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Thread: Gestalt Arena Match 6
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2008-09-04, 08:42 PM (ISO 8601)
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Gestalt Arena Match 6
The white robed figures determine that you are sufficiently healed. Pathetic. The red robed figure from before reappears Quite. Now fight to regain your honor!
You find yourself in another arena
OOC:
Same deal
Gazurl
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Lonehunter
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2008-09-04, 08:57 PM (ISO 8601)
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Re: Gestalt Arena Match 6
Initiative (1d20+6)[12]
Springing from his bed at the appearance of the red robed figure, Lonehunter says simply I will not fail!
OOC: and uses his swift action to assume the Balance on the Sky stanceHomebrew
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2008-09-04, 10:30 PM (ISO 8601)
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Re: Gestalt Arena Match 6
((I want to clarify it for later since it matters for the move where I jump over my foe: How tall is your character?))
Gazurl salutes his Emperor before assuming a ready stance with his blade overhead. He would face whatever foe, and prevail unscathed.
Move Action: Draw Scimitar
Swift Action: Assume Punishing Stance
Free Action: Max out Combat Expertise for +5 AC
Initiative - (1d20+3)[19]
Manuevers PreppedSpoilerMoment of Alacrity
Raging Mongoose
Rapid Counter
Swooping Dragon Strike
Death From Above
Claw at the Moon
((Turns out a typo in the code can eat the whole post.))Half-Orc Scout by Magioth
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2008-09-04, 10:36 PM (ISO 8601)
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Re: Gestalt Arena Match 6
Gazurl took in his surroundings: Open terrain for good visibility, back to a corner so as to avoid an ambush, and a protruding wall segment to work off of to his advantage. Yes, this is good for him.
"Hextor, by the might of your iron grip, grant discipline to this humble servant so that he may hold fast against those who would deny the dominion of the Herald of Hell." His supplication complete, Gazurl took a step closer to the cliff segment and prepared for the worst.
Swift Action: Activate Law Devotion, +7 profane AC.
Move Action: Move to C2
Standard Action: Total Defense Action for +6 dodge AC, thanks to Tumble synergy.Half-Orc Scout by Magioth
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2008-09-04, 11:19 PM (ISO 8601)
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Re: Gestalt Arena Match 6
Finding himself far too exposed atop this cliff, the Hunter vanishes and proceeds to seek out his prey.
Swift action to use cloak of deception, then double move to the top of the cliff at J10
Hide (1d20+38)[45] including the +20 for moving while invisible
OOC: I never wrote down a height; he's a goliath, so medium but let's say 7' tallHomebrew
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2008-09-04, 11:43 PM (ISO 8601)
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Re: Gestalt Arena Match 6
Gazurl watched, and waited. His opponent was somewhere, but he couldn't see. They'd have to come out eventually, though. Until then, he felt he'd better mobilize.
Double Move to G6
Swift Action: Switch to Hear the Wind
Free Action: Max out Combat Expertise, +5 ACHalf-Orc Scout by Magioth
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2008-09-05, 07:24 AM (ISO 8601)
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Re: Gestalt Arena Match 6
Reappearing atop the cliff Lonehunter spots his opponent below him and rushes down at him.
Swift action to Use Raging Mongoose
Full attack action to use Pouncing Charge to G7
OOC:All the attacks are going to be grapples; I'm gonna post the touch attack, grapple check and damage roll for all 5 attacks, but not all of them should need all of them; specifically once we're grappling, no more touch attacks, all grapple checks after successfully grappling you are Improved Hog-tie attempts (with masterwork manacles) until one works and then the rest are Damage Your Opponent. damage rolls include having discipline focus(insightful strikes):tiger claw and thus are unarmed damage+STR+WIS
Touch Attack (1d20+25)[28] Grapple Check (1d20+38)[57] Damage (3d6+14)[26]
Touch Attack (1d20+25)[43] Grapple Check (1d20+38)[41] Damage (3d6+14)[20]
Touch Attack (1d20+25)[30] Grapple Check (1d20+38)[49] Damage (3d6+14)[29]
Touch Attack (1d20+20)[22] Grapple Check (1d20+33)[47] Damage (3d6+14)[29]
Touch Attack (1d20+15)[19] Grapple Check (1d20+28)[32] Damage (3d6+14)[23]
EDIT: so you know, I have a 20% miss chance from minor cloak of displacement
EDIT2: Whoops; add 2 to all those attack rolls; forgot the bonus from chargingLast edited by playswithfire; 2008-09-05 at 11:01 AM.
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2008-09-05, 12:34 PM (ISO 8601)
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Re: Gestalt Arena Match 6
Lesse now... Only two and three are high enough to hit my touch AC. Let's get the AoO stuff out of the way first.
Hold the Line - (1d20+21)[28]Conceal - (1d100)[21]Damage - (1d6+11)[15]
Rapid Counter - (1d20+21)[36]Conceal - (1d100)[40]Damage - (1d6+11)[14]
Opposed Grapple 1 - (1d20+23)[38]
Opposed Grapple 2 - (1d20+23)[39]
If either of those fail, you're more than welcome to adjust your rolls so that you're making a Use Rope check instead of a normal Grapple check, as stated in the description of Hog-Tie in the Justiciar entry. Oh, and now that I see you you're my Dodge target from here out, just to clarify.Half-Orc Scout by Magioth
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2008-09-05, 12:36 PM (ISO 8601)
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Re: Gestalt Arena Match 6
The Rapid Counter strike threatened a critical, so here's that swing. Also, I forgot to add the +7 to hit and to damage for AoO from Battle Mastery, so feel free to factor that into the above math.
Confirm - (1d20+28)[32]Damage - (1d6+18)[19]Half-Orc Scout by Magioth
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2008-09-05, 12:57 PM (ISO 8601)
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Re: Gestalt Arena Match 6
I only need one touch attack to hit; after that we're grappling and I'm using Damage Your Opponent checks in place of attacks. I just made all 5 in case I kept missing so it goes
Touch Attack (1d20+25)[28] MISSGrapple Check (1d20+38)[57] Damage (3d6+14)[26]
Touch Attack (1d20+25)[43] HIT Grapple Check to hold on (1d20+38)[41] beats 38; we're grappling Damage (3d6+14)[20]
Touch Attack (1d20+25)[30]Grapple Check to hog tie (1d20+38)[49] beats 39; you're boundDamage (3d6+14)[29]
Touch Attack (1d20+20)[22]Grapple Check for damage (1d20+33)[47] Damage (3d6+14)[29]
Touch Attack (1d20+15)[19]Grapple Check for damage (1d20+28)[32] Damage (3d6+14)[23]
So you need to make 2 more grapple checks
your one AoO misses, but the crit hits and I take 33Last edited by playswithfire; 2008-09-05 at 01:02 PM.
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2008-09-05, 01:04 PM (ISO 8601)
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Re: Gestalt Arena Match 6
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2008-09-05, 01:08 PM (ISO 8601)
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Re: Gestalt Arena Match 6
I forgot the part about +7, so you're right 62 damage. But it says that a justicar MAY use a Use Rope check instead of a grapple check and the the opponent MAY use an escape artist check instead of a grapple check*. I chose to stick with grapple checks. You can use whichever you like against the hog-tie attempt, but I'm guessing your grapple mod is higher.
*unless I'm misremembering the text, in which case I apologize, but that's what I remember; AFB at the momentLast edited by playswithfire; 2008-09-05 at 01:11 PM.
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2008-09-05, 01:13 PM (ISO 8601)
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Re: Gestalt Arena Match 6
Originally Posted by pg. 48 of Complete WarriorHalf-Orc Scout by Magioth
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2008-09-05, 01:18 PM (ISO 8601)
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Re: Gestalt Arena Match 6
The second statement deals with how you escape once you've been bound, which logically is an Escape Artist check and deals with what you do on your next turn if I successfully bind you this turn.
The first statement says that it's resolved with an opposed check and that a Justicar can use Use Rope instead of a grapple check which reads to me like the opposed check is an opposed grapple check in which the Justicar has the option of using a Use Rope check instead of a grapple check. What is the opposed check that I can use Use Rope instead of if not a grapple check, particularly in light of the fact that it can only be used while grappling?Last edited by playswithfire; 2008-09-05 at 01:19 PM.
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2008-09-05, 01:28 PM (ISO 8601)
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Re: Gestalt Arena Match 6
I'm aware of that. However, whenever one makes an Escape Artist check to escape bindings, it's made against the Use Rope check to bind the target.
The first statement says that it's resolved with an opposed check and that a Justicar can use Use Rope instead of a grapple check which reads to me like the opposed check is an opposed grapple check in which the Justicar has the option of using a Use Rope check instead of a grapple check.What is the opposed check that I can use Use Rope instead of if not a grapple check, particularly in light of the fact that it can only be used while grappling?Half-Orc Scout by Magioth
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2008-09-05, 01:34 PM (ISO 8601)
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Re: Gestalt Arena Match 6
Granted. Quoting the SRD on the Use Rope skill, section Bind a Character "When you bind another character with a rope, any Escape Artist check that the bound character makes is opposed by your Use Rope check. " So when you try to escape, I'll make a Use Rope check to stop you.
Ah, but if you read on, it states that the opponent, and I quote, "makes either a grapple check or an Escape Artist check." If the Justiciar had a choice in the matter, it would have been worded similiarly.Homebrew
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2008-09-05, 01:41 PM (ISO 8601)
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Re: Gestalt Arena Match 6
...I actually just took a look at the sample character, and the wording for his improved hog-tie clearly states Use Rope or grapple. Why they didn't do that in the class description, I have no idea.
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2008-09-05, 01:49 PM (ISO 8601)
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Re: Gestalt Arena Match 6
Beats me; not the first class to have issues like that though
OK, so two more grapple checks from you to finish off my last turn, then you can try to break free.Last edited by playswithfire; 2008-09-05 at 01:55 PM.
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2008-09-05, 01:55 PM (ISO 8601)
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Re: Gestalt Arena Match 6
Well, I'm helpless while bound, so you automatically hit on both attacks. Time for a Strength check.
Strength check - (1d20+8)[14]
Edit: Am I the only one who finds it odd that in a tournament of strictly noncasters, all my opponents so far have been using touch attacks to render me helpless?Last edited by Ganurath; 2008-09-05 at 01:57 PM.
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2008-09-05, 02:07 PM (ISO 8601)
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Re: Gestalt Arena Match 6
OOC
That is a bit odd, yes, but remember there are at least 12 other competitors who probably won't be. Speaking for myself, I've just never really played grapplers and the Justicar's Improved Hog-tie seemed like it might make an interesting strategy. Speaking of which, Coup De Grace time!
Swift action to change to Giant's Stance, free action to rage, then full round to coup de grace.
Auto hit and crit for (4d6+10)[27]+(4d6+10)[27]
And since you'll live the Fort save DC is ... 64. (unless you're immune to crits)
END OOC
Setting his feet more firmly, Lonehunter's eyes turn red as he shouts out DIE! and attempts to remove the hobgoblin's head from its body.Last edited by playswithfire; 2008-09-05 at 02:11 PM.
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2008-09-05, 02:10 PM (ISO 8601)
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Re: Gestalt Arena Match 6
Only way I can make the save is...
Natural 20 - (1d20)[19]
Strength Check - (1d20+8)[20]Half-Orc Scout by Magioth
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2008-09-05, 02:12 PM (ISO 8601)
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Re: Gestalt Arena Match 6
Last edited by playswithfire; 2008-09-05 at 02:13 PM.
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