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Thread: World on fire [M&M 2e]
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2008-09-01, 02:00 PM (ISO 8601)
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Re: World on fire [M&M 2e]
Toughness: (1d20+12)[24]
Reflex: (1d20+10)[24]
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2008-09-01, 02:01 PM (ISO 8601)
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Re: World on fire [M&M 2e]
Both fine but I need those two fort saves.
Then your action.GNU Terry Pratchett
My DMing advice.
Hong Kong
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2008-09-01, 06:00 PM (ISO 8601)
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Re: World on fire [M&M 2e]
Sorry suckah-you just aint the type I like holdin' me tight.
Our tunnel visioned brawler proceeds to try punching again. He figures Granite will likely do something funky to the mooks.
Attack: (1d20+8)[14]
((OOC:Did you need another 2 fort saves?))
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2008-09-01, 06:08 PM (ISO 8601)
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Re: World on fire [M&M 2e]
EDIT:
You never gave me the originals!! Two fort saves, NOW (please).(Just found them. Sorry.)
You miss BTW
Ranger to go. I need the 2 fort saves and your actions.Last edited by Evil DM Mark3; 2008-09-01 at 06:13 PM.
GNU Terry Pratchett
My DMing advice.
Hong Kong
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2008-09-03, 09:39 AM (ISO 8601)
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Re: World on fire [M&M 2e]
OOC: Again I need to know what Adaptation does for me if anything. It works against one attack form a round as a reaction. Immune to Toxins and Suffocation are both well within it's potential.
As for actions Ranger will delay to use a Combined attack with Solid. Take and Agressive Stance (+2 att -4 def)
(1d20+14)[32]
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2008-09-03, 09:48 AM (ISO 8601)
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Re: World on fire [M&M 2e]
Sorry, keep forgetting. This is in fact Immune to Sedatives. Is no one going to help this guy who is almost certainly on your side who just got shot? No one? OK.
Iron Talon finally clears his head and bellows "SITREP!"
The heavy machinegunner shouts back "FH9 I E, Q3 P1!"
Iron Talon smiles. "Here he comes!"
He throws himself off the wall and leaps bodily into Shockwave, trying to force him back.(d20+28)[31]
Shockwave, Strength check please.Last edited by Evil DM Mark3; 2008-09-03 at 09:50 AM.
GNU Terry Pratchett
My DMing advice.
Hong Kong
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2008-09-03, 11:51 AM (ISO 8601)
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- May 2007
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- Draper, Utah
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Re: World on fire [M&M 2e]
Strength Check:(1d20+3)[20]
A Book of Words: An Expanded Truenamer Fix
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2008-09-03, 11:58 AM (ISO 8601)
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Re: World on fire [M&M 2e]
You get barged back into the corridor, and fired upon by two sub-machine gunners (The big guns seems to be waiting for something).
(d20+2)[21]
(d20+2)[3]
Again these are rank 6 autofire 1 attacks. I believe that one DC 21 toughness save is needed. Granite, saves please but no action this round. Shockwave, GO!Last edited by Evil DM Mark3; 2008-09-03 at 12:20 PM.
GNU Terry Pratchett
My DMing advice.
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2008-09-03, 12:29 PM (ISO 8601)
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Re: World on fire [M&M 2e]
Toughness:(1d20+10)[16]
((I believe that makes me stunned.))Last edited by Kyeudo; 2008-09-03 at 12:29 PM.
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2008-09-03, 12:59 PM (ISO 8601)
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Re: World on fire [M&M 2e]
Unfortunately yes.
John is bleeding slowly from oh so many wounds.
The Black robed man jumps out of the area and begins to job down the way the soldiers came.
The two soldiers with RPGs reload. The cloud has not dissipated yet, all make new saves if appropriate.
The three Sub-machine guns open fire on the people in the depression.
Ranger
(d20+5)[20]
Granite
(d20+5)[8]
SOLID
(d20+5)[18]
Any saves are for rank 6 autofire 1.
The man with the big machine gun walks the fire around the three of you The weapon appears to be firing AP bullets with incendiary cores, they burn breifly after entering a target, this is Anti-super level tech.
Ranger
(d20+5)[21] MISS, see post below
Granite
(d20+5)[12]
SOLID
(d20+5)[10] MISS, see post below
Rank 7 penetrating attack that has the Fire descriptor as well as being bullets.
SOLID go!Last edited by Evil DM Mark3; 2008-09-03 at 01:15 PM.
GNU Terry Pratchett
My DMing advice.
Hong Kong
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2008-09-03, 01:05 PM (ISO 8601)
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Re: World on fire [M&M 2e]
Sorry, forgot concealment. If the roll comes up 1 ignore the attack.
Ranger s-machine gun. (d5)[4]
Ranger machine gun. (d5)[1]
Granite s-machine gun. (d5)[2]
Granite machine gun. (d5)[5]
SOLID s-machine gun. (d5)[3]
SOLID machine gun. (d5)[1]GNU Terry Pratchett
My DMing advice.
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2008-09-03, 01:09 PM (ISO 8601)
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Re: World on fire [M&M 2e]
Fort save 1: (1d20+12)[22]
Fort saves for this round:
(1d20+11)[20]
(1d20+11)[29]
TRAF Awards
SpoilerI fought The Mysterious Circle of Shadowy Chairs in Discworld I (Dei in Machina) till the end, won the game and survived and all I got is this lousy signature line.
Thanks Banjo1985 for Count Catula!
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2008-09-03, 01:13 PM (ISO 8601)
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- Apr 2008
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- Kansas
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Re: World on fire [M&M 2e]
New Fort Saves:
(1d20+12)[22]
(1d20+12)[14]
Toughness vs. the penetrating machinegun.
(1d20+12)[31]
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2008-09-03, 01:18 PM (ISO 8601)
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Re: World on fire [M&M 2e]
Last edited by Evil DM Mark3; 2008-09-03 at 01:19 PM.
GNU Terry Pratchett
My DMing advice.
Hong Kong
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2008-09-03, 04:31 PM (ISO 8601)
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Re: World on fire [M&M 2e]
SOLID watches the robed man spring off in the general direction of the enemy soldiers. He follows, and lays into as many mooks as he can while in route.
Sorry suckahs! Wrong place, wrong time-and yo boss gots me all kinds of pissed.
Attack: (1d20+8)[26]
Additional Attack rolls in case he is successful in using his Improved Takedownx2
Spoiler(1d20+8)[17]
(1d20+8)[10]
(1d20+8)[24]
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2008-09-03, 04:39 PM (ISO 8601)
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- Over there!
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Re: World on fire [M&M 2e]
Toughness saves:(d20+6)[17]
(d20+6)[12]
(d20+6)[23]
(d20+6)[12]
OK. The first two (sub-machine guns) go down, but the third manages to avoid your fist. Please note you are very close to Iron Talon.
RangerLast edited by Evil DM Mark3; 2008-09-03 at 04:41 PM.
GNU Terry Pratchett
My DMing advice.
Hong Kong
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2008-09-03, 05:11 PM (ISO 8601)
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Re: World on fire [M&M 2e]
As Ranger again sets up his attack to compliment one of his more powerful allies and sees it go to crap the Old Soldier could only sigh in exhasperation.
"Remind me to shove that funky fresh medallion up his @$$ if Robes doesn't do it for me!" he says to no one in particular.
OOC: I guess that combined attack is a wash.
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2008-09-03, 05:56 PM (ISO 8601)
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Re: World on fire [M&M 2e]
Iron Talon turns to SOLID.
"Nazi? I'm the man who took down Doctor Death you stupid "
He roars, possibly in anger, possibly in pain, and punches.
(d20+15)[30]
DC 30 toughness save SOLID
Granite to goLast edited by Evil DM Mark3; 2008-09-03 at 06:12 PM.
GNU Terry Pratchett
My DMing advice.
Hong Kong
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2008-09-03, 06:13 PM (ISO 8601)
- Join Date
- Apr 2008
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- Kansas
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Re: World on fire [M&M 2e]
Toughness: (1d20+12)[24]
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2008-09-03, 06:13 PM (ISO 8601)
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- Over there!
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Re: World on fire [M&M 2e]
Bruised and stunned.
Could be worse.GNU Terry Pratchett
My DMing advice.
Hong Kong
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2008-09-03, 08:55 PM (ISO 8601)
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- Jan 2007
Re: World on fire [M&M 2e]
Ranger goes for a flying clothesline on Iron Talon.
OOC: Power Attack 5, Aggressive Stance, Charge Attack
(1d20+11)[25] Damage DC 27
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2008-09-04, 03:20 AM (ISO 8601)
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Re: World on fire [M&M 2e]
Toughness(d20+13)[16]
Congratulations! Staggered and Stunned!Last edited by Evil DM Mark3; 2008-09-04 at 03:22 AM.
GNU Terry Pratchett
My DMing advice.
Hong Kong
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2008-09-04, 06:26 AM (ISO 8601)
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Re: World on fire [M&M 2e]
Granite jumps towards the redshirts, shouting at his comrades:
"Nice one guys! Keep Iron Talon down and grab any intel you can on your way out!" You can see from the look in his eye that he means business...
He swings at the closest mook, possibly aiming to take out more than one with his swing...
OOC: Attacks closest mook, and on successful hit, he will throw the mook into the rest. Any left standing, he should be close enough to take out.
Attack 1: (1d20+5)[21]
(weight of the mooks?) I think there'll be quite a dent in the end of the corridor
(If mook(s) survive:
attack: (1d20+5)[8])
TRAF Awards
SpoilerI fought The Mysterious Circle of Shadowy Chairs in Discworld I (Dei in Machina) till the end, won the game and survived and all I got is this lousy signature line.
Thanks Banjo1985 for Count Catula!
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2008-09-04, 08:19 AM (ISO 8601)
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- Jan 2007
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2008-09-04, 08:24 AM (ISO 8601)
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Re: World on fire [M&M 2e]
OOC: awesome since he is stunned he loses his dodge bonus (half his defense) and is also -2 to defense. I think he had a 25 so he as at least at 15 if we stagger him again he is out!
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2008-09-04, 08:34 AM (ISO 8601)
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Re: World on fire [M&M 2e]
Mook 1 (d20+6)[11]
Granite's attack is a little over powerful, the soldier flew over the heads of the others.
Iron Talon (d20+13)[33]
Ranger severally bruises his knuckles on Iron Talons chin.
Shockwave is now going please!Last edited by Evil DM Mark3; 2008-09-04 at 08:36 AM.
GNU Terry Pratchett
My DMing advice.
Hong Kong
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2008-09-04, 03:32 PM (ISO 8601)
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Re: World on fire [M&M 2e]
Shockwave shakes off the pummeling the bullets gave him and dives at Iron Talon, both fists aimed straight for the villain's skull.
Spoiler
Power Attacking for the maximum. I'm AFB right now, but I want to spend a hero point to improve my accuracy.
Attack:(1d20+4)[15] Save DC of 30 for the Strike and DC 18 for the Flight.
A Book of Words: An Expanded Truenamer Fix
Masters of the Industrial Elements: An Exalted Supplement
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2008-09-04, 03:37 PM (ISO 8601)
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Re: World on fire [M&M 2e]
AFB?
Anyway, Toughness (d20+13)[27]
Reflex (d20+8)[14]
You injure him and fly with him over the other fighters and John and across to the stairs up.Last edited by Evil DM Mark3; 2008-09-04 at 03:40 PM.
GNU Terry Pratchett
My DMing advice.
Hong Kong
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2008-09-04, 03:39 PM (ISO 8601)
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Re: World on fire [M&M 2e]
((Away From Books))
A Book of Words: An Expanded Truenamer Fix
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Arena Trophy Case:
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2008-09-04, 03:41 PM (ISO 8601)
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Re: World on fire [M&M 2e]
John is still down. The black robed guy is long off. The people with the weapons pull back at high speed, sprinting to get away.
SOLID is stunned.
Ranger?GNU Terry Pratchett
My DMing advice.
Hong Kong