New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 6 of 6 FirstFirst 123456
Results 151 to 179 of 179
  1. - Top - End - #151
    Barbarian in the Playground
    Join Date
    Dec 2005
    Location
    on a magical coathanger

    Default Re: A Game of Nations: World War 2

    Quote Originally Posted by Eldan View Post
    Ah, sorry for the mixup. To be honest, it was two mixups. First I forgot to check were my wealth actually was and didn't notice that 2 of it was in CAU. Then I wrote CAU instead of NOV when writing up my deployment. I changed it in my deployment up there.

    Commands comming soon.
    I think I messed up some-where too in writing CAU, but it's accademic as I could have used my second army to take either one or the other territory if I had known there was this confusion.

    Quote Originally Posted by Eldan View Post
    Ok, question. Can I do the following: Move the two infantry from Novgorod to Moscow, let them join up with the fighters and bombers there to form an airborne and then move the entire thing to the Caucasus for an attack?
    No, but you could have them be picked up by the bomber in NOV and then move them on from there.

    Also you are the one under attack. Doesn't truly matter for the strategy roll though.... (not moving, or digging in)

    GERMAN ROLL (1d6+1)[3](4) 1 star general (4xp)

    Strategies to come pending composition of russia forces EDIT: Never mind...

    Still use of cruise missiles depend on soviets...so don't roll resolution untill your forces are in order.
    Last edited by Wizard of the Coat; 2008-08-13 at 06:22 AM.

  2. - Top - End - #152
    Colossus in the Playground
     
    Eldan's Avatar

    Join Date
    Jan 2007
    Location
    Switzerland
    Gender
    Male

    Default Re: A Game of Nations: World War 2

    Ok, I'll do that.

    Caucasus:
    Russian IIFBB attacks German IITAA
    Strategy:
    (1d6+2)[3]
    +1 from leftover speed, +1 from commander rating

    Novgorod:
    German IIBBF (2 missiles) attacks Russian TIIAA
    3 strategy points for Russia: Mislead German bombers in Indirect Phase (Does this affect missiles too?)
    Resident Vancian Apologist

  3. - Top - End - #153
    Barbarian in the Playground
    Join Date
    Dec 2005
    Location
    on a magical coathanger

    Default Re: A Game of Nations: World War 2

    Quote Originally Posted by Eldan View Post
    Ok, I'll do that.

    Caucasus:
    Russian IIFBB attacks German IITAA
    Strategy:
    (1d6+1)[1](2)
    +1 from leftover speed, +1 from commander rating

    Novgorod:
    German IIBBF (2 missiles) attacks Russian TIIAA
    3 strategy points for Russia: Mislead German bombers in Indirect Phase (Does this affect missiles too?)
    That's 2 points worth of strategy, (the total result was a dice roll of 3 +1 = 4, I used the rollv command). I'd say yu'd have to evade cruise missiles seperately though. Possibly we should give them a battleorder of 6, so they can be shot down with AA fire...what do you think?

    Caucassus
    (1d6+1)[1](2) (dug in)

    well you get a 1 pt strategy...can't resolve it till it's known.

    (Also in battle order the german army is: TIIAA)
    Last edited by Wizard of the Coat; 2008-08-13 at 08:36 AM.

  4. - Top - End - #154
    Barbarian in the Playground
     
    BlueKnightGuy

    Join Date
    Dec 2006
    Location
    New England
    Gender
    Male

    Default Re: A Game of Nations: World War 2

    But I want my missile submarines now! Alright, fine, I'll change it.

    Revelation of hidden moves:

    2* Admiral and DDDDD moved to SJ/JAP.
    -* Admiral and DDDD moved to Guam.

    Choice of tech: Free +1 Military Stat

    New spending:
    4 wealth on units, as below
    S (SUM)
    SS C (E US)
    2 wealth on Military, raising it to 7 (+1 free had raised it to 6)

    US Deployment, Turn 2

    (SJ) DDDDD (2* admiral, 8XP)

    (GUAM) DDDD (-* admiral, 0XP)

    (FIL) TT I (-* general, 1XP)

    (KAL) SS C F (-*admiral, 0XP)
    Ramm in Lords of the Elements
    Russia in The World is Dark

    "I do not know what weapons we will use in World War Three, but in World War Four we will use sticks and stones."
    -Albert Einstein

  5. - Top - End - #155
    Barbarian in the Playground
     
    BlueKnightGuy

    Join Date
    Dec 2006
    Location
    New England
    Gender
    Male

    Default Re: A Game of Nations: World War 2

    4 Destroyers in Guam attempt to intercept Yamato Group before it leaves FIL.

    Strategy Roll: (1d6)[2]
    When counted as maneuvering roll, +8 for fleet speed
    When counted as strategy roll for the possible battle, +1 for leftover speed
    Ramm in Lords of the Elements
    Russia in The World is Dark

    "I do not know what weapons we will use in World War Three, but in World War Four we will use sticks and stones."
    -Albert Einstein

  6. - Top - End - #156
    Barbarian in the Playground
     
    BlueKnightGuy

    Join Date
    Dec 2006
    Location
    New England
    Gender
    Male

    Default Re: A Game of Nations: World War 2

    Alright, fine, be that way.

    SS C FF moves from KAL to FIL.


    JAP: S C DD B (1-star Adm.)
    US: DDDDD (2-star Adm.)

    Strategy Roll: (1d6+3)[7] ((+2 for Adm., +1 for not having moved))
    Ramm in Lords of the Elements
    Russia in The World is Dark

    "I do not know what weapons we will use in World War Three, but in World War Four we will use sticks and stones."
    -Albert Einstein

  7. - Top - End - #157
    Barbarian in the Playground
     
    BlueKnightGuy

    Join Date
    Dec 2006
    Location
    New England
    Gender
    Male

    Default Re: A Game of Nations: World War 2

    Battle of Sea of Japan

    US: DDDDD (2-star Adm.)
    JAP: S C DD B (1-star Adm.)

    Strategy won by US, margin of 2
    Strategies used:
    Defensive Planning: Destroyer
    Offensive Planning: Battleship

    AIR: JAP: No targets.
    AIR: US: (5d6)[4][1][6][4][4](19) ((1 hit, bomber destroyed))

    RESULT: JAP: S C DD
    US: DDDDD

    INDIRECT: JAP: (3d6)[4][4][5](13) ((last two rolls negated, but they were all misses anyway))
    INDIRECT: US: No attacks

    DIRECT: JAP: (5d6)[1][5][6][6][6](24)((last roll negated; 1 hit negated by defensive planning))
    DIRECT: US: (5d6)[6][4][1][1][2](14)((1st miss applied to S; 3 hits applied to C DD; DD destroyed))

    RESULT: JAP: S* C*
    US: DDDDD

    CLOSE: JAP: (6d6)[2][2][4][4][2][3](17)((all but first two rolls negated, and wouldn't ya know, they were the hits ... 2 hits, DD destroyed))
    CLOSE: US: (10d6)[4][2][4][4][5][3][6][3][3][5](39)((1 hit; S destroyed))

    FINAL RESULT:
    JAP: C*
    US: DDD

    US Adm. gains 4 XP (total: 12), achieves Rank 3.
    Last edited by Moody the Wise; 2008-08-13 at 09:00 AM.
    Ramm in Lords of the Elements
    Russia in The World is Dark

    "I do not know what weapons we will use in World War Three, but in World War Four we will use sticks and stones."
    -Albert Einstein

  8. - Top - End - #158
    Barbarian in the Playground
     
    BlueKnightGuy

    Join Date
    Dec 2006
    Location
    New England
    Gender
    Male

    Default Re: A Game of Nations: World War 2

    The Guam Destroyer Fleet (DDDD) moves to FIL, loads the relieved garrison of TTI onto transports, putting the FIL Commander (1 XP) in charge, and proceeds to the Sea of Japan to finish off the remnants of the Imperial Japanse Navy. Once there, a new unit is formed (Japan's C is helpless to prevent it with a +1 bonus on the maneuvering check) with the 3-star admiral leading DDDD.

    US DDDD (3-star Adm.) ATTACKS JAP C (1-star admiral)

    Impossible for Japan to succeed on a maneuvering roll.
    US Strategy Check: (1d6+3)[7]
    JAP Strategy Check: (1d6+1)[6]
    Ramm in Lords of the Elements
    Russia in The World is Dark

    "I do not know what weapons we will use in World War Three, but in World War Four we will use sticks and stones."
    -Albert Einstein

  9. - Top - End - #159
    Barbarian in the Playground
     
    BlueKnightGuy

    Join Date
    Dec 2006
    Location
    New England
    Gender
    Male

    Default Re: A Game of Nations: World War 2

    2nd Battle of SJ

    US DDDD (3-star)
    JAP C (1-star)

    Strategy won by US, margin of 1
    Strategy used: Offensive Planning: Carrier

    AIR, INDIRECT: Neither army has valid targets and attacks.

    DIRECT: US: (4d6)[3][6][4][2](15) ((1 natural hit, 1 miss turned into a hit by Offensive Planning; C destroyed))
    DIRECT: JAP: No attacks.

    CLOSE: US: (8d6)[3][4][3][5][4][4][5][3](31)
    CLOSE: JAP: (1d6)[3]

    FINAL RESULT:
    US DDDD
    JAP -

    US Adm. gains 1 XP (total: 13)
    Last edited by Moody the Wise; 2008-08-13 at 09:26 AM.
    Ramm in Lords of the Elements
    Russia in The World is Dark

    "I do not know what weapons we will use in World War Three, but in World War Four we will use sticks and stones."
    -Albert Einstein

  10. - Top - End - #160
    Orc in the Playground
     
    thevorpalbunny's Avatar

    Join Date
    Feb 2006
    Location
    in the cave of caerbannog

    Default Re: A Game of Nations: World War 2

    I thought stating that my navy was in the isles implied they were in port. That's what I meant, in any case.

    The Army of England joins the RAF to repel the attack. Is strategic maneuvering called for here?
    Anyway strategy: Offensive and Defensive Planning on Fighters

    Bombing of Japan:
    FBB vs. (Fort)IIAA
    Strategy rolls:
    British: (1d6+2)[8]
    Japanese: (1d6+1)[4]
    If +1, Offensive Planning on Bombers
    If +2, Offensive Planning on Bombers and Defensive Planning on Fighters
    If +3, Offensive Planning on Bombers and Precision Bombing on Artillery
    if +4, all of the above.
    Last edited by thevorpalbunny; 2008-08-13 at 09:39 AM. Reason: typo
    Folding@Home
    The Diamond Mind (A Tome of Battle prestige class)
    "I just ESP it a half-twist and. . ." Mark Clifton, "Star, Bright"

  11. - Top - End - #161
    Orc in the Playground
     
    thevorpalbunny's Avatar

    Join Date
    Feb 2006
    Location
    in the cave of caerbannog

    Default Re: A Game of Nations: World War 2

    Bombing of Japan:
    FBB vs. (Fort)IIAA
    Strategy: Offensive Planning on Bombers, Defensive Planning on Fighters and Precision Bombing on Artillery

    Air:
    Britain: irrelevant
    Japan: (4d6)[2][1][1][6](10) 1 attack negated by Defensive Planning.

    B vs. IIAA

    Indirect:
    Britain: (4d6)[4][5][3][3](15) last 2 rolls negated, +1 attack with Offensive Planning
    Japan: (2d6)[5][5](10)

    - vs. IIA

    Direct:
    Britain: (2d6)[3][3](6)
    Japan: (4d6)[3][6][2][6](17)

    Close:
    Britain: none
    Japan: (2d6)[5][4](9)


    Result:
    - vs. IIA
    Japanese commander gets 3 XP, becomes level 2.
    The British commander is killed.

    There's your luck, Nerd-o-rama.
    Last edited by thevorpalbunny; 2008-08-13 at 09:53 AM.
    Folding@Home
    The Diamond Mind (A Tome of Battle prestige class)
    "I just ESP it a half-twist and. . ." Mark Clifton, "Star, Bright"

  12. - Top - End - #162
    Barbarian in the Playground
     
    BlueKnightGuy

    Join Date
    Dec 2006
    Location
    New England
    Gender
    Male

    Default Re: A Game of Nations: World War 2

    @Vorpal: Offensive Planning requires you to designate one of the enemy's units, and the first miss on that unit is turned into a hit. So you probably want to say either OP: Fortifications or OP: Artillery.

    Also, your fighter has 2 Air attacks, so your Air phase is not irrelevant.
    Ramm in Lords of the Elements
    Russia in The World is Dark

    "I do not know what weapons we will use in World War Three, but in World War Four we will use sticks and stones."
    -Albert Einstein

  13. - Top - End - #163
    Orc in the Playground
     
    thevorpalbunny's Avatar

    Join Date
    Feb 2006
    Location
    in the cave of caerbannog

    Default Re: A Game of Nations: World War 2

    He has no air forces to attack, so it's irrelevant.
    @Offensive planning, I meant Artillery. I'll remember that.
    Folding@Home
    The Diamond Mind (A Tome of Battle prestige class)
    "I just ESP it a half-twist and. . ." Mark Clifton, "Star, Bright"

  14. - Top - End - #164
    Barbarian in the Playground
     
    BlueKnightGuy

    Join Date
    Dec 2006
    Location
    New England
    Gender
    Male

    Default Re: A Game of Nations: World War 2

    Well, he does deserve a little luck at this point, being down pretty much to a small army stranded on Japan and a few Infantry waiting to die on the mainland. The destruction of the Yamato Group was disastrous.
    Ramm in Lords of the Elements
    Russia in The World is Dark

    "I do not know what weapons we will use in World War Three, but in World War Four we will use sticks and stones."
    -Albert Einstein

  15. - Top - End - #165
    Barbarian in the Playground
    Join Date
    Dec 2005
    Location
    on a magical coathanger

    Default Re: A Game of Nations: World War 2

    (allright if you want you can keep the british fleet in port, makes the attack all the more lucrative...since I don't have to lose the german fleet. Your call. Invasion of england will continue in any case.)

    Also on offensive and defensive planning, defensive is aplied to your own units, offensive is aplied against mine. (but since figthers only target bombers I guess I'll allow it either way and just say the first miss on a momber is turned into a hit)

    (also normally you'd have to roll an interception check with the infantry to merge them, but I'll allow you to merge them without a check. Mostly as I find it pretty strange you would have split them up in the first place (serves little strategic advantage in defence...other then delaying the enemy somewhat, but that should not be the purpose of multiple armies, hence the minimize forces demand) )

    So the battle...Germany launches 3 cruise missiles

    III BBB MMM vs II F BB (M indicating a missile)

    AIR
    GERMANY (3d6)[4][4][3](11)
    Britain (4d6)[5][5][4][2](16) 2 bombers shot down

    Result: III B MMM vs II F BB

    Indirect
    GERMANY (9d6)[4][5][6][2][5][1][5][6][4](38) last 4 negated due to downed bombers
    Britain (4d6)[5][3][2][6](16)

    Result:I*II B vs I*I F BB

    Direct
    GERMANY (6d6)[3][1][1][4][2][5](16) Last 2 negated
    Britain (4d6)[1][2][5][6](14)

    Result:I*I B vs I* F BB

    Close
    GERMANY (6d6)[1][3][3][3][1][1](12) Last 2 negated
    Britain (4d6)[1][3][5][6](15) Last 2 negated

    Result: IB vs FBB

    Interesting...the RAF survived...
    ((OOC: british are getting lucky...very lucky

    Also I feel offensive and defensive planning are too potent, especially in the air phases, so it can no-longer be aplied to aircraft. (the fact that air craft are vulnerable makes an auto hit on a bomber a battle winning thing, not something a 1 pt strategy is meant to be) ))
    Last edited by Wizard of the Coat; 2008-08-13 at 10:30 AM.

  16. - Top - End - #166
    Colossus in the Playground
     
    Eldan's Avatar

    Join Date
    Jan 2007
    Location
    Switzerland
    Gender
    Male

    Default Re: A Game of Nations: World War 2

    Caucasus: Air Phase
    Strategy: Defensive Planning: Bomber
    Russia: No targets
    Germany has: IIAA==> 4 attacks, -1 hit
    (4d6)[6][4][4][1](15)
    Result: no hits
    Russia has: IIFBB
    Germany has: TIIAA

    Novgorod: Air Phase
    Strategy: Defensive Planning (Tank), Offensive Planning (Bomber)
    Germany: no targets
    Russia: IIAA ==> 4 attacks, 1 automatic hit
    (4d6)[6][5][5][2](18)
    2 hits, 1 fighter and 1 bomber down
    Russia has: TIIAA
    Germany has: IIBMM
    Russian commander gains 2 XP(5 total, level 2)

    Can the missiles still be fired if the bombers are down?
    Last edited by Eldan; 2008-08-13 at 10:23 AM.
    Resident Vancian Apologist

  17. - Top - End - #167
    Barbarian in the Playground
    Join Date
    Dec 2005
    Location
    on a magical coathanger

    Default Re: A Game of Nations: World War 2

    Quote Originally Posted by Eldan View Post
    Caucasus: Air Phase
    Strategy: Defensive Planning: Bomber
    Russia: No targets
    Germany has: IIAA==> 4 attacks, -1 hit
    [roll0]
    Result: no hits
    Russia has: IIFBB
    Germany has: TIIAA

    Novgorod: Air Phase
    Strategy: Defensive Planning (Tank), Offensive Planning (Bomber)
    Germany: no targets
    Russia: IIAA ==> 4 attacks, 1 automatic hit
    [roll1]
    2 hits, 1 fighter and 1 bomber down
    Russia has: TIIAA
    Germany has: IIBMM
    Russian commander gains 2 XP(5 total, level 2)

    Can the missiles still be fired if the bombers are down?
    Yes, but please reroll this entire battle and change the strategies. I've concluded that using defensive/offensive planning on aircraft is just too good and I would like the effects of other kinds of tactics being tried or else we won't learn much from testing the game. (leave your post standing here though it's good proof of why these 1 point stategies should not be allowed to be used on air power, they should not be battle winning at all and they clearly are.)
    Last edited by Wizard of the Coat; 2008-08-13 at 10:37 AM.

  18. - Top - End - #168
    Titan in the Playground
     
    Goblin

    Join Date
    Apr 2005
    Location
    Back in the USSR
    Gender
    Male

    Default Re: A Game of Nations: World War 2

    Quote Originally Posted by Wizard of the Coat View Post
    @Nerd-o-rama: Strategy check is used for both strategic manouvering and selecting strategy. You don't get to roll them seperately. (to prevent people retreating if they roll badly)
    Well, they're two different modifiers (Total SPEED or Commander Rating + Remaining Movement). Do I just roll one die and add both separately?

    I think I'm going to have to call large Destroyer fleets a bit overpowered. Maybe I've just been unlucky, but seriously, a single fleet of just submarines should not be able to wipe out two large, well-screened surface fleets with no two casualties at the very, very end. It's beyond bizarre.

    Wait, where the hell did my F go for the Sea of Japan battle? Shouldn't I have still had a Bomber?

    IJA First Army Group is staying put for the foreseeable future.

    USSR: strategy roll for YAK, please? I believe I got a four.
    Spoiler
    Show

    Stealthy Snake avatar by Dawn
    Lack of images by Imageshack

  19. - Top - End - #169
    Barbarian in the Playground
     
    BlueKnightGuy

    Join Date
    Dec 2006
    Location
    New England
    Gender
    Male

    Default Re: A Game of Nations: World War 2

    Quote Originally Posted by Nerd-o-rama View Post
    I think I'm going to have to call large Destroyer fleets a bit overpowered. Maybe I've just been unlucky, but seriously, a single fleet of just submarines should not be able to wipe out two large, well-screened surface fleets with no two casualties at the very, very end. It's beyond bizarre.
    Well, I think there has been an element of luck. I think a lot of it has been the Strategies too, though. And, for the sake of correctness, there have been three casualties - one in the first battle too. Also, in neither case was your fleet totally destroyed in one battle.

    Quote Originally Posted by Nerd-o-rama View Post
    Wait, where the hell did my F go for the Sea of Japan battle? Shouldn't I have still had a Bomber?
    Huh ... I thought I had already pointed this out. I shot it down when you made the shore bombardment in FIL. Check post #122.
    Ramm in Lords of the Elements
    Russia in The World is Dark

    "I do not know what weapons we will use in World War Three, but in World War Four we will use sticks and stones."
    -Albert Einstein

  20. - Top - End - #170
    Barbarian in the Playground
    Join Date
    Dec 2005
    Location
    on a magical coathanger

    Default Re: A Game of Nations: World War 2

    Quote Originally Posted by Nerd-o-rama View Post
    Well, they're two different modifiers (Total SPEED or Commander Rating + Remaining Movement). Do I just roll one die and add both separately?

    I think I'm going to have to call large Destroyer fleets a bit overpowered. Maybe I've just been unlucky, but seriously, a single fleet of just submarines should not be able to wipe out two large, well-screened surface fleets with no two casualties at the very, very end. It's beyond bizarre.
    Well it's partly due to their anti air defences. Aircraft are very vulnerable to those. 6 or so destroyers will shoot down 2 aircraft easily. Aircraft are units that should only be used if you controll when they are and are not going to fight, they are very fast, so you can generally station them out of harms way.

    6 destroyers should proceed in the direct and close phases of combat to deal a further 2 and 4 damage. Maybe we could reduce their close attack somewhat to compensate or boost battleships indirect attack by 1?

    Maybe also remove offensive/defensive planning from the game alltogether. It's a thing used to often, even if supposedly better things could be chosen.

    Still in an even fight (see the battle of the north sea destroyers can get pretty well chewed up and spat out)

  21. - Top - End - #171
    Titan in the Playground
     
    Goblin

    Join Date
    Apr 2005
    Location
    Back in the USSR
    Gender
    Male

    Default Re: A Game of Nations: World War 2

    (Eh, we can talk through everything before the Cold War sim. I'm just about out of this game; I just hope to make the Home Islands as costly for the yankees as they were projected to be in a real invasion. It just seems wrong for a one-dimensional attack to be able to chew up what I intended to be a balanced force like that. But maybe it's simply bad luck.)
    Spoiler
    Show

    Stealthy Snake avatar by Dawn
    Lack of images by Imageshack

  22. - Top - End - #172
    Barbarian in the Playground
    Join Date
    Dec 2005
    Location
    on a magical coathanger

    Default Re: A Game of Nations: World War 2

    Quote Originally Posted by Nerd-o-rama View Post
    (Eh, we can talk through everything before the Cold War sim. I'm just about out of this game; I just hope to make the Home Islands as costly for the yankees as they were projected to be in a real invasion. It just seems wrong for a one-dimensional attack to be able to chew up what I intended to be a balanced force like that. But maybe it's simply bad luck.)
    OOC: Cold War sim will be in a few weeks, but feel free to take over the German and French forces in Europe. I would like to see people try different things, as much as possible. So long as I'm making moves I'm not learning about the system. I want you guys to try and break it.

  23. - Top - End - #173
    Barbarian in the Playground
     
    BlueKnightGuy

    Join Date
    Dec 2006
    Location
    New England
    Gender
    Male

    Default Re: A Game of Nations: World War 2

    SS C in (E US) moves to (W ATL)

    As far as I'm concerned, movement phase 1 is done.
    Ramm in Lords of the Elements
    Russia in The World is Dark

    "I do not know what weapons we will use in World War Three, but in World War Four we will use sticks and stones."
    -Albert Einstein

  24. - Top - End - #174
    Orc in the Playground
     
    thevorpalbunny's Avatar

    Join Date
    Feb 2006
    Location
    in the cave of caerbannog

    Default Re: A Game of Nations: World War 2

    Same here.
    Folding@Home
    The Diamond Mind (A Tome of Battle prestige class)
    "I just ESP it a half-twist and. . ." Mark Clifton, "Star, Bright"

  25. - Top - End - #175
    Barbarian in the Playground
    Join Date
    Dec 2005
    Location
    on a magical coathanger

    Default Re: A Game of Nations: World War 2

    Fine by me. Though some eastern front battles need still be ran.

    NOTE: Unless Nerd-o-Rama takes over the european axis have no commander anymore. As I said, I only had one week and that is nearing an end. I'm off preparing for my summerschool next week and can only do some rules adjucations from now on.
    Last edited by Wizard of the Coat; 2008-08-14 at 09:15 AM.

  26. - Top - End - #176
    Orc in the Playground
     
    thevorpalbunny's Avatar

    Join Date
    Feb 2006
    Location
    in the cave of caerbannog

    Default Re: A Game of Nations: World War 2

    British Deployments, end of 1st movement phase:

    Army of the Middle East (Cmdr 1): TAI (GR)
    Army of India (Cmdr 1) TAI (KOR)
    Pacific Fleet (Cmdr 1): CS (YAN)

    British Home Fleet (Cmdr 2, 7 XP): DS (BI, in port)
    RAF (Cmdr 2, 5 XP): FBB (BI)

    Middle East Auxiliary (Cmdr 1): I (ME)
    Chinese Auxiliary (Cmdr 1): I (YAN)
    Vietnam Auxiliary (Cmdr 1): I (VIET)
    Folding@Home
    The Diamond Mind (A Tome of Battle prestige class)
    "I just ESP it a half-twist and. . ." Mark Clifton, "Star, Bright"

  27. - Top - End - #177
    Barbarian in the Playground
     
    BlueKnightGuy

    Join Date
    Dec 2006
    Location
    New England
    Gender
    Male

    Default Re: A Game of Nations: World War 2

    If nobody objects, I think I could handle taking over one or both of the members of the European Axis. I think I can handle the conflict of interest.
    Ramm in Lords of the Elements
    Russia in The World is Dark

    "I do not know what weapons we will use in World War Three, but in World War Four we will use sticks and stones."
    -Albert Einstein

  28. - Top - End - #178
    Titan in the Playground
     
    Goblin

    Join Date
    Apr 2005
    Location
    Back in the USSR
    Gender
    Male

    Default Re: A Game of Nations: World War 2

    I would take over, but I';m at GenCon this weekend and have minimal time. Sorry!
    Spoiler
    Show

    Stealthy Snake avatar by Dawn
    Lack of images by Imageshack

  29. - Top - End - #179
    Colossus in the Playground
     
    Eldan's Avatar

    Join Date
    Jan 2007
    Location
    Switzerland
    Gender
    Male

    Default Re: A Game of Nations: World War 2

    I'm sorry that I have left during two battles. I'll finish them tonight, I promise, or during lunch if I have time.
    Resident Vancian Apologist

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •