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  1. - Top - End - #1
    Halfling in the Playground
     
    RedWizardGuy

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    Feb 2007

    Default Songs of Lothlorien IC

    INTRODUCTION

    There is trouble brewing in the small country of Bastonia. For several months now there have been strange occurrences in the area near the town of Marksville: people and livestock disappear never to be found again, strange noises are heard at night and there is a large increase of thefts, though often of objects with little monetary value. When questions are asked regarding the origin of these occurences, all fingers point towards the Mausoleum of Epsiloch located a mere 8 miles from the town.

    King Simonius II, growing tired of the constant complaints of his peasants, decided he wanted this situation fixed. So he ordered Lord Jacques D'Arbond, secretary of state and his most trusted advisor, to fix the problem.
    After investigating the various reports from locals, Lord Jacques decided he needed to send people in for first-hand reports and maybe even to get the problem fixed.

    Because it would be a waste to send the king's well-trained soldiers to a possible death, Lord Jacques sends out a call for all foo.. errr "heroes" willing to join this noble quest. In reward there will be the sum of 200 gold coins for each hero to make it back alive after having fixed the problem as well as an additional 50 gc to each hero given beforehand and ofcourse being allowed to keep whatever riches are found there.

    A few days later, 5 heroes have dedicated themselves to saving the kingdom from this threat, their names are: Smelkie Greenhopper, Tathar Elendil, Tori Soulforge, Stockard and Amd Minyatur. After receiving their instructions from Lord Jacques, they leave the royal city on horseback, an escort of 20 of the King's best soldiers led by Lieutenant Uphill leading them. Officially they are there to protect our brave fellowship, but really they are mostly there to make sure the heroes don't leave with their easy-earned 50 gcs.

    Two weeks later the group arrives in Marksville. Food and lodging in the local tavern is arranged and directions to the Mausoleum are asked. After a good meal everyone goes to bed early, to be fully prepared for the day ahead!

    Then the sun rises, dawn arrives, our heroes awake and the adventure begins...
    Last edited by Wiz828; 2008-09-09 at 06:28 PM.

  2. - Top - End - #2
    Halfling in the Playground
     
    RedWizardGuy

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    Feb 2007

    Default Re: Songs of Lothlorien IC

    17th of Xana in the year 1219, Early-morning, sky is greyish and there is a slight drizzle outside, temperature is coldish


    To All

    You all awake in the large sleeping room that you have shared with the 25 of you. After getting ready for the day you gather downstairs in the common room where large bowls of porridge with a few extra ingredients have already been placed on the tables.
    When breakfast is done, the lieutenant gathers everyone around him and says: "Ok lads, time to gear up for the last few miles of this trip, to your horses!", while the soldiers leave, he motions for the five of you to stay with him for a moment. "Hold on for a moment fellas. This is your last brush with civilisation until all this is finished prolly, If there is anything you want, or need, to do in this town, I suggest you do it now. Myself and the men will be waiting outside on the street. Do hurry up though, I'm not waiting longer than thirty minutes!"
    With that, he turns around and leaves, leaving the five of you standing there...



    [OOC: Now its up to you guys, you can choose to do nothing and simply get your horse ready like the soldiers, or you can do something else, choice is up to you, but if you go do something else first, please do keep it brief, I wanna get to the real thing asap, not make the same mistake I did last time.
    PS: Ian/Shads, please keep in mind what I tried to explain to you last time, you can't do/decide things other people do, only what you do. So if you go to a blacksmith to buy a weapon or tools, you can't decide the tools cost 10 gp, that's my job ;)
    Good luck everyone, lets see if this one lasts longer than the previous one (it should) :)
    ]
    Last edited by Wiz828; 2008-09-09 at 06:49 PM.

  3. - Top - End - #3
    Pixie in the Playground
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    Stockard

    Stockard thanks the lieutenant and with a certain reassurance in his voice, responds "I believe I have everything I need here, as I do prefer to travel lightly. As long as none of you need any help, I will be waiting with the others in the road."

    Well this is rather exciting. Miles from home, about to go on a bit of an adventure. I do wonder what other kind of people are traveling with us. I will have to observe them as we finish our journey.
    Last edited by kunker83; 2008-09-10 at 01:25 AM.

  4. - Top - End - #4
    Pixie in the Playground
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    Amd Minyatur

    "I do believe i have wasted enough time in this excuse of a settlement so i will be ready and waiting for the others . The sooner we are leaving the sooner we finish and start spending out pay"

    With that said , Amd goes to the stable to get his horse ready . While walking out he calls to the others

    "Is anyone else comming or are we stuck here for all eternity ? Don't make me wait for you "
    Last edited by Enchanted; 2008-09-10 at 11:25 AM.

  5. - Top - End - #5
    Barbarian in the Playground
     
    HalflingRogueGuy

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    Smelkie Greenhopper

    Standing up, Smelkie heads straight outside to saddle up... and to check if there isnt a soldier that left his gear unattended for. He says nothing.
    Last edited by Phyzor; 2008-09-10 at 11:30 AM.

  6. - Top - End - #6
    Pixie in the Playground
     
    IanPlatypus's Avatar

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    Tathar Elendil

    Tathar rises to his feet and Saluting the lieutenant climbs his horse.

    "Let's go, hanging around here isn't going to help us solve anything". Tathar says as he motions to the others.
    Last edited by IanPlatypus; 2008-09-11 at 05:42 AM.

  7. - Top - End - #7
    Pixie in the Playground
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    Tori Soulforge

    Tori stands off to the side and watches the soldiers pack the horses, might as well go and get a spot of breakfast before we head out. With that in mind Tori heads back into the inn for a quick bit of food.

  8. - Top - End - #8
    Barbarian in the Playground
     
    HalflingRogueGuy

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    Smelkie Greenhopper

    Smelkie notices the whole group is outside, when suddenly the dwarf heads back inside.

    Hmpf, coward?

  9. - Top - End - #9
    Halfling in the Playground
     
    RedWizardGuy

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    Tori Soulforge

    You go back inside to get a quick bite for the ride. Unfortunately the innkeeper only has some leftover pieces of bread and some cheese lying around. Since you are who you are, you buy the food for 3 copperpieces and go back out to join the others.


    All

    Everyone saddles up, mount their horses and check their gear. Then the lieutenant gives the signal to start moving. As you ride through town a lot of the local folk stand outside and watch. Some of them cheer, but most remain silent, giving the ride a somewhat eerie feeling.

    As you ride, the soldiers form a tight circle around you, always riding in pairs. Some of the soldiers talk to each other, but most are silent and focussed. After a dozen minutes or so, the houses disappear and are replaced with farmland. It being fall now, means it is harvest season and so it happens you quickly find yourself surrounded by long rows of cornstems, almost-ripe corncobs hanging everywhere.

    After roughly thirty more minutes, the farmground changes into a light forest and signs of human life are quickly becoming very sparse. As the group ventures into the forest, it's density increases and soon the path you have been walking on is little more than an old game trail. The lieutenant, walking alone up front, seems to be sure he's going in the right direction though and does not hestitate at all.

    Ten more minutes pass and the horses seem to have more and more trouble getting through the bushes and roots that cover the game trail. Then the lieutenant motions for the group to stop and dismount. "Tie your horses to the nearest tree, we will leave them here and continue on foot." Leading by example he ties his own horse to the nearest strong branch and walks away.

    Everyone quickly follows his orders and soon the whole group is marching behind him, little Apricot dancing with joy at finally being able to touch ground again. A few hundred yards further, the trees suddenly give way and reveal a spectacular sight as the whole group suddenly find themselves face to face with a huge building. The front side you are looking at is at least two hundred feet wide and thirty feet high, the walls appear to be made of some white-coloured material. On top of the walls stands a large dome, made from the same material, rising an extra fifteen feet in the air at the tip.
    The building is covered in vegetation, indicating it has stood there for a very long time. The only exception is a small area in the front, where the vegetation appears to have been cut away, revealing a large opening leading into the building. A portcullis is blocking the opening, but not all the way, for there is a large rock in the opening, stopping the portcullis from going fully down and leaving about thirty inches of crawlspace to get in.

    Without needing another signal, the soldiers in front of you suddenly make way and the lieutenant walks towards you. Standing in front of you, he looks at each of you for a moment before speaking sternly: "Ok gentlemen, this is as far as we will take you. From here on out, you will be on your own. We know the problem originates from inside that building, finding it and dealing with it will be your job. We will take the horses back with us and wait for your return in Marksville. We will wait one week. If none of you have returned by then, we will assume you have died or are otherwise beyond rescue." he pauses for a moment, his face softening a bit, "Good luck heroes and may The Six be with you."

    With that, the soldiers turn around and go back the way you all came. Soon after the five of you are standing there alone, the rough-looking dwarf Tori Soulforge, the relaxed and interested human Stockard, the slightly sad half-elf druid Tathar Elendil, the haughty elf Amd Minyatur and last but not least the small halfling with the big mouth, Smelkie Greenleaf.
    Only the trees and this large strange building surround you now.



    [OOC: Ian already asked about this, but I wanted to clarify to you all as well: none of you knew each other before signing on for this mission. You can assume you've all gotten to know each other a little during the two weeks of travel though, so there is no need to describe yourself again.
    Ball is in your court guys ;)
    ]
    Last edited by Wiz828; 2008-09-13 at 12:42 PM.

  10. - Top - End - #10
    Pixie in the Playground
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    Stockard

    "Well here we are my friends. One week to earn our keep and get back, I guess there is nothing to do now but get down to business. It obviously would be in everyone better intrest for all of us to work together, so please share any ideas you have, or criticisms that may arise. Personally, I suggest we do a quick lap around the building, checking for other entrances, places to hide in the surrounding woods, and exits of course. From the looks of it, I am guessing this will be the only entrance, so I would volunteer myself to peek in real quick for a glance under the portcullis. Depending on whats in there, I would wager we could just step in and begin exploring. Let me know what you all think"

    Stockard talks almost as if he is experienced with this sort of thing, and tries his best to remain calm, though inside he has doubts and is mildly nervous. What could it be that awaits us in there? And why is it that the soldiers wont go? Whatever it is, I hope my new friends will remain true and vigilant while we explore this strange place.

  11. - Top - End - #11
    Barbarian in the Playground
     
    HalflingRogueGuy

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    Smelkie Greenhopper

    Hearing Stockard speak, Smelkie steps forward and volunteers to explore the outside wall of the mausoleum. "Ill go and do thorough investigation of the buildings surroundings". And without really waiting for a reply Smelkie starts to move.

    Starting to make a lap the left way around, Smelkie turns his head and says:" You go and take a peek of whats inside Stockard, but dont wander off to far inside, i dont wanna miss all the fun. Dont forget we got a week and I plan to be back in time, so dont waste any time... Lets get busy".
    Turning his head again Smelkie starts scanning for entrances, places to hide and other peculiar stuff. I really hope these guys dont get me killed... This place looks creepy enough, seems like no soul has dared to enter here for a long time with all that vegitation. What being would live in here??

  12. - Top - End - #12
    Pixie in the Playground
     
    IanPlatypus's Avatar

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    Tathar Elendil

    "Wait for us Smelkie! Apricot and I will come with you, I think it's best to stick together somewhat, and besides, Apricot could do with a bit of a walk, she's getting a bit pudgy in the middle."
    Tathar jokes as he prods his little Badger playfully.

    "You can probably just go in for a quick look by yourself Stockard, I'm sure you can take care of yourself and we are just outside anyway if something comes up."

    Tathar frowns as he turns back away from Stockard. Hopefully there's something in there that gives him a bit of a fright, arrogant Humans.

  13. - Top - End - #13
    Pixie in the Playground
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    Tori Soulforge

    As the company of soldiers walks down the trail Tori begins to focus on his job. He knows that it will be a tough fight but he is glad to add many more notches to his axe. Its a custom his father did and his father before him and so on and so forth. for ever head that has been hewed from a set of soldiers a fresh notch is added. this though brings a smile of the normally ugly Tori

  14. - Top - End - #14
    Halfling in the Playground
     
    RedWizardGuy

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    After some discussion it is decided that Tathar and Smelkie will explore the immediate surroundings of the building, while Stockard will take a quick peek inside and the remaining two members will stand watch at the entrance.

    Tathar and Smelkie

    The three of you start walking around the building. The building appears to be as long as it is wide, all sides are made of the same material and appear equally covered in vegetation (mostly various vines creeping up on it). The surrounding area appears normal at first, until you reach the back side and Tathar spots some old tracks on the ground, following them you find the remains of an old campfire spot about 50 feet into the forest. Further investigation also reveals the tracks were made by medium-sized humanoids. Other then that, everything is clear and you return to the front side of the building again.

    Stockard

    Crouching low, Stockard slides himself underneath the portcullis, standing up again behind it. He is now standing in a short hallway, roughly 10 feet long, 5 feet wide and 10 feet high, behind which appears to be a massive room. Unfortunately the only light comes from outside and it only reaches into the hallway, what lies beyond remains in the dark.

    [Amd and Tori

    As both of you stand around keeping watch, nothing happens.

  15. - Top - End - #15
    Pixie in the Playground
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    Stockard

    Peering into the darkness, Stockard decides to wait a few moments to see if letting his eyes adjust to the darkness will enable him to gather a little more information. He motions back to his companions that he is ok, hoping they will give him a minute or so before taking any action. When he feels comfortable with the darkness, Stockard moves as quietly as he can to the opening at the end of the hallway [roll movie silently check]. Stockard stops and uses his senses to the best of his ability to judge his surroundings [roll spot and listen checks]. Unless I can tell that there is for sure no one in this room, I should go back and let the others know what I've found. No need to get into any trouble by myself when I've got four others to help me with that.

  16. - Top - End - #16
    Pixie in the Playground
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    Tori Soulforge

    Tori waits calmly for the more spry members of the group to head forward. No sense rushing here, level headed people will live till the end! Looking down to his calloused hands a bit of a reminder of breaking rocks in the mines, from many years on the road his hands are hideously scared and missing his right thumb. A smirk appears across his normal stormy face, it was a fight to remember...

    4 years ago and many leagues away Tori was doing mercenary work for a merchant whose goods were 'relieved' from his possession. A rival merchant belonging to the town just up the cost had sent his thugs to acquire the goods. Tori's then employer calmly said that the goods were of little concern to him but as an act of vengeance the head of his competitor would be considered the returning of the stolen property.

    Tori set off at a fast pace with good timing he would arrive at the town about midaft the next day. An uneventful but scenic trip came to a halt when a sign announce that the town was just up a head. Tori peals off the main road way and trots into the bush. no need for camp a simple meal of water, bread, cheese and a piece of salted Conney would suffice.

    As the sun sets the killer makes his move to the compound, a single guard is stands at the front door. judging his posture he appears unfocused and sleepy, too asleep to realize that Tori's axe has been sent flying from the nearby brush. A clean throw splitting the mans sternum in half and instantly filling his lungs with his warm precious life force.

    slipping into the compound Tori found no obstacles preventing his objective from being completed. Making his way up the warehouse ladder and onto the roof he sees his goal is in the adjacent building.

    A very tall and slender man opens the door and walks in with a tray of tea and bread for the master. As the butler sets the tray down Tori springs into action leaping from roof top to study. As he lands Tori feels a warm sensation between his ribs, a dagger but how? He looks up to see the butler hold two more in his hands. Great now another obstacle, that how ever does not stop Tori. Ripping the dagger out of his armor he is please to see that it did not penetrate to deeply.

    Before the merchant has time to truly react Tori slams his body into the servant knocking him over and with the same motion jamming the dagger into the mans hand and through the wooden desk. Dont ye be thinkin ye can be leavin, ive come for ye head.

    With the target secured Tori and the man begin the dance of death, the perfect blur of steel and grace. Each attack was met with the perfect counter and the dance continued for a few minutes longer, both of its participants began to tire. Without notice the merchant pulled the dagger out of his hand and charged, Tori's backhanded swing brought his axe around with such speed and force that the merchant had not time react... A small mistake would cost Tori one extremity the servant struck out wildly at the dwarf wholes only defense was to stop the dagger bare hand. The dagger severed the thumb while the extention of his arm sang out and burried its self into the mans stomach....

    Tori looked up to see his companions moving forward. kneeling down he took a small hand full of sand and spat into it, rubbing his hands together he hefted his axe and moved forward. Moving into the darkness Tori's eyes quickly adjust to the dark while the musty air fills his nostrils. looking around Tori checks that all members are present and ready
    Last edited by shads; 2008-09-12 at 01:58 PM.

  17. - Top - End - #17
    Halfling in the Playground
     
    RedWizardGuy

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    Default Re: Songs of Lothlorien IC

    As Tathar and Smelkie turn around the last corner, they are just in time to notice the dwarf walking into the building, while Amd is still standing around looking bored.

    Stockard

    After giving his eyes a few moments to adjust, Stockard slowly creeps into the room. Unfortunately it really is too dark for his human eyes to see anything beyond the fact there are large shapes against the walls to either side of him. Not a moment after registering that fact, Stockard hears loud footsteps behind him. When he turns to look he sees Tori right behind him and moving past him.

    Tori Soulforge

    Tori walks quickly through the hallway and passes Stockard who stands a few feet outside the opening. When he looks around him he sees a huge square room, a quick deduction of his dwarven mind tells him the room must pretty much be almost the whole building, a quick look upwards confirms this for him as the dome can be seen covering almost the whole room as well. The air is musty, but not so bad it would be a hindrance to anyone. There is some minor dust, but overall it is surprisingly clean.

    A quick look around him tells him there are large statues of humanoid figures standing against the walls on his left and right. Above the statue appear to be equally large tapestries, but for obvious reasons Tori can't see what's on them yet.
    In the middle of the room is a hole with large stairs going downwards, artistically carved balconies surround three quarters of the hole. In fact the whole room has an air of old grandeur about it, even by dwarf standards.

    Lastly, Tori spots 3 skeletons lying on the ground right near the stairs.
    Last edited by Wiz828; 2008-09-12 at 03:27 PM.

  18. - Top - End - #18
    Barbarian in the Playground
     
    HalflingRogueGuy

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    Smelkie Greenhopper

    Moving towards the corner of the masoleum, the Half-elf and his badger join up. Mhmm... guess 6 eyes see more than two, that is if that beast has some senses. Turning around the corner Smelkie says: "Nothing special on this side either" When suddenly Tathar notices a track that leads to an old campsite. Smelkie tries looking for something of interest. Valuables, clues to who camped here or the ones responsible for the site. After some time searching has passed Smelkie speaks.

    "Let's head back and complete our round. What do you think Tathar, seems like were not alone here. I dont think any creature inside the masoleum would camp outside. At least, if i lived there i wouldnt camp outside. Shall we ask the others to investigate the trail at the backside before venturing in? Maybe the culprits arent inside the building, if not we can always decide to go in." And perhaps theres some easy money to take when we find the campers...

    Getting back at the frontside, Tori just walks inside, leaving Amd as the only person outside. Since Stockard isnt outside, he must have entered the masoleum already. Back at the entrance Smelkie asks Amd if he has heard anything inside sofar.

    "Since nothing special has happened lets go inside and inquire the others about our next move." However Smelkie doesnt go in without having a good look at the portcullis. I dont want that thing to drop and lock us up.
    Last edited by Phyzor; 2008-09-12 at 05:19 PM. Reason: new postie by Wiz, while i wrote mine

  19. - Top - End - #19
    Pixie in the Playground
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    Stockard

    As Tori strides past him, Stockard follows behind him, hoping to uncover the mystery of this strange place.

    "OK, I guess we are marching on in. I can't see a thing in here. We could really use some light, do you have anything we could use? Otherwise I should say let us go back and get the others before we continue exploring."

  20. - Top - End - #20
    Pixie in the Playground
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    Tori Soulforge

    Tori remarks the craftsmanship of the mausoleum, the antechamber is large but yet small with focuses of the statues and tapestries. The central focus of the room is the the stair case which is exactly located precisely in the center of the room. Tori turns to Stockard and says please stay here by the door i will call out every 15 paces to ensure we do not get separated. I need to find a brazier or a torch so that you guys can see some what comfortably. .

    Tori moves to the left hand of the room and begins to search for something to light a blaze. He vision is in the dark is good but not enough to make out any writing or the faces of the tapestries.

  21. - Top - End - #21
    Halfling in the Playground
     
    RedWizardGuy

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    Smelkie

    Amd merely shakes his head when u ask him. You take a closer look at the portcullis and the rock blocking it, but everything seems fine. The rock has obviously been in this position for a while and not moved at all, so unless some creature with colossal strength decides to drop by, it should be pretty safe.

    As you walk in, you see Stockard standing 10 feet into the room and you can vaguely see the shape of Tori beyond him. Unfortunately the gods, in their endless wisdom, had decided to grant halflings the same vision as humans when they created both and you are quick to discover your vision is as limited as Stockard's.

    Amd Minyatur

    After Smelkie walks off, Amd leans toward the half-elf, "Forgive me this impertinent suggestion, but might I be so bold as to say now would be a good time to cast a Light spell if you have one memorised." With that, Amd goes back to being bored.

    Stockard and Tori

    Tori searches the left side and does find a few torchholders at strategic places on the wall. Unfortunately they all appear to be empty. It is quite clear there hasn't been any light burning here for a very long time.

    Stockard can hear Tori call out from time to time, though it is almost impossible to follow him with his eyes.

  22. - Top - End - #22
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    IanPlatypus's Avatar

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    Tathar Elendil

    Moving around the outside of the building Tathar is amazed at the sheer size of the building, never before has he seen such vast amount of stone for one building.

    Amazing, to think of the hours that must have gone into this construction. That dome on the top, In all my travels have never come across anything so strange so.... out of place.

    "Not much here is there Smelkie, the growth has long since covered up any markings that may have been here."
    Says Tathar dryly.
    "That campfire we found, must have been many ages old, Apricot has a keen nose and would have picked up on even the slightest scent of another creature around. I assume it was another group of adventurers like ourselves, afterall, the camp was not left in a hurry but a neat and tidy area."

    Perhaps they left it neat intending to return to it? But if they planned to return, why haven't they?

    Apricot shivers as if reading Tathar's thoughts.

    Back at the entrance Smelkie and Amd have just finished a brief chat when Smelkie suggests to go inside.

    "I agree Smelkie, No point waiting around out here, seems pretty quiet, only a few birds around. Let's head in." Concurs Tathar, and with that follows the Smelkie to join Tori and Stockard.

    Perhaps I can be of some help here my fellow heroes, allow me to shed some light on what is here"

    [Roll Cast Spell "Light"]
    Last edited by IanPlatypus; 2008-09-13 at 08:20 AM.

  23. - Top - End - #23
    Pixie in the Playground
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    Tori Soulforge

    Muttering to him self Tori stomps back to the entrance where stockard waits.Lets go find out what the other members of our party are doing, hopefully their search has produced some information or a torch.

  24. - Top - End - #24
    Pixie in the Playground
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    Stockard

    "I agree Tori. We really aren't doing any good in here without a source of light. I will come with you and I'd hope someone here will be able to produce a form of light. "

  25. - Top - End - #25
    Halfling in the Playground
     
    RedWizardGuy

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    All

    As Tori, Smelkie and Stockard are on their way out, they run into Tathar who is walking in with a glowing ball of light on his hand. It's providing the same light as a torch and Stockard is blinded by it for a moment. Amd is following slightly after Tathar, a slight smirk on his face.

    The five of you enter the large room again, while the light obviously doesn't cover the whole room, it does reveal a lot more detail. The statues on either side are roughly nine to ten feet tall and represent humans. Given the expensive armour and majestic stature the statues possess, you suspect these men were once nobles, maybe even kings. A quick count reveals there are twenty statues in total, ten on each side.
    The tapestries hanging above the statues are old, but otherwise completely intact and undamaged. They seem to depict the actions of the people whose statue is standing there, but to really investigate them you'd have to get close to them.
    The railing around the stairs is made of marble and ivory and looks strong.

    Otherwise the room is empty besides the three skeletal remains lying near the stairs.


    [OOC: Ok guys, from here on try to be very clear and what you do. Until mike is back Amd will only follow for now unless there's a threat.
    I'd also strongly recommend you guys give a moments thought to the order you are walking in, cause that is usually pretty important in any sort of dungeons ;)
    PS: Shads, adjust ur damn post already, if you say ur gonna do something, do it]

  26. - Top - End - #26
    Barbarian in the Playground
     
    HalflingRogueGuy

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    Default Re: Songs of Lothlorien IC

    Smelkie Greenhopper

    Standing there in the centre room it gives a somewhat creepy, though exciting feeling. Why would this place be so deserted? These statues must be carved for very important people, although the townsfolk have seem to forgotten their importance? Seeing the skeletons near the staircase Smelkie stops for a second. "Hey guys, i dont like the sight of those bones there. While Tathar and myself did a check of the surroundings, we noticed a campsite and the back of the building. I wonder if these remainings belong to those campers. What could have caused them to die up here... I'll go up front and check the room for traps, i sure dont wanna die up here before even knowing whats down that staircase." Smelkie walks directly to the staircase watching his every step. He checks the staircase and its surroundings, but not going down yet. Being done with the stairs, Smelkie checks the entire room. Who knows whats to be found behind or near those statues...
    Last edited by Phyzor; 2008-09-14 at 04:23 AM.

  27. - Top - End - #27
    Pixie in the Playground
    Join Date
    Feb 2008

    Default Re: Songs of Lothlorien IC

    Stockard

    Finally being able to see the room, Stockard wonders who the statues were made to look like. He follows Smelkie to the stairs, trying to be as observant and careful as possible while doing so.

    "If all of you are ready, I say we head on down there. Obviously you can see better down here Tori, mind leading the way?"

  28. - Top - End - #28
    Pixie in the Playground
     
    IanPlatypus's Avatar

    Join Date
    Feb 2008

    Default Re: Songs of Lothlorien IC

    Tathar Elendil

    Tathar guides the group around the room, pleased that he has been able to help the others so early on. While not the strongest of the bunch in terms of brute force Tathar is equipped with quick reactions and is able to keep calm in the most stressful of situations.

    "Perhaps we should examine the tapestry a little closer before we go down the stairs. It may aid us in knowing what's to come. Having said that, the camp we found was fairly old, and I'd like to think whatever caused these bones to be here is long gone by now." Tathar suggests.

    "Could I also suggest that Tori leads as Stockard said followed by myself and Amd. It would be good to have someone strong covering our backs just in case." Let's not poke around for too long though, going too slow never helps."
    Last edited by IanPlatypus; 2008-09-14 at 05:07 AM.

  29. - Top - End - #29
    Barbarian in the Playground
     
    HalflingRogueGuy

    Join Date
    Mar 2007
    Location
    The Netherlands
    Gender
    Male

    Default Re: Songs of Lothlorien IC

    Smelkie Greenhopper

    "Agreed, if its to dark ill take my lantern" So time to see whats down there.

    Smelkie follows the rest down

  30. - Top - End - #30
    Pixie in the Playground
    Join Date
    Feb 2008

    Default Re: Songs of Lothlorien IC

    Tori Soulforge

    "Alright I will take up the lead with Tathar between my eyes and his light we should be able to see everything" Tori heads to the front of the group and proceeds down the stair cause into the unknown
    Last edited by shads; 2008-09-14 at 10:38 AM.

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