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Thread: Spiders

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    Ettin in the Playground
     
    Jayngfet's Avatar

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    Default Spiders

    Tiger Spiders
    Tiger spider's get their name from their distinctive stripes. They have the ability to telepathicly bond with any being they deem suitable(and in any spider worshiping culture are paired with clerics and druids or particularly powerful wizards and sorcerers). The two can communicate telepathically at a maximum distance of one mile.

    A spider may join anyone it deems suitable. They can have one partner at a time and count as an animal companion, familiar, and paladins mount.

    Tiger spiders speak sylvan in addition to whatever language their partner speaks.

    There are two types of tiger spider.

    White Tiger

    Size/Type:Medium Magical beast
    Hit Dice:1D10
    Initiative:+3
    Speed:40ft.
    Armor Class:13(+3 DEX)
    Base Attack/Grapple: +1/+1
    Attack:Bite +4 melee
    Full Attack:Bite +4 melee
    Space/Reach:5 ft./5 ft.
    Special Attacks:web, Spell like abilities
    Special Qualities:Fort +4, Ref +3, Will +0
    Saves:Fort +4, Ref +3, Will +0
    Abilities:Str 8, Dex 17, Con 10, Int 10, Wis 12, Cha 8
    Skills:Climb +11, Hide +7*, Jump +0*, Spot +4*
    Feats:Weapon finesse.
    Environment: Cold forests, underground.
    Organization:Solitary or colony (2-5) except when with partner(see above)
    Challenge Rating:1
    Treasure:None
    Alignment: Usually Chaotic Good
    Advancement:-
    Level Adjustment:+1

    Combat

    These spiders are the least aggressive, preferring to use their spell like abilities in support during combat.

    Web: This works like the monstrous spider ability of the same ability

    Spell-Like Abilities

    3/DayŚMage hand, mending. 1/Day-Cure Light wounds Obscuring mist, Darkness, Light.

    I'll get to work on as characters and Black tigers later.
    Last edited by Jayngfet; 2008-08-02 at 01:07 PM.
    My homebrew(3.5):
    Planetouched, candy, Undead, Spiders.

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    Barbarian in the Playground
     
    Baron Corm's Avatar

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    Default Re: Spiders

    As characters? With LA +1, that spider gets huge stat pluses and no stat minuses, in addition to SLAs. Ramp that LA up IMO.

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    Ettin in the Playground
     
    Jayngfet's Avatar

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    Default Re: Spiders

    Maybe I should dial down a few stats...

    Edit: I played around with the stats a bit, better?
    Last edited by Jayngfet; 2008-08-02 at 02:56 AM.
    My homebrew(3.5):
    Planetouched, candy, Undead, Spiders.

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    Barbarian in the Playground
     
    Baron Corm's Avatar

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    Default Re: Spiders

    White Tiger Spiders As Characters

    -2 Strength +6 Dexterity +2 Wisdom -2 Charisma
    - A lot, around levels 0-3. Caster level equal to HD.
    - LA +1

    Just wrote that to look at... easily stronger than the drow at LA +2. IMO the drow is a weak LA +2 (and the hobgoblin is a weak +1), so I would make the LA +2 and leave it at that, if you don't want to sacrifice too much on the guy. It would be a very fair +2 - LA really sucks to have.

    However, in the PHB's opinion, it should be LA +3 or higher or have parts of it toned down further.

    Edit: Yeah, technically it has racial hit dice, making it hurt even more, but the PHB seems to value RHD pretty highly - take a look at the grimlock. Lose 2 level's worth of class features, and 2 LA on top of that. So in the PHB's opinion, still +3 or higher, but by my scale, could stay at +1 or +2. +2 if you do the thing elans do and make a white tiger spider with 1 HD drop the first HD as a character.

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    Ettin in the Playground
     
    Jayngfet's Avatar

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    Default Re: Spiders

    I thought having one hit dice means you lose that when you take a class level?

    I think detect magic could be sacrificed, since I'm aiming for +1.
    My homebrew(3.5):
    Planetouched, candy, Undead, Spiders.

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    Default Re: Spiders

    Quote Originally Posted by flyingpoo22 View Post
    easily stronger than the drow

    Comparing to things that suck as hard as kobolds do is not a valid option. (ant to anyone who is about to say "but kobolds don't suck", you are WRONG. every playable kobold build would have been better off with human, elf or catfolk instead. and they are usually cheesy.)

    You are however wrong that they need to be LA +2. its better off as +3 due to the fact they provide massive magical backup. (I mean, at low-levels that some sweet healing, and even better if some of the party are undead.)

    To turn it to +2 remove the "evil" spells around, to turn it to +1 remove the evils, make the 3/day into 1/day and the at will to 3/day. he can simply magic too much as it is.

    BTW: single RHD is replaced by the first class level. EVERYTHING has RHD. even humans do (1 Humanoid RHD.)
    Last edited by boomwolf; 2008-08-02 at 12:48 PM.


    Quote Originally Posted by Cormag81 View Post
    2117: No matter how good a debater I am out of character there is no way to logically get out of falling after your paladin kills his patron god.

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    Ettin in the Playground
     
    Jayngfet's Avatar

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    Default Re: Spiders

    Changed it around some more, I was going to add darkvision, would that turn this from a highish +1 into a +2?
    My homebrew(3.5):
    Planetouched, candy, Undead, Spiders.

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