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    Default Tactical Battle Tournament - Orran V Deepblue706


    Current round: Yet to begin
    Dark gray is 30ft pits. They are lined with various sharp objects, and cost 10ft of movement to move through. Anyone jumping or falling into this area takes 1d8 piercing damage (no savings throw) in addition to their normal falling damage.
    Tan is 10ft elevation.
    Light gray are rope bridges. They are treated as normal ground, but can be destroyed. They have a hardness of 1 and a HP of 10. They take 1/2 damage from piercing weapons.
    Shaded regions are starting positions, and colored regions are flag locations.
    Low walls are gray lines. They provide cover.
    The walls have a climb DC of 20.
    There is a ramp, which is marked by a white area flanked by black lines. Treat this as normal ground.

    The Teams:

    Orran
    Spoiler
    Show
    Number 1
    Strength: 8
    Dexterity: 8
    Constitution: 16
    Weapons: Trident
    Armor: Tower Shield, Splint Mail
    Speed: 20ft.
    AC: 19
    Attacks: Trident +0 (1d8-1)
    Skills: Intimidate +7(7 ranks), Spot+3 (3 ranks)
    Feats: Toughness, Toughness, Toughness
    HP: 34
    Gold spent: 15/230

    Number 2
    Strength: 8
    Dexterity: 8
    Constitution: 16
    Weapons: Trident
    Armor: Tower Shield, Splint Mail
    Speed: 20ft.
    AC: 19
    Attacks: Trident +0 (1d8-1)
    Skills: Intimidate +7(7 ranks), Listen +3 (3 ranks)
    Feats: Toughness, Toughness, Toughness
    HP: 34
    Gold spent: 15/230

    Number 3
    Strength: 8
    Dexterity: 16
    Constitution: 8
    Weapons: Longbow, Arrows 40
    Armor: Breastplate, Buckler
    Speed: 20ft.
    AC: 19
    Attacks: Longbow +5/+5 or +7 (1d8-1)
    Skills: Tumble +2 (3 dex, 3 ranks, -4 armor) Climb +2 (7 ranks, -1 str -4 Armor)
    Feats: Point Blank Shot, Rapid Shot, Weapon Focus (Longbow)
    HP: 13
    Gold Spent: 77/215

    Number 4
    Strength: 8
    Dexterity: 16
    Constitution: 8
    Weapons: Longbow, Arrows 40
    Armor: Breastplate, Buckler
    Speed: 20ft.
    AC: 19
    Attacks: Longbow +5/+5 or +7 (1d8-1)
    Skills: Tumble +2 (3 dex, 3 ranks, -4 armor) Climb +2 (7 ranks, -1 str -4 Armor)
    Feats: Point Blank Shot, Rapid Shot, Weapon Focus (Longbow)
    HP: 13
    Gold Spent: 77/215

    Number 5
    Strength:8
    Dexterity:16
    Constitution:8
    Weapons: Heavy Repeater Crossbow, bolts 20, Greatsword
    Armor: Leather, Buckler
    Speed: 30ft
    AC: 16
    Attacks: Heavy crossbow +6 (1d10) Greatsword (2d6-1)
    Skills: Move Silently +8 (3 ranks, 3 dex, 2 stealthy) Hide + 11 (3 ranks, 3 dex, 2 stealthy, 3 skill focus)
    Feats: Skill Focus (Hide), Stealthy, Exotic Weapon Proficiency (repeater crossbow)
    HP: 13
    Gold spent: 454/35

    Number 6
    Strength:8
    Dexterity:16
    Constitution:8
    Weapons: Heavy Crossbow, bolts 40, Greatsword
    Armor: Leather, Buckler
    Speed: 30ft
    AC: 16
    Attacks: Heavy crossbow +6 (1d10) Greatsword +1 (2d6-1)
    Skills: Move Silently +8 (3 ranks, 3 dex, 2 stealthy) Hide + 11 (3 ranks, 3 dex, 2 stealthy, 3 skill focus)
    Feats: Skill Focus (Hide), Stealthy, Rapid Reload
    HP: 13
    Gold spent: 102/35

    Number 7
    Strength: 14
    Dexterity: 10
    Constitution: 10
    Weapons: Greataxe, Javelin x5
    Armor: Halfplate
    Speed: 20ft.
    AC: 17
    Attacks: Greataxe +6 (1d12+3), Javelin +3 (1d6+2)
    Skills: Intimidate +7(ranks), Climb +2 (7 ranks, 2 str -7 armor)
    Feats: Weapon Focus (Greataxe), Endurance, Diehard
    HP:16
    Gold Spent: 25/600

    Number 8
    Strength: 14
    Dexterity: 10
    Constitution: 10
    Weapons: Greataxe, Javelin x5
    Armor: Halfplate
    Speed: 20ft.
    AC: 17
    Attacks: Greataxe +6 (1d12+3), Javelin+3 (1d6+2)
    Skills: Intimidate +7(ranks), Climb +2 (7 ranks, 2 str -7 armor)
    Feats: Weapon Focus (Greataxe), Endurance, Diehard
    HP:16
    Gold Spent: 25/600

    Number 9
    Strength: 10
    Dexterity: 14
    Constitution: 10
    Weapons: Shortspear x 10
    Armor: Chainmail, Towershield
    Speed: 20ft.
    AC: 21
    Attacks: Shortspear +4 (1d6), Shortspear +2 (1d6)
    Skills: Intimidate +7(ranks), Climb +2 (7 ranks, -5 armor)
    Feats: Weapon Focus (Shortspear), Toughness, Point Blank Shot
    HP:19
    Gold Spent: 10/170

    Number 10
    Strength: 10
    Dexterity: 14
    Constitution: 10
    Weapons: Shortspear x 10
    Armor: Chainmail, Towershield
    Speed: 20ft.
    AC: 21
    Attacks: Shortspear +4 (1d6), Shortspear +2 (1d6)
    Skills: Intimidate +7(ranks), Climb +2 (7 ranks, -5 armor)
    Feats: Weapon Focus (Shortspear), Toughness, Point Blank Shot
    HP:19
    Gold Spent: 10/170

    Number 11
    Strength: 16
    Dexterity: 8
    Constitution: 8
    Weapons: Spiked Chain, Trident
    Armor: Breastplate
    Speed: 20ft.
    AC: 14
    Attacks: Spiked Chain +7 (2d4+4), Trident +6 (1d8+3), Trident +2 (1d8+3)
    Skills: Intimidate +7(ranks), Climb +6 (7 ranks, 3 str, -4 armor)
    Feats: Exotic Weapon Proficiency (Spiked Chain), Weapon Focus (Spiked chain), Toughness
    HP:16
    Gold Spent: 40/200

    Number 12
    Strength: 16
    Dexterity: 8
    Constitution: 8
    Weapons: Spiked Chain, Trident
    Armor: Breastplate
    Speed: 20ft.
    AC: 14
    Attacks: Spiked Chain +7 (2d4+4), Trident +6 (1d8+3), Trident +2 (1d8+3)
    Skills: Intimidate +7(ranks), Climb +6 (7 ranks, 3 str -4 armor)
    Feats: Exotic Weapon Proficiency (Spiked Chain), Weapon Focus (spiked chain), Toughness
    HP:16
    Gold Spent: 40/200

    Deepblue706
    Spoiler
    Show
    #1-3: Skirmishers
    Strength: 12
    Dexterity: 14
    Constitution: 8
    Weapons: Longbow (20 arrows), Greatclub, Dagger
    Armor: Chain Shirt
    Speed: 30ft
    AC: 16
    Attacks: +6 Longbow (1d8), +4 Greatclub (1d10+1), +4 Dagger (1d4+1)
    Skills: Listen (+3), Spot (+3), Tumble (+4)
    Feats: Point Blank Shot, Precise Shot, Weapon Focus: Longbow
    HP: 13

    #4-5: Guardians
    Strength: 14
    Dexterity: 8
    Constitution: 12
    Weapons: Longsword, Longsword, Sling (10 bullets)
    Armor: Half-Plate, Heavy Wooden Shield
    Speed: 20ft
    AC: 19
    Attacks: +5 Longsword (1d8+2), +2 Sling (1d4+2)
    Skills: Balance (+2), Listen (+3), Spot (+3)
    Feats: Diehard, Endurance, Improved Initiative
    HP: 19

    #6-8: Shock Troopers
    Strength: 14
    Dexterity: 10
    Constitution: 10
    Weapons: Greatsword, Longsword, Sling (10 bullets)
    Armor: Chain Shirt
    Speed: 30ft
    AC: 14
    Attacks: +6 Greatsword (2d6+3), +5 Longsword (1d8+2), +3 Sling (1d4+2)
    Skills: Climb (+6), Jump (+6), Swim (+6)
    Feats: Weapon Focus: Greatsword, Improved Overrun, Power Attack
    HP: 16

    #9-11: Sentinels
    Strength: 14
    Dexterity: 12
    Constitution: 8
    Weapons: Glaive, Morningstar, Heavy Crossbow (10 bolts)
    Armor: Banded Mail
    Speed: 20ft
    AC: 17
    Attacks: +6 Guisarme (2d4+3), +5 Morningstar (1d8+2), +4 Light Crossbow (1d8)
    Skills: Listen (+3), Heal (+3), Spot (+3)
    Feats: Combat Reflexes, Weapon Focus: Guisarme, Toughness
    HP: 16

    #12: The Sneakyman
    Strength: 8
    Dexterity: 16
    Constitution: 8
    Weapons: Rapier, Shortbow (20 arrows), Dagger
    Armor: Leather Armor
    Speed: 30ft
    AC: 15
    Attacks: +6 Rapier (1d6-1), +6 Shortbow (1d6-1), +6 Dagger (1d4-1)
    Skills: Hide (+9), Move Silently (+9), Tumble (+6)
    Feats: Skill Focus: Move Silently, Skill Focus: Hide, Weapon Finesse
    HP: 13

  2. - Top - End - #2
    Barbarian in the Playground
     
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    Default Re: Tactical Battle Tournament - Orran V Deepblue706

    Reserved for updates pertaining to units and their status.

    Initiative
    Spoiler
    Show

    Blue 3 -20
    Red 1 -19
    Red 3 -19
    Red 2-13
    Blue 1- 12
    Blue 2- 5


    Injuries
    Spoiler
    Show

    Red 5- 1 NL
    Red 6- 4 NL
    Red b - 11
    Red a - 7
    Blue b- 6
    Blue 2- 7
    Blue 1- 7
    Last edited by Orran; 2008-09-13 at 05:59 AM.

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    Default Re: Tactical Battle Tournament - Orran V Deepblue706

    Good luck to you, sir.

    Placement

    Squad 1:
    -Skirm1@Bc11
    -Shock6@Bc12
    -Sent9@Bc13
    -Guard4@Bc14

    Squad 2:
    -Skirm3@Bc20
    -Sent10@Bc19
    -Sent11@Bd20
    -Shock7@Bd19

    Squad3:
    -Guard5@Bc16
    -Skirm2@Bc15
    -Shock8@Bc17
    -Sneak12@Bd11

  4. - Top - End - #4
    Barbarian in the Playground
     
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    Default Re: Tactical Battle Tournament - Orran V Deepblue706

    And good luck to you sir

    My men will be split into the following groups:
    Group 1: Numbers 3,4,5,6
    Initiative:(1d20+3)[19]
    Will start in squares:
    3-B15 - Holding bow
    4-B16 - Holding bow
    5-B13 - Holding loaded crossbow
    6-B18 - Holding loaded crossbow

    Group 2: Numbers 1,2,11,12
    Initiative: (1d20-1)[13]
    Will start in squares:
    1- A12 - Holding tower shield and trident
    2- A19 - Holding tower shield and trident
    11- B14 - Holding spiked chain
    12- B17 - Holding spiked chain

    Group 3: Numbers 7,8,9,10
    Initiative: (1d20)[19]
    Will start in squares:
    7- B12 - Holding greataxe
    8- B19 - Holding greataxe
    9- A11 - Holding tower shield and shortspear
    10- A20 - Holding tower shield and shortspear

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    Default Re: Tactical Battle Tournament - Orran V Deepblue706

    Ah yes, equipment. Skirmishers are armed with bows, Sentinels with their crossbows, others have best melee weapons ready (Guardian has Longsword, Shock Trooper a Greatsword, Sneakyman a Rapier).

    Squad 1 Initiative: (1d20)[12]
    Squad 2 Initiative: (1d20)[5]
    Squad 3 Initiative: (1d20)[20]
    Last edited by Deepblue706; 2008-08-24 at 09:44 PM.

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    Default Re: Tactical Battle Tournament - Orran V Deepblue706

    Then it's your turn first, map will be up tomorrow as I'm away from my computer at the moment.

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    Default Re: Tactical Battle Tournament - Orran V Deepblue706

    Squad 3:

    -Guard5@Bc16 to Ba17

    -Skirm2@Bc15 to Z14, ready standard action to fire longbow upon anyone to come into direct line-of-sight.

    -Shock8@Bc17 double move to S16

    -Sneak12@Bd11 moves to Bd6, then tries to climb down to Bd5 ((1d20-1)[0])

    Edit: Lol. Zero.
    Last edited by Deepblue706; 2008-08-25 at 03:54 PM.

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    Default Re: Tactical Battle Tournament - Orran V Deepblue706

    Tumble check for blue 12:DC15 (1d20+6)[12] (1d6)[6]


    Current round: 1

    By 'direct' I assumed you meant without cover.

    Red group 1:
    3- D16, shoots 2 (1d20+6)[18] (1d8-1)[7]
    4- D17, shoots 2 (1d20+6)[13] (1d8-1)[4]
    5- Double move to I6 Jump (1d20-1)[6] Tumble (1d20+3)[13] (1d6)[1]
    6- Double move to J24 Jump (1d20-1)[2] Tumble (1d20+3)[7] (1d6)[4]
    Red group 3:
    7- Double moves to F15
    8- Double moes to F16
    9- Double moves to G15 Then takes full cover
    0- 1st in the group, triggers 2's action (1d20+5)[6] (1d8)[5] Double moves to G16 Then takes full cover
    Red group 2:
    1- Double move to G14 Then takes full cover
    2- Double move to G17 Then takes full cover
    a- Double move to I15
    b- Double move to I16
    Last edited by Orran; 2008-08-26 at 01:33 PM.

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    Default Re: Tactical Battle Tournament - Orran V Deepblue706

    Oh, wait, I didn't see that gray walls were low. I didn't think you could fire over them.

    Crap.

    I'll get my next actions up soon.

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    Default Re: Tactical Battle Tournament - Orran V Deepblue706

    Actually, before I continue, I need to ask: How do your #1 and #2 have full cover? I thought the blank lines represent the edge of the top of the platform...

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    Default Re: Tactical Battle Tournament - Orran V Deepblue706

    Sorry i should of been more clear, they are taking full cover behind their tower shields.

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    Default Re: Tactical Battle Tournament - Orran V Deepblue706

    Squad 2:
    -Skirm3@Bc20 double move to u16, take cover
    -Sent10@Bc19 move to ba21, fire upon (b) Attack: (1d20+4)[22](-2) Damage: (1d8-1)[4](+1)
    -Sent11@Bd20 move to ba22, fire upon (b) Attack: (1d20+4)[24](-2) Damage: (1d8-1)[5](+1)
    -Shock7@Bd19 double move to t15, take cover

    Squad 1:
    -Skirm1@Bc11 move to y13, fire upon (a) Attack: (1d20+6)[24] Damage: (1d8)[7]
    -Shock6@Bc12 double move to s16, take cover
    -Sent9@Bc13 move to y14, fire upon (a) Attack: (1d20+4)[10] Damage: (1d8)[8]
    -Guard4@Bc14 double move to v15

    ------------------------------------------------------------------
    ROUND 2


    Squad 3:

    -Guard5@Ba17 double move to v18, take cover

    -Skirm2@z14 fire upon (a) Attack: (1d20+6)[22] Damage: (1d8)[3], move to ba14, take cover

    -Shock8@S16 double move to v25, take cover

    -Sneak12@bd5 move to bb4, take cover. hide: (1d20+9)[26]
    Last edited by Deepblue706; 2008-08-29 at 03:21 PM.

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    Default Re: Tactical Battle Tournament - Orran V Deepblue706

    Rang increments affect attack rolls not damage but otherwise I think your turn is fine, I'll update the map soon. I'm going away for the weekend So my next post will be on monday.

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    Default Re: Tactical Battle Tournament - Orran V Deepblue706

    Quote Originally Posted by Orran View Post
    Rang increments affect attack rolls not damage but otherwise I think your turn is fine, I'll update the map soon. I'm going away for the weekend So my next post will be on monday.
    Oops! Yeah, I think it's -2 attack per increment. I editted my post.
    Last edited by Deepblue706; 2008-08-29 at 03:21 PM.

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    Default Re: Tactical Battle Tournament - Orran V Deepblue706

    I'm not sure what you mean by 'taking cover', the only reason I said it is because with tower shields you have to declare that you're taking cover behind them. Also 6 can't move to S16 at the time you chose because 8 is in it. Since this might affect your turn I'll wait for confirmation to continue.

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    Default Re: Tactical Battle Tournament - Orran V Deepblue706

    Low walls. Perhaps it was redundant to say.

    As for S16, okay, then I suppose we'll make

    Shock6@Bc12 move to v17

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    Barbarian in the Playground
     
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    Default Re: Tactical Battle Tournament - Orran V Deepblue706

    Sorry, my subscription didn't show up for this, technically I should be disqualified, would you like to continue?

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    Default Re: Tactical Battle Tournament - Orran V Deepblue706

    I do not accept wins by technicality. Plus, it'd be rude of me to say no - especially since this game is certainly yours.

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    Barbarian in the Playground
     
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    Default Re: Tactical Battle Tournament - Orran V Deepblue706

    It's mine by inheritance only, I'd like silence to come back but lacking that I'll keep it running.

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    Default Re: Tactical Battle Tournament - Orran V Deepblue706

    Here's how hiding works, the hiding unit is removed from the map until someone succeeds their spot check against them, but to make the check they must have at least partial LOS. I'll leave it to you to let me know when I've seen you. Bear in mind that you must have at least partial cover relative to my units at all times and that every time you move I get another check, so I'll roll them every turn. Also, put your actual movement in spoilers.

    Spot for 1
    (1d20+3)[16]

    Spot for everyone else
    (1d20)[18]
    (1d20)[15]
    (1d20)[14]
    (1d20)[6]
    (1d20)[5]
    (1d20)[12]
    (1d20)[11]
    (1d20)[11]
    (1d20)[17]
    (1d20)[20]
    (1d20)[2]

    Heres the map after your turn:

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    Default Re: Tactical Battle Tournament - Orran V Deepblue706

    Quote Originally Posted by Orran View Post
    It's mine by inheritance only, I'd like silence to come back but lacking that I'll keep it running.
    I meant you were going to win.

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    Default Re: Tactical Battle Tournament - Orran V Deepblue706

    Group 1: Numbers 3,4,5,6
    Initiative:[19]
    Will start in squares:
    3- Rapid shots at at 1 1st:(1d20+5)[8] 2nd:(1d20+5)[20]
    Damage 1:[roll]1d8-1[roll] 2:(1d8-1)[6]
    4- Rapid shots at at 1 1st:(1d20+5)[16] 2nd:(1d20+5)[14]
    Damage 1:[roll]1d8-1[roll] 2:(1d8-1)[6]
    5- Double move to M3
    6-B18 - Double move to M29

    Group 2: Numbers 1,2,11,12
    Initiative: [13]
    Will start in squares:
    1- Double move to M14, Takes cover behind tower shield
    2- Double move to M17, Takes cover behind tower shield
    11- Double move to L15
    12- B17 - Double move to L16

    Group 3: Numbers 7,8,9,10
    Initiative: [19]
    Will start in squares:
    7- Double move to M15
    8- Double move to M16
    9- Double move to N15, takes cover behind tower shield
    10- A20 - Double move to N16, takes cover behind tower shield

    Map:

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    Default Re: Tactical Battle Tournament - Orran V Deepblue706

    Needed to reroll the damage for an attack :(1d8-1)[1]

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