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  1. - Top - End - #151
    Barbarian in the Playground
     
    Vampiric's Avatar

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    Default Re: World on fire [M&M 2e]

    "I'll grab our helper in a minute - you guys go, and grab anything useful on your way out! Shockwave, you alright to pound Iron Talon, and take him out of here for a pummelling on our terms?"


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  2. - Top - End - #152
    Ettin in the Playground
     
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    Default Re: World on fire [M&M 2e]

    "No problem."

  3. - Top - End - #153
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    Default Re: World on fire [M&M 2e]

    OOC: Does Ranger recall anything about Iron Talon's powers? Like does he regenerate?

  4. - Top - End - #154
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    Default Re: World on fire [M&M 2e]

    Quote Originally Posted by jerichodrumm View Post
    OOC: Does Ranger recall anything about Iron Talon's powers? Like does he regenerate?
    Yes. He once pulled out out of a burning building, whilst on fire himself, without taking permanent damage, although the regeneration works slowly unless he focuses on it.

    He also has great strength, endurance, ability to leap huge distances, able to operate unhindered in most environments.
    Last edited by Evil DM Mark3; 2008-09-04 at 05:19 PM.
    GNU Terry Pratchett

  5. - Top - End - #155
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    Default Re: World on fire [M&M 2e]

    Ranger grabs any weapon he can find and heads over to the newcomer (John) to see if he is still alive.
    Last edited by jerichodrumm; 2008-09-05 at 04:22 PM.

  6. - Top - End - #156
    Troll in the Playground
     
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    Default Re: World on fire [M&M 2e]

    Quote Originally Posted by jerichodrumm View Post
    Ranger grabs any weapon he can find and beats feet.
    Pardon me?
    GNU Terry Pratchett

  7. - Top - End - #157
    Barbarian in the Playground
     
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    Default Re: World on fire [M&M 2e]

    Quote Originally Posted by EvilDMMk3 View Post
    Quote Originally Posted by jerichodrumm
    Ranger grabs any weapon he can find and beats feet.
    Pardon me?
    ((Means run away, I believe, though I thought he was going to tend to shockwave or john... ))


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  8. - Top - End - #158
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    Default Re: World on fire [M&M 2e]

    Quote Originally Posted by Vampiric View Post
    ((Means run away, I believe, though I thought he was going to tend to shockwave or john... ))
    Well if it does Iron Talon is stunned and that makes it Granite's turn.
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  9. - Top - End - #159
    Barbarian in the Playground
     
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    Default Re: World on fire [M&M 2e]

    "These guys are just starting to tick me off, y'know?"

    Granite looks unfavourably in Iron Talon's direction, before taking a vicious swing at him.

    ((OOC: Aggressive stance, charge and attack

    *crosses fingers*

    (1d20+9)[15]))


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  10. - Top - End - #160
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    Default Re: World on fire [M&M 2e]

    Toughness:(d20+13)[19]

    That's a KO

    Innit clock off.
    Last edited by Evil DM Mark3; 2008-09-05 at 05:03 PM.
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  11. - Top - End - #161
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    Default Re: World on fire [M&M 2e]

    Quote Originally Posted by EvilDMMk3 View Post
    Toughness:[roll0]

    That's a KO

    Innit clock off.
    Ranger carefully checks out John to see if he is still alive.

  12. - Top - End - #162
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    Default Re: World on fire [M&M 2e]

    As well as being (barely) alive, a highly familiar device falls from a pocket.

    People who work for IJ tend to call them "phone calls". A small, high power, 2 way transmitter and homing beacon. Calling it a "phone call" is a reference to people always getting one, the frequency for each is different and the power so massive as to cut through all save active blocking of the exact correct frequency.
    Last edited by Evil DM Mark3; 2008-09-05 at 07:08 PM.
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  13. - Top - End - #163
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    Default Re: World on fire [M&M 2e]

    Quote Originally Posted by EvilDMMk3 View Post
    As well as being (barely) alive, a highly familiar device falls from a pocket.

    People who work for IJ tend to call them "phone calls". A small, high power, 2 way transmitter and homing beacon. Calling it a "phone call" is a reference to people always getting one, the frequency for each is different and the power so massive as to cut through all save active blocking of the exact correct frequency.
    Ranger arches an eyebrow. "Ya don't have a pack of :ucky's in there too do ya?" He picks up the device and activates the Beacon.

  14. - Top - End - #164
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    Default Re: World on fire [M&M 2e]

    Shockwave throws Iron Talon's unconcious body and throws it across his shoulder. "Someone grab the other guy and lets get out of here before more of his goons show up."

  15. - Top - End - #165
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    Default Re: World on fire [M&M 2e]

    Quote Originally Posted by jerichodrumm View Post
    Ranger arches an eyebrow. "Ya don't have a pack of :ucky's in there too do ya?" He picks up the device and activates the Beacon.
    You hear a voice. You may well recognise the voice as Rick, a skilled pilot who's senses are 1.5 seconds in the future. "Come in, what are you doing answering? No never mind don't bother to answer I'll have the headache later. My readout tells me that you are very near the water side of the battleship, the whole damn army tanks, artillery and exo-skeletons and all has lined up pointing all their lovely weapons at the top of the ship. I also have enough airpower coming in for a small air force. They haven't seen me but will when I move. Get a hole in the side of the ship and dump any possible weight, this is going to be tight."
    GNU Terry Pratchett

  16. - Top - End - #166
    Barbarian in the Playground
     
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    Default Re: World on fire [M&M 2e]

    Granite almost laughs uncontrollably as Rick finishes...

    He face darkens, but he smiles

    "You guys alright with a bit of water?"

    OOC:

    Granite walks over to the wall, Permeates to check he's reached the edge of the ship, and, keeping his hands in the wall, begins to rip the hull open.

    "I can take two of you with me - Shockwave, you alright with Iron Talon? I'll grab this guy and you Ranger, if you like. SOLID, can you jump?"


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  17. - Top - End - #167
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    Default Re: World on fire [M&M 2e]

    Quote Originally Posted by Vampiric View Post
    Granite walks over to the wall, Permeates to check he's reached the edge of the ship
    Indeed it is.

    You can see water, ships and what may well be incoming aircraft in the distance.
    Last edited by Evil DM Mark3; 2008-09-06 at 02:37 PM.
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  18. - Top - End - #168
    Barbarian in the Playground
     
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    Default Re: World on fire [M&M 2e]

    Huh... can I rip out a 50lb chunk of wall (on top of what else I ripped open) and throw it at the incoming aircraft that isn't the one that Rick is in?

    How far away are they? And I'll throw it as soon as, seeing as I can throw it 25,000ft in total, and seeing anything even half that isn't possible without super senses...


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  19. - Top - End - #169
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    Default Re: World on fire [M&M 2e]

    Quote Originally Posted by Vampiric View Post
    How far away are they?
    Distant, about grain of rice size. But that is a lot of rice...
    GNU Terry Pratchett

  20. - Top - End - #170
    Barbarian in the Playground
     
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    Default Re: World on fire [M&M 2e]

    Do I need to make an attack roll? Or something else?


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  21. - Top - End - #171
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    Default Re: World on fire [M&M 2e]

    Just a Str check.
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  22. - Top - End - #172
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    Default Re: World on fire [M&M 2e]

    Quote Originally Posted by EvilDMMk3 View Post
    Just a Str check.
    Ranger hoists John up. "So we swimming or what?"

  23. - Top - End - #173
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    Default Re: World on fire [M&M 2e]

    Taking a 10 Granite can do it. After a few second you can see, skimming along less than a foot above the water, an IJ transport with a wing of 3 slaved robot fighters. About a second before it reaches the voice screams across the phone call "I said drop unnecessary weight dammit!"
    GNU Terry Pratchett

  24. - Top - End - #174
    Barbarian in the Playground
     
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    Default Re: World on fire [M&M 2e]

    ((OOC: I'll take 10 ))

    Granite rips out the chunk of hull, and hurls it at the incoming aircraft that isn't Rick's. He shouts back at the phone, whether Rick'll pick up what he says or not: "This is necessary!!... mostly..."


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  25. - Top - End - #175
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    Default Re: World on fire [M&M 2e]

    The vessel screams up to a halt and opens it's side door, hovering on it's vertical take off/landing system. "And I was not breifed for extra passnagers either! Hurry up and get in!"
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  26. - Top - End - #176
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    Default Re: World on fire [M&M 2e]

    Shockwave jumps the distance between the ship and the VTOL. "You don't have to tell me twice."

  27. - Top - End - #177
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    Default Re: World on fire [M&M 2e]

    ((I assume Shockwave has Iron Talon, while Ranger picked up John?))

    Granite picks up SOLID, chucks (kinda literally ) him into the transport, makes sure everyone else is in before "shedding" his weight, and climbing in too.


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  28. - Top - End - #178
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    Default Re: World on fire [M&M 2e]

    ((Yeah, I snagged Iron Talon.))

  29. - Top - End - #179
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    Default Re: World on fire [M&M 2e]

    Ranger is a bit more careful with John making sure his head and neck are supported during the transport.

    OOC: Medicine take ten for 15

  30. - Top - End - #180
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    Default Re: World on fire [M&M 2e]

    With you all belted in, John secured and suspended on the med-bed in the back and Rick muttering darkly about passengers the plane takes off.

    It is a ride that will live in your nightmares for years.

    The problem, it seems, with a pilot that can react to things that haven't happened yet is that his passengers get no fore-warning of his manoeuvres. Looking out of the window does not help, although watching streams of bullets stay less than a hair's breadth from the windows for several seconds is something worth seeing.

    The loss of the fighter drones was quick, but the artillery fire dies off, mostly because Rick decided to fly you up through the incoming aircraft. The IJ jet takes a few dings but by using transport helicopters as screens Rick get you out without fuss. At least, to begin with.

    One of the helicopters turns out not to be a helicopter but a helicopter like vehicle with a rocket-thingy-engine on each corner. Its side doors are open and, among two dozen soldiers in the same uniforms as the Japanise woman John saw earlier are two figures.
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    The two aircraft fire on each other, seemingly having near identical manoeuvrability and both, if truth be told, not really able to bring much fire-power to the party. If anything the soldier's guns are the biggest threat.

    Fortunately they are not rigged up for very high atmospheric flight, the IJ jet gets higher than they can manage and then has a nice and easy glide into the IJ satellite. As an emergency medical team take John away, and a detainment squad move Iron Talon to one of the high security cells (that open onto hard vacuum when most of the time) the rest of you are shown to the main debreifing room where a certain babe of the American super-scene The Roller-Bowler
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    is waiting.

    "Well? What happened?"
    GNU Terry Pratchett

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