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  1. - Top - End - #91
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    thevorpalbunny's Avatar

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    Default Re: A Game of Nations: World War 2

    Why did you only roll one air attack, Eldan? You get 4.

    Still, FFF got filthy lucky.
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  2. - Top - End - #92
    Ettin in the Playground
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    Default Re: A Game of Nations: World War 2

    So what exactly did I conquer?

  3. - Top - End - #93
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    Default Re: A Game of Nations: World War 2

    Right.
    Three more air attacks:
    (1d6)[3]
    (1d6)[2]
    (1d6)[1]

    Hmm. Means I take down your bomber. Which doesn't change anything.

    German Army:

    TTTTFI
    Last edited by Eldan; 2008-08-11 at 01:26 PM.
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  4. - Top - End - #94
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    Default Re: A Game of Nations: World War 2

    I still nuked you, although now I have to purchase a new bomber next turn. :(

  5. - Top - End - #95
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    Default Re: A Game of Nations: World War 2

    Hey, you killed 7 frikkin units while only losing a bomber.
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  6. - Top - End - #96
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    Default Re: A Game of Nations: World War 2

    true, it was well worth it, I'm not complaing.
    So what exactly do I get with a leve 2 genral, a +2 stratagey bounus, but how many points do i get for ascending ot level 2?

  7. - Top - End - #97
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    Default Re: A Game of Nations: World War 2

    Hmm? You just get the +2 strategy, nothing else.
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  8. - Top - End - #98
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    Default Re: A Game of Nations: World War 2

    Ah, I see thats still a pretty awesome bonus, I just figured I would get some additional stratagey points per battle.

  9. - Top - End - #99
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    Default Re: A Game of Nations: World War 2

    You do. 2 extra because you have +2 to the roll used to determine strategy points. Did you even read the rules?
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  10. - Top - End - #100
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    Default Re: A Game of Nations: World War 2

    Yes, I did, I just had trouble understanding them.
    It seemed pretty simple, till' everyone started doing this whole phase, by phase stuff, but I got it down pat now.

  11. - Top - End - #101
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    BlueKnightGuy

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    Default Re: A Game of Nations: World War 2

    I declare the battle of the Ukraine null and void.

    Quote Originally Posted by FF fanboy
    New turn right, well Here's wealth spending, and maunvers
    [IMG] http://tbn0.google.com/images?q=tbn:...9uieBAt_fs.jpg [/IMG]

    3 units (Fighter, and 1 tanks, and 1 artillery)
    Army 2
    Wealth 2

    The PanzerFuast (Western Eroupe)
    Command rating: 0 Name: General Greig Rommel

    Dig in (+1 to stratagems right?)
    Units present:
    4 tanks
    1 infantry
    1 fighter
    1 bomber
    and a artillery

    Western Eruope:
    Units present:
    4 tanks
    1 fighter
    1 bomber
    1 infantry
    Manuevers:
    Use my first move to enter Russian territory, and attack whatever forces, they had next to Ukraine. (I think that leaves me with 3 move on the bombers, and fighters, 1 move on the tank, and one move on infanry right?)
    There's so much wrong with this post.

    1) It's not a new turn; it's getting close to being the second movement phase within the first turn. There is no new spending right now.
    2) Your first post was messed up, and you never fixed it.
    3) You only have 15 units listed - the starting amount - and yet in this and your old, wrong post, you say you spent on units.
    4) You have wealth 6, and this spending amounts to 7.
    5) In neither of these posts did you spend twice on military. Ergo, your Military stat is NOT 7, and the attack can't have happened as it just did.
    6) It's unfair for you to make up your mind about a real first turn status post now, after the battle has happened, and make the changes that would give the optimal results based on the way the battle happened (i.e. removing the units that rolled poorly).

    So, I'm not Wizard, and maybe he'll say differently later, but I call this whole battle bulls**t, and I want to see a correct first post from Germany before he attacks anyone else.
    Ramm in Lords of the Elements
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  12. - Top - End - #102
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    Default Re: A Game of Nations: World War 2

    I have units listed, by army, I MEANT millitary, its the same bloddy thing in my book, so please no rules lawyering/ being a jerk over wording.
    Army of CORUSE meant millitary.
    Also dont be such an ass, the battle was fine, and my additonal point of wealth that you mentioned went towards my additional destroyer, in the fleet of the nazis, which BTW is PATHETICLY SMALL.
    And I NEVER removed ANY unis, and in fact i'am some units BEHIND, which I'll put into my newly aquaired territories.
    Last edited by Fan; 2008-08-11 at 02:09 PM.

  13. - Top - End - #103
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    BlueKnightGuy

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    Default Re: A Game of Nations: World War 2

    Quote Originally Posted by FF fanboy View Post
    I have units listed, by army, I MEANT millitary, its the same bloddy thing in my book, so please no rules lawyering/ being a jerk over wording.
    Army of CORUSE meant millitary.
    Also dont be such an ass, the battle was fine, and my additonal point of wealth that you mentioned went towards my additional destroyer, in the fleet of the nazis, which BTW is PATHETICLY SMALL.
    And with your 2 spending on military, that raises your military stat to 6. Every 2 points spent is a +1 increase in the stat.

    I'm not sure what you mean by the second half of this post. I'm trying to tell you that that extra point of wealth doesn't exist ...

    You can sit here and call me names all you want. It won't change anything. I don't care if you think I'm a rules-lawyer; we're in a playtest, the purpose of which is to thoroughly test the rules. If you're not interested in this, maybe you should reconsider your position here.
    Ramm in Lords of the Elements
    Russia in The World is Dark

    "I do not know what weapons we will use in World War Three, but in World War Four we will use sticks and stones."
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  14. - Top - End - #104
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    Default Re: A Game of Nations: World War 2

    -=Pauzing game=-

    Don't make any changes to post for a while, whilst I sort things out to see what happened.


    -=Unpauzing game=-

    See the OOC thread for details on the GM resolution.

    Soviet-German battles are turned back (did not occur)

    German national stats:

    Strength:19 units in total
    Military rating: 6
    Wealth Rating: 6 (1 west, 1 scandinavia 4 germany)

    East Europe "Army Group North
    Army 1a:
    2 Tanks
    1 Infantry

    Army 1b: (luftwaffe)
    1 Fighter
    2 Bomber

    Ukraine "Army group south"
    1 Infantry
    1 Tanks
    1 Artillery

    Germany "Luftwaffe SS"
    1 Bomber
    1 Fighter

    West Europe "Atlantic Wall"
    2 Infantry
    1 Artillery

    East Atlantic "Submarine Fleet"
    5 Destroyers
    -------------------
    Last edited by Wizard of the Coat; 2008-08-11 at 03:23 PM.

  15. - Top - End - #105
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    Default Re: A Game of Nations: World War 2

    German military moves:

    Submarine fleet (E ATL): DDDDD => Hidden move

    Army Group North (EU) TTIFBB => (NOV) and attack Russian TIABF (1d6)[2]
    Strategies:
    +1: Offensive Plan: Russian Fighter
    +2: Precision Bombardment: enemy bomber
    +3: Tank Push
    +4: Tank Push, Offensive Plan: Russian Fighter
    +5: First strike

    "Army group north has launched an offensive upon Novogrod"

  16. - Top - End - #106
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    Default Re: A Game of Nations: World War 2

    Strategy Roll for Novgorod:
    (1d6+1)[5]

    Advantage 1: Offensive Planning Fighter
    Advantage 2: Offensive Planning Fighter, Defensive Planning Bomber
    Advantage 3: Mislead Tanks
    Advantage 4: Offensive Planning Fighter, Mislead Tanks
    Advantage 5: Blitzkrieg
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  17. - Top - End - #107
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    Default Re: A Game of Nations: World War 2

    Battle for Novgorod: Air Phase

    Germany: IF ==> 3 attacks
    (3d6)[6][1][2](9)

    Russia: IAF ==> 4 attacks
    (4d6)[1][5][2][6](14)

    Results: 2 hits each.
    Germany loses FB
    Russia loses FB
    Last edited by Eldan; 2008-08-11 at 03:49 PM.
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  18. - Top - End - #108
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    Default Re: A Game of Nations: World War 2

    Battle for Novgorod: Indirect Phase
    Germany has: B ==> 2 attacks
    (2d6)[3][1](4)

    Russia has: A ==> 1 attack
    (1d6)[2]

    Results: 1 hit each.
    Germany has: T*TIB
    Russia has: T*IA
    Last edited by Eldan; 2008-08-11 at 03:51 PM.
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  19. - Top - End - #109
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    Default Re: A Game of Nations: World War 2

    Battle for Novgorod: Direct Phase

    Germany has: IB ==> 2 attacks
    (2d6)[2][6](8)

    Russia has: T*IA: ==> 4 attacks
    (4d6)[2][1][4][5](12)

    Results:
    Germany 1 hit, Russia 2 hits.

    Germany has: T*IB
    Russia has: IA
    Last edited by Eldan; 2008-08-11 at 03:54 PM.
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  20. - Top - End - #110
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    Default Re: A Game of Nations: World War 2

    Battle for Novgorod: Close Phase

    Germany has: T*I ==> 2 attacks
    (2d6)[4][1](5)

    Russia has: I ==> 1 attack
    (1d6)[3]

    Result: Germany gets 1 hit in.

    Final Results:
    Germany has: TIB, 3 units destroyed ==> Level up
    Russia has: IA, 3 units destroyed ==> Level up

    German forces run into heavy resistance at the russian border. Both sides suffer heavy losses while the russians try to dig in deeper.
    Last edited by Eldan; 2008-08-11 at 03:59 PM.
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  21. - Top - End - #111
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    Default Re: A Game of Nations: World War 2

    Battle for Novgorod: Reinforcements arrive

    Land Forces TTIA (CAU) ==> (NOV) attack Germans

    Strategy Roll: (1d6)[3]

    Strategy:
    1: Offensive Planning: Bomber
    2: Offensive Planning: Bomber, Defensive Planning Tank
    3: Tank Push
    4: Tank Push, offensive Planning: Bomber
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  22. - Top - End - #112
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    Default Re: A Game of Nations: World War 2

    Luftwaffe SS (GER) FB => EU => NOV, merge with TIB to form TIFBB


    If no-one makes further moves I declare Movement Phase 2 is now official never mind...simultaneous post

    Still let's see if reinforcing works (I now have to roll an intercept check)
    Last edited by Wizard of the Coat; 2008-08-11 at 04:04 PM.

  23. - Top - End - #113
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    Default Re: A Game of Nations: World War 2

    Hmm. If it's TIFBB, I would just reinforce as well, instead of attack.

    Edit: Of course, I can't. Army size limit.
    Last edited by Eldan; 2008-08-11 at 04:07 PM.
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  24. - Top - End - #114
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    Default Re: A Game of Nations: World War 2

    Interception: (1d6+7)[12] has to beat a 9 (3 from rol + 6 strategic manouvring)

    Strategy roll: (1d6+1)[3] (remember if the intecept is succesfull the armies are merged and the better commander takes over...I'll write strategies later depending on the succes of the intercept)

    ((Also I'll probably order my ukrainian forces to invade the causassus after this battle. ))

  25. - Top - End - #115
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    Default Re: A Game of Nations: World War 2

    Strategies not needed!
    TTIA vs TIFBB

    AIR
    Russia (2d6)[4][4](8)
    Germany (3d6)[2][2][4](8) (irrelevant)


    Indirect
    Russia (1d6)[4](4)
    Germany (4d6)[2][5][1][3](11)

    Result: Russia T*T*IA / Germany TIFBB

    Direct
    Russia (6d6)[4][5][5][6][1][1](22)
    Germany (5d6)[3][6][2][5][6](22)

    Result: Russia T*IA / Germany T*I*FBB

    Close
    Russia (3d6)[1][3][1](5) last one negated
    Germany (2d6)[5][4](9)

    Result: Russia T*IA / Germany I*FBB

    "German and Russian forces continue to battle things out around Novogrod, fierce armor battles are littering the ground with burned out tanks"

    "Army Group North" (Cau): IFBB (rank 1 /4 XP)
    Russia Forces: TIA (rank 0/1 XP) and IA (rank 1/3 XP)

    (note if you combine them you can place the other commander in command of a different army or hold him in reserve)

    "Army Group South" (UKR) TIA => (CAU)

    "German forces have broken through at Stalingrad and are pushing into the Caucassus"


    ((note that the turn has not ended, merely a new movement phase will happen, so you can take back territories that seem conquered))
    -------------------------------------------------

    MOVEMENT PHASE 2 STARTS (unless there are objections)

    Reveal hidden moves:

    "Submarine Fleet" is in (E ATL) ((OOC: it made a false move))

    "Submarine Fleet" (E ATL): DDDDD => Hidden move ((OOC: I expect this to be the common way of using hidden troops, as is intended, essentially they are not easily found or attacked...probably I'll allow espionage actions to 'force revelations'))

    (as a GM I'll not make attack moves for a while (near of phase only)unless some-one actively is telling me to do so...doesn't seem fair otherwise as I'd always take the first set of moves.)
    Last edited by Wizard of the Coat; 2008-08-11 at 04:45 PM.

  26. - Top - End - #116
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    BlueKnightGuy

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    Default Re: A Game of Nations: World War 2

    US Admirals Chase Down Japanese Fleet in Midway

    5 Destroyers from PAC move to MID. A new unit forms, with the 2-star commander leading 5 Destroyers in an attack on JAP S C. They can't outmaneuver the Destroyers, so I'll roll strategy for both sides.

    US Strategy: (1d6+3)[8] ((+1 for leftover movement, +2 commander rating))
    JAP Strategy: (1d6+1)[2] ((+1 for not having moved during the phase))
    Ramm in Lords of the Elements
    Russia in The World is Dark

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    -Albert Einstein

  27. - Top - End - #117
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    BlueKnightGuy

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    Default Re: A Game of Nations: World War 2

    Battle in Midway

    US: DDDDD
    JAP: S C

    US won Strategy roll by margin of 6
    Strategies used:
    Defensive Planning: Destroyer
    First Strike ((In each phase those enemy units that were successfully hit have their attacks negated for that phase.))

    AIR: US: No attacks.
    AIR: JAP: No targets.

    INDIRECT: US: No attacks.
    INDIRECT: JAP: (1d6)[5] ((miss))

    DIRECT: US: (5d6)[6][2][2][3][3](16) ((2 hits))
    DIRECT: JAP: (2d6)[1][1](2) ((2 hits; hits negated because of first strike))

    RESULT: US: DDDDD
    JAP: S* C*

    CLOSE: US: (10d6)[1][4][3][1][3][4][3][3][6][1](29) ((3 hits))
    CLOSE: JAP: (2d6)[5][5](10)

    RESULT: US: DDDDD
    JAP: -

    US Commander gains 2 XP, for a total of 8.
    Last edited by Moody the Wise; 2008-08-11 at 07:17 PM.
    Ramm in Lords of the Elements
    Russia in The World is Dark

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    -Albert Einstein

  28. - Top - End - #118
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    Default Re: A Game of Nations: World War 2

    British Movement Phase 2

    Army of the Middle East (Cmdr 0) TAI (ME) => (TUR)

    Army of India (Cmdr 2, 5 XP) TAIF (VIET):
    Indian Strike Force (Cmdr 0) TF => (KOR)
    Army of India (Cmdr 2, 5 XP) AI attacks (CHIN)

    Indian Fleet SC (VIET):
    Pacific Fleet S => (YAN)
    Indian Fleet C => (HOLD)

    British Home Fleet, RAF, Army of England (BI) => (HOLD)
    Those are DSS, BBF, and II, all Cmdr 0
    Last edited by thevorpalbunny; 2008-08-11 at 07:33 PM.
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  29. - Top - End - #119
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    BlueKnightGuy

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    Default Re: A Game of Nations: World War 2

    My F (SUM) would like to join with England's attack on China.
    Ramm in Lords of the Elements
    Russia in The World is Dark

    "I do not know what weapons we will use in World War Three, but in World War Four we will use sticks and stones."
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  30. - Top - End - #120
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    Goblin

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    Default Re: A Game of Nations: World War 2

    In each phase those enemy units that were successfully hit have their attacks negated for that phase.
    Rule commentary: the intent of this seems to be that the units that were destroyed have their attacks negated. Not asking for a retcon, but consider rewording the rule.

    Empire of Japan Movement Phase 2

    Imperial Japanese Army - First Group (JAP)
    (Command Rating: 0 XP: 0)
    I

    Hold

    Imperial Japanese Army - Second Group (YAK)
    (Command Rating: 0 XP: 1)
    I

    Hold/Engage Russian army in YAK
    Maneuvering - (1d6+1)[5] (if USSR tries to escape)
    Strategy - (1d6+1)[5] (if USSR does not successfully escape)

    Imperial Japanese Army - Third Group (CHIN)
    (Command Rating: 0 XP: 0)
    TI

    Move to TIB

    Imperial Japanese Navy - Yamato Group (FIL)
    (Command Rating: 0 XP: 1)
    SDDCFB

    Land bombardment of FIL (Air and Indirect attack only)
    I'm not positive how strategic maneuvering would work here, but just in case:
    Maneuvering - (1d6+6)[9]
    Strategy - (1d6+1)[3]
    Spoiler
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