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    Default The Shroedinger Challenge

    This is a gaming thread for the Shroedinger Wizard challenge.

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    Default Re: The Shroedinger Challenge

    Okay, so for Fighter McFighty, I think the best possible spells are:

    Blackguard: Level 1, Resurgence twice. A good spell relatively speaking, and if he is capable, he can touch himself (hahaha) and therefore give himself a new saving throw, in case he natural ones something. I mean there really aren't a lot of options here.

    And for Hexblade, his one spell should probably be Entropic Warding.

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    Default Re: The Shroedinger Challenge

    So people can see it, the sheet is here.
    Wizard: http://www.myth-weavers.com/sheets/view.php?id=79693


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    Default Re: The Shroedinger Challenge

    I'm replying here, rather than the other thread. What alignment is our cleric? There are quite a few better spells out there than what's on the list thus far.
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    Default Re: The Shroedinger Challenge

    Pick whatever alignment and domains you want, people. I can't make such decisions because I know what's coming up in the encounters.


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    Default Re: The Shroedinger Challenge

    Any chance I could see the cleric build thus far?
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    Default Re: The Shroedinger Challenge

    I'd just like some clarification on what the Cleric is actually going to look like.

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    Default Re: The Shroedinger Challenge

    Quote Originally Posted by Allene View Post
    I'd just like some clarification on what the Cleric is actually going to look like.
    Same here. I'm a little unclear as to just what kind of cleric this is going to be. I feel like for the test to have merit then the othe members of the party should be pretty heavily optimized as well. Nearly any casting class can outshine the rest of the party if the caster is heavily optimized but the party is not.
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    Default Re: The Shroedinger Challenge

    Well, the cleric is already fairly optimised. Just pick the spells and remember the cleric's original goal: support. I'm a big fun of the nessecity of combat healing. BTW, multiple nightsticks don't stack; explained in the original thread.

    Someone make a skillmonkey please...


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    Default Re: The Shroedinger Challenge

    Quote Originally Posted by Belial_the_Leveler View Post
    Well, the cleric is already fairly optimised. Just pick the spells and remember the cleric's original goal: support. I'm a big fun of the nessecity of combat healing. BTW, multiple nightsticks don't stack; explained in the original thread.

    Someone make a skillmonkey please...
    Nightsticks have been debated a thousand times. They grant the Extra Turning feat, a feat that specifically stacks with itself. It's unclear by RAW, so I recommend we have Lord Silvanos make the call. He's usually right, and unbiased.
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    Default Re: The Shroedinger Challenge

    I'm going to work on the Cleric's list of spells/feats/domains.

    They are just suggestions from a biased party, so take them as you will, but they are not going to include DMM anything. Though if I was going to it would be DMM Chain, which combined with the Incantatrix's Cooperative metamagic would allow for up to 17 Chained Persisted spells.

    And out of curiosity, what is "Evocation Focus"?

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    Default Re: The Shroedinger Challenge

    Alignment: Lawful Evil
    Worship: Concept
    Domains: Luck, Travel, Trickery, Baator.

    Feats: Spell Penetration
    Greater Spell Penetration
    Extend Spell
    Chain Spell
    Quicken Spell
    Domain Spontaneity: Baator
    Domain Spontaneity: Travel

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    Default Re: The Shroedinger Challenge

    Might I suggest Reach Spell and DMM Reach? It makes those touch spells much easier to deliver in combat and isn't super cheezy. Combine with Chain Spell and it can get very useful.
    Last edited by AKA_Bait; 2008-09-09 at 01:38 PM.
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    Default Re: The Shroedinger Challenge

    Quote Originally Posted by AKA_Bait View Post
    Might I suggest Reach Spell and DMM Reach? It makes those touch spells much easier to deliver in combat and isn't super cheezy. Combine with Chain Spell and it can get very useful.
    You may be right, I wasn't really taking that into account because I hadn't actually started on spells, but that's probably a good idea.

    I guess replace the Domain Spontaneity feats with Reach, and DMM Reach.

    I also think that we should drop the cloaks of resistance and use Extended Superior Resistance the day before on both characters instead.
    Last edited by Allene; 2008-09-09 at 03:46 PM.

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    Default Re: The Shroedinger Challenge

    Quote Originally Posted by Allene View Post
    You may be right, I wasn't really taking that into account because I hadn't actually started on spells, but that's probably a good idea.
    It's worked out very well for my current high level cleric. Makes combat much safer since he's not a CoDzilla.

    I guess replace the Domain Spontaneity feats with Reach, and DMM Reach.
    Quite possibly. I might drop Quicken and just get a rod if it's really needed and keep the Travel one. Not sure about that though because...

    I also think that we should drop the cloaks of resistance and use Extended Superior Resistance the day before on both characters instead.
    I can't agree or disagree since the only part of the build I've ever even seen is the list of feats above. I have no clue what items, stats, etc. this fellow has.
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    Default Re: The Shroedinger Challenge

    Just post the list when you finalise it and I'll alter the character sheet.


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    Default Re: The Shroedinger Challenge

    Alignment: Lawful Evil
    Worship: Concept
    Domains: Luck, Travel, Time, Inquisition.

    Feats: Spell Penetration
    Greater Spell Penetration
    Extend Spell
    Chain Spell
    Reach Spell
    Extra Turning
    Domain Spontaneity: Travel
    DMM Reach
    Flaw: Vulnerable.
    Domain Bonus: Improved Init.

    Items: As on Character sheet except:
    +1 Defending Morningstar (Extended GMW cast the day before)
    No Cloak of Resistance, instead Extended Superior Resistance the day before, also the same to the fight for another 25,000gp for him.
    Extended Magic Vestment the day before on shield, fighters shield, and fighters shirt

    Also add GMW to Fighters bow.

    So Fighter has 25,000gp to spend and cleric has 153,000gp left to spend.

    Also, both characters saves increase by 1, and the fighter gets +5 AC all the time, +4 more in rounds he doesn't use his bow. Cleric gets +4 AC all the time. The Cleric also gets +4 to init for the time domain bonus feat.

    The Cleric should also have an Orb with Deeper Darkness cast on it, the he carries inside a bag. And a Contingency, not sure what though, don't really use it myself too much. All four of us should have a Renewal Pact on as well.

    Probably buy 1 nightstick (the way we are running it) and a bunch of Beads of Karma. Also, a Wand of Restoration. Not sure what else to buy.

    Spells:
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    Level 0
    Amanuensis (x2)
    Detect Magic (x2)
    Create Water (x2)

    lvl 1
    Domain: True Strike
    Sanctuary
    Entropic Warding
    Protection From Chaos
    Conviction (x2)
    Ebon Eyes (x3)

    lvl 2
    Domain: Locate Object
    Augury
    Silence
    Insight of Good Fortune (x3)
    Calm Emotions
    Resist Energy (x2)

    lvl 3
    Domain: Haste
    Checkmate's Light
    Chain of Eyes
    Ghost Touch Weapon
    Daylight
    Searing Light
    Sonorous Hum
    Wind Wall
    Mass Resist Energy

    lvl 4
    Domain: Freedom of Movement
    Dismissal
    Dimensional Anchor
    Assay Resistance
    Death Ward
    Giant Vermin
    Recitation
    Delay Death

    lvl 5
    Domain: Spell Resistance
    Spell Resistance (x2)
    Curse of Ill Fortune, Mass
    Chained Insight of Good Fortune
    Condemnation
    Revivify
    Planeshift

    lvl 6
    Domain: Mislead
    Banishment
    Chained Dispel Magic
    Greater Dispel Magic
    Algid Enhancement
    Heal (x2)

    lvl 7
    Domain: Dictum
    Radiant Assault
    Wretched Blight
    Destruction
    Chained Assay Resistance
    Chained Dimensional Anchor

    lvl 8
    Domain: Foresight
    Chain Dispel (the spell, not the metafeat)
    Lion's Roar (x2)
    Greater Planar Ally
    Reached Chained Death Ward

    lvl 9
    Domain: Time Stop
    Conjure Ice Beast 9 (Colossal Spider or several Rocs, Engulf)
    Miracle
    Mass Heal
    Implosion
    Summon Elemental Monolith


    Oh, and Belial, could I get some rulings:

    1) Trueseeing vs Non detection?
    2) Trueseeing vs Mindblank?
    3-4) Devil's natural Trueseeing "[Devil's name] continuously use true seeing, as the spell (caster level [Devil's HD usually])." vs both above.
    5) Trueseeing requires a CL check to penetrate Superior Invisibility, but I've seen people rule that Devil's natural Trueseeing auto passes. Are you going to have it roll checks? Or auto pass?

    Just want some quick clarifications.
    Last edited by Allene; 2008-09-10 at 07:23 PM.

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    Default Re: The Shroedinger Challenge

    Okay, I now have the full Cleric spell list done, domains and feats, suggestions for item changes, items and spells that we should already have on us from the Cleric and a few other things.

    I've also asked Belial for a series of rulings on Trueseeing, for clarification purposes.

    Anyone want to give advice, or help me with item choices, or suggest spell changes, or build a skill monkey is welcome.

    I can't build all 4 characters (or run all four) so I need at least one person to step forward and help out here.

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    Default Re: The Shroedinger Challenge

    Do we have a GM for this yet? If not, I think I could do it.
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    Default Re: The Shroedinger Challenge

    1) Trueseeing vs Non detection?
    CL checks as normal.

    2) Trueseeing vs Mindblank?
    Mind Blank only stops spells detecting/influencing the mind, emotions and thoughts, plus scrying. True Seeing is not stopped.

    3-4) Devil's natural Trueseeing "[Devil's name] continuously use true seeing, as the spell (caster level [Devil's HD usually])." vs both above.
    Devil Trueseeing is an SU ability so Nondetection does not stop it (only stops devices and spells). And I think more demons have true seeing than devils.

    5) Trueseeing requires a CL check to penetrate Superior Invisibility, but I've seen people rule that Devil's natural Trueseeing auto passes. Are you going to have it roll checks? Or auto pass?
    True Seeing penetrates Superior Invisibility normally. I checked the Spell Compedium just now.
    Last edited by Belial_the_Leveler; 2008-09-12 at 02:43 AM.


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    Default Re: The Shroedinger Challenge

    Final Character Sheets here. Additional stuff such as memorised spell lists, chosen spells, active buffs and so on should go to a spoiler in the end of your post for ease of reference.

    Skillmonkey: http://www.myth-weavers.com/sheets/view.php?id=79888
    The entire spell list is not chosen. Add whatever spells you want.

    Warrior: http://www.myth-weavers.com/sheets/view.php?id=79886
    Remember to use the fierce enhancement to transfer dexterity bonus to bow damage from AC when needed.

    Cleric: http://www.myth-weavers.com/sheets/view.php?id=79887
    Feats have been changed to follow player preference. Memorised spells should remain in spoiler under every post for ease of reference.

    Wizard: http://www.myth-weavers.com/sheets/view.php?id=79693
    Remember to add size penalties (-2 AB/AC, -8 hide/move silently I think)


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    Default Re: The Shroedinger Challenge

    Items: As on Character sheet except:
    +1 Defending Morningstar (Extended GMW cast the day before)
    No Cloak of Resistance, instead Extended Superior Resistance the day before, also the same to the fight for another 25,000gp for him.
    Extended Magic Vestment the day before on shield, fighters shield, and fighters shirt. Also add GMW to Fighters bow. So Fighter has 25,000gp to spend and cleric has 153,000gp left to spend.
    No need for GMW on fighter's bow; arcane archer already gives +5.
    On the Defending Morningstar, not a bad idea.
    On the cloaks of resistance: bad idea. The superior resistance spell can be dispelled or surpressed by a Globe or similar stuff. Trust me, you don't want your save bonuses easily dispellable or surpressable when you're fighting the BBEG.

    fighter gets +5 AC all the time, +4 more in rounds he doesn't use his bow
    Actually, +9 AC all the time. Shield is animated so it works wether you use off hand or not.


    Do we have a GM for this yet? If not, I think I could do it.
    Can you play the fighter and choose some spells for the skillmonkey? Playing the fighter shouldn't have much impact on how the challenges turn out and the really important stuff for the skillmonkey are already set.
    Last edited by Belial_the_Leveler; 2008-09-12 at 03:57 AM.


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    Default Re: The Shroedinger Challenge

    Seems this fight died? Anyone planning on taking he role of the wizard now that Akimbo/Allene got banned?

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    Default Re: The Shroedinger Challenge

    Wait, what?

    *looks more carefully*

    Crap. Anyone want to take the role of wizard then?


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