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  1. - Top - End - #91
    Pixie in the Playground
     
    Imp

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    Default Re: In Service to the Prophet (IC)

    Parmenides

    Parmenides takes a step south (down), as the spearmen are knock back. Encouraged by Dumar's presence, he sends a brilliant blast of flashing colors at the cluster of enemies.

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    I shift down, then take an action point: Recovering 4 HP for Dumar's Inspiring Presence, and gaining a +3 bonus to attack rolls from my Action Surge.

    Color Spray - Sp1:(1d20+10)[27], Sp2:(1d20+10)[24], A1:(1d20+10)[28], A2:(1d20+10)[12] vs. Will.

    Hit - (1d20+7)[13] radiant damage, and daze.

    NecroRebel - I'm not taking into account cover, if there is any. Also, if Sp1 ended after the push in A2's square, is he prone?
    Also, I assumed the thunderwave hit the spearmen. If it didn't, I'll shift down and left insted of down (near Sp2), and still use Color Spray on all except Sp1, since he'll be out of the blast.

  2. - Top - End - #92
    Pixie in the Playground
     
    Imp

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    Sorry, I did damage wrong. (too much copy-paste.)
    It should be (1d6+6)[11].

  3. - Top - End - #93
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    NecroRebel's Avatar

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    Unfortunately, Thunderwave misses both of the spearmen. You'll probably want to redo your actions after that one since you now can't shift directly south.

    Oh, and for future reference, if you force move someone into a square that they can't move into, the movement stops. So, had Thunderwave landed, Sp1 would have moved 2 spaces down then stopped and Sp2 would have moved 3 down.

  4. - Top - End - #94
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    RTGoodman's Avatar

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    Default Re: In Service to the Prophet (IC)

    Seeker

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    Necro: Parmenides went ahead and posted his actions in case his thunderwave didn't hit.
    Quote Originally Posted by Parmenides View Post
    Also, I assumed the thunderwave hit the spearmen. If it didn't, I'll shift down and left insted of down (near Sp2), and still use Color Spray on all except Sp1, since he'll be out of the blast.
    He might still change it, but I'll go ahead and post in case I can't get back here until late tonight and keep from slowing down the game. Whatever he does probably won't change what I do anyway.

    Also, TwoBit - I think you've underestimated your HP a bit. Whenever you're hit with a healing power, you returned to 0 HP automatically and THEN gaing the HP back from the healing, as per PHB 295. Don't want to be more hurt than you're supposed to be.


    After he strikes at the swordsman, Seeker raises his shield and deflects his opponent's blow. Making his own riposte, he calls out to his companions, "Talis and I will attempt to take this deceitful dog if you can handle the rest!" Eyes ablaze divine might, he then steps into a closer position against the swordsman and swings his scimitar, calling on Ioun to watch over Talis.

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    Question: Talis already marked the swordsman, right? Since he marks everyone he attacks? I just don't want to supercede it.

    Move Action: Shift one square northeast.
    Minor Action: Channel Divine Strength (+3 damage on my next attack)
    Standard Action: Attack Swordsman with Shielding Smite

    Attack: (1d20+7)[23]
    Damage: (2d8+6)[15] damage
    Effect: Talis gains a +2 power bonus to AC until the end of my next turn.
    The Playgrounder Formerly Known as rtg0922

    Homebrew:
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  5. - Top - End - #95
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    NecroRebel's Avatar

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    So he did... Guess I shouldn't post right after waking up, as I tend to miss things

    You can't shift northeast; there's a steep enbankment on the side of the road, so it takes 3 squares' movement to go from non-road to road. I'll assume you shift east instead; if you'd prefer to move northeast and take an AoO from the spearman, just tell me and I'll alter the map.


    The sound and light burst from the wizard's palms. Somewhere in the dazzling light, a briefly strangled scream comes forth, then is suddenly silenced. As your eyes clear, you see that one of the archers has fallen, burnt, blackened, and dead, and one of the spearman backing away but still striking Talis in the back.

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    Archer 1 drops. Spearman 1 shifts southeast and attacks Talis.

    Attack vs. AC - (1d20+14)[21]
    Damage if hit - (1d8+5)[10]

    Current Status:
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    Archer 1 is dead.
    Archer 2 is dazed.
    Spearman 2 is bloodied and dazed.
    Swordsman is bloodied.


    Dumar's turn, then Erion's.

    Map:
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    Last edited by NecroRebel; 2008-09-11 at 02:50 PM.

  6. - Top - End - #96
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    Sorry, forgot to mention the marking. Yes, I have marked the Swordsman

    Current Status
    13/38 HP
    Last edited by TwoBitWriter; 2008-09-11 at 02:52 PM.

  7. - Top - End - #97
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    Dumar

    Dumar yells back. "Fine." He then swings at the spearman before him.

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    Attack (1d20+6)[7]
    Damage (1d10+4)[14]

    *sigh* The roller hates me..a 1 for attack, and max damage...
    Last edited by Ipphli; 2008-09-11 at 10:25 PM.
    A mind without purpose will walk in dark places. - Gideon Ravenor

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  8. - Top - End - #98
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    DwarfBarbarianGuy

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    Erion

    As the essence of the archer fades into the void, a surge of power and information channels. Hanging on to the energy for a second, he points to the spearman in better shape. The void claims you. With his foe so cursed, Erion channels the energy from the archer's death into a tiny bit of information, seeking small chinks in the spearman's mental defense. Finding one, he unleashes a brilliant orb of white light, not unlike a small star, that hovers to the victim, then hones into his fears, poking one with every blinding jab of energy.

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    Using Fate of the Void for a +1 to hit Spearman one. Cursing him, and then using Dread Star on him. If I hit, he is immobilized until the end of my next turn, and takes a -2 to will defense until he makes a save. No move action.
    Charisma V. Will - (1d20+7)[25]
    Damage: (4d6+5)[16]
    Status
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    38/38, +1 AC from Rod of Dark Reward for Cursing a Foe
    Quote Originally Posted by Terraneaux View Post
    Adventurers. Murderous hobos with near-deific power who are both merciless and incredibly competent at personal combat.
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  9. - Top - End - #99
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    Dumar attempts to regain his balance after getting shoved back by the elf before him, but his counterattack hits only empty air as the elf dodges back. However, Erion's shining power slams into the other spearman, dealing heavy damage and staggering him badly.

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    Spearman 2 shifts 1 square down.

    Current status:
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    Archer 1 is dead.
    Archer 2 is bloodied and dazed
    Spearman 1 is bloodied, immobilized, and at -2 to Will defense.
    Spearman 2 is bloodied and dazed.
    Swordsman is bloodied.


    Talis's turn now.

    Map:
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  10. - Top - End - #100
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    Talis

    "Seeker, friend! I will finish the swordsman, you take that spearman at my back!"

    (Use Unstoppable Utility Power as a Minor action to gain Temporary HP)
    Unstoppable Temp. HP: (2d6)[8]

    Talis then uses his move action to shift one square eastward, to lose the combat advantage against him.

    (To the Swordsman, in Elven)

    "You will find I am more mobile than most fighters..."

    (Using Dance of Steel Encounter Power)


    Attack:(1d20+10)[23]
    Damage:(2d10+4)[9]

    If I hit, the target is also slowed...

    (Edit: You gotta be kidding me!!!! 2d10+4 and I roll a 9?!?!?!!?!?!)
    Last edited by TwoBitWriter; 2008-09-12 at 07:26 AM.

  11. - Top - End - #101
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    As Talis's blade digs into his leg, his target winces and replies, I don't care how agile you are, human! With this, he strikes a blow and backs sluggishly away, shouting Retreat! Report to Lord Ealai!; an order that the remaining archer immediately follows.

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    Archer 2 runs off the map downwards and another 7 squares that direction. The swordsman attacks Talis, then if his attack drops the fighter again he moves 1 square down+left and 1 square down, and if he does not drop Talis he shifts 1 square up+left.

    Attack vs. AC - (1d20+11)[27]
    Damage if hit - (1d8+6)[13]

    Current Status:
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    Archer 1 is dead.
    Archer 2 is dazed.
    Spearman 1 is bloodied, immobilized, and -2 to Will defense.
    Spearman 2 is bloodied.
    Swordsman is bloodied and slowed.


    Talis may take an immediate interrupt to attack a marked target on a shift with a basic melee attack, so if you wish do that.

    Parmenides's turn, then Seeker's.

    Map:
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    Last edited by NecroRebel; 2008-09-12 at 11:10 AM.

  12. - Top - End - #102
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    TwoBitWriter's Avatar

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    Default Re: In Service to the Prophet (IC)

    Talis

    "You will care momentarily..." (Again, in Elven)

    Melee Basic Opportunity Attack:
    Attack: (1d20+10)[24]
    Damage: (1d10+4)[5]

    Current Status:

    8/28 HP

    (Edit: I should be happy that I'm at least hitting my targets... I am so charging that Swordsman next turn!)
    Last edited by TwoBitWriter; 2008-09-12 at 11:38 AM.

  13. - Top - End - #103
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    Parmenides

    I think we should keep our arrival a surprise for as long as possible. Parmenides launches a silvery bolt of force at the fleeing archer.

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    Magic Missile - (1d20+7)[20] vs. Reflex.
    Hit - (2d4+6)[12] force damage.

    I'll use my Orb Mastery to prolong the daze on the archer for another round, if I didn't drop him. If I did, I'll use it on Sp2, who should still be dazed too.

  14. - Top - End - #104
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    NecroRebel's Avatar

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    That ability is badly worded. It doesn't actually let you do that; the part about extending something that lasts until the end of your turn only lasts on at-will powers. The relevant text is on PHB 157:

    Alternatively, you can choose to extend the duration
    of an effect created by a wizard at-will spell (such as
    cloud of daggers or ray of frost) that would otherwise end
    at the end of your current turn. The effect instead ends
    at the end of your next turn.


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    Also, every enemy is now bloodied.
    Last edited by NecroRebel; 2008-09-12 at 12:27 PM.

  15. - Top - End - #105
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    Seeker

    Seeing the enemies bloodied and ready to run, Seeker leaves the Swordsman to Talis and moves to block the retreat of the rest of the elves. "Let's see if we can stop them before they can escape and give us away!" he shouts as he pushes past the still-stunned victim of Erion's last attack, positioning himself where he can try to stop any fleeing enemies. Swinging his blade at the immobilized foe, he then turns his head and growls "You'll be next, friend," to the other spearman.

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    Is A2 still where you have him on the map, or did he actually run away as far as he could?

    Move Action: Move south 2 squares, southwest 1, and west 1, to put me right in the middle of all the enemies there.
    Standard Action: Attack Spearman 1 with Invigorating Smite
    Minor Action: Divine Challenge Spearman 2

    Attack: (1d20+8)[16] vs. AC
    Damage: (2d8+3)[14] damage
    Effect: All bloodied allies in 5 squares (i.e., any of you who are bloodied) gain 7 HP

    I may use an action point in a minute, but I'll check the results here first.


    Current Status:
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    40/40 HP
    Spearman 2 is marked from Divine Challenge
    The Playgrounder Formerly Known as rtg0922

    Homebrew:
    "Themes of Ansalon" - A 4E Dragonlance Supplement
    Homebrew Compendium

  16. - Top - End - #106
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    Seeker

    With a sudden surge of energy, Seeker carries through from his previous swing and, reveling in being surrounded by enemies, attacks the other spearman.

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    Spending an action point, but I can't really regain the HP.

    Standard Action: Attack Spearman 2 with Valiant Strike

    Attack: (1d20+10)[30] vs. AC (+1 if the Archer hasn't run yet, but I'm not sure about that)
    Damage: (1d8+3)[4] damage
    The Playgrounder Formerly Known as rtg0922

    Homebrew:
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  17. - Top - End - #107
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    I don't know exactly how editing works on posts with rolls, but I didn't want to screw it up.

    Since it's a crit, the damage is actually more because of my +1 vicious scimitar (8 weapon + 3 Str + 1 enhancement + 1d12)

    (1d12+12)[20] damage
    The Playgrounder Formerly Known as rtg0922

    Homebrew:
    "Themes of Ansalon" - A 4E Dragonlance Supplement
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  18. - Top - End - #108
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    As Seeker rushes by him, the spearman, still reeling from the warlock's blast, puts his spear into an opening in the paladin's defenses. However, it does not stop him from cutting the elf down, or from dealing a vicious slash to his companion.

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    As you move past, Spearman 1 takes an opportunity attack.

    Attack vs. AC - (1d20+12)[24]
    Damage if hit - (1d8+5)[13]

    Your first attack drops spearman 1. Spearman 2 is still standing.

    Due to the opportunity attack, you might still heal when you use the action point.

    Oh, and yes, Archer 2 did run... I just didn't edit the map to reflect it. My apologies.

    Current Status:
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    Archer 1 is dead
    Archer 2 is bloodied (7 squares off edge of map)
    Spearman 1 is dead.
    Spearman 2 is bloodied.
    Swordsman is bloodied and slowed.


    Dumar's turn, then Erion's.

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  19. - Top - End - #109
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    Thank you for killing that spearman, rtg0922. I was getting tired of constantly being flanked...

  20. - Top - End - #110
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    I was thinking that the immobilized condition didn't let you make attacks/OAs - I guess I had it confused with the stunned condition or something. There goes my Flawless Victory, but least I got some use out of Dumar's Inspiring Presence.

    TwoBit: Yeah, once all the enemies started showing some wear I figured I might as well try to occupy the annoying ones' time and let you finish the swordsman. Seeker's still got a trick or two up his sleeve, too, if they start getting away.
    The Playgrounder Formerly Known as rtg0922

    Homebrew:
    "Themes of Ansalon" - A 4E Dragonlance Supplement
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  21. - Top - End - #111
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    Dumar

    Dumar moves up to the spearman and whirls his hammer at him, tempting him into making a mistake.

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    Using Viper's Strike: If target shifts before my next turn, it provokes an OA from Seeker

    Str vs AC (1d20+4)[7]
    Damage (1d10+4)[12]

    A mind without purpose will walk in dark places. - Gideon Ravenor

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  22. - Top - End - #112
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    So I'm gonna use an AP for an extra action. Can't believe my rolls...Please hit...

    Attack (1d20+6)[8]
    Damage (1d10+4)[14]

    ......I just don't know anymore...


    With a burst of adrenaline, Dumar swings the hammer back around for another blow.
    Last edited by Ipphli; 2008-09-12 at 08:21 PM.
    A mind without purpose will walk in dark places. - Gideon Ravenor

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  23. - Top - End - #113
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    I am going to laugh and laugh if the other spearman manages to get away alive... He's currently at 1 hp


    Erion's turn now, though the reminder is probably unnecessary.

  24. - Top - End - #114
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    DwarfBarbarianGuy

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    Default Re: In Service to the Prophet (IC)

    Erion

    Calmed slightly, Erion, dashes to the south, giving Seeker and his foe a bit of a wide berth. He halts to the side of the tree the ambush started on, cursing the fleeing archer. You will not escape! He raises his rod and fires a blast of energy at the fleeing foe.

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    Moving to the square immediately to the left of the tree the archers were in. He then curses the fleeing archer (who I believe is still within 10 squares of that location) and fires and eldritch blast with the benefit of prime shot.
    Eldritch Blast v. Ref - (1d20+7)[13]
    Blast Damage - (1d10+5)[11]
    Curse Damage - (1d6)[1]
    Currently Cursed-Spearman
    38/38 HP
    +1 AC
    Quote Originally Posted by Terraneaux View Post
    Adventurers. Murderous hobos with near-deific power who are both merciless and incredibly competent at personal combat.
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  25. - Top - End - #115
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    Dumar swings furiously at the final spearman, but to no avail; his blows are warded off by the elf's shield. Erion, though, has more luck, as the eldritch power streaks out and knocks the fleeing archer sprawling. In desperation, and faced by two powerful warriors, the spearman attempts to flee as fast as he can.

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    Erion drops Archer 2. Spearman 2 runs down+left twice, then left 4, then down 3, then runs again 9 down, leaving him 2 off the map left and 11 off the map down.

    This movement of course provokes opportunity attacks from Dumar and Seeker.

    Current Status:
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    Archer 1 is dead.
    Archer 2 is dead.
    Spearman 1 is dead.
    Spearman 2 is bloodied.
    Swordsman is bloodied and slowed.


    Opportunity attacks from Dumar and Seeker on the spearman if so desired, and it is Talis's turn.

    Map:
    At this point, the enemies aren't even on the map anymore for the most part, so I'm gonna be lazy and not bother.

  26. - Top - End - #116
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    Seeker

    As the enemy turns to flee, Seeker slashes at the elf to try to stop him one last time.

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    Attack: (1d20+8)[12] vs. AC
    Damage: (1d8+4)[12] damage
    The Playgrounder Formerly Known as rtg0922

    Homebrew:
    "Themes of Ansalon" - A 4E Dragonlance Supplement
    Homebrew Compendium

  27. - Top - End - #117
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    Talis

    (Haha, drunk again!)

    (Also, the slowed swordsman can only move two squares I think)

    Talis charges the swordsman. "You will not live to tell of this day!"

    Reaping Strike:
    Attack Roll: (1d20+10)[19]
    Damage Roll: (1d10+4)[10]
    Miss Damage: 4

    (If Talis was able to successfully make a charge, add +1 to my attack roll)

  28. - Top - End - #118
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    Talis moves in and attacks the swordsman, but the other warrior again deflects the blow away from his flesh before moving swiftly away.

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    Swordsman shifts 1 away from Talis and down if possible, then runs 9 squares down. Since he has the swordsman marked, Talis may use an immediate interrupt to attack due to Combat Challenge if he so wishes.

    Current Status:
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    Archer 1 is dead.
    Archer 2 is dead.
    Spearman 1 is dead.
    Spearman 2 is bloodied.
    Swordsman is bloodied.


    Parmenides's turn, then Seeker's, then Dumar's, then Erion's.

  29. - Top - End - #119
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    Imp

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    Default Re: In Service to the Prophet (IC)

    "Don't worry, Dumar. Your luck will turn around, I'm sure." Parmenides turns to the swordsman, moving right and launching another silvery bolt.
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    I move right 4 squares.

    Magic Missile - (d20+7)[13] vs. Reflex.
    Hit - (2d4+6)[12] force damage.
    Last edited by Parmenides; 2008-09-13 at 01:35 AM.

  30. - Top - End - #120
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    Default Re: In Service to the Prophet (IC)

    Talis

    Frustrated by, and also admiring, the skill of his opponent, Talis lashes out at him in anger.

    (I forgot to add the +1 from my Wisdom to my last Opportunity attack. also, if my attack hits, he stops moving.)

    Melee Basic Attack: (1d20+11)[17]
    Melee Damage: (1d10+4)[13]

    (This attack has the +1 Wisdom bonus factored in the attack.)

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