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Thread: Post-Apocalyptic Eberron
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2008-10-06, 01:09 PM (ISO 8601)
- Join Date
- Oct 2007
Re: Post-Apocalyptic Eberron
Black's attack makes a hole in the swarm, but it quickly closes, meaning the swarm still has the will to keep going.
Nolan finally manages to get away from the one hunting him, but just because the cloud of pests decides to go after Oliver, who's closer.
Meanwhile, several of the little unliving creatures manage to slip trough the shaddow bidings, and float free once again, chittering angrily at the warm blooded members of the party.
Situation:
Spoiler
SpoilerBlack hits on a 2:(1d2)[2]
Escape artist from swarms:
(1d20)[13]
(1d20)[20]
(1d20)[16]
Red swarms escaped shaddow biding, but that took a full round action so they don't do anything else this turn.
Azira's turnLast edited by Oslecamo; 2008-10-06 at 01:20 PM.
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2008-10-06, 01:46 PM (ISO 8601)
- Join Date
- Apr 2006
- Gender
Re: Post-Apocalyptic Eberron
Azira
Azira runs through her list of powers, and, upon realizing that she has absolutely nothing else that can effect the swarms, simply casts the same spell again, shifting it a little to the side to catch them all more fully.
SpoilerShadow Binding again, centered on N 14.
All my spells are based on targets besides this one. I can't do anything to them. You guys better deal some damage.
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2008-10-06, 01:59 PM (ISO 8601)
- Join Date
- Oct 2007
Re: Post-Apocalyptic Eberron
This time one of the swarms manages to slip trough the shaddow bindings as they form, but the other one gets locked again.
SpoilerSwarm's saves:
(1d20)[16]
(1d20)[5]
Swarm at N13 escapes binding.
I swear I didn't notice Azira was so hopeless against ethereal swarms. This is, what arcane user doesn't pick magic missile or any other force attack?
Oliver's turn.Last edited by Oslecamo; 2008-10-06 at 02:05 PM.
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2008-10-06, 02:09 PM (ISO 8601)
- Join Date
- Apr 2006
- Gender
Re: Post-Apocalyptic Eberron
((They're swarms. Magic Missile couldn't do anything against them.))
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2008-10-06, 02:13 PM (ISO 8601)
- Join Date
- Aug 2007
- Gender
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2008-10-06, 02:15 PM (ISO 8601)
- Join Date
- Apr 2006
- Gender
Re: Post-Apocalyptic Eberron
((I'm not really a blaster wizard. My blasting relies on either 1) Eldritch blast (which incidentally can't hit swarms), or 2) a few target spells (which also can't hit swarms). If they were just incorporeal, I'd have them down in an instant. It's the SWARM thing that really gets me- I'm mostly Target based.))
Last edited by AmberVael; 2008-10-06 at 02:15 PM.
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2008-10-07, 11:55 AM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Texas! *Texas! *Yee Haw!
- Gender
Re: Post-Apocalyptic Eberron
Oliver
Oliver raises his hand and points at the swarm nearest him as divine words slip over his lips and bright light blasts from his hand surges toward the swarm.
Spoiler
Cast Searing Light on the swarm
Attack - (1d20+18)[22] touch attack.
Undead take 10d6 points of damage. Undead vulnerable to light take 10d8.
I'm not dead. I am also not a walrus.
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2008-10-07, 12:12 PM (ISO 8601)
- Join Date
- Oct 2007
Re: Post-Apocalyptic Eberron
The ray of light passes harmlessly trough the swarm, just as if they weren't there.
Spoiler(10d6)[29](1d2)[1] Hits on a 2
Gunilla's turnLast edited by Oslecamo; 2008-10-07 at 12:22 PM.
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2008-10-07, 11:37 PM (ISO 8601)
- Join Date
- May 2006
- Location
- MX
- Gender
Re: Post-Apocalyptic Eberron
Gunilla
Gunilla looks outright exhausted after the attack, a large amount of energy having just been channeled through his body. Nevertheless, he recovers. "Only a few more, come on... come on." Albert trudges forward as his rider wields the lance through sheer force of will.
SpoilerAlbert will take a five foot step to the right, Gunilla full attacks again. Same procedure as above, except he'll just sac two level 1 duskblade spells. He'll attack Red -> Black -> Red (its a 20ft distance from the corner of Alberts new area and the corner of the last one)
Attack: (1d20+22)[30]
Damage: (3d6+12)[24] + (2d4)[7]
Attack (Haste): (1d20+22)[38]
Damage: (3d6+12)[24] + (2d4)[3]
Attack: (1d20+17)[29]
Damage: (3d6+12)[20] + (2d4)[6]
Attack: (1d20+12)[26]
Damage: (3d6+12)[26] + (2d4)[6]Will be edited by Ryuuk : Sometime in the future.
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2008-10-08, 04:34 AM (ISO 8601)
- Join Date
- Oct 2007
Re: Post-Apocalyptic Eberron
A new flash fills the battlefield, and once again the swarms hit are obliterated by the massive force attack. The earth itself melts and cracks with the power of the dwarf.
SpoilerSwarms at the middle destroyed.
Nolan's turn
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2008-10-10, 06:48 AM (ISO 8601)
- Join Date
- Oct 2007
Re: Post-Apocalyptic Eberron
(Unkabear contacted me saying he asn't got any net connection whatsoever, so Black's turn)
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2008-10-11, 11:27 AM (ISO 8601)
- Join Date
- Aug 2007
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Re: Post-Apocalyptic Eberron
Black
The filcher moves his arms in a rapid series of movements, seemingly pulling the energy he expended shifting chance back into himself.
SpoilerFull round action to renew manuvers.
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2008-10-11, 11:54 AM (ISO 8601)
- Join Date
- Oct 2007
Re: Post-Apocalyptic Eberron
The last critters look around, not detecting any more of their allies, and stop squeeling angrily. Then, they slowly sink into the ground and disapear from sight.
As the battle ends, the party starts to feel the coldness leaving their bodies and the strenght returning to their members. Only some dead ones still wander aimessly near your position. Yet as you look around you seem to get the impression there is some far away unknown entity is observing you...
Everyone:
SpoilerXP for wining: 960 for each player. Those who are still alive feel the STR penalty vanish after more or less one minute. Roll spot checks.
Also, if nobody noticed, feel free to roll arcana/planar/religion knowledge checks to get some more information about this place.
Vael:Spoiler
You feel cold and empty, and you start to feel your mind slip away, having trouble concentrating on the simplest of tasks.
Despair of death(curse): each round there is a 50% chance of you being unable to take standard or full actions.
Last edited by Oslecamo; 2008-10-11 at 11:55 AM.
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2008-10-11, 01:10 PM (ISO 8601)
- Join Date
- May 2006
- Location
- MX
- Gender
Re: Post-Apocalyptic Eberron
Gunilla
After the last swarm vanishes, Gunilla keeps his guard up. At first he worries, not sure for how long he the lance he holds would last, but a sigh of relief comes over him as the weapons parting marks the return of his strength. Albert seems to celebrate this much more then his master, spreading his wings and screeching into the darkness, as if challenging it. Afterwards, he brings his rider back to the glaive, which Gunilla returns to his side.
After shaking the reaining pieces of frost from his hair and beard, he examines the situation. "It looks like our numbers have already thinned..."
SpoilerThere's a few things I want to try, but it would probably be best to roll a few Knowledge checks beforehand. Quick question, Azira is dead, does that mean her body's on the ground while her ghost form hovers over all of us?
Anyway, checks:
Spots: Gunilla (1d20+2)[8], Albert (1d20+8)[25]
Knowledge Arcane: Gunilla (1d20+23)[26], Albert (1d20+15)[17]
With See Invisibility active, he can see etheral as well, so just in case this helps with those fortresses Black saw early on.
Knolwedge: the Planes Gunilla (1d20+12)[26], Albert (1d20+4)[24]
So Azira's dead, but is she dead as in "rez pls" or is it some kind of planar thing, possibly letting Break Enchantment do something.
Spellcraft: Gunilla (1d20+25)[40], Albert (1d20+17)[31]
+2 if dealing with Transmutation, -5 if its with Illusion or Enchantment, just in case.Will be edited by Ryuuk : Sometime in the future.
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2008-10-11, 02:38 PM (ISO 8601)
- Join Date
- Apr 2006
- Gender
Re: Post-Apocalyptic Eberron
Azira
Azira closes her eyes and tries to focus, desperately trying to think of a way out of this situation she had gotten herself into. But yet, there was so little that she could do... she wasn't equipped for this.
She was going to fail.
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2008-10-11, 03:14 PM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: Post-Apocalyptic Eberron
Black
The monk picks up Azira's body, checking under the mask before placing the body in his bag.
He mimes patting her on the back, but obviously cares little for her problem.SpoilerSpot:(1d20+16)[29]
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2008-10-11, 06:24 PM (ISO 8601)
- Join Date
- Oct 2007
Re: Post-Apocalyptic Eberron
Wadledo:
SpoilerThe skin of Azira's body is horribly burned and strectched, clearly because of the swarms. Any kind of recognition is thus impossible.
You spot a very large humanoid vult hiding behind a small hill around half a kilometer away to the west. You can swear it's looking back at you.
Ryuuk:
Spoiler
Indeed the body of Azira fell to the ground while the spirit stayed back, transforming into a ghost. Spellcraft reveals that indeed she's a complete undead now, and seems to be slowly fading away into the plane. By logic, the best chance at geting her back would be some kind of ressurection spell. Since however she died in the plane of the dead, should she be ressurected here her spirit won't be damaged by the process, like it normally happens with normal ressurection.
Knowledge arcana and the planes reveals that the spirit of the dead go to this place and slowly lose their memories, eventually becoming completely apatic creatures, or something worst. Some manage to escape back to the worlds of the living however, the exact processes still being unknown.
There are two kind of retainers in this land that are meant to ensure that the dead who enter this land don't run away. That's why ressurection spells demand the sacrifice of valuable diamonds, to "bribe" the retainers. What they do with the diamonds is still unknow.
The first retainers are the nelfashees, and they watch over the material part of this plane. They're chaotic beings that love to interrogate and play with the spirits of the dead. Nelfashees resemble very large demons, but they're not always evil, some of them even seeking to help the spirits find rest. Others aren't as good willed and twist the souls creating powerfull undeads that may find their way to the world of the living. They build structures based on the tombs of the other worlds to serve as their homes. Some theories sugest they were demons that for some reason decided to take refuge in this plane, adapting to the harsh conditions and using the souls as minions and resource.
The second retainers are the Maruts, and they watch over the ethereal part of the plane. They are lawfull beings that are in an endless quest to organize all the souls that arrive at this plane. The reason why they're doing this is unknown, for this purpose they created a vast network of fortress and buildings where the souls are stored acording to millions of carefull criteria. It's all for naught however since despite being an endless number of Maruts there's an even more endless number of souls deceased every day, so the ghosts pile up in the ethereal and material plane. Maruts resemble large mechanical humanoids, but they're intelegent and perfectly able to think on their own. Their true origin remains a mystery. They've been known to hunt down those who tried to interefere with the natural course of death too much.
Also, Gunilla also spots a very large vult spying on the party from behind a hill several hundred meters to the west.
Last edited by Oslecamo; 2008-10-11 at 06:27 PM.
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2008-10-11, 07:35 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Texas! *Texas! *Yee Haw!
- Gender
Re: Post-Apocalyptic Eberron
Oliver
Oliver aims White over to his fallen companion.
"I'm afraid her death and rise as a ghost is beyond my capabilities to help her."
Spoiler
[roll=Spot]1d20+3 meh, he's not not going to spot much more than anyone else. Unless necessary for something, should I re-roll?
KnowledgeReligion - (1d20+11)[30]
Last edited by oliana0; 2008-10-11 at 07:37 PM.
I'm not dead. I am also not a walrus.
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2008-10-11, 08:40 PM (ISO 8601)
- Join Date
- Oct 2007
Re: Post-Apocalyptic Eberron
Oliver:
SpoilerYour knowledge lets you to know as much as Gunilla.
Also, you get to know that Maruts and Nelfashees have been known to ressurect dead ones in return for treasure or favors. Nelfashees however aren't much trustworthy and will probably demand some intimidation to keep their part of the deal.
Maruts will always keep their word, but they'll ask for higher prices, or try to trick you with word games.
Maruts can be easily found inside their ethereal fortresses, while Nelfashees either roam the material plane or dwell in their tomb-homes.
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2008-10-12, 10:58 AM (ISO 8601)
- Join Date
- May 2006
- Location
- MX
- Gender
Re: Post-Apocalyptic Eberron
Gunilla
"We might find something at the Illithid's place. That thing lived here after all, he could have a way to deal with the vermin pulling the living over." Moving his hand over his glaive's head, it regains its reddish hue. "We had best move fast though, this plane is the final resting place for all living things. They struggle at first, but eventually surrender, they conform. They forget who or what they once were. It's a shame to say I couldn't meet you in life, but at least you know who you are. Hold on to that thought, you'll lose it all if you let it go."
Albert nudges at his rider's side, making a hushed sound as he seems to paw at something. Gunilla answers by looking off into the distance. "Interesting. What do you know, we're being watched." He points to the west. With a pat on the back, Albert begins moving his wings. "So, lets get moving, no?"
SpoilerHe'll load his glaive with another Vampiric TouchLast edited by Ryuuk; 2008-10-12 at 11:08 AM.
Will be edited by Ryuuk : Sometime in the future.
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2008-10-12, 11:57 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Between Here and There
- Gender
Re: Post-Apocalyptic Eberron
Nolan nods in agreement with Gunilla, "It is time to be on our way" The chill of the swarms are still lingering in his mind and on his body and he spent a little of the time gaining his strength and getting the blood flowing through his body retraining himself to better prepare himself for the conditions of this realm.
SpoilerI am back, Sorry about the down timeLast edited by Unkabear; 2008-10-12 at 11:58 PM.
Spoiler
CaelThe Fall,The Found,The DepartedNew Guard
Mr. EThe Guard
Ozzy the OtterSCIENCE!
ZzhefanTallymen
MooageddonL.O.S.E.
Sara MartinsThe Found
*Avatar by kpenguin
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2008-10-14, 01:04 AM (ISO 8601)
- Join Date
- Oct 2007
Re: Post-Apocalyptic Eberron
SpoilerSo, you keep moving towards the light?
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2008-10-16, 01:26 PM (ISO 8601)
- Join Date
- Apr 2006
- Gender
Re: Post-Apocalyptic Eberron
SpoilerWell, Azira will follow the others. Mostly kinda, when she's not losing actions to despair. I'm guessing they'll go towards the light.Last edited by AmberVael; 2008-10-16 at 01:27 PM.
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2008-10-16, 01:36 PM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: Post-Apocalyptic Eberron
SpoilerBlack waves to the vult, goes invisible, finds it again, and then tries to pickpocket it.
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2008-10-16, 01:44 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Texas! *Texas! *Yee Haw!
- Gender
Re: Post-Apocalyptic Eberron
Spoiler
Oliver will follow the folks that know where they are going.
What's a Vult?
I'm not dead. I am also not a walrus.
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2008-10-16, 05:28 PM (ISO 8601)
- Join Date
- Oct 2007
Re: Post-Apocalyptic Eberron
Black turns invisible and runs towards the vult. At first it seems to be ignoring you, so you manage to get a good look at him.
He's even bigger than he looked before, around 20 feets tall. He wears a beatifully crafted mythral chain shirt over black silk clothes that really help camouphlaging in the enviroment. He's fat, but also very muscled, and his head looks like that of a dog, except he has horns and eyes full of cunning. A pair of leathery small wings hang on the back. His arms are exceptionally long, and he carries what looks like a huge great sword of some exotic black material.
Of course, what Black really notices is the fat bag on his belt, and slowly tries to grab it, but as soon as his hand is reaching, the figure vanishes in thin air. Turning around quickly, Black sees that the monster is now behind him, but instead of attacking, he waves at the monk and lets out of a mighty laugh that echoes trough the plain:
MUHAHAHAHA! I can see you quite well little mortal! Wanted my bag didn't you? Sorry but my eyes are much sharper than those of the people you're used to steal. But hey, I like someone who's willing to risk his life for fun and profit, so I'll let you get away whole. This time, hehehe.
Anyway, mind telling me what you and your companions are doing in my territorry? I don't mind some living mortals go wandering around here, but if you want to take something, you gotta pay for it. That human who just got smoked by the pests, for example. Her ghost apeared in MY territorry, so she belongs to ME now. If you want to take her with you, hand over some shiny stuff. Do it and nobody gets hurt. It'll save me the work of stalking you untill you decide to rest and cut your throats during your sleep
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2008-10-17, 11:45 AM (ISO 8601)
- Join Date
- May 2006
- Location
- MX
- Gender
Re: Post-Apocalyptic Eberron
Gunilla
Knowledge check
SpoilerThe Planes: (1d20+12)[30] Trying to get some info on the vult
"What!?" Albert stops, flustered at the watcher´s threat. Gunilla isn´t much better off, but he brings the hippogriff to the ground, trying to think. He watches the scene carfully, assuming that the filcher was the one the... demon, maybe devil... was talking to.Will be edited by Ryuuk : Sometime in the future.
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2008-10-17, 12:48 PM (ISO 8601)
- Join Date
- Oct 2007
Re: Post-Apocalyptic Eberron
Gunilla
SpoilerThe vult is a nelfashee. It's closely related to the demons, but it made this plane its home and deals with other demons as much as he deals with any anybody else but the dead. They're fearsome oponents, possessing great martial prowess backed up by their huge size, plus several magic powers, including the capacity of teleporting instantly great distances, disrupting magic, releasing powerfull bolts of electrecity and seeing trough any kind of magic illusion. They are themselves completely immune to poison and electrecity plus resistant to the other elements, and are almost as smart, cunning and arrogant as strong. Nelfashees rarely speak the truth and are first grade liers, but they can be reasoned with a proper combination of intimidation and treasure.
They're known to have a great interest in souls. Normally a Nelfashee claims a large portion of terrain of his own and herds the souls inside it for his own benefit. This may range from simply listening to the tales of the dead before their memories are gone to horrific experiments that result in the creation of undead abominations. It's rumored that most ressurection magics are actually pacts with Nelfashess, whereas a payment of diamonds is made to the demon in return for him making a special ritual to return the soul to it's body. The exact details are unknown to everybody but the Nelfashees themselves.
Altough aparentally solitary, Nelfashees normally employ specially strong souls and undeads as retainers in their territory, being able to summon them to their side with but a word. And if desesperate enough, will call for the help of their own kind.
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2008-10-17, 11:58 PM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: Post-Apocalyptic Eberron
Black
Black pulls out a pair of dice, flicking them at the vult.SpoilerThe filcher 'jaunts around the back of the vult(the same way it did with him), making sure to note if it follows his movements in any way and if it changes on the ethereal plane.
Also, Slight of Hand: (1d20+30)[42]
Intimidate: (1d20+8)[10]+1 from Gambler’s Hand Stance
Edit: Switch with Warrior’s Fate result for 3+8+1, meaning 12.
Bones for her soul?
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2008-10-18, 05:02 PM (ISO 8601)
- Join Date
- Oct 2007
Re: Post-Apocalyptic Eberron
Black aproaches the Nelfashee and tries to give a tough guy look at him, but the demon doesn't seem to be slightly intimidated.
Then, the filcher jaunts plane and passes trough the demon. It seems to remain the same creature in the ethereal plane, and it's eyes clearly follow Black as tough as he was still perfectly visible.
But the hand is faster than the eye, and somewhere between aproaching the Nelfashee and geting away from himone of Black's quick hands managed to grab a fist sized bag holded on the belt that seemed filled with something valuable, and quickly put it in his own backpack. It seems to be filled with small heavy hard objects. The valuable kind.
Then Black makes his gambling challenge and the Nelfashee, aparently unaware of the pickpocket, answers:
Ah, I've heard of those so called dices you mortals sometimes use to resolve disputes. You want to let luck decide her fate? I acept! What do you bet in return you puny mortal? Your own soul I expect.
Spoiler
Nelfashee spot against sleight of hand
(1d20)[8]
(Wadledo:to play against the Nelfashee use a check of profession:gambler. The Nelfashee will counter with a sense motive with a -4 penalty to try to see trough your technique)
Everybody else: feel free to make intimidate/diplomacy checks of your own against the Nelfashee, or just position yourselfs better.Last edited by Oslecamo; 2008-10-18 at 05:31 PM.