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  1. - Top - End - #31
    Bugbear in the Playground
     
    chilepepper's Avatar

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    Default Re: Arena Tournament, Round 46: Chile VII vs. Chainy

    I haven't taken my turn because I thought you'd like to make use of your standard action. If you'd like to rewind further, you'll have to get a ref to okay it.
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  2. - Top - End - #32
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    dman11235's Avatar

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    Default Re: Arena Tournament, Round 46: Chile VII vs. Chainy

    Okay then.

    Reffage here please: can I rewind my turn to before I picked up the sack, so I can make my actions legal?
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

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  3. - Top - End - #33
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    chilepepper's Avatar

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    Default Re: Arena Tournament, Round 46: Chile VII vs. Chainy

    @refs: As posted, Chainy took a 5' step, picked up a sack, then fired a bow. Shooting the bow requires 2 hands and is therefore impossible to do while holding a sack. I've asked that he choose a legal standard action, since everything up to that point is legal. He wants to redo his entire turn, despite the fact that the 5' step and move action were legal.
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  4. - Top - End - #34
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    Kyeudo's Avatar

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    Default Re: Arena Tournament, Round 46: Chile VII vs. Chainy

    GM Kyeudo

    I believe precedent on rewinds is a full round revision unless some extenuating circumstance warrants less. Since his attack was the illegal part (a one handed bow attack using Stone Bones), he'll need to reroll the attack roll.

  5. - Top - End - #35
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    dman11235's Avatar

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    Default Re: Arena Tournament, Round 46: Chile VII vs. Chainy

    Thank you Kyeudo.

    My turn, revised.

    5' step to K11, attempt to shoot the elemental, free action to let go of the bow with one hand (leaving one on it), and move action to pick up the bag.

    (1d20+3)[21]
    (1d8)[4]

    Not bothering with crit since it's immune.

    End turn.

    Stats:
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    location: K11
    HP: 12/12
    AC: 16 Touch: 12 FF: 14
    Special: DR 5/adamantine
    Stance: Martial Spirit.
    Maneuvers available: Crusader's Strike, Charging Minotaur, Douse the Flames, Stone Bones
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  6. - Top - End - #36
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    chilepepper's Avatar

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    Default Re: Arena Tournament, Round 46: Chile VII vs. Chainy

    Round 3 - Chile

    note: you are now carrying a medium load and you movement is lessened and your 'acp' is -3 now

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    CL (1d20+1)[12] DC 4
    Wisdom (1d20+2)[12] DC5


    stats
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    up to this point

    HP 7/7
    AC 14 T14 F14
    Spells:Detect Magic, DM, DM // Camouflage, Entangle
    Conditions: Entangle A10/B11 3/10
    Position: Y17
    Holding: Scroll // Nothing

    Corey
    Small Air Elemental
    Position: J11/+45
    Hit Dice: 4/9 (2d8)
    Armor Class: 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14
    Holding: Sack B, Sack B

    Not done.
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  7. - Top - End - #37
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    Default Re: Arena Tournament, Round 46: Chile VII vs. Chainy

    R3 - chile - continued

    Screechy, a Dire Hawk (RotW pg 189), appears in W12, charges to L11, and swipes at you with it's talon.
    (1d20+11)[24]
    (1d4+1)[5]

    Corey, moves up to +50 and drops a less bulgy sack.
    (1d20-2)[8], AC5
    (1d6)[1] damage (aww, whammy)
    If it hits, Reflex DC 15 to negate damage
    If it misses, (1d8)[3], 1=west
    Corey then moves to A11/+125'

    Chile
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    Starts casting SNAI


    stats
    stats
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    HP 7/7
    AC 14 T14 F14
    Spells:Detect Magic, DM, DM // Camouflage, Entangle
    Conditions: Entangle A10/B11 3/10
    Travel Devotion 2/10
    Position: Y17
    Holding: Scroll // Nothing

    Corey
    Small Air Elemental
    Position: A11/+125
    Hit Dice: 4/9 (2d8)
    Armor Class: 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14
    Holding: Sack B

    Screechy 1/30
    Medium Animal
    HP: 32/32 (5d8+10)
    Speed:10'/ Fly 80' (average)
    AC: 19 (+6 dex, +3 nat), t 16, ff 13 (-2 for charging not included)
    Position: L11/+0
    (I can command it telepathically, per the spell)

    Done.
    Last edited by chilepepper; 2008-08-31 at 12:32 AM.
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  8. - Top - End - #38
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    dman11235's Avatar

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    Default Re: Arena Tournament, Round 46: Chile VII vs. Chainy

    How heavy was that bag

    Reflex save: (1d20+2)[12]

    My turn:
    free actions drop my bow+the bag, (5' step to J12 if drawing this---> provokes an AoO), move action draw my spiked chain, standard to make a touch attack against the hawk. +1 additional due to Furious Counterstrike.

    (1d20+5)[12]
    If that touches, opposed dex or str check for tripping: (1d20+9)[15]
    (1d20+5)[17]
    (2d4+5)[12]
    (1d20+5)[22]

    Those are additional attack, damage, and crit in order.

    EDIT: Whelp. d20s apparently haven't gotten over their hatred for me. Tear me to ribbons oh mighty level 2 spell.

    End turn.

    Stats:
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    location: J12
    HP: 6
    AC: 16
    Stance: Martial Spirit
    Maneuvers: all, going to be all gone next turn
    Last edited by dman11235; 2008-08-31 at 08:50 AM.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  9. - Top - End - #39
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    chilepepper's Avatar

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    Default Re: Arena Tournament, Round 46: Chile VII vs. Chainy

    The bag you picked up is 51#.

    Round 4 - Chile

    Argent, a wolf, appears in W12, charges to K13 and bites.
    (1d20+8)[24]
    (1d6+1)[6]
    If it hits, Trip Attempt (1d20+1)[6]

    Screechy takes a 5' flight to K11, lands because of maneuverability, and full attacks.
    Talon
    (1d20+9)[19]
    (1d4+1)[5]
    Talon
    (1d20+9)[10] (that a nat 1, it misses)
    (1d4+1)[3]
    Bite
    (1d20+4)[20]
    (1d6)[1]

    Corey dives to J12/+45' and drops his last bag, another less bulgy one.
    (1d20+2)[19] vs. AC5
    (3d6)[11]
    Reflex DC15 to avoid
    If miss (1d8)[6] - 1=W

    Chile
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    Activates Animal Devotion: Hawk's Flight and moves to R18/+20


    Done.
    Last edited by chilepepper; 2008-08-31 at 01:41 PM.
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  10. - Top - End - #40
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    dman11235's Avatar

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    Default Re: Arena Tournament, Round 46: Chile VII vs. Chainy

    That's game. My delayed damage pool is only 5, so I took 7 damage right away, and I had 6 HP left.

    For kicks: (1d20+7)[27] for the trip and (1d20-5)[5] for reflex.

    Well, I beat the wolf, but I got creamed by a bunch of whetstones in a bag.
    Last edited by dman11235; 2008-08-31 at 08:06 PM.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  11. - Top - End - #41
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    Talic's Avatar

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    Default Re: Arena Tournament, Round 46: Chile VII vs. Chainy

    High Ref Talic

    Chile VII is the winner. Go 'rock' out with your reward.

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