step to O24.
    Attack on Bandito at N23.
    A:(1d20+3)[23]
    CC on 20: (1d20+3)[17]
    Damage: (1d8)[8]
    Crit Damage: (2d8)[12]

    If Attack is between 14 and 16, burn another action point to up the roll by (1d6)[2]

    --Edit
    Woo, crit. Apply the action point bonus to the crit confirm.
    Last edited by Lochar; 2008-08-22 at 07:48 PM.
    Most excellent Rising Echo avatar created by GryffonDurime.
    Quote Originally Posted by Cardea View Post
    That is the scariest two lines I have read in a forum of any kind.
    Take two internets, a cookie and a vorpal sword, please.
    Youth ages, immaturity is outgrown, ignorance can be educated, drunkeness sobered, but stupid lasts forever.

    Don't be stupid.

  22. - Top - End - #52
    Bugbear in the Playground
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    Default Re: Trials of the Desert Republic - IC

    PFC Kurt Scarborough
    Kurt chuckles as the cart is demolished, preventing any hasty escape on the part of the Banditos.

    "Still haven't learned to surrender, I see." he says to himself, as he lines up the left bandito trying to help their Jefe escape.

    "Perhaps someone who knows Spanish might like to point out that the Jefe has a sniper on his back?" he says over the radio, before squeezing the trigger.

    Attack vs Jefe-helper on the left. Requesting DM roll for attack and damage. (attack bonus is +6)
    Last edited by pingcode20; 2008-08-22 at 09:14 PM.

  23. - Top - End - #53
    Bugbear in the Playground
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    Default Re: Trials of the Desert Republic - IC

    Griff Henderson

    Grunting in pain as the Bandido slashes at him, Griff drops his bow and takes a few steps backwards. Drawing his Colt, Griff fires at the offender.

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    Dropping bow in R23 and taking a 5' step back to R24. Firing at Q22.

    Attack: (1d20+7)[16]
    Damage: (2d6+1)[7]
    Quote Originally Posted by PhoeKun View Post
    Baerdog: super genius.

  24. - Top - End - #54
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    TwoBitWriter's Avatar

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    Default Re: Trials of the Desert Republic - IC

    Initiative Order:

    1) Griff Henderson
    2) Brigham Jones
    3) Kurt Scarborough
    4) Brother Gregory
    5) Bryan Mellor
    6) Joseph Howen
    7) Jefe
    8) Banditos

    1) Griff shoots the Bandito that attacked him, killing him.
    2) Brigham shoots the last Bandito close to your group between the eyes, dropping him instantly.
    3) Kurt lines up his next shot, fires, and watches the bullet catch the Bandito in the back of the head. The explosion that follows splatters blood and brain matter all over the wounded Jefe.
    4) (I will transfer your critical over to your gun, I rolled damage)Having no immediate targets in melee, Gregory draws his Desert Eagle and fires at one of the crossbowmen. His bullet strikes the Bandito square in the heart and he falls over, convulsing, dead.
    5) Bryan roars at the Bandito next to him, swinging his axe into the man's neck, partially severing the head and killing him.
    6) (I will assume you fired your bow instead, but will maintain the critical.) You take careful aim, then let your arrow loose. The arrow flies and strikes the mark in the throat, sticking out the other end and severing the spineal cord. The man dies.

    Seeing the sudden and brutal death of so many of his men, the Jefe and the last Bandito raise their arms in surrender, dropping their crossbow and shotgun to the ground. There are only two left alive, the Jefe and one Bandito.

    "Mercy! Mercy!" The Jefe cries out.
    (Combat is Over! Everyone gains 600 xp)
    Last edited by TwoBitWriter; 2008-08-27 at 12:34 PM.

  25. - Top - End - #55
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    Default Re: Trials of the Desert Republic - IC

    Sergeant Jones



    "Griff, Gregory, Bryan Secure the prisoners. Kurt keep an eye out. Joseph tend to the injured."

  26. - Top - End - #56
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    Default Re: Trials of the Desert Republic - IC

    Joseph

    Joseph immediately puts away his own crossbow, looking at the others. "Cover me." Reaching into his pack, he pulls several tie wraps out. Once the others have him covered, Joseph moves to the Jefe and others.

    "I'm a medic. I'll check your wounds after I'm certain you're no longer a threat." He holds out the twist ties. "Back away from your weapons, then I'm going to tie you up."

    Joseph uses the ties to put the Bandito's arms locked behind their back, before checking them for life threatening wounds.

    Spoiler
    Show
    Fricking ninja's.


    "Yes sir. I've got tie wraps to tie them up if needed."

    Joseph moves off to do as commanded.
    Last edited by Lochar; 2008-08-27 at 12:33 PM.
    Most excellent Rising Echo avatar created by GryffonDurime.
    Quote Originally Posted by Cardea View Post
    That is the scariest two lines I have read in a forum of any kind.
    Take two internets, a cookie and a vorpal sword, please.
    Youth ages, immaturity is outgrown, ignorance can be educated, drunkeness sobered, but stupid lasts forever.

    Don't be stupid.

  27. - Top - End - #57
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    Default Re: Trials of the Desert Republic - IC

    Bryan

    Bryan runs over to the two survivors, yelling out "Down on the ground, arms above your head. Now!" He stands over the two after kicking their weapons away, keeping watch while the others move up. He calls back over his shoulder. "The leader here is hurt pretty bad. Better hurry up doc." He holds out his hand for one of the tie-ups. "I'll secure the other one."
    A mind without purpose will walk in dark places. - Gideon Ravenor

    Avatar by Ninjaman

  28. - Top - End - #58
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    Default Re: Trials of the Desert Republic - IC

    Joseph

    Joseph hands over a few ties, before bending down to look at the leader.

    Spoiler
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    Treat Injury: (1d20+20)[27]


    "Stabilizing him is easy enough, but how much effort do you want me to put into patching him up?"
    Most excellent Rising Echo avatar created by GryffonDurime.
    Quote Originally Posted by Cardea View Post
    That is the scariest two lines I have read in a forum of any kind.
    Take two internets, a cookie and a vorpal sword, please.
    Youth ages, immaturity is outgrown, ignorance can be educated, drunkeness sobered, but stupid lasts forever.

    Don't be stupid.

  29. - Top - End - #59
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    Default Re: Trials of the Desert Republic - IC

    Sergeant Jones

    "Keep him alive. Beyond that will depend on how useful he is."

  30. - Top - End - #60
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    Default Re: Trials of the Desert Republic - IC

    Joseph

    "Yes sir." Joseph looks over the Jefe's wounds, examining what would be need to staunch them. Figuring a few feet of cloth would keep him from bleeding out, Joseph rises and goes to one of the dead men and cuts his shirt from him, before returning to the Jefe. "Don't struggle, or you'll bleed out. I'm going to tie off your wounds, and if you prove yourself a good boy, it's likely you'll live."

    Once done, Joseph moves away from him and to the house, looking around in there. "Does anyone need assistance? I am Joseph Howen, medic."
    Last edited by Lochar; 2008-08-27 at 01:12 PM.
    Most excellent Rising Echo avatar created by GryffonDurime.
    Quote Originally Posted by Cardea View Post
    That is the scariest two lines I have read in a forum of any kind.
    Take two internets, a cookie and a vorpal sword, please.
    Youth ages, immaturity is outgrown, ignorance can be educated, drunkeness sobered, but stupid lasts forever.

    Don't be stupid.

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