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Thread: World on fire [M&M 2e]
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2008-08-30, 12:37 PM (ISO 8601)
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Re: World on fire [M&M 2e]
No, you don't roll for damage, he rolls against your DC.
In any case: (d20+14)[16]GNU Terry Pratchett
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2008-08-30, 12:38 PM (ISO 8601)
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Re: World on fire [M&M 2e]
He is stunned again. Shockwave
GNU Terry Pratchett
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2008-08-30, 12:46 PM (ISO 8601)
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Re: World on fire [M&M 2e]
Assuming the "damage" roll is infact a grapple roll (that would use the same modifier in any case) you fail to grab him as his dazzed flailing throw you off.
Last edited by Evil DM Mark3; 2008-08-30 at 01:36 PM.
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2008-08-30, 01:50 PM (ISO 8601)
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Re: World on fire [M&M 2e]
Ranger puts his mysterious opponent in a rear naked choke.
OOC: Since I won the grapple I automatically get to choose what grapple effect I want to inflict that round. I will choose to "Pin" him (page 157) and that means I get to use Chokehold. He automatically starts suffering from suffocation (page 168) though he does NOT get his Con to hold his breath as clarified by Steve Kenson.Last edited by jerichodrumm; 2008-08-30 at 01:51 PM.
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2008-08-30, 03:17 PM (ISO 8601)
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- Draper, Utah
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Re: World on fire [M&M 2e]
Shockwave throws an uppercut, hammering the villian with 50 mile-an-hour punch.
(1d20+9)[29]
A Book of Words: An Expanded Truenamer Fix
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2008-08-30, 03:26 PM (ISO 8601)
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Re: World on fire [M&M 2e]
And a save (d20+14)[29]
GNU Terry Pratchett
My DMing advice.
Hong Kong
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2008-08-30, 03:27 PM (ISO 8601)
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Re: World on fire [M&M 2e]
Your fist hurts.
GNU Terry Pratchett
My DMing advice.
Hong Kong
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2008-08-30, 03:27 PM (ISO 8601)
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Re: World on fire [M&M 2e]
((Don't forget the reflex save. I want to put him out the roof.))
A Book of Words: An Expanded Truenamer Fix
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2008-08-30, 04:01 PM (ISO 8601)
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Re: World on fire [M&M 2e]
Oh, of course
EDIT:Wrong value
* post roll count doesn't match databaseLast edited by Evil DM Mark3; 2008-08-30 at 04:02 PM.
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2008-08-30, 04:02 PM (ISO 8601)
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Re: World on fire [M&M 2e]
save: (d20+8)[26]
John next. You can hear this stuff. Pretty close, down one floor maybe.Last edited by Evil DM Mark3; 2008-08-30 at 04:06 PM.
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2008-08-30, 09:22 PM (ISO 8601)
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- High Cromlech
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Re: World on fire [M&M 2e]
John flings himself down the stairs, pistol in one hand, grenade in the other, putting the explosive grape away for now...he continues following the sounds.
I do hope I'm in time to make a mess.
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2008-08-31, 03:32 AM (ISO 8601)
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Re: World on fire [M&M 2e]
John descends the stairs to see a strange sight. A little way down the corridor, a room seems to be missing...
Ranger, the robed man suddenly contorts and flows completely out of your grip. Then punches you.
(d20+14)[15]
And misses. SOLIDLast edited by Evil DM Mark3; 2008-08-31 at 03:33 AM.
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2008-08-31, 07:24 AM (ISO 8601)
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Re: World on fire [M&M 2e]
SOLID raised his boot high for some stompin' on the pinned opponent, only to be disappointed. Fortunately his pimphand was strong, so he adjusted into a backhanded swing.
Attack: (1d20+8)[25]
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2008-08-31, 07:34 AM (ISO 8601)
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Re: World on fire [M&M 2e]
Toughness: (d20+15)[34]
It is like punching a sack of water. Ranger to goLast edited by Evil DM Mark3; 2008-08-31 at 07:36 AM.
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2008-08-31, 06:06 PM (ISO 8601)
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2008-08-31, 06:11 PM (ISO 8601)
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- Draper, Utah
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Re: World on fire [M&M 2e]
"Withdraw? We've got him on the ropes! Let's teach these bastards why they shouldn't mess with us!"
A Book of Words: An Expanded Truenamer Fix
Masters of the Industrial Elements: An Exalted Supplement
Arena Trophy Case:
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2008-08-31, 06:21 PM (ISO 8601)
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Re: World on fire [M&M 2e]
Iron Talon still seems unable to collect himself.
Granite nextGNU Terry Pratchett
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2008-08-31, 11:44 PM (ISO 8601)
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Re: World on fire [M&M 2e]
Ranger sighed. Well if they were going to fight he might as well make sure they won.
"Granite get on the other side of him and Blitz Manuever Tango! I will set you up!"
OOC: Ranger tells Granite to take an Aggressive Stance (+2 to attack -4 defense) and Use the Aid Action on his attack roll (1d20+12)[27] this will give Granite a total of +6 more to hit, bringing him to +11 to attack
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2008-09-01, 05:48 AM (ISO 8601)
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- *noms*
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Re: World on fire [M&M 2e]
"Shockwave, can you hold Iron Talon down? Apparently 'Bruce Lee' is more than he appears..."
((OOC: I assume it is you taking the aggressive stance? Or else my attack will go up to +13...))
Granite makes a jump back through the walls into the medical bay, barely seeing a military man stood in the corridor. Crap... Ranger was right... but there was no alarm... I guess we really are making that much noise.
And he strikes the Robed Guy, making sure to not hit Ranger on the other side...
(1d20+11)[19]
And a grab, just in case
(1d20+15)[26]
TRAF Awards
SpoilerI fought The Mysterious Circle of Shadowy Chairs in Discworld I (Dei in Machina) till the end, won the game and survived and all I got is this lousy signature line.
Thanks Banjo1985 for Count Catula!
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2008-09-01, 07:54 AM (ISO 8601)
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Re: World on fire [M&M 2e]
Failed to hit.
Suddenly, from the opposite direction to John, half a dozen soldiers burst onto the scene. Three have sub-machine guns and are carrying various bits of equipment, two have what look like modified RPGs and one deploys a full sized machine-gun and tripod. The four machine guns held ready, waiting for a target. The two RPGs are fired into the group fighting the robed man,Last edited by Evil DM Mark3; 2008-09-01 at 08:02 AM.
GNU Terry Pratchett
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2008-09-01, 08:03 AM (ISO 8601)
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Re: World on fire [M&M 2e]
(d20+5)[18]
(d20+5)[14]
Throwing up thin white smoke where they hit. Partial concealment in the whole area. All in area make two Fort saves.
The heavy machinegunner shouts at John "Get out of the L.O.F. you snowy!"
Shockwave to go.Last edited by Evil DM Mark3; 2008-09-01 at 08:09 AM.
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2008-09-01, 08:19 AM (ISO 8601)
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Re: World on fire [M&M 2e]
Fort 1 (1d20+11)[13]
Fort 2 (1d20+11)[14]
((OOC: crap! Guys, hope you don't mind, but I think Granite might have a thing or two against these new troops - next round there'll be some ground'n'pound... ))Last edited by Vampiric; 2008-09-01 at 08:32 AM.
TRAF Awards
SpoilerI fought The Mysterious Circle of Shadowy Chairs in Discworld I (Dei in Machina) till the end, won the game and survived and all I got is this lousy signature line.
Thanks Banjo1985 for Count Catula!
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2008-09-01, 10:36 AM (ISO 8601)
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- Apr 2008
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- Kansas
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Re: World on fire [M&M 2e]
Fort 1: (1d20+12)[16]
Fort 2: (1d20+12)[24]
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2008-09-01, 10:41 AM (ISO 8601)
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Re: World on fire [M&M 2e]
Granate is Dazed (new save each round with a +1 bonus to recover)
SOLID has a bit of tingling in his eyes and throat, but nothing serious.Last edited by Evil DM Mark3; 2008-09-01 at 10:41 AM.
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2008-09-01, 12:32 PM (ISO 8601)
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Re: World on fire [M&M 2e]
Shockwave does a flip off the cieling before rocketing back down at Iron Talon.
Attack:(1d20+9)[20]
A Book of Words: An Expanded Truenamer Fix
Masters of the Industrial Elements: An Exalted Supplement
Arena Trophy Case:
Spoiler
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2008-09-01, 12:37 PM (ISO 8601)
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- Over there!
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Re: World on fire [M&M 2e]
Toughness(d20+14)[31]
Reflex(d20+8)[28]
This can't be good.
John.Last edited by Evil DM Mark3; 2008-09-01 at 12:59 PM.
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2008-09-01, 01:12 PM (ISO 8601)
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- May 2006
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- High Cromlech
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Re: World on fire [M&M 2e]
John drops his stealth, radiating love and goodwill for this fellow men- involuntarily, one must admit.
He attempts to shrug off whatsoever the gaseous emissions have done...
(1d20+2)[18]
(1d20+2)[13]
...and shouts to the soldiers.
"@#$( it, you blithering @#$s! Put your @#$( guns down and let the bosses' new people take care of the @#$( metamorph, or I'll @#$()ing well shoot you myself! STAND DOWN!"
(1d20+19)[39] Bluff
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2008-09-01, 01:22 PM (ISO 8601)
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Re: World on fire [M&M 2e]
"You kiddin' me you snowy!"
"He don't sound like no snowy to me. Maybe they have an insider."
"That's it, whoever he is he is off regs and off his head, FLAG HIM!"
John does not need to make a save Vs the gas, but he does get fired on by one of the sub-machine guns.
Attack:(d20+5)[22]
Toughness save please, base rank 6 with autofire 1.Last edited by Evil DM Mark3; 2008-09-01 at 01:23 PM.
GNU Terry Pratchett
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Hong Kong
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2008-09-01, 01:26 PM (ISO 8601)
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- High Cromlech
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Re: World on fire [M&M 2e]
(1d20+2)[10] Toughness
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2008-09-01, 01:38 PM (ISO 8601)
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Re: World on fire [M&M 2e]
Ow.
Staggered + Disabled + Stunned.
OW!
Those of you in the gas may notice a change in the robed man, his features seem to be fuller, somehow.
He swings at SOLID
(d20+14)[31]
SOLID requires a toughness save and a reflex save as an unusually sharp hand strikes him and thin tendrils of what look like skin lash out at him.Last edited by Evil DM Mark3; 2008-09-01 at 01:40 PM.
GNU Terry Pratchett
My DMing advice.
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