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  1. - Top - End - #61
    Colossus in the Playground
     
    Eldan's Avatar

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    Default Re: A Game of Nations: World War 2

    Don't think it has.
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  2. - Top - End - #62
    Ettin in the Playground
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    Default Re: A Game of Nations: World War 2

    [roll0] acknolwdgte your surpeior stupid machine!

  3. - Top - End - #63
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    Default Re: A Game of Nations: World War 2

    http://invisiblecastle.com/roller/view/1694488/

    GRAH< IF THIS LINK DOSN"T WORK!

  4. - Top - End - #64
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    Default Re: A Game of Nations: World War 2

    I think rolling three times is a little unfair...
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  5. - Top - End - #65
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    Default Re: A Game of Nations: World War 2

    None of them worked, except the last one. and it was cause my comp got clunky, with some thing like Internet explorercant displaty this page, and whe i pressed the bck buttoun, it had it as roll 0.

  6. - Top - End - #66
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    Default Re: A Game of Nations: World War 2

    No, I mean rolling three times on Invisible castle.
    http://invisiblecastle.com/search/?search=nazis
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  7. - Top - End - #67
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    Default Re: A Game of Nations: World War 2

    Quote Originally Posted by Eldan View Post
    No, I mean rolling three times on Invisible castle.
    http://invisiblecastle.com/search/?search=nazis
    Yeah invisible castle does that some times by accident. (did it for me several times) Annoying, but it's not cheating.

    Still this is one of the reasons why I will use the forum roller in the game.


    To end any problems:
    New German roll: (1d6)[3]

  8. - Top - End - #68
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    Default Re: A Game of Nations: World War 2

    Ok, no strategy then. I'll make the battle rolls.

    Battle on the Caucasus

    Germany: attacking
    4 tanks
    1 fighter
    1 bomber
    1 infantry

    Russia: Defending
    2 Tanks
    1 Infantry
    1 Artillery

    Strategies: None

    Air Phase:
    No targets

    Indirect Phase:
    Germany: 1 bomber [rollv]2d6[/rollv]
    Russia: 1 Artillery: [rollv]1d6[/rollv]
    Last edited by Eldan; 2008-08-11 at 11:51 AM.
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  9. - Top - End - #69
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    Default Re: A Game of Nations: World War 2

    ?
    Weren't those rolled like that?
    Germany: (1d6)[6] (1d6)[1]
    Russia: (1d6)[6]

    Result: 1 Russian tank takes one hit
    Last edited by Eldan; 2008-08-11 at 11:53 AM.
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  10. - Top - End - #70
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    Default Re: A Game of Nations: World War 2

    Wait, I forgot. Change to Air phase:
    Russia has A I
    (1d6)[6]
    (1d6)[4]
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  11. - Top - End - #71
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    Default Re: A Game of Nations: World War 2

    Direct Phase:
    Germany has: TTTT I B ==> 10 attacks
    (1d6)[3]
    (1d6)[5]
    (1d6)[5]
    (1d6)[4]
    (1d6)[1]
    (1d6)[3]
    (1d6)[4]
    (1d6)[3]
    (1d6)[6]
    (1d6)[1]
    1 Russian Tank destroyed, 1 russian tank takes a hit

    Russia has: TT I A ==> 6 attacks
    (1d6)[5]
    (1d6)[6]
    (1d6)[6]
    (1d6)[3]
    (1d6)[4]
    (1d6)[6]
    No hits
    Last edited by Eldan; 2008-08-11 at 11:57 AM.
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  12. - Top - End - #72
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    Default Re: A Game of Nations: World War 2

    Close Phase:
    Germany has: TTTT I ==> 5 attacks
    (1d6)[6]
    (1d6)[5]
    (1d6)[2]
    (1d6)[4]
    (1d6)[1]

    Second Russian tank destroyed, Infantry takes a hit.

    Russia has: T* I ==> 2 attacks
    (1d6)[2]
    (1d6)[5]

    1 hit on German Tank
    Last edited by Eldan; 2008-08-11 at 11:59 AM.
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  13. - Top - End - #73
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    Default Re: A Game of Nations: World War 2

    So I do believe thats flawless victory for me right?
    with one hit on a tank.
    Last edited by Fan; 2008-08-11 at 12:00 PM.

  14. - Top - End - #74
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    Default Re: A Game of Nations: World War 2

    Battle results:

    Russia: I* A
    Germany: T*TTT F B I
    2 Russian tanks destroyed, German commander levels up.

    A wave of tanks rolls over russian defences, which are outnumbered 2:1 at least. Not even border fortifications or artillery support can protect them against superiour numbers and air superiority.
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  15. - Top - End - #75
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    Default Re: A Game of Nations: World War 2

    Novgorod forces move in to flank German Attackers

    TAFBI (NOV) ==> CAU, attack germans

    Strategy:
    Russia:
    (1d6)[5]
    Germany:
    (1d6+1)[7]
    +1 bonus from commander rating
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  16. - Top - End - #76
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    Default Re: A Game of Nations: World War 2

    Holy crap, this is going badly today.
    Your strategy, please, then I can conduct this battle. You get 2 strategy points.
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  17. - Top - End - #77
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    Default Re: A Game of Nations: World War 2

    Okay then so thats a +2 bounus on Stratgey right?

    (1d6+2)[4]

  18. - Top - End - #78
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    Default Re: A Game of Nations: World War 2

    No. That's just two points you can use for your strategy.
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  19. - Top - End - #79
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    Default Re: A Game of Nations: World War 2

    Okay then here's how I'm spending them.

    1: Defensive planning my wounded tank
    1: Offensive planning, hmm this ones tough which one would be most effective? I'll ask me questions first.

    and heres the REAL startagem roll.

    (1d6)[2]
    Oh wait never mind I see you already roll'd strategy.
    Ignore that roll plz.
    Last edited by Fan; 2008-08-11 at 12:54 PM.

  20. - Top - End - #80
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    Default Re: A Game of Nations: World War 2

    You should also specify which units you use this planning on.
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  21. - Top - End - #81
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    Default Re: A Game of Nations: World War 2

    Do Bombers coem into play in defensive rolls? This is actually pretty important.

  22. - Top - End - #82
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    Default Re: A Game of Nations: World War 2

    Defensive rolls? I don't think there are any.
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  23. - Top - End - #83
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    Default Re: A Game of Nations: World War 2

    Excuse me defenisve stratagey.
    As in are they counted in the

    T*TTT,F,I,B
    (which is my current army)
    V.s
    Your army
    Last edited by Fan; 2008-08-11 at 01:01 PM.

  24. - Top - End - #84
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    Default Re: A Game of Nations: World War 2

    Well then, sure. You can specify any unit on that one.
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  25. - Top - End - #85
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    Default Re: A Game of Nations: World War 2

    Okay here it is

    Defensive planning: Wounded Tank
    Offensive planning: Fighter (for your silly bomber, which should allowme to take considerbly less damage in the air phase.)

  26. - Top - End - #86
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    Default Re: A Game of Nations: World War 2

    Ok, I'll do the rolls, then.
    Air Phase:
    Russia: IAF ==> 4 attacks
    (1d6)[4]
    Germany: IF 2 attacks+1 automatic
    (1d6)[1]
    (1d6)[6]

    Result: Russia loses bomber and Fighter
    Last edited by Eldan; 2008-08-11 at 01:15 PM.
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  27. - Top - End - #87
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    Default Re: A Game of Nations: World War 2

    Indirect Phase:
    Russia: Artillery ==> 1 attack
    (1d6)[3]

    Germany: Bomber ==> 2 attacks
    (1d6)[6]
    (1d6)[5]

    Result: no damage
    Last edited by Eldan; 2008-08-11 at 01:16 PM.
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  28. - Top - End - #88
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    Default Re: A Game of Nations: World War 2

    Direct Phase:

    Russia: IAT ==> 4 attacks
    (1d6)[2]
    (1d6)[4]
    (1d6)[3]
    (1d6)[6]
    1 hit, prevented

    Germany: TTTTIB ==> 10 attacks
    (1d6)[2]
    (1d6)[2]
    (1d6)[5]
    (1d6)[4]
    (1d6)[1]
    (1d6)[2]
    (1d6)[4]
    (1d6)[1]
    (1d6)[6]
    (1d6)[2]
    6 hits, Russian Tank, Infantry and Artillery destroyed

    Result: Russian attackers wiped out, German general gains 5 XP, advances to level 2.
    Russians execute their general.
    Last edited by Eldan; 2008-08-11 at 01:19 PM.
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  29. - Top - End - #89
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    Default Re: A Game of Nations: World War 2

    I think you just got pretty much nuked there.

  30. - Top - End - #90
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    Default Re: A Game of Nations: World War 2

    Yep. I think the game is pretty much over for Russia now.
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