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  1. - Top - End - #91
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

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    Er. Where are you?
    Water, Earth, Fire, and Air: Benders of the Avatar world
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    Edition Wars and Nerd Rage destroyed Rome. Ceasar died because he was a crappy DM.
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

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    Wherever you are, only twenty feet up... so F9.
    Last edited by Superglucose; 2008-08-10 at 09:48 PM.

  3. - Top - End - #93
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

    Wet, angry, and in increasing amounts of pain, Amadu swims deftly to the surface and drags himself ashore, gathering energy in his hands as he does so. The violet burst flies outwards from each hand as the dark fighter releases his rage.

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    Alright then. I'm taking a move to make it to L8 (Using 25 feet of movement) then switching into the Coursing Stance and launching two Hadouken at you using Double Blast.

    Hadouken 1 - (1d20+18)[37]
    Damage 1 - (2d8+6)[16] + (1d4)[1] = 17

    Hadouken 2 - (1d20+13)[19]
    Damage 2 - (2d8+6)[17] + (1d4)[1] = Doesn't Matter

    Oh, and I've taken a total of 37 damage. As soon as your turn comes around, I'm back at my full 20 Strength. Also, I believe that you have a total of two Stunning Fists left?
    Last edited by Eighth_Seraph; 2008-08-10 at 11:33 PM.
    Water, Earth, Fire, and Air: Benders of the Avatar world
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    Edition Wars and Nerd Rage destroyed Rome. Ceasar died because he was a crappy DM.
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  4. - Top - End - #94
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

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    No, I'm pretty sure I have 6, cause I start with 15 a day. I don't lose stunning fist attempts if I make them after a trip attempt and the trip doesn't succeed, cause I never made the attack. And this starts round 7, you still have your str damage for at least the next round. Also: ouch, you hit me. anyways, move action to L9, which requires a DC 15 jump check.
    Jump: (1d20+19)[32]

    Once there I'll use a CE 2 attack, a trip attempt.

    Attack (1d20+17)[23]
    Trip (1d20+5)[11]
    Attack (1d20+17)[19]
    Damage (2d8+1)[15]
    Confirm (1d20+17)[23]

    If I trip you and you take damage, please give me a dc 24 fortitude save or take 2 dex damage. If you want more clarification on why this does NOT use a stunning fist if you aren't tripped, let me know.


    "Hnh" Kiyrara grunted. "I forgot what it was like when I got hit..." Upset at her carelessness, she sprinted and leapt across the river, landing next to her opponent and attempting to trip him.

  5. - Top - End - #95
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

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    And your movement definitely provokes an AoO. One that will also be a Stunning Fist attempt. DC 20 Fortitude save if it hits, please.

    AoO - (1d20+4)[14]
    Damage - (2d8+4)[12]

    In case that doesn't hit, I'll make my Trip and Fortitude rolls.

    Trip Resist - (1d20+4)[17]
    Fortitude Save - (1d20+11)[22]
    Water, Earth, Fire, and Air: Benders of the Avatar world
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    Edition Wars and Nerd Rage destroyed Rome. Ceasar died because he was a crappy DM.
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  6. - Top - End - #96
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

    Fixed AoO
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    Er. Messed up the AoO modifier. Lemme try that again.

    AoO - (1d20+21)[33]

    Hrm. I think I missed. If I did hit, though, then my Knock-Down feat comes into effect, unless you have at least DR 3. That means a free trip attempt, if the strike connected.

    Also, I'm going to sleep for tonight. How much damage have you taken? And what's your total HP?

    'Cause I think I want to end this. In an immediate sense. With my fists.
    Last edited by Eighth_Seraph; 2008-08-10 at 11:35 PM.
    Water, Earth, Fire, and Air: Benders of the Avatar world
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    Edition Wars and Nerd Rage destroyed Rome. Ceasar died because he was a crappy DM.
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  7. - Top - End - #97
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

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    17 from 92 is 75, good luck with the fists thing my AC right now is only 38... I am still at 6 stunning fist. I will post my stunning fist count after each post I make that has an action in it, so you're aware. Have a good night's sleep, I'm going to go play some Pokemon with my friends and watch the last twenty minutes of the olympics that NBC is showing... and by twenty minutes I mean fifteen minutes of commercials/specials and five minutes of athletics.
    Last edited by Superglucose; 2008-08-11 at 12:36 AM.

  8. - Top - End - #98
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

    Quote Originally Posted by Superglucose View Post
    AC:
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    34 + 1(fan and CE) +3(CE) +1(base for circle walking) + 4(the circle extra)
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    That means that right now, your AC should be 34, since you used 2 Combat Expertise to get a +3...

    Ah, fluid stance. Got it. Never mind.

    Amadu is getting tired of this girl. He's tired of this fight. His conscience is returning to him, and the murderous intent is losing its monopoly over his willpower. This needs to be ended now, and decisively. Perhaps it's time to utilize his ultimate Ansatsuken technique. The finishing blow, the Shinryuken!

    The Cajun Teaman pulls his fist back, in a lethal uppercut to Kiyara's gut, attempting to get enough leverage to launch her upwards in a spiraling attack.


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    I'm going for broke. Quite frankly, I could keep this going forever, since your main crippling ability has per-day limits and mine don't, but I kind of want to see what the Passive Way can do when used properly. Stunning Fist Decisive Strike Shinryuken of Doom. I should already be in the Penetrating Attack stance. If the first attack hits, you eat the other two. If it doesn't hit, then it resolves as a normal missed attack.

    Shinryuken - (1d20+24)[28]
    Damage 1 - (2d8+8)[18] x2 + 1 vile =

    Damage 2 - (2d8+8)[18] + 1 vile =
    Damage 3 - (2d8+8)[15] + 1 vile =

    If the attack is successful, you land prone where you stand (L9) and take 1d6 falling damage. Also, DC 22 Fortitude save (Decisive Strike grants a +2 to DC) or be prone.

    Falling Damage - (1d6)[5]

    Whatever happens, I switch into the Boulder Stance as I land. Which is after your AoO from Parry Defense, if I missed.
    Last edited by Eighth_Seraph; 2008-08-11 at 06:52 AM.
    Water, Earth, Fire, and Air: Benders of the Avatar world
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    Edition Wars and Nerd Rage destroyed Rome. Ceasar died because he was a crappy DM.
    Avatar By the amazing Mephibosheth

  9. - Top - End - #99
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

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    Missed by ten, so I'll be tripping you. Sigh... I wish I was level 14 so I could go flow/attack/trip/attack... or level 20 so I could offensively flow you and go flow/attack/trip/attack/attack/attack/attack ;-) Go circle-walking!

    Touch attack: (1d20+17)[25]
    Trip attempt: (1d20+9)[29]
    Attack (1d20+17)[29]
    Damage (2d8+1)[8]
    Confirm (1d20+17)[19]

    If you are tripped AND the attack lands, please make a dc 24 fortitude save or take 2 points of dex damage. If you are tripped, I have 5 chi disturption attempts left, otherwise I have 6.

    Also... "when used properly"? The only reason I took any damage at all was because I forgot to attack the air with CE


    Kiyara watched her opponent's fist soar past her, and suddenly time seemed to slow down for her. She reached out and grabbed the arm of her opponent and pushed it in the direction it was traveling, taking her opponent slightly off balance and over-extended. She then lashed her foot out, attempting to trip her opponent up, and launching out her other arm to strike at a small Chi node in her opponent's back.

  10. - Top - End - #100
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

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    Unless you can beat a 29 (yay for nat twenties!) you're tripped, so I have 5 stunning fist left. I will now take my turn.


    Tripped and at her feet, Amadu found himself circled by the warrior clad in green as she jabbed his back three times, and he felt control of his muscles being to slide away from him.

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    Ok, 2 CE + circle walking, three Chi Distrupt attempts targetting dexterity. You're prone.

    Circle walking: (1d20+31)[32]
    Attack 1 (1d20+17)[26]
    Attack 2 (1d20+12)[31]
    Attack 3 (1d20+7)[24]

    Damage 1 (2d8+1)[6]
    Damage 2 (2d8+1)[10]
    Damage 3 (2d8+1)[5]

    Confirm [roll] 1d20+17[/roll]
    Confirm [roll] 1d20+12[/roll]
    Confirm [roll] 1d20+7[/roll]

    Ah who cares about confirming anyways... also way to roll a 1 on my tumble check!

    As for my 5 ft steps, to M-8 to L-7 to M-8.

    And my AC is 34+1fan+3CE+2 Circle Walking 40.

    Please make three DC 24 fortitude saves and take two dexterity damage for each save you fail, I have two Stunning Fist left.

    Also, Parry Defense would be nice... I'll have to think about that for a possible re-build. I have at least two abilities that mean nothing to me right now (distrupt bending and break stance) that could be switched out easily.

    AC to come in the edit.
    Last edited by Superglucose; 2008-08-11 at 12:09 PM.

  11. - Top - End - #101
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

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    ...This should be interesting.

    Semi-possible Trip Resist - (1d20+9)[23]
    AoO Fortitude - (1d20+11)[20]

    Fortitude 1 - (1d20+11)[31]
    Fortitude 2 - (1d20+11)[15]
    Fortitude 3 - (1d20+11)[31]

    I took 15 damage after DR from all that, and 4 Dex damage. No luck knocking my unconscious with Chi Disrupt, I'm afraid. Now it's all a matter of whether I can get my one-hit kill on you before you whittle me down to nothing.

    Also, I thought that a total of 82 HP seemed really strange, so I double-checked it, and I found out that I had forgotten to change my HP from the level 10 write-up. I've currently taken 52 out of my total 128 HP.
    Last edited by Eighth_Seraph; 2008-08-11 at 08:55 PM.
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    Edition Wars and Nerd Rage destroyed Rome. Ceasar died because he was a crappy DM.
    Avatar By the amazing Mephibosheth

  12. - Top - End - #102
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

    Seeing no other choice, Amadu stands sluggishly to face his opponent, his body still disoriented from the damage to his nerve points. Knowing that he may never get the attack off at this rate, the Cajun fighter nevertheless allowed fire to engulf his right arm to consume this most persistent insect in his legendary Shoryeppa.

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    Pretty self-explanatory, except for the shift into the Penetrating Attack stance.

    Shoryeppa - (1d20+24)[30]
    Damage - (2d8+10)[20] x2 + Fire - (5d6)[15] =

    Also, my AC is an all-time low of 18 due to your Dex damage.
    Water, Earth, Fire, and Air: Benders of the Avatar world
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    Edition Wars and Nerd Rage destroyed Rome. Ceasar died because he was a crappy DM.
    Avatar By the amazing Mephibosheth

  13. - Top - End - #103
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

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    First, an Aoo for you getting up... Chi Distrupt targeting strength
    Attack (1d20+17)[24]
    Damage (2d8+1)[14]
    Confirm (1d20+17)[21]

    Another Trip attempt coming right up.

    Since I can't knock you unconscious, I might as well hit your strength for a little more. The attack off the trip will target your strength.

    Attack (1d20+17)[26]
    Trip (1d20+9)[14]
    Attack (1d20+17)[34]
    Damage (2d8+1)[8]
    Confirm (1d20+17)[18]


    Kiyara saw her foe rise to stand, and jabbed him in the back, and then saw him sluggishly swing his fist towards her. Punishing this by trying to trip her opponent, she began to see the wear and tear of her frequent blows on her opponent, and smiled. There may be a ways to go, but she was winning this fight as assuredly as the tortoise defeated the hare.

  14. - Top - End - #104
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

    AoO Resolution
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    Fortitude 1 - (1d20+11)[26]

    The trip takes a -1 penalty if I fail the above save.

    Trip Resist - (1d20+9)[12]
    [roll=Fortitude 2[/roll]

    And you turn?
    Water, Earth, Fire, and Air: Benders of the Avatar world
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    Edition Wars and Nerd Rage destroyed Rome. Ceasar died because he was a crappy DM.
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  15. - Top - End - #105
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

    Fixed AoO Resolution
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    Aaaand I'm tripped again. With identical modifiers. Urg. Lemme do this last Fortitude save, then.

    Fortitude 2 - (1d20+11)[17]

    Alright, so I'm down to 18 Strength for 5 turns. That's your last Stunning Fist, right? Go ahead and take your turn.
    Last edited by Eighth_Seraph; 2008-08-11 at 09:37 PM.
    Water, Earth, Fire, and Air: Benders of the Avatar world
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    Edition Wars and Nerd Rage destroyed Rome. Ceasar died because he was a crappy DM.
    Avatar By the amazing Mephibosheth

  16. - Top - End - #106
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

    "Well, that's the last of that."Kiyara sighed as she stood up to dance about her fallen opponent, punching him hard.

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    So, full attack + circle walking with five foot steps that stay within reach of you, ending next to you, CE 4. AC will be in edit.

    Tumble (1d20+31)[50]
    Attack 1 (1d20+15)[17]
    Attack 2 (1d20+10)[20]
    Attack 3 (1d20+5)[9]

    Damage 1 (2d8+1)[12]
    Damage 2 (2d8+1)[12]
    Damage 3 (2d8+1)[5]

    Confirm 1 (1d20+15)[30]
    Confirm 2 (1d20+10)[18]
    Confirm 3 (1d20+5)[6]

    Two hits and a miss... oh well lol.

    AC: 34 + 1 (fan+ce) + 6 (CE) + 6 (circle walking) = 47.
    Last edited by Superglucose; 2008-08-11 at 09:51 PM.

  17. - Top - End - #107
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

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    So that's 14 damage one turn, and 16 the other, so 30 damage on top of what I took earlier, so I've taken 82 out of 128 total HP. Also, what square are you in? It's not a difficult thing to note, really.

    Not liking to resort to such tactics, but clearly not having much choice, Amadu drags his body back onto his feet, wearily expecting yet another mosquito bite from his opponent. Immediately upon reaching his feet, Amadu focuses his ki on the ball of his left foot, lifting his right in a vicious crescent kick aimed at Kyara's painted face.

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    Déja vu, non?

    Shippu Jinrai Kyaku, moving 15 feet north to I8, getting two attacks off on you (L8 & K8). Now, the rules as I've written them imply that you don't get an AoO unless you're there at the end of my movement. I'm going to interpret my own rules as saying that you can get an AoO as I leave your threatened area if I miss with both attacks. Fair enough? I'm still in the Penetrating Attack stance, though I'll shift to Boulder Stance when I land.

    Attack 1 - (1d20+21)[34]
    Damage 1 - (2d8+8)[19]

    Attack 2 - (1d20+21)[22]
    Damage 2 - (2d8+8)[14]
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  18. - Top - End - #108
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

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    Aoo for getting up

    Attack (1d20+15)[31]
    Damage (2d8+1)[8]
    Confirm (1d20+15)[27]

    Does that count as a melee attempt? Because if it does, I get a flow on both as well as the Aoo for leaving my square. I'll leave that up to you and just take the Aoo for your leaving.

    Attack (1d20+15)[23]
    Damage (2d8+1)[16]
    Confirm (1d20+15)[18]

    Also, I wanted to be in M8, but I figure I can't, so I'll be in M7 after that last turn.


    As her opponent stood up, Kiyara punched him again, and once more as he tried again to fly across the lake.
    Last edited by Superglucose; 2008-08-11 at 10:37 PM.

  19. - Top - End - #109
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

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    ...so you really have no idea of the power of your class? Check your level 10 ability. You can initiate a flow instead of taking an AoO whenever you wish. Your turn anyway. But I'm taking mine tomorrow. If we're not done by tomorrow, then let's just call it a draw, alright? You're going to keep mosquito-biting me, and I'm going to continue trying for the natural twenty that will insta-kill you. So we have plenty of information.
    Water, Earth, Fire, and Air: Benders of the Avatar world
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    Edition Wars and Nerd Rage destroyed Rome. Ceasar died because he was a crappy DM.
    Avatar By the amazing Mephibosheth

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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

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    Oh, I can? Awesome. But really I was asking because flow basically means two attacks if I use trip. Alright, let's just end this because it's going to come down to you rolling a twenty.

    "Enough."Kiyara shouted to her opponent across the river, tucking her fan into her belt. "I'm tired and the firebender is dead, I've nothing else to prove here. I'm sure you don't want to kill me, and I don't want to kill you, and neither of us want to end up dead. We can either continue fighting like this, or we can walk away. I've already made my choice."

    Perhaps foolishly, Kiyara turned her back on her opponent and walked out of the ring, ready to continue her travels and get better at her art of fighting.

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    Well, I missed a couple things and phailed a couple times, but overall I think I showed that Passive Way is not really underpowered. There are ways to let it compete with the bigboys, but it requires a lot of AC and sacrificing some powers. This char would do much, MUCH better in a 1v1 fight where she can use all 15 stunning fists on her opponents or in a large group setting where she can set up her opponents to collapse. I already have a better build though, that's identical to this one except splashing a level of Airbender for the run as the wind and the airblast (so I can knock people off the damn pillars). I think Passive Way has redeemed itself GG.

  21. - Top - End - #111
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

    What? No. The girl was not walking away. Not from me. Nobody runs away from me and lives to tell about it. NOBOD-wait. What am I thinking? Why was I...Satsui no Hadō. Wasn't that what my master said? My murderous intent awakened?

    "Thank you, Kiyara. You have saved both of our lives, as well as my soul. I hope to see you again in the future. Perhaps...sooner, rather than later?"

    Remembering something suddenly, Amadu runs up to the corpse of Shui Jin, which he had slain in his wrath, and gently picks up the body, to be buried properly with all the rites of both their peoples. Amadu then runs after the girl, hurrying to make it out of the arena before the psychotic announcer set him up with another match.
    Last edited by Eighth_Seraph; 2008-08-11 at 11:08 PM.
    Water, Earth, Fire, and Air: Benders of the Avatar world
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    Quote Originally Posted by KKL View Post
    Edition Wars and Nerd Rage destroyed Rome. Ceasar died because he was a crappy DM.
    Avatar By the amazing Mephibosheth

  22. - Top - End - #112
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

    Allow me to add:

    Quite the epic ending to that battle. Nice storytelling Seraph

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