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2008-09-08, 05:58 AM (ISO 8601)
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2008-09-08, 06:40 AM (ISO 8601)
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Re: 120 The Battle for Gobwin Knob, Page 108
On contrary. My point was, that they had to be croaked way before the powders were mixed.
In a war it doesn't matter who's right, only who's left.
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2008-09-08, 06:50 AM (ISO 8601)
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Re: 120 The Battle for Gobwin Knob, Page 108
Flaming Running Crap golems Oh god be afraid. ok my theroy! White powder = chlorine Grey/black powder = magesium No ignition source needed just a bit of moisture!
Insight on to Jack Snipe The two man Dingy! Mulitple personalities or maybe he is just coo'koo as a result of been linked to other spell casters
OMFG JUST NOTICED http://www.giantitp.com/comics/erf0059.html Dalek far right hand crap golem!Last edited by OldeGai; 2008-09-10 at 04:59 AM.
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2008-09-08, 07:22 AM (ISO 8601)
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- Jun 2007
Re: 120 The Battle for Gobwin Knob, Page 108
The golem with the barrel would seem to be the Metal Golem listed in this strip http://www.giantitp.com/comics/erf0084.html and I think it is the one on the far left in this lineup http://www.giantitp.com/comics/erf0088.html.
The four golems in front of Sizemore would most likely be the Hard Rock golems.
And for the record glowing shovels of power are very cool.
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2008-09-08, 07:52 AM (ISO 8601)
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- Jan 2007
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- Singapore
Re: 120 The Battle for Gobwin Knob, Page 108
If I was a stark-raving-mad caster? No.
But more than that, compare how he looks in that panel to, well, how he looks any other time we've seen him. With one exception (which I'll get to in a moment), every time we see him his face is deformed into a grotesque parody of insanity. That's not just 'surprise', that's seeing him without his mask. (If it is surprise, it amounts to the same thing -- if his reaction to surprise is to 'looking normal', it's logical to assume that his insane expression is an act. A genuine madman would look more insane when taken by surprise, not less.)
And that one other place (aside from the flashback) where we see him without an insane expression? Here -- at night, under very dim light, when Stanley is specifically shown as not looking at him (and could hardly have seen him anyway, the way he's staring right at the fire.) In other words, the one place where we've seen Jack in a situation where he could have safely dropped his facade of insanity, he did.
Oh, and one final point (which is really much more telling than the rest, but I only just noticed it): Even in that page, there's still something insane about him (something he couldn't change as fast as his expression). His hair, of course, has been worn in a wild, 'madman' shape since Stanley unlinked him. It's to be expected, of course, if he's faking it -- combing his hair would make him look less insane, and he wants Stanley to think he's bat**** crazy.
Now go back and look at today's page. Compare how he looks via Thinkamancy (which, remember, connects directly to his mind -- it's not Lookamancy or Foolamancy, it doesn't pay attention to actual images) to how he looks in the next panel, or with how he looked in the other page I linked above. Notice anything different besides his face?
Yeah. I could maybe buy surprise accounting for the change to his eyes, but I can't really see it slicking down his hair (and then immediately unslicking it.) Via Thinkamancy, he looks like an neat, organized, sane person -- which is what he really is.Last edited by Aquillion; 2008-09-08 at 07:52 AM.
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2008-09-08, 07:53 AM (ISO 8601)
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Re: 120 The Battle for Gobwin Knob, Page 108
It could be that they aren't really croaked units at all, but just part of the decor to define the ambience of the place, like the severed-arm light sconces.
I dunno -- looking at the semi-concealed (behind the stat display) part of his hair, it doesn't look all that neat to me.Last edited by SteveMB; 2008-09-08 at 07:58 AM. Reason: Added reply to new post
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2008-09-08, 08:27 AM (ISO 8601)
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- Sep 2007
Re: 120 The Battle for Gobwin Knob, Page 108
Is anyone else concerned about his eyes? So far, every FAQ unit has whites to their eyes, and every other Erfian unit doesn't. Now we see Jack via Thinkamancy sans whites. And we know he's a FAQ unit. This is also assuming that Manpower was originally from FAQ as well, but I was led to believe that that was the general consensus.
Custom Erfworld avatar: Bogroll as Parson. Thanks to Rob, Jamie, and SteveMB.
Pokemon Diamond Friend Code: 3995 8816 5547
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2008-09-08, 08:44 AM (ISO 8601)
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Re: 120 The Battle for Gobwin Knob, Page 108
Last edited by Radar; 2008-09-08 at 08:50 AM.
In a war it doesn't matter who's right, only who's left.
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2008-09-08, 08:59 AM (ISO 8601)
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Re: 120 The Battle for Gobwin Knob, Page 108
Last edited by Laurentio II; 2008-09-08 at 09:00 AM.
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2008-09-08, 09:37 AM (ISO 8601)
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- May 2008
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2008-09-08, 09:49 AM (ISO 8601)
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Re: 120 The Battle for Gobwin Knob, Page 108
I'm surprised that no one has mentioned a Snipe Hunt. Seems just the thing a foolamancer would do to enemy troops.
http://en.wikipedia.org/wiki/Snipe_hunt
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2008-09-08, 10:18 AM (ISO 8601)
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- Montreal Canada
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2008-09-08, 10:26 AM (ISO 8601)
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- Mar 2008
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Re: 120 The Battle for Gobwin Knob, Page 108
As to the various rumors about the face(s) that the Foolamanacer is demonstrating, the answer is simple - inner face, and outer face. The latter does not have the blue outline from the Thinkagram, and has dragons 92) in the background, and hence is in the 'real' world, whereas the blue-outline thinkagram view, he is un-deranged, and thus 'reachable'.
I am so eager to see the excahnge between Parson and the Foolamanacer - how much will he tell Jack? (And by the way, whomsoever mentionned t4h Jack Sparrow vs Jack Snipe was brilliant, just brilliant.)
Will he tell him that Jillian is there, about to attack? More than likely - Parson is not aware of Jacks' 'crush' factor. This will introduce yet another variable.
I also am not sure that FAQ was indeed destroyed. They may have retreated underground. We know that FAQ is accessible by tunnels, where dragons can not go. I could see a trade-off hapenning between Saline and Banhammer - 'Your Dirtamancer will create escape tunnels for us, and I shall pay you handsomely'... but banhammer may have betrayed Saline, or may have offended the Gobwins enough for them to revolt and kill Saline, at which point Stanley swooped down and took the casters... I don't know... must.. spend time... in sense-tank... <glub>
This tale is very well thought out and deserves a Webcomic award, and whatever monies they charge for this book.
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2008-09-08, 10:53 AM (ISO 8601)
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- Nov 2005
Re: 120 The Battle for Gobwin Knob, Page 108
Re: the bodies
They look like gobwins to me. Also remember, corpses disappear if they are not uncroaked or moved. So if they were put into a pit to decompose...
This may be what Stanley (and/or Saline) did with corpses prior to the acquisition of a croakamancer.
No, that's not likely, because then Sizemore would probably know about it, and that seems unlikely.
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2008-09-08, 12:18 PM (ISO 8601)
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Re: 120 The Battle for Gobwin Knob, Page 108
Having worked in H2S gas, it is not rapidly fatal, even at concentrations over 120ppm. (I, personally, have spend an 8-hour shift at that level, without usefull protection) Even high concentrations produce only nausea and fatigue in the short term; Long term effects include the really nasty stuff. Nauseated and fatigued marbits, however, might be far less combat effective.
Also, H2S gas is NOT enough heavier than air to settle out.
<MATH>Sulfur, relative atomic mass(RAM)~32, plus 2 Hydrogen, RAM~1, yeilds a total molecular mass (TMM)of 34. O2, having a RAM of ~16, yeilds a TMM of 32, while N2 with a RAM of 14, has a TMM of 28.</MATH>
<TRANSLATION>H2s is about 6% denser than oxygen gas, while oxygen is about 14% more dense than nitrogen gas. Oxygen would settle out of air before hydrogen sulfide would, and Brownian Motion keeps both of them mixed.</TRANSLATION>
The normal breakdown of Earth's atmosphere (Which might be different than Erfworld's atmosphere) is 20% oxygen, 80% nitrogen, with a rounding error of trace gases. (Water vapor content varies, going from 0% to about 6% in normal conditions). If Erfworld had a signmificantly different partial pressure of oxygen, it would affect Parson greatly- Assuming a similar total atmospheric pressure, down to about 18%, Parson would tire MUCH more easily, and probably be unable to climb the stairs. Below about 18% could be fatal to a pudgy man like Parson. More than 20% would make him more energetic than normal, and would not be toxic, even long-term until it reached close to 100%, but such concentrations of oxygen would make fires burn much more firecely.
That's all assuming that physics in the two worlds is the same, and that Parson's personal biochemistry is also unchanged.Last edited by Decius; 2008-09-08 at 12:19 PM.
Tardy Elves FTW!
I was thinking of a policy of "Uncroak now, disinter later". - Me
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2008-09-08, 12:22 PM (ISO 8601)
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2008-09-08, 12:29 PM (ISO 8601)
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Re: 120 The Battle for Gobwin Knob, Page 108
uhm... so it still would take 2 turns for Stanley and Dwagons to return to GK. Wonder how the Charlie issue will be played out.
edit: what does GLERSH stand for? i have just seen it (panel 6)Last edited by PePe QuiCoSE; 2008-09-08 at 12:32 PM.
solo tú sabes bien quien soy y por eso es tuyo mi corazón
AKA Yakkul
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2008-09-08, 12:32 PM (ISO 8601)
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How do I shot Web?
Thought thought thought! I have a thought!
Webinar's booped. IF things are fairly normal physics/physiology -wise.
IF that's Webi's troops at the top of the cliff, he's booped - there's a fire, smoke rises, more people die from the smoke of a fire then from fire itself. IF that's NOT Webi's troops (and upon close inspection, that's crap golems he's climbing into), he's facing bad odds (2 vs at least 4 golems, and he's a 5, and his girlfriend [judging by the hair] is a 2). And IF my guess is right, golems don't really need to breathe, being automated constructs made of inanimate (even inorganic for the metal golems) material.
Alas, poor Webi. Third named croaking (Lord Manpower the Temporary [x2], Jaclyn) and first of the 'main' battle. At least, that's how I'm calling it.
Comma splicing is for the novice, i'm graduating into abuse of parens and brackets.
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2008-09-08, 12:48 PM (ISO 8601)
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2008-09-08, 12:55 PM (ISO 8601)
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Re: 120 The Battle for Gobwin Knob, Page 108
In a war it doesn't matter who's right, only who's left.
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2008-09-08, 01:03 PM (ISO 8601)
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Re: 120 The Battle for Gobwin Knob, Page 108
Last edited by teratorn; 2008-09-08 at 01:08 PM.
Avatar: ruthless Parson (Erfworld).
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2008-09-08, 01:14 PM (ISO 8601)
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- Nov 2005
Re: 120 The Battle for Gobwin Knob, Page 108
What you are seeing as those head-stripe things I'm seeing as horns. Note that Mung has horns as well as ears and the gobwins have horns that stick up through their helmets.
In closer inspection, though, I'm seeing bodies littering the area around the 'stream' in panel 7. That means that bodies were not stored in the liquid.
I'm guessing that there was a battle we did not see.
Other observation. Sizemore is leading a stack greater than 8 (presuming all 10 of those golems are stacked with him). Thus I would gather that the bonus he grants them is greater than that they would get for being in two stacks of 5 (or whatever).
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2008-09-08, 02:29 PM (ISO 8601)
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Re: 120 The Battle for Gobwin Knob, Page 108
Others have probably already pointed this out a couple weeks ago, when Charlie first showed up at GK with a bunch of Archons, but it's looking like Parson's more and more likely to get out from under Stanley's control.
It looks like:
1) Stanley will either croak or sneak past the blockade, and then he'll form a new capital city in FAQ.
2) Parson's going to beat down the attacking army probably clearing the tunnels this turn. After that he may raise as many undead as Wanda can manage in a day, then end turn with everyone on the walls to hold them. Thereby delivering a nasty blow to the coalition, and putting himself in the optimal defensive position for the enemies remaining. Hopefully this allows him to retain the city for another turn after Ansom counter attacks.
3) Eventually Ansom's Coalition won't be a threat to the city. Either the coalition breaks up under the predictable stress, or Parson defeats enough of them. In any case at that point, Charlie becomes the biggest threat to the city, and Parson will be forced to surrender himself to Charlie in exchange for Charlie not taking the city.
Personally I'm hoping to see Parson fight with his new sword. He's got a "full day's supply of Luckamancy" and that sword which privides leadership and combat bonuses. I expect that if he personally participated in much of the fighting, he'd be able to level and increase his leadership a bit. You can imagine the synergy of him leveling a few steps and his leadership bonus that applies to all the capital forces increasing. That makes it easier for him to direct successful battles, and continue going up levels.
Also I'm really liking it when we get multiple updates per week. The level of Buzz around hear really picks up when that happens.
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2008-09-08, 03:46 PM (ISO 8601)
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Re: 120 The Battle for Gobwin Knob, Page 108
Mmm... I'm hoping that Parson doesn't have to fight. If he's bad at it, it's demoralizing for his troops and dangerous for him. If he's good at it, it'll probably be demoralizing for him (not a killer, see "booping hardcore") and he doesn't need any (more) mental distractions. Between Ansom's massive coalition, Charlie's unashamed opportunism, Stanley's undermining, Wanda's speech impediment (ok, I'm reaching for that one), Sizemore's discontent, his Thinkamancer's ...dunno, goldbricking? Posterior-covering at the possible cost of Mandy/Jack/everybody else, the possibility that he's actually in the hospital and Wiz of Oz'ing the whole thing... he's got a lot of things to deal with.
Besides, if he wins battles, he should level. Even if he doesn't, well... I prefer he doesn't. It's the main hook or theme - Parson trying to overcome impossible odds with skullduggery, tactics, strategy instead of better stacks/stats.
My two cents of little monetary value.
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2008-09-08, 03:51 PM (ISO 8601)
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Re: 120 The Battle for Gobwin Knob, Page 108
"Redox" - Brilliant!
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2008-09-08, 04:09 PM (ISO 8601)
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Re: 120 The Battle for Gobwin Knob, Page 108
solo tú sabes bien quien soy y por eso es tuyo mi corazón
AKA Yakkul
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2008-09-08, 05:06 PM (ISO 8601)
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Re: 120 The Battle for Gobwin Knob, Page 108
I think it's safe to assume that the flaming liquid is the liquid trap. Perhaps the innocuous little pile of dirt in the corner whispering redox is tha gas trap. We have yet to see how effective this actually is, although there are certainly many theories around. ;P
And despite the whole 'corpses decay at dawn thing' I'm still going with the theory that they're residual corpses as an artistic license. no longer uncroakable, but still there for appearances.
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2008-09-08, 06:01 PM (ISO 8601)
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Re: 120 The Battle for Gobwin Knob, Page 108
Distance is a pretty big predictor of this, I think. He's too far away in that first frame to see eye detail -- that's it.
I'm also not seeing any real argument about him being somehow sane in that first glimpse. His hair *is* sticking up, the big clump in the middle plus a few spikes on the side, again just missing some detail because of distance... and he's giving us a child's blank stare accompanied with the usual Shakespearean half-sense. He doesn't have to be having a spasm every second (when he's not being strangled, anyway); see his facial expression in the 2nd to last panel here for example.
That spasm at the end seemed to me more like something really happening, actually -- I'm not sure yet if that's where the effect of hearing his name is snapping him back into himself... but possibly. We'll see....
Finally, about the golems & corpses... that looks like two different golems to me (shoulder spikes vs. fat shoulder pads), setting off two different traps. Each of them perhaps needed to force their way through a poorly-guarded chamber or two to get to the trigger points -- that would explain the bodies, and the results of this clash would be rapid & a foregone conclusion (hard rock golem vs. a handful of low-level infantry...).
Finally, you don't need a chemical explanation to what might fire up the liquid -- the golem is right there, presumably he could in a match on his way out, or whatever... It's not shown -- but it seems trivial enough to bring about, so I can see why they might not dedicate a panel to it.
Re-lurking.... Oh, no wait -- last thing: it's "Webinar", not "Weibner" or any other odd variation. It's modern management-speak for an online (web) seminar... yet another quirky result of the requirement that everything must be familiar to the summoned perfect warlord.Last edited by jtheory; 2008-09-08 at 06:10 PM. Reason: corrected type of golem... I think
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2008-09-08, 06:48 PM (ISO 8601)
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- Apr 2007
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2008-09-08, 07:17 PM (ISO 8601)
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Re: 120 The Battle for Gobwin Knob, Page 108
About the eyes, the amount of detail depends strongly on the character. The first character with detailed eyes is in fact Manpower. I remember Jami saying something about this subject (or I may be wrong, it was something we have talked about a long time ago). I'll try to fish that out.
Avatar: ruthless Parson (Erfworld).