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Thread: A Game of Nations: World War 2
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2008-08-11, 10:16 AM (ISO 8601)
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Re: A Game of Nations: World War 2
Don't think it has.
Resident Vancian Apologist
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2008-08-11, 10:17 AM (ISO 8601)
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Re: A Game of Nations: World War 2
[roll0] acknolwdgte your surpeior stupid machine!
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2008-08-11, 10:21 AM (ISO 8601)
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Re: A Game of Nations: World War 2
http://invisiblecastle.com/roller/view/1694488/
GRAH< IF THIS LINK DOSN"T WORK!
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2008-08-11, 10:30 AM (ISO 8601)
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Re: A Game of Nations: World War 2
I think rolling three times is a little unfair...
Resident Vancian Apologist
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2008-08-11, 10:32 AM (ISO 8601)
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Re: A Game of Nations: World War 2
None of them worked, except the last one. and it was cause my comp got clunky, with some thing like Internet explorercant displaty this page, and whe i pressed the bck buttoun, it had it as roll 0.
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2008-08-11, 10:34 AM (ISO 8601)
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Re: A Game of Nations: World War 2
No, I mean rolling three times on Invisible castle.
http://invisiblecastle.com/search/?search=nazisResident Vancian Apologist
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2008-08-11, 11:15 AM (ISO 8601)
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Re: A Game of Nations: World War 2
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2008-08-11, 11:45 AM (ISO 8601)
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Re: A Game of Nations: World War 2
Ok, no strategy then. I'll make the battle rolls.
Battle on the Caucasus
Germany: attacking
4 tanks
1 fighter
1 bomber
1 infantry
Russia: Defending
2 Tanks
1 Infantry
1 Artillery
Strategies: None
Air Phase:
No targets
Indirect Phase:
Germany: 1 bomber [rollv]2d6[/rollv]
Russia: 1 Artillery: [rollv]1d6[/rollv]Last edited by Eldan; 2008-08-11 at 11:51 AM.
Resident Vancian Apologist
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2008-08-11, 11:52 AM (ISO 8601)
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Re: A Game of Nations: World War 2
?
Weren't those rolled like that?
Germany: (1d6)[6] (1d6)[1]
Russia: (1d6)[6]
Result: 1 Russian tank takes one hitLast edited by Eldan; 2008-08-11 at 11:53 AM.
Resident Vancian Apologist
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2008-08-11, 11:54 AM (ISO 8601)
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Re: A Game of Nations: World War 2
Wait, I forgot. Change to Air phase:
Russia has A I
(1d6)[6]
(1d6)[4]Resident Vancian Apologist
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2008-08-11, 11:56 AM (ISO 8601)
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Re: A Game of Nations: World War 2
Direct Phase:
Germany has: TTTT I B ==> 10 attacks
(1d6)[3]
(1d6)[5]
(1d6)[5]
(1d6)[4]
(1d6)[1]
(1d6)[3]
(1d6)[4]
(1d6)[3]
(1d6)[6]
(1d6)[1]
1 Russian Tank destroyed, 1 russian tank takes a hit
Russia has: TT I A ==> 6 attacks
(1d6)[5]
(1d6)[6]
(1d6)[6]
(1d6)[3]
(1d6)[4]
(1d6)[6]
No hitsLast edited by Eldan; 2008-08-11 at 11:57 AM.
Resident Vancian Apologist
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2008-08-11, 11:58 AM (ISO 8601)
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Re: A Game of Nations: World War 2
Close Phase:
Germany has: TTTT I ==> 5 attacks
(1d6)[6]
(1d6)[5]
(1d6)[2]
(1d6)[4]
(1d6)[1]
Second Russian tank destroyed, Infantry takes a hit.
Russia has: T* I ==> 2 attacks
(1d6)[2]
(1d6)[5]
1 hit on German TankLast edited by Eldan; 2008-08-11 at 11:59 AM.
Resident Vancian Apologist
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2008-08-11, 11:59 AM (ISO 8601)
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Re: A Game of Nations: World War 2
So I do believe thats flawless victory for me right?
with one hit on a tank.Last edited by Fan; 2008-08-11 at 12:00 PM.
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2008-08-11, 12:01 PM (ISO 8601)
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Re: A Game of Nations: World War 2
Battle results:
Russia: I* A
Germany: T*TTT F B I
2 Russian tanks destroyed, German commander levels up.
A wave of tanks rolls over russian defences, which are outnumbered 2:1 at least. Not even border fortifications or artillery support can protect them against superiour numbers and air superiority.Resident Vancian Apologist
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2008-08-11, 12:04 PM (ISO 8601)
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Re: A Game of Nations: World War 2
Novgorod forces move in to flank German Attackers
TAFBI (NOV) ==> CAU, attack germans
Strategy:
Russia:
(1d6)[5]
Germany:
(1d6+1)[7]
+1 bonus from commander ratingResident Vancian Apologist
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2008-08-11, 12:06 PM (ISO 8601)
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Re: A Game of Nations: World War 2
Holy crap, this is going badly today.
Your strategy, please, then I can conduct this battle. You get 2 strategy points.Resident Vancian Apologist
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2008-08-11, 12:25 PM (ISO 8601)
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Re: A Game of Nations: World War 2
Okay then so thats a +2 bounus on Stratgey right?
(1d6+2)[4]
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2008-08-11, 12:31 PM (ISO 8601)
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Re: A Game of Nations: World War 2
No. That's just two points you can use for your strategy.
Resident Vancian Apologist
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2008-08-11, 12:46 PM (ISO 8601)
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Re: A Game of Nations: World War 2
Okay then here's how I'm spending them.
1: Defensive planning my wounded tank
1: Offensive planning, hmm this ones tough which one would be most effective? I'll ask me questions first.
and heres the REAL startagem roll.
(1d6)[2]
Oh wait never mind I see you already roll'd strategy.
Ignore that roll plz.Last edited by Fan; 2008-08-11 at 12:54 PM.
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2008-08-11, 12:50 PM (ISO 8601)
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Re: A Game of Nations: World War 2
You should also specify which units you use this planning on.
Resident Vancian Apologist
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2008-08-11, 12:55 PM (ISO 8601)
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Re: A Game of Nations: World War 2
Do Bombers coem into play in defensive rolls? This is actually pretty important.
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2008-08-11, 12:59 PM (ISO 8601)
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Re: A Game of Nations: World War 2
Defensive rolls? I don't think there are any.
Resident Vancian Apologist
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2008-08-11, 01:00 PM (ISO 8601)
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Re: A Game of Nations: World War 2
Excuse me defenisve stratagey.
As in are they counted in the
T*TTT,F,I,B
(which is my current army)
V.s
Your armyLast edited by Fan; 2008-08-11 at 01:01 PM.
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2008-08-11, 01:01 PM (ISO 8601)
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Re: A Game of Nations: World War 2
Well then, sure. You can specify any unit on that one.
Resident Vancian Apologist
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2008-08-11, 01:07 PM (ISO 8601)
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Re: A Game of Nations: World War 2
Okay here it is
Defensive planning: Wounded Tank
Offensive planning: Fighter (for your silly bomber, which should allowme to take considerbly less damage in the air phase.)
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2008-08-11, 01:14 PM (ISO 8601)
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Re: A Game of Nations: World War 2
Ok, I'll do the rolls, then.
Air Phase:
Russia: IAF ==> 4 attacks
(1d6)[4]
Germany: IF 2 attacks+1 automatic
(1d6)[1]
(1d6)[6]
Result: Russia loses bomber and FighterLast edited by Eldan; 2008-08-11 at 01:15 PM.
Resident Vancian Apologist
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2008-08-11, 01:16 PM (ISO 8601)
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Re: A Game of Nations: World War 2
Indirect Phase:
Russia: Artillery ==> 1 attack
(1d6)[3]
Germany: Bomber ==> 2 attacks
(1d6)[6]
(1d6)[5]
Result: no damageLast edited by Eldan; 2008-08-11 at 01:16 PM.
Resident Vancian Apologist
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2008-08-11, 01:18 PM (ISO 8601)
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Re: A Game of Nations: World War 2
Direct Phase:
Russia: IAT ==> 4 attacks
(1d6)[2]
(1d6)[4]
(1d6)[3]
(1d6)[6]
1 hit, prevented
Germany: TTTTIB ==> 10 attacks
(1d6)[2]
(1d6)[2]
(1d6)[5]
(1d6)[4]
(1d6)[1]
(1d6)[2]
(1d6)[4]
(1d6)[1]
(1d6)[6]
(1d6)[2]
6 hits, Russian Tank, Infantry and Artillery destroyed
Result: Russian attackers wiped out, German general gains 5 XP, advances to level 2.
Russians execute their general.Last edited by Eldan; 2008-08-11 at 01:19 PM.
Resident Vancian Apologist
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2008-08-11, 01:20 PM (ISO 8601)
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Re: A Game of Nations: World War 2
I think you just got pretty much nuked there.
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2008-08-11, 01:21 PM (ISO 8601)
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Re: A Game of Nations: World War 2
Yep. I think the game is pretty much over for Russia now.
Resident Vancian Apologist