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  1. - Top - End - #31
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Rarlgh

    Ref Talic

    @Archer:
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    No LOS


    @Rarlgh:
    Spoiler
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    No LOS


    Play continues.

  2. - Top - End - #32
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Rarlgh

    This is starting to get annoying. Well, anyways, I'd like an answer to my question.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  3. - Top - End - #33
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Rarlgh

    High Ref Morbius

    Archer McGee
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    the sound came from the west
    "Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death. Good luck." Portal A. I.


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  4. - Top - End - #34
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Rarlgh

    Morbius (and refs, I guess):
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    Uh.........To the west is the ocean. Unless west is not left?
    Last edited by dman11235; 2008-08-31 at 11:20 PM.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  5. - Top - End - #35
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Rarlgh

    Ref Talic

    @dman:
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    He had your locations transposed. You hear the sound from the east, a decent distance away. Sorry for confusion.


    Assuming all issues are dealt with, match continues.

  6. - Top - End - #36
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Rarlgh

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    move to J12 and ready an action to fire an arrow if he comes within LoS. Hide: (1d20+4)[9]


    End Turn.

    Stats:
    Spoiler
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    location: J12, hiding
    HP: 7
    AC: 19 Touch: 15 FF: 14
    Buffs: Travel Devotion: 1/10
    Ready action to shoot an arrow if he comes within LoS.
    Last edited by dman11235; 2008-09-02 at 10:29 AM.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  7. - Top - End - #37
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Rarlgh

    7-10 ft region becomes shallow water.

    Rarlgh, Round 5

    Actions
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    Move to S10, attempting to stay hidden.
    Hide - (1d20+0)[6]
    Maintain readied action to throw my javelin if I gain LoS.


    Stats
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    HP: 15/15
    AC: 16 ; T 12 ; FF 14
    In Hands: Greatsword(Held), Javelin(Wielded)
    Position: S10
    Readied Action: Javelin attack if gain LoS


    End Turn; LoS please.
    Last edited by AlterForm; 2008-09-02 at 04:41 PM.

  8. - Top - End - #38
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Rarlgh

    High Ref Morbius

    All right let's rewind a little

    During Archer McGee's turn when he moves to the dark brown area (around G 18) I guess LOS is stablished. Rarlgh has a ready action then Archer McGee may continue his turn
    "Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death. Good luck." Portal A. I.


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  9. - Top - End - #39
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Rarlgh

    High Ref Talic

    Rewind train is pulling into the station. Rarlgh's last turn didn't happen. Some of Archer's turn didn't happen.

    LOS is established for all parties, Between Archer in J17 and Rarlgh in P11.

    @Rarlgh:
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    Your readied action trigger is met, if you would like to take it.


    @Archer:
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    You have 25 feet of movement remaining, and a standard action. You are welcome to amend your turn from this point onward.


    Turn is Still Archer Mcgee's.

  10. - Top - End - #40
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Rarlgh

    Rarlgh

    Readied Action Triggered!
    Javelin attack. 1 BAB, 2 DEX, and -2 for being at 2 range increments puts me at an attack bonus of +1. 15% chance.

    Attack - (1d20+1)[2]
    Damage - (1d6+6)[7]
    Crit Confirm - (1d20+1)[6]
    Crit Damage - (1d6+6)[8]

    That's it for my readied action.

    [EDIT]: WOW. Those rolls sucked hard.
    Last edited by AlterForm; 2008-09-03 at 08:43 PM.

  11. - Top - End - #41
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Rarlgh

    Okay. Spend a free action to watch as the javelin flies 5' away from me (yet somehow ends up in my square...).

    Also, not that it matters much, shouldn't LoS have been established when I rounded that corner? As in, G18? He's higher than me, and nothing's blocking the way. Anyways, I will just attack from where I am, since I'm 30', have moved 10', and can. Even if LoS was established earlier, I would have continued to here.

    attack: (1d20+5)[21]
    damage: (1d8+1)[9]
    skirmish: (1d6)[3]
    crit: (1d20+5)[14]

    Don't worry, even if I hit, I need to do max damage to take you out. Assuming I don't crit, of course. Then I need to roll 2 above average.

    EDIT: Oh. My. I almost rolled max.
    Last edited by dman11235; 2008-09-03 at 08:54 PM.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

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  12. - Top - End - #42
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Rarlgh

    End turn.

    Stats:
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    location: J17
    HP: 7
    AC: 19 Touch: 15 FF: 14
    Buffs: Travel Devotion: 2/10
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  13. - Top - End - #43
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Rarlgh

    Quote Originally Posted by Morbius View Post
    High Ref Morbius

    All right let's rewind a little

    During Archer McGee's turn when he moves to the dark brown area (around G 18) I guess LOS is stablished. Rarlgh has a ready action then Archer McGee may continue his turn
    Quote Originally Posted by dman11235 View Post
    Okay. Spend a free action to watch as the javelin flies 5' away from me (yet somehow ends up in my square...).

    Also, not that it matters much, shouldn't LoS have been established when I rounded that corner? As in, G18? He's higher than me, and nothing's blocking the way. Anyways, I will just attack from where I am, since I'm 30', have moved 10', and can. Even if LoS was established earlier, I would have continued to here.
    High Ref Morbius

    For what it's worth I agree with you on that
    Also that position would give you cover against his ready action, thankfully this did not became an issue so the match moves on, continue to stab each other to death
    Last edited by Morbius; 2008-09-03 at 09:03 PM.
    "Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death. Good luck." Portal A. I.


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  14. - Top - End - #44
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Rarlgh

    Dman: How are you 30' away? J17 to P11 is 45' by my count.

    Rarlgh

    Actions:
    Move: Move to S15
    Free: Drop Prone
    Free: Shift to 2H hold on Gsword
    Standard: Total Defense Action (+4 Dodge AC)

    Stats
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    HP 6/15 (?)
    AC 20; Touch 16; FF 14 (+4 vs Ranged)
    In Hands: Gsword, 2Hed.
    Position: S15, Prone


    End Turn
    Last edited by AlterForm; 2008-09-03 at 09:04 PM.

  15. - Top - End - #45
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Rarlgh

    Because P11 is P18? I thought that's what you were at In that case, LoS would have come at J17 or 18, like Talic said.

    @refs: would it be alright to use my 25' of movement to move to I12 before that shot? I don't get my skirmish damage anywhere I move to. To that I say curse you!
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  16. - Top - End - #46
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Rarlgh

    High Ref Morbius

    Sigh, LOS was stablished around G 18 look into the spoiler for a crude made and really not acurate side view from the arena that kinda shows that there is LOS
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    sky


    ground
    Last edited by Morbius; 2008-09-03 at 10:45 PM.
    "Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death. Good luck." Portal A. I.


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  17. - Top - End - #47
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Rarlgh

    Slightly, my head very slightly peaks over that wall I guess.

    But first: at the end of my turn, you're in P11, correct? Then you do your dropping an stuff and move?

    That LoS doesn't change my actions except for that movement to get into skirmish range. Which I can do because you aren't in S15 yet, if I move to J11
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  18. - Top - End - #48
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Rarlgh

    Still in P11 during your turn, so we'll just wait for a ref to weigh in on your request.

  19. - Top - End - #49
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Rarlgh

    High Ref Morbius


    Let me see if I understand this...

    You want to rewind and change the place you moved last turn because you though you were on a position that allowed you to get skirmish damage but you were mistaken?

    I am afraid I will have to say no.

    I actually missed a sleep spell on one of my own matchs because I got my opponents position wrong and I think it was Kyuedo that said that since it was not a illegal move there was no base for a rewind, if this clear everything... move on.
    "Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death. Good luck." Portal A. I.


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  20. - Top - End - #50
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Rarlgh

    Actually, the reason I wanted to do that was because it was closer to him, even though I wouldn't get my skirmish damage anyways, because I thought he was in P18 and not P11. Then I realized that S15 was where he went after my turn (not before), and I would get skirmish damage against him in the position I wanted to move to, which was coincidental (I know, weird). Also because of the whole LoS being weird. But I see that ruling and accept it. Moving on, I believe it is my turn to attempt to strike at you with no extra damage. Btw, my attack only did 8 damage since I wasn't within 30'. I still rolled max!

    Okay, so no hiding anymore (for now). Move to J14 as a swift action, then use Rapid Shot (I hit on a 19 normally...why not).

    Attack 1:
    (1d20+3)[16]
    (1d8)[2]
    (1d20+3)[13]

    Attack 2:
    (1d20+3)[23]
    (1d8)[7]
    (1d20+3)[12]
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  21. - Top - End - #51
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Rarlgh

    End turn. Wow. Another 7 damage. And unless I missed my guess....you're at 0.

    Stats:
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    location: J14
    HP: 7
    AC: 19 Touch: 15 FF: 14
    Buffs: Travel Devotion: 3/10
    Last edited by dman11235; 2008-09-06 at 09:19 PM.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  22. - Top - End - #52
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Rarlgh

    No, in fact not. Both missed. Effective AC 24 against ranged attacks.
    [EDIT]: Math was off...that be a Nat 20. Slight changes then...

    Rarlgh

    Reaction:
    Dropping to 0, I am disabled.

    Actions:

    Move: Stand up from prone
    Free: Activate Frenzy

    Stats
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    HP 7/15
    AC 18; Touch 14; FF 14
    In Hands: Gsword, 2Hed.
    Position: S15
    Frenzy Used: 1/10


    End Turn
    Last edited by AlterForm; 2008-09-06 at 10:10 PM.

  23. - Top - End - #53
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Rarlgh

    nevermind this message
    Last edited by Morbius; 2008-09-06 at 09:53 PM.
    "Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death. Good luck." Portal A. I.


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  24. - Top - End - #54
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Rarlgh

    Nat 20 ftw.

    I'll try again, this time with a chance to hit you!

    Attack 1:
    (1d20+3)[18]
    (1d8)[4]
    (1d20+3)[19]

    Attack 2:
    (1d20+3)[23]
    (1d8)[4]
    (1d20+3)[5]
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  25. - Top - End - #55
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Rarlgh

    I believe that's game.

    End turn, stats, yadda yadda.

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    location: J14
    HP: 7
    AC: 19 Touch: 15 FF: 14
    Buffs: Travel Devotion: 4/10
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  26. - Top - End - #56
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Rarlgh

    This ain't over yet!

    Rarlgh

    Reaction:
    Virtual Diehard feat from Boar Totem lets me act as disabled at negative HP. I will do so. -8/10

    Action:

    Move: 20 feet to P18, then begin jumping due west towards the other platform.
    Jump Check - (1d20+6)[15]
    Reflex Save - (1d20+4)[19] (In case I need to grab the edge. DC 15)

    [EDIT]: Ookay, so I get 15 feet of movement. That puts me (since I made that save) at N18 in the air, waiting for my next turn where I will grab the edge at M18, since I don't have enough movement outright to make it to the other edge.

    Stats
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    HP -8/15
    AC 18; Touch 14; FF 14
    In Hands: Gsword, 2Hed.
    Position: N18 (midair)
    Frenzy Used: 2/10


    End Turn

    [EDIT2]: I just took a look at the Travel Devotion feat. That's F-ing ridiculous.
    Last edited by AlterForm; 2008-09-06 at 10:58 PM.

  27. - Top - End - #57
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Rarlgh

    High Ref Morbius


    Errr actually you fall on the ground on O18 I guess, you need to move 20 feet in a strait line or your jumps DC double (or do you have leap of th heavens?) Anyway you would need a 30 result to reach M 18
    Last edited by Morbius; 2008-09-06 at 11:05 PM.
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  28. - Top - End - #58
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Rarlgh

    S15 -> P18 = 20-ft running start
    P18 -> N18 = 10 feet of remaining movement this turn, leaves me in the air. Note that the jumping rules only call for a "straight running jump" and for me to move in a straight line in the air. They don't have to line up. **imagines doing a backflip jump ala Mario 64**
    Last edited by AlterForm; 2008-09-06 at 11:09 PM.

  29. - Top - End - #59
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Rarlgh

    High Ref Morbius


    Hummmm, I though you were on S18 actually... But I am not sure about the direction change, I saw something minor like that before, but it was almost a straigh line, well I will leave it to dman, if he complaim we will ask the other refs
    "Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death. Good luck." Portal A. I.


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  30. - Top - End - #60
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    Default Re: Arena Tournament, Round 48: Archer McGee vs. Rarlgh

    I did not see that you had Diehard.

    Anyways, Alter is correct, the jump skill does not require the lines be straight like that. You could run 20 in one direction and then jump 135 degrees from that if you wanted to. Cue another HR for my campaigns.

    And yeah, curse you for not landing that jump. You'd be FF against my attack if you had. Oh well. Here goes....later after work.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

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