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  1. - Top - End - #1
    Orc in the Playground
     
    Kiara LeSabre's Avatar

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    Default Deadlocked: Paragon Circuit (4E)

    The arena in Sigil is already packed when you arrive for your first battles, filled with the sounds of people of any imaginable race, from all imaginable walks of life, talking with or occasionally shouting at one another. Here and there, you can hear people crying out the names of their favorite fighters -- or perhaps just the ones they have money on.

    The enormous arena is currently divided into smaller sections, apparently by walls that slide out of the ground for just this purpose, allowing multiple two-on-two battles to occur simultaneously for the amusement of the crowd. Pairs of paladins stand ready with Angelic Rescue and Gift of Life for the sole purpose of restoring fallen combatants after they're defeated.

    The faint smell of blood lingers in the stale air as you're quickly led through the dark tunnels, emerging suddenly into the bright light of ...

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    Okay, featured currently are Amya vs. Buggy and Erradran Silverhand vs. Dirich Blackerd, occurring more or less simultaneously.

    After initiative is rolled, battles will follow the following procedure:

    1. Declare actions in descending order of initiative, including any fluff descriptions of how your character performs his or her actions that you want included, as well as any dialogue. Talking is free! If you don't add any, I'll add fluff myself because I like fluff. Please include the name of your character with a link to your sheet at the top of each of these posts so that I can reference the sheet quickly and easily.

    2. Don't roll anything yet. Instead, wait for the other person(s) to declare actions. Everyone should then, if they haven't already, declare whether they're activating any immediate actions in response to the actions that were declared. If you're not, please add at least a "no immediate actions this round" so that I know you've had a chance to declare one and chose not to.

    3. Roll stuff, provided of course your action hasn't been rendered irrelevant by someone else's immediate action.

    4. I'll then post what happens, and from there, we move to the next round.

    IMPORTANT: If you have actions that should not be obvious to others (i.e., you're invisible and moving around), PM them to me rather than posting them here.
    Last edited by Kiara LeSabre; 2008-08-08 at 08:02 PM.

  2. - Top - End - #2
    Orc in the Playground
     
    Kiara LeSabre's Avatar

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    Default Re: Deadlocked: Paragon Circuit (4E)

    Amya vs. Buggy

    The magically amplified voice of the announcer booms through the arena suddenly, drowning out and slowly quieting the crowd.

    "Lllllllllladies and gentlebeings! For our first feature of the evening, we have a special simultaneous battle, brought to you by The Flaming Fruit! When you're in the mood for fruit, and it absolutely must come from the Elemental Plane of Fire, visit The Flaming Fruit!"

    "Our first combatant, making her way into the arena now, standing 6 feet 2 inches and weighing 180 pounds, one of the mysterious githyanki, and a mage at that ... please welcome Amya!"

    The announcer pauses, allowing the crowd a few moments to express itself in a loud mixture of cheering and booing.

    "Her opponent! ..." another pause, more roaring from the crowd "... towering at 7 feet tall and weighing a whopping 275 pounds, please put your hands and assorted other appendages together for the mighty bugbear warrior: Buggy!"

    "And now the rules. There are no rules!" A brief pause for scattered laughter. "All fights are to the death! Amya, are you ready? Buggy, are you ready?"

    "FIGHT!"

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    b = Buggy
    a = Amya

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    And roll initiative, then begin declaring in order.
    Last edited by Kiara LeSabre; 2008-08-09 at 12:20 AM.

  3. - Top - End - #3
    Orc in the Playground
     
    Kiara LeSabre's Avatar

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    Default Re: Deadlocked: Paragon Circuit (4E)

    Erradran Silverhand vs. Dirich Blackerd

    "Now entering the second arena," the booming, disembodied voice continues, "at 5 foot 8 inches tall and 150 pounds, an elven ranger whose specialty is said to be the bow ... Erradran Silverhand!"

    "Tonight he will be facing a human warrior sporting two giant swords, a man who has already boasted that he will lay his elven adversary to rest tonight ... standing 6 feet even and weighing 187 pounds, I give you Dirich Blackerd!"

    "Without further ado ... Erradran, are you ready? Dirich, are you ready?"

    "BEGIN!"

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    And initiative, followed by first actions.

  4. - Top - End - #4
    Barbarian in the Playground
     
    Blackdrop's Avatar

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    Default Re: Deadlocked: Paragon Circuit (4E)

    Sheet

    Dirich jumps into the air, landing in a crouching position, swinging his swords around at the same time.

    "YEAH! THANK YOU VERY MUCH! SORRY IT'LL BE TOO SHORT!"
    He changes his attention from the screaming crowd, to the elf standing at the other side of the arena.

    "So that's Erradran."

    He heft his sword, Oathbinder (OOC: the +5) onto his shoulder, and points Flametongue (OOC: I really need to explain?) at his opponent.

    "Your time is up elf. Time to turn up the HEAT"

    The blades flame come to life. He cringes as he says the command word.


    "I really need to come up with a better way to say that command word."


    Spoiler
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    Initiative Roll
    (1d20+16)[18]
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  5. - Top - End - #5
    Bugbear in the Playground
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    Default Re: Deadlocked: Paragon Circuit (4E)

    Amya


    Stepping into the arena, Amya stares down her foe.


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    Initiative 1: (1d20+18)[25]
    Initiative 2: (1d20+18)[27] (best of two)

  6. - Top - End - #6
    Dwarf in the Playground
     
    EvilClericGuy

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    Default Re: Deadlocked: Paragon Circuit (4E)

    Erradran Silverhand
    The elf walks cooly into the arena, sizing up his opponent, using his rashness to his advantage, looking, calculating. A slight smirk creeps across his fate, knowing this will not be his last fight
    "Thank you, this battle will be glorious for sure!"
    He Strings his bow chanting his battle prayer, that he has rehearsed since the meeting of Mythbringer
    Mythbringer guide my hand. My aim precise, my arrows strike true.
    Your powers are just, bringing myths into reality.

    Lets put up a good fight for the crowd
    Spoiler
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    Initiative
    (1d20+21)[30]
    (1d20+21)[41]
    Which ever is higher due to danger sense
    gain combat advantage against those who have not acted in first round of combat.
    I'll make my first round if it is ok with the moderator.
    Last edited by the quinn; 2008-08-08 at 10:15 PM.
    Running Keep on the Shadowfell
    78% of DM's started their first campaign in a tavern.
    If you're one of the 22% that didn't, copy and paste this into your signature.
    Erradran Silverhand - Arena ranger in the paragon devision
    Jerren Stilsmite - Revenge driven Cleric of St. Cuthbert

  7. - Top - End - #7
    Dwarf in the Playground
     
    EvilClericGuy

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    Default Re: Deadlocked: Paragon Circuit (4E)

    Erradran Silverhand
    Studying his target Erradran finds his movements, which side he favors.
    With unelven speed he lets loose with two shots of his bow, aiming with the aid of Mythbringer to pin the human to the ground

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    Minor action: Hunters quarry
    Standard action: Pinning strike PHB 109, 2 attacks
    Attack: +26 (10 level, +7 Dex, +5 Magic, +2 Prof, +2 combat advantage)
    Damage: +20 (7 Dex, +5 Magic, +3 Sly Hunter, +4 Bracers of perfect shot, +1 weapon focus)
    If hit target is immobilized till start of my next turn
    Move action: Move forward 1 square
    Last edited by the quinn; 2008-08-08 at 10:54 PM.
    Running Keep on the Shadowfell
    78% of DM's started their first campaign in a tavern.
    If you're one of the 22% that didn't, copy and paste this into your signature.
    Erradran Silverhand - Arena ranger in the paragon devision
    Jerren Stilsmite - Revenge driven Cleric of St. Cuthbert

  8. - Top - End - #8
    Barbarian in the Playground
     
    Blackdrop's Avatar

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    Default Re: Deadlocked: Paragon Circuit (4E)

    Sheet

    Seeing his enemy waste no time, Dirich's whole disposition changes. Suddenly all business, he moves swiftly across the arena closing in on his foe.

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    Minor Action: Hunter's Quarry
    Standard Action:
    Blade Cascade
    Attack: Str vs. AC. Alternate main and off hand attacks until 5 hits or an attack misses.
    Damage 2d10 + 14 (Main Hand), 2d10 + 13
    Move Action: 7 spaces foward

    Two notes: I'm immobilized until the start of your next turn, allowing me immediate actions next round (I take no immediate actions this round, btw)

    And two: The Bracers of Perfect Shots only effects Basic attacks, which power are not. I.E. it is +16 to damage not +20.
    Add me on Steam!
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  9. - Top - End - #9
    Dwarf in the Playground
     
    EvilClericGuy

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    Default Re: Deadlocked: Paragon Circuit (4E)

    Erradran Silverhand
    The two arrows
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    arrow1 - (1d20+26)[3](29) damage - (1d10+16)[3](19)
    arrow2 - (1d20+26)[19](45) damage - (1d10+16)[7](23)
    29 damage there
    If I under stand correctly, if I hit you are immobilized until the start of my next turn, so you cannot move, until I go again, that is if I hit. Sorry if I make any mistake, this is my first real fight in 4th edition
    Last edited by the quinn; 2008-08-08 at 11:53 PM.
    Running Keep on the Shadowfell
    78% of DM's started their first campaign in a tavern.
    If you're one of the 22% that didn't, copy and paste this into your signature.
    Erradran Silverhand - Arena ranger in the paragon devision
    Jerren Stilsmite - Revenge driven Cleric of St. Cuthbert

  10. - Top - End - #10
    Dwarf in the Playground
     
    EvilClericGuy

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    Default Re: Deadlocked: Paragon Circuit (4E)

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    opps...
    forgot the Hunter's quarry for the hit
    hunter - (2d8)[4][2](6)
    Last edited by the quinn; 2008-08-08 at 10:59 PM.
    Running Keep on the Shadowfell
    78% of DM's started their first campaign in a tavern.
    If you're one of the 22% that didn't, copy and paste this into your signature.
    Erradran Silverhand - Arena ranger in the paragon devision
    Jerren Stilsmite - Revenge driven Cleric of St. Cuthbert

  11. - Top - End - #11
    Barbarian in the Playground
     
    Blackdrop's Avatar

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    Default Re: Deadlocked: Paragon Circuit (4E)

    Feeling an overwhelming urge to stay in place from the arrow, Dirich braces himself against another attack.

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    Standard Action: Total Defense- +2 to all defenses.
    Immediate Action- Yield Ground
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  12. - Top - End - #12
    Dwarf in the Playground
     
    EvilClericGuy

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    Default Re: Deadlocked: Paragon Circuit (4E)

    Erradran smile as his opponent is struck.
    He then follows up with three more arrows, attempting this time to knock his senseless
    "You seem a bit stuck human!"
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    Minor Action: Helm of the eagle, +2 to next ranged attack
    Standard Action: Confounding arrows, three attacks
    Attack +24 damage +16
    If 1 hits Target is dazed (save ends)
    If 2 hit target is stunned (Save ends)
    If 3 hit target is stunned (save ends) +2[W]
    Miss: Target is dazed (saves end)
    And Yield ground only works when hit by a melee attack
    Last edited by the quinn; 2008-08-08 at 11:17 PM.
    Running Keep on the Shadowfell
    78% of DM's started their first campaign in a tavern.
    If you're one of the 22% that didn't, copy and paste this into your signature.
    Erradran Silverhand - Arena ranger in the paragon devision
    Jerren Stilsmite - Revenge driven Cleric of St. Cuthbert

  13. - Top - End - #13
    Halfling in the Playground
     
    Goblin

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    Default Re: Deadlocked: Paragon Circuit (4E)

    Buggy

    Grinning wickedly, Buggy flexes bulging muscles over his head in an extended stretch, then turns and faces his opponent. The wide head of his spear waves gently before him, waiting to taste blood...

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    (d20+27)[45]

    This includes my Battle Awareness ability.

  14. - Top - End - #14
    Barbarian in the Playground
     
    Blackdrop's Avatar

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    Default Re: Deadlocked: Paragon Circuit (4E)

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    I'm saying immediate action for if you hit me so it'll trigger, without having to make a post like this. You feel free to roll, 'cause I can't do anything else.
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  15. - Top - End - #15
    Dwarf in the Playground
     
    EvilClericGuy

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    Default Re: Deadlocked: Paragon Circuit (4E)

    Three arrows fly from Mythbringer
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    arrow1 - (1d20+26)[17](43) damage - (1d10+16)[9](25)+Quarry - (2d8)[7][8](15)
    arrow2 - (1d20+24)[2](26) damage - (1d10+16)[7](23)+Quarry - (2d8)[5][4](9)
    arrow3 - (1d20+24)[16](40) damage - (1d10+16)[3](19)+Quarry - (2d8)[5][4](9)
    Immediate action - when you use Blade Cascade, Evade the Blow, on the first one that hits,
    EDIT: so that is stunned(save ends)
    52 damage from that attack
    Last edited by the quinn; 2008-08-08 at 11:52 PM.
    Running Keep on the Shadowfell
    78% of DM's started their first campaign in a tavern.
    If you're one of the 22% that didn't, copy and paste this into your signature.
    Erradran Silverhand - Arena ranger in the paragon devision
    Jerren Stilsmite - Revenge driven Cleric of St. Cuthbert

  16. - Top - End - #16
    Halfling in the Playground
     
    Goblin

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    Default Re: Deadlocked: Paragon Circuit (4E)

    First off the starting line, Buggy seems to fly across the arena, stopping toe to toe with his target as he growls and lets loose with two hard strikes.

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    Moving, using Dragon's Fangs strike twice on Amya and marking her as my Hunter's Quarry for the round.

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    ...Out of curiosity, do I have an action point?

  17. - Top - End - #17
    Orc in the Playground
     
    Kiara LeSabre's Avatar

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    Default Re: Deadlocked: Paragon Circuit (4E)

    Suddenly all business, Dirich starts forward, his grip on his big swords tightening.

    *fwip!* *fwip!*

    At nearly the same moment those sounds hit his ears, the human warrior feels a sharp pain lance through his right foot, where one of Erradran's arrows has imbedded itself nearly to the feathers, driving so deeply into the arena floor that it sticks and briefly resists being dislodged, causing him to stumble and stopping him dead in his tracks for a moment as he bends to yank it free.

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    Dirich takes 29 damage, and his action is no longer possible as he's immobilized. Since this wasn't an interrupt stopping it, and since he's only immobilized, he can choose another action that doesn't require moving ... or pass.

  18. - Top - End - #18
    Halfling in the Playground
     
    Flumph

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    Default Re: Deadlocked: Paragon Circuit (4E)

    Yes. All start out with 1 AP, and win more in tournaments.

  19. - Top - End - #19
    Barbarian in the Playground
     
    Blackdrop's Avatar

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    Default Re: Deadlocked: Paragon Circuit (4E)

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    Standard Action: Total Defense- +2 to all defenses.
    I want Yield ground to trigger if I get hit again
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    Steam ID: tfblackdrop

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  20. - Top - End - #20
    Dwarf in the Playground
     
    EvilClericGuy

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    Default Re: Deadlocked: Paragon Circuit (4E)

    Erradran's smile widens,
    "It's been a good fight, but its over!"
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    Standard action: Two-in-One shot
    Attack: +24 Damage: 2[W]+16
    Attack2: +29 if first hits. Damage: 2[W]+16
    Free action: Elven accuracy if the first misses

    Sorry last attack I rolled HQ twice
    Here is the real one
    HQ - (2d8)[1][7](8)
    You get a Save vs Stunned effect
    Running Keep on the Shadowfell
    78% of DM's started their first campaign in a tavern.
    If you're one of the 22% that didn't, copy and paste this into your signature.
    Erradran Silverhand - Arena ranger in the paragon devision
    Jerren Stilsmite - Revenge driven Cleric of St. Cuthbert

  21. - Top - End - #21
    Dwarf in the Playground
     
    EvilClericGuy

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    Default Re: Deadlocked: Paragon Circuit (4E)

    The Two-in-One shot
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    Arrow1 - (1d20+24)[5](29) damage - (2d10+16)[7][1](24)
    Arrow1 - (1d20+24)[10](34)+5 if first hit damage - (2d10+16)[8][3](27)
    Miss: Half damage
    HQ - (2d8)[5][1](6)
    45 damage from that
    Last edited by the quinn; 2008-08-08 at 11:50 PM.
    Running Keep on the Shadowfell
    78% of DM's started their first campaign in a tavern.
    If you're one of the 22% that didn't, copy and paste this into your signature.
    Erradran Silverhand - Arena ranger in the paragon devision
    Jerren Stilsmite - Revenge driven Cleric of St. Cuthbert

  22. - Top - End - #22
    Dwarf in the Playground
     
    EvilClericGuy

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    Default Re: Deadlocked: Paragon Circuit (4E)

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    Reroll on the elven accuracy
    Arrow1 - (1d20+24)[4](28)
    Running Keep on the Shadowfell
    78% of DM's started their first campaign in a tavern.
    If you're one of the 22% that didn't, copy and paste this into your signature.
    Erradran Silverhand - Arena ranger in the paragon devision
    Jerren Stilsmite - Revenge driven Cleric of St. Cuthbert

  23. - Top - End - #23
    Bugbear in the Playground
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    Default Re: Deadlocked: Paragon Circuit (4E)

    Amya

    As the bugbear bears down on her, Amya raises a hand and a shimmering shield appears before her.

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    Uses Shield as an immediate interrupt. Gains +4 to AC and Reflex

  24. - Top - End - #24
    Dwarf in the Playground
     
    EvilClericGuy

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    Default Re: Deadlocked: Paragon Circuit (4E)

    Erradran is suprised that the human is still there
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    If not stunned: used action point to use triple shot to finish him
    If stunned: Waits till his go again then uses triple shot
    Sorry for posting like 5 times in an hour
    Running Keep on the Shadowfell
    78% of DM's started their first campaign in a tavern.
    If you're one of the 22% that didn't, copy and paste this into your signature.
    Erradran Silverhand - Arena ranger in the paragon devision
    Jerren Stilsmite - Revenge driven Cleric of St. Cuthbert

  25. - Top - End - #25
    Orc in the Playground
     
    Kiara LeSabre's Avatar

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    Default Re: Deadlocked: Paragon Circuit (4E)

    Okay, whoa ...

    I count at least twice Dirich needs to roll saves against stun (it's at the end of his turn each time, including the turn he actually got stuck with it!), and that should be happening before he gets shot at again ...

    And did you adjust damage on the attack with the accidental three Hunter's Quarries? It would not be 52 ...

    Buggy can go ahead with his attack. We may need to rewind on Dirich vs. Erradran, though, depending on how those save rolls come out. Roll one for each round, again including the round he hit you with it, since your turn would have ended after that.
    Last edited by Kiara LeSabre; 2008-08-09 at 12:25 AM.

  26. - Top - End - #26
    Dwarf in the Playground
     
    EvilClericGuy

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    Default Re: Deadlocked: Paragon Circuit (4E)

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    Sorry I got a little carried away
    Second hit(Confounding arrows): 52 comes from 19+25=44, and 8 from hunter's quarry
    If he makes it he still wastes a turn
    Third hit(Two-in-One shot): 45 comes from 24/2+27=39+6 from HQ
    If the first made it I use my Action point to finnish him off using triple shot
    If he failed it, he makes another one, again wasting his turn
    Then finnish him of with triple shot
    He does get 1 save but it is irrelevant
    Sorry I got so exited
    Running Keep on the Shadowfell
    78% of DM's started their first campaign in a tavern.
    If you're one of the 22% that didn't, copy and paste this into your signature.
    Erradran Silverhand - Arena ranger in the paragon devision
    Jerren Stilsmite - Revenge driven Cleric of St. Cuthbert

  27. - Top - End - #27
    Halfling in the Playground
     
    Goblin

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    Default Re: Deadlocked: Paragon Circuit (4E)

    Perturbed by the sudden appearance of a magical barrier, Buggy sets his concerns aside and aims to strike hard and true...

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    A1 (d20+28)[41]
    D1 (3d12+18)[33]
    Miss half damage

    A2 (d20+28)[39]
    D2 (3d12+18)[38]
    Miss half damage

    If I don't have Combat Advantage for going first, subtract 2 from each attack roll.

    If either of the attacks hit, extra Quarry damage:
    (2d6)[4]

  28. - Top - End - #28
    Orc in the Playground
     
    Kiara LeSabre's Avatar

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    Default Re: Deadlocked: Paragon Circuit (4E)

    Okay, fair enough. Go ahead and roll Triple Shot since you're going to be able to do it no matter what happens. Dirich at least deserves a chance to try to survive.

    In the future, please don't rush ahead, though? It makes things really confusing ...

  29. - Top - End - #29
    Dwarf in the Playground
     
    EvilClericGuy

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    Default Re: Deadlocked: Paragon Circuit (4E)

    The triple shot
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    My bad, I was just so exited and a little bit sad for not letting him get an attack off
    Triple shot
    arrow1 - (1d20+24)[3](27)damage - (1d10+16)[6](22)
    arrow1 - (1d20+24)[16](40)damage - (1d10+16)[6](22)
    arrow1 - (1d20+24)[16](40)damage - (1d10+16)[2](18)
    HQ - (2d8)[4][1](5)
    So thats a total of
    52
    +45
    +29
    +45
    =171 which I believe knocks him unconsious
    Last edited by the quinn; 2008-08-09 at 01:04 AM.
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  30. - Top - End - #30
    Orc in the Playground
     
    Kiara LeSabre's Avatar

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    Default Re: Deadlocked: Paragon Circuit (4E)

    Amya and Buggy:

    Spoiler
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    Buggy doesn't have Seize the Moment or the rogue's First Strike ability, so no, no combat advantage. Even if he did, Amya has Uncanny Dodge, so still no +2 to hit.

    And as for Amya, for future reference, you didn't have to cast Shield until you knew you were hit because it's an immediate interrupted triggered by being hit. You were hit anyway, so it works out ... but I'm sorry to say both attacks still hit your modified AC of 37, for a total of 75 damage (ouch)!
    Last edited by Kiara LeSabre; 2008-08-09 at 01:14 AM.

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