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  1. - Top - End - #121
    Halfling in the Playground
     
    SwashbucklerGuy

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    Default Re: World on fire [M&M 2e]

    Toughness: (1d20+12)[24]
    Reflex: (1d20+10)[24]

  2. - Top - End - #122
    Troll in the Playground
     
    Devil

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    Default Re: World on fire [M&M 2e]

    Both fine but I need those two fort saves.

    Then your action.
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  3. - Top - End - #123
    Halfling in the Playground
     
    SwashbucklerGuy

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    Default Re: World on fire [M&M 2e]

    Sorry suckah-you just aint the type I like holdin' me tight.

    Our tunnel visioned brawler proceeds to try punching again. He figures Granite will likely do something funky to the mooks.

    Attack: (1d20+8)[14]

    ((OOC:Did you need another 2 fort saves?))

  4. - Top - End - #124
    Troll in the Playground
     
    Devil

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    Default Re: World on fire [M&M 2e]

    EDIT:You never gave me the originals!! Two fort saves, NOW (please).
    (Just found them. Sorry.)
    You miss BTW

    Ranger to go. I need the 2 fort saves and your actions.
    Last edited by Evil DM Mark3; 2008-09-01 at 06:13 PM.
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  5. - Top - End - #125
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    jerichodrumm's Avatar

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    Default Re: World on fire [M&M 2e]

    Quote Originally Posted by EvilDMMk3 View Post
    EDIT:You never gave me the originals!! Two fort saves, NOW (please).
    (Just found them. Sorry.)
    You miss BTW

    Ranger to go. I need the 2 fort saves and your actions.
    OOC: Again I need to know what Adaptation does for me if anything. It works against one attack form a round as a reaction. Immune to Toxins and Suffocation are both well within it's potential.
    As for actions Ranger will delay to use a Combined attack with Solid. Take and Agressive Stance (+2 att -4 def)
    (1d20+14)[32]

  6. - Top - End - #126
    Troll in the Playground
     
    Devil

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    Default Re: World on fire [M&M 2e]

    Quote Originally Posted by jerichodrumm View Post
    OOC: Again I need to know what Adaptation does for me if anything. It works against one attack form a round as a reaction. Immune to Toxins and Suffocation are both well within it's potential
    Sorry, keep forgetting. This is in fact Immune to Sedatives. Is no one going to help this guy who is almost certainly on your side who just got shot? No one? OK.

    Iron Talon finally clears his head and bellows "SITREP!"
    The heavy machinegunner shouts back "FH9 I E, Q3 P1!"
    Iron Talon smiles. "Here he comes!"

    He throws himself off the wall and leaps bodily into Shockwave, trying to force him back.(d20+28)[31]

    Shockwave, Strength check please.
    Last edited by Evil DM Mark3; 2008-09-03 at 09:50 AM.
    GNU Terry Pratchett

  7. - Top - End - #127
    Ettin in the Playground
     
    Kyeudo's Avatar

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    Default Re: World on fire [M&M 2e]

    Strength Check:(1d20+3)[20]

  8. - Top - End - #128
    Troll in the Playground
     
    Devil

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    Default Re: World on fire [M&M 2e]

    You get barged back into the corridor, and fired upon by two sub-machine gunners (The big guns seems to be waiting for something).

    (d20+2)[21]
    (d20+2)[3]

    Again these are rank 6 autofire 1 attacks. I believe that one DC 21 toughness save is needed. Granite, saves please but no action this round. Shockwave, GO!
    Last edited by Evil DM Mark3; 2008-09-03 at 12:20 PM.
    GNU Terry Pratchett

  9. - Top - End - #129
    Ettin in the Playground
     
    Kyeudo's Avatar

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    Default Re: World on fire [M&M 2e]

    Toughness:(1d20+10)[16]

    ((I believe that makes me stunned.))
    Last edited by Kyeudo; 2008-09-03 at 12:29 PM.

  10. - Top - End - #130
    Troll in the Playground
     
    Devil

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    Default Re: World on fire [M&M 2e]

    Unfortunately yes.
    John is bleeding slowly from oh so many wounds.

    The Black robed man jumps out of the area and begins to job down the way the soldiers came.
    The two soldiers with RPGs reload. The cloud has not dissipated yet, all make new saves if appropriate.
    The three Sub-machine guns open fire on the people in the depression.
    Ranger
    (d20+5)[20]
    Granite
    (d20+5)[8]
    SOLID
    (d20+5)[18]

    Any saves are for rank 6 autofire 1.

    The man with the big machine gun walks the fire around the three of you The weapon appears to be firing AP bullets with incendiary cores, they burn breifly after entering a target, this is Anti-super level tech.
    Ranger
    (d20+5)[21] MISS, see post below
    Granite
    (d20+5)[12]
    SOLID
    (d20+5)[10] MISS, see post below

    Rank 7 penetrating attack that has the Fire descriptor as well as being bullets.

    SOLID go!
    Last edited by Evil DM Mark3; 2008-09-03 at 01:15 PM.
    GNU Terry Pratchett

  11. - Top - End - #131
    Troll in the Playground
     
    Devil

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    Default Re: World on fire [M&M 2e]

    Sorry, forgot concealment. If the roll comes up 1 ignore the attack.
    Ranger s-machine gun. (d5)[4]
    Ranger machine gun. (d5)[1]
    Granite s-machine gun. (d5)[2]
    Granite machine gun. (d5)[5]
    SOLID s-machine gun. (d5)[3]
    SOLID machine gun. (d5)[1]
    GNU Terry Pratchett

  12. - Top - End - #132
    Barbarian in the Playground
     
    Vampiric's Avatar

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    Default Re: World on fire [M&M 2e]

    Fort save 1: (1d20+12)[22]

    Fort saves for this round:

    (1d20+11)[20]

    (1d20+11)[29]


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  13. - Top - End - #133
    Halfling in the Playground
     
    SwashbucklerGuy

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    Default Re: World on fire [M&M 2e]

    New Fort Saves:
    (1d20+12)[22]
    (1d20+12)[14]

    Toughness vs. the penetrating machinegun.
    (1d20+12)[31]

  14. - Top - End - #134
    Troll in the Playground
     
    Devil

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    Default Re: World on fire [M&M 2e]

    Quote Originally Posted by HardboiledJJ View Post
    New Fort Saves:
    [roll0]
    [roll1]

    Toughness vs. the penetrating machinegun.
    [roll2]
    All is good as the penetrating machinegun got a concelament miss on you, plus it only rolled a 10. Your turn
    Last edited by Evil DM Mark3; 2008-09-03 at 01:19 PM.
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  15. - Top - End - #135
    Halfling in the Playground
     
    SwashbucklerGuy

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    Default Re: World on fire [M&M 2e]

    SOLID watches the robed man spring off in the general direction of the enemy soldiers. He follows, and lays into as many mooks as he can while in route.

    Sorry suckahs! Wrong place, wrong time-and yo boss gots me all kinds of pissed.

    Attack: (1d20+8)[26]
    Additional Attack rolls in case he is successful in using his Improved Takedownx2
    Spoiler
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    (1d20+8)[17]
    (1d20+8)[10]
    (1d20+8)[24]

  16. - Top - End - #136
    Troll in the Playground
     
    Devil

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    Default Re: World on fire [M&M 2e]

    Toughness saves:(d20+6)[17]
    (d20+6)[12]
    (d20+6)[23]
    (d20+6)[12]

    OK. The first two (sub-machine guns) go down, but the third manages to avoid your fist. Please note you are very close to Iron Talon.

    Ranger
    Last edited by Evil DM Mark3; 2008-09-03 at 04:41 PM.
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  17. - Top - End - #137
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    jerichodrumm's Avatar

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    Default Re: World on fire [M&M 2e]

    Quote Originally Posted by HardboiledJJ View Post
    SOLID watches the robed man spring off in the general direction of the enemy soldiers. He follows, and lays into as many mooks as he can while in route.

    Sorry suckahs! Wrong place, wrong time-and yo boss gots me all kinds of pissed.

    Attack: [roll0]
    Additional Attack rolls in case he is successful in using his Improved Takedownx2
    Spoiler
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    [roll1]
    [roll2]
    [roll3]
    As Ranger again sets up his attack to compliment one of his more powerful allies and sees it go to crap the Old Soldier could only sigh in exhasperation.

    "Remind me to shove that funky fresh medallion up his @$$ if Robes doesn't do it for me!" he says to no one in particular.

    OOC: I guess that combined attack is a wash.

  18. - Top - End - #138
    Troll in the Playground
     
    Devil

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    Default Re: World on fire [M&M 2e]

    Iron Talon turns to SOLID.

    "Nazi? I'm the man who took down Doctor Death you stupid "

    He roars, possibly in anger, possibly in pain, and punches.
    (d20+15)[30]

    DC 30 toughness save SOLID
    Granite to go
    Last edited by Evil DM Mark3; 2008-09-03 at 06:12 PM.
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  19. - Top - End - #139
    Halfling in the Playground
     
    SwashbucklerGuy

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    Default Re: World on fire [M&M 2e]

    Toughness: (1d20+12)[24]

  20. - Top - End - #140
    Troll in the Playground
     
    Devil

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    Default Re: World on fire [M&M 2e]

    Bruised and stunned.

    Could be worse.
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  21. - Top - End - #141
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    jerichodrumm's Avatar

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    Default Re: World on fire [M&M 2e]

    Ranger goes for a flying clothesline on Iron Talon.


    OOC: Power Attack 5, Aggressive Stance, Charge Attack
    (1d20+11)[25] Damage DC 27

  22. - Top - End - #142
    Troll in the Playground
     
    Devil

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    Default Re: World on fire [M&M 2e]

    Toughness(d20+13)[16]

    Congratulations! Staggered and Stunned!
    Last edited by Evil DM Mark3; 2008-09-04 at 03:22 AM.
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  23. - Top - End - #143
    Barbarian in the Playground
     
    Vampiric's Avatar

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    Default Re: World on fire [M&M 2e]

    Granite jumps towards the redshirts, shouting at his comrades:

    "Nice one guys! Keep Iron Talon down and grab any intel you can on your way out!" You can see from the look in his eye that he means business...

    He swings at the closest mook, possibly aiming to take out more than one with his swing...

    OOC: Attacks closest mook, and on successful hit, he will throw the mook into the rest. Any left standing, he should be close enough to take out.

    Attack 1: (1d20+5)[21]

    (weight of the mooks?) I think there'll be quite a dent in the end of the corridor

    (If mook(s) survive:
    attack: (1d20+5)[8])


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  24. - Top - End - #144
    Dwarf in the Playground
     
    jerichodrumm's Avatar

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    Default Re: World on fire [M&M 2e]

    Quote Originally Posted by EvilDMMk3 View Post

    Congratulations! Staggered and Stunned!
    Inspired by his success Ranger pressed the attack.

    OOC: In the same round use extra effort to surge and attack again w/ same mods

    (1d20+11)[20] Damage DC 27

  25. - Top - End - #145
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    jerichodrumm's Avatar

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    Default Re: World on fire [M&M 2e]

    OOC: awesome since he is stunned he loses his dodge bonus (half his defense) and is also -2 to defense. I think he had a 25 so he as at least at 15 if we stagger him again he is out!

  26. - Top - End - #146
    Troll in the Playground
     
    Devil

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    Default Re: World on fire [M&M 2e]

    Mook 1 (d20+6)[11]

    Granite's attack is a little over powerful, the soldier flew over the heads of the others.

    Iron Talon (d20+13)[33]

    Ranger severally bruises his knuckles on Iron Talons chin.

    Shockwave is now going please!
    Last edited by Evil DM Mark3; 2008-09-04 at 08:36 AM.
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  27. - Top - End - #147
    Ettin in the Playground
     
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    Default Re: World on fire [M&M 2e]

    Shockwave shakes off the pummeling the bullets gave him and dives at Iron Talon, both fists aimed straight for the villain's skull.

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    Power Attacking for the maximum. I'm AFB right now, but I want to spend a hero point to improve my accuracy.
    Attack:(1d20+4)[15] Save DC of 30 for the Strike and DC 18 for the Flight.

  28. - Top - End - #148
    Troll in the Playground
     
    Devil

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    Default Re: World on fire [M&M 2e]

    AFB?

    Anyway, Toughness (d20+13)[27]
    Reflex (d20+8)[14]

    You injure him and fly with him over the other fighters and John and across to the stairs up.
    Last edited by Evil DM Mark3; 2008-09-04 at 03:40 PM.
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  29. - Top - End - #149
    Ettin in the Playground
     
    Kyeudo's Avatar

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    Default Re: World on fire [M&M 2e]

    ((Away From Books))

  30. - Top - End - #150
    Troll in the Playground
     
    Devil

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    Default Re: World on fire [M&M 2e]

    John is still down. The black robed guy is long off. The people with the weapons pull back at high speed, sprinting to get away.

    SOLID is stunned.

    Ranger?
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