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2008-09-24, 11:09 PM (ISO 8601)
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Arena Tournament, Round 46: Jeananne vs. Chainy
Arena Tournament, Round 46: Jeananne vs. Chainy
Map
Spoiler
XP Award: 300 XP
GP Award: 300 GP
Fishy - Jeananne
dman11235 - Chainy
All gladiators please roll initiativeHave a question about the Arena Tournament? Ask one of our referees!
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Avatar: "Cubicle", by Bitzeralisis
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2008-09-25, 12:23 PM (ISO 8601)
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- May 2007
Re: Arena Tournament, Round 46: Jeananne vs. Chainy
Battle of the crusaders!
Jeananne will buy a Masterwork Morningstar, and whatever reactive purchases I feel like. Probably nothing.
Init: (1d20+2)[13]
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2008-09-25, 05:24 PM (ISO 8601)
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Re: Arena Tournament, Round 46: Jeananne vs. Chainy
You have a fun time finding good maneuvers too? I like how we have near identical lists. The only difference is that instead of Vanguard's Strike you have Leading the Attack....which do the same thing: nothing.
No purchases. I'm saving up.
Init: [roll]1d20+2[/roll]Last edited by dman11235; 2008-09-25 at 05:24 PM.
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SpoilerOriginally Posted by DonThelonious
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2008-09-25, 05:26 PM (ISO 8601)
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Re: Arena Tournament, Round 46: Jeananne vs. Chainy
EDIT in case it's confusing: My rolls were messed up until now, so I'm using this post for my actions, but my initiative roll is in the next post. The original text for this post was the next two lines. After that (starting "Here, I'll use this one") is text written after the roll in the next post./EDIT
Curses! I forgot the end tag....
[roll0]
Here, I'll use this one. Yay I go first!
Start in a square (one of the leading ones...doesn't matter which), and double move to P10, spiked chain drawn.
Spoilerswift action activate Martial Spirit
End turn.
Stats:
SpoilerHP: 12
AC: 16/14/12
Buffs: none.
Stance: Martial Spirit
Maneuvers: see last postLast edited by dman11235; 2008-09-25 at 10:43 PM.
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SpoilerOriginally Posted by DonThelonious
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2008-09-25, 05:27 PM (ISO 8601)
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Re: Arena Tournament, Round 46: Jeananne vs. Chainy
.....And apparently they like to really penalize me for typing fast.
(1d20+2)[17]
Wait for it....wait for it.....NOW! Post!My sig's Handy Haversack: Need help? Want to see what I've done? Want to see what others have done well? Check it out.
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SpoilerOriginally Posted by DonThelonious
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2008-09-25, 05:31 PM (ISO 8601)
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Re: Arena Tournament, Round 46: Jeananne vs. Chainy
For the refs:
Spoilermy maneuvers:
(1d5)[5]
(1d4)[1]
(1d3)[1]
alphabetical, as always.My sig's Handy Haversack: Need help? Want to see what I've done? Want to see what others have done well? Check it out.
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SpoilerOriginally Posted by DonThelonious
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2008-09-26, 02:27 AM (ISO 8601)
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- May 2007
Re: Arena Tournament, Round 46: Jeananne vs. Chainy
Wow, that's a suspicious number of misplaced rolls and edited posts. I'll believe it was just an accident, but try and be more careful next time?
Jeananne Round 1
Move action: head to Q10, taking advantage of your temporary inability to AoO. Thanks, round 1 Sanctuary!
Speaking of, can I use a Bluff check to Feint In Combat without violating the Sanctuary? If so,
Standard Action: "Halt, Evildooer! For the wrath of the Platinum Dragon is... ohnolookouthe'srightbehindyou!"
Bluff (Opposed by Sense Motive + BaB) (1d20-3)[11]
If not, I'll just stand there and proselytize for a standard action.
For refs:Spoiler
Swift action: Activate Martial Spirit stance.
Maneuvers:
1: Charging Minotaur
2: Douse The Flames
3: Stone Bones
4: Leading The Attack
5: Crusader's Strike
With 1 as Charging Minotaur, and counting down, skipping over previously granted maneuvers, (1d5)[3] and (1d4)[1] are granted.
End of turn.
Statblock spoiler, also for refs:
SpoilerPosition: Q10
AC: 19, Touch: 12, Flat 17
Saves: +4/+2/+3
HP: 12/12
Damage Pool: 0/5
PP: 11/11
Psionic Focus: Yes
Stance: Martial Spirit
Maneuvers:
[?] Charging Minotaur
[?] Douse The Flames
[?] Stone Bones
[?] Leading The Attack
[?] Crusader's Strike
Next turn, Maneuver (1d3)[2] is granted.
EDIT: And in all of that, I forgot to mention: Jeananne starts in W10, wearing her armor and wielding her shield and morningstar.Last edited by Fishy; 2008-09-26 at 05:45 AM.
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2008-09-26, 08:39 AM (ISO 8601)
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- Jun 2007
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- Brazil
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Re: Arena Tournament, Round 46: Jeananne vs. Chainy
High Ref Morbius
Well since entangle and color spray are allowed, I don't see why Feint should not be allowed, only direct attacks are banned.
So Chainy please roll you sense motive."Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death. Good luck." Portal A. I.
Arena Characters(W-L): (DQs not added)
Medals (D&D and otherwise
Spoiler
My games
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2008-09-26, 09:43 AM (ISO 8601)
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Re: Arena Tournament, Round 46: Jeananne vs. Chainy
I'm not sure that's an exactly believable bluff......but here is my roll. And it won't fail this time! Btw, did it really even matter which of us went first? I don't normally mess up on rolls....and now I know that posting too early is a bad thing. Stupid 60 second rule.....
(1d20+1)[15]My sig's Handy Haversack: Need help? Want to see what I've done? Want to see what others have done well? Check it out.
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SpoilerOriginally Posted by DonThelonious
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2008-09-26, 09:45 AM (ISO 8601)
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Re: Arena Tournament, Round 46: Jeananne vs. Chainy
I forgot BAB...sorry, that's a 16.
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SpoilerOriginally Posted by DonThelonious
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2008-09-26, 12:23 PM (ISO 8601)
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- May 2007
Re: Arena Tournament, Round 46: Jeananne vs. Chainy
It's a feint, not a bluff. You don't have to believe it, you just have to be distracted for a second.
Over in the waiting room, Kyeudo seems to think Feint is an attack, but I suppose it doesn't matter for this match if the Sense Motive worked out. Anyway. Your turn?
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2008-09-26, 07:03 PM (ISO 8601)
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Re: Arena Tournament, Round 46: Jeananne vs. Chainy
Yeah. Anyways.......
refs:
Spoilermaneuver: (1d2)[2]
I will 5' step to O10, and attempt to trip you.
(1d20+5)[7] vs touch
(1d20+7)[27] opposed str
(1d20+9)[14] vs prone
(2d4+4)[7] damage
(1d20+9)[27] confirm
Turn not done....My sig's Handy Haversack: Need help? Want to see what I've done? Want to see what others have done well? Check it out.
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SpoilerOriginally Posted by DonThelonious
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2008-09-26, 07:06 PM (ISO 8601)
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Re: Arena Tournament, Round 46: Jeananne vs. Chainy
Yeah......that sucks. My poor rolls return..... See! And two awesome ones hiding after that first 2!
Okay then......
End turn.
Stats:
Spoilerlocation: N10
HP: 12
AC: 16/14/12
stance: Martial Spirit
maneuvers: all but Douse the FlamesMy sig's Handy Haversack: Need help? Want to see what I've done? Want to see what others have done well? Check it out.
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SpoilerOriginally Posted by DonThelonious
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2008-09-26, 10:14 PM (ISO 8601)
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- May 2007
Re: Arena Tournament, Round 46: Jeananne vs. Chainy
Watch me dodge that touch attack like a ninja.
Jeananne Round 2
5-foot step to P10, swing the morningstar.
Marital Lore Spoiler DC(11)SpoilerJeananne initiates Stone Bones: If this attack hits, she gains DR 5/adamantine for the next round.
Attack: (1d20+5)[14]
Damage: (1d8+3)[11]
Boink. Your turn!
Statblock spoiler, again for refs:
SpoilerPosition: P10
AC: 19, Touch: 12, Flat 17
Saves: +4/+2/+3
HP: 12/12
Damage Pool: 0/5
PP: 11/11
Psionic Focus: Yes
Stance: Martial Spirit
Maneuvers:
[G] Charging Minotaur
[W] Douse The Flames - 1
[X] Stone Bones
[G] Leading The Attack
[W] Crusader's Strike - 2
Next turn, Maneuver (1d2)[1] is granted.
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2008-09-27, 03:48 PM (ISO 8601)
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Re: Arena Tournament, Round 46: Jeananne vs. Chainy
Hey! I actually have that skill!
(1d20+6)[22]
Turn on the next one.
refs:SpoilerI get my last maneuver, they refresh after this turnMy sig's Handy Haversack: Need help? Want to see what I've done? Want to see what others have done well? Check it out.
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SpoilerOriginally Posted by DonThelonious
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2008-09-27, 03:51 PM (ISO 8601)
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Re: Arena Tournament, Round 46: Jeananne vs. Chainy
Okay then:
martial lore spoiler (DC....11)
Spoileractivating Stone Bones, if it hits I gain DR 5/adam. for a round
(1d20+5)[14]
(2d4+4)[8]
(1d20+5)[6]
Not trying to trip you this time.
End turn.
Stats:
Spoilerlocation: O10
HP: 12
AC: 16/14/12
stance: Martial Spirit
maneuvers: all but Stone BonesMy sig's Handy Haversack: Need help? Want to see what I've done? Want to see what others have done well? Check it out.
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SpoilerOriginally Posted by DonThelonious
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2008-09-27, 11:26 PM (ISO 8601)
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- May 2007
Re: Arena Tournament, Round 46: Jeananne vs. Chainy
Jeananne doesn't have ranks in Martial Lore, so is unable to identify that Stone Bones you just attempted to initiate. :P
Jeananne Round 3
Smack with morningstar.
Marital Lore Spoiler DC(11)SpoilerJeananne initiates Douse The Flames. If this attack hits, Chainy can't make AoOs this round.
Attack: (1d20+5)[12]
Damage: (1d8+3)[11]
Boink. Your turn!
Statblock spoiler, again for refs:
SpoilerPosition: P10
AC: 19, Touch: 12, Flat 17
Saves: +4/+2/+3
HP: 12/12
Damage Pool: 0/5
PP: 11/11
Psionic Focus: Yes
Stance: Martial Spirit
Maneuvers:
[G] Charging Minotaur
[X] Douse The Flames
[X] Stone Bones
[G] Leading The Attack
[W] Crusader's Strike - 1
Next turn, Maneuver (1d1)[1] is granted.
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2008-09-28, 03:52 PM (ISO 8601)
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Re: Arena Tournament, Round 46: Jeananne vs. Chainy
Yay! We're being totally ineffectual!
(1d20+6)[8] martial lore.
[spoiler](1d5)[3]
(1d4)[4]
(1d3)[2] maneuvers[/roll]
Attempt to trip!
(1d20+5)[14] vs touch
(1d20+7)[8] str check
(1d20+5)[18] vs prone
(2d4+4)[7] damage
(1d20+5)[16] critMy sig's Handy Haversack: Need help? Want to see what I've done? Want to see what others have done well? Check it out.
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SpoilerOriginally Posted by DonThelonious
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2008-09-28, 03:55 PM (ISO 8601)
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Re: Arena Tournament, Round 46: Jeananne vs. Chainy
Please for the love of all things holy fail that str check! I rolled a 1.....
Oh, and don't look at those first rolls.......you do not end a spoiler with a /roll tag. It's not TOO important, but whatever.
End turn.
Stats:
Spoilerlocation: O10
HP: 12
AC: 16/14/12
stance: Martial Spirit
maneuvers: all but Stone Bones and Charging MinotaurLast edited by dman11235; 2008-09-28 at 03:55 PM.
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SpoilerOriginally Posted by DonThelonious
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2008-09-28, 08:15 PM (ISO 8601)
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- May 2007
Re: Arena Tournament, Round 46: Jeananne vs. Chainy
Opposed STR, DC 8: (1d20+3)[22]
On success, trip back: (1d20+3)[18]
On failure, go splat and take 7 damage.
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2008-09-28, 10:15 PM (ISO 8601)
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Re: Arena Tournament, Round 46: Jeananne vs. Chainy
Why are you rolling so well? I want those rolls!
(1d20+7)[21]
Your turn.Last edited by dman11235; 2008-09-28 at 10:15 PM.
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SpoilerOriginally Posted by DonThelonious
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2008-09-29, 01:03 AM (ISO 8601)
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- May 2007
Re: Arena Tournament, Round 46: Jeananne vs. Chainy
It is because I have the Righteous Strength of Bahamut.
Jeananne Round 4
Standard action: Boink with Morningstar
Attack: (1d20+5)[21]
Damage: (1d8+3)[5]
For refs:Spoiler
Maneuvers Refresh!
1: Charging Minotaur
2: Douse The Flames
3: Stone Bones
4: Leading The Attack
5: Crusader's Strike
With 1 as Charging Minotaur, and counting down, skipping over previously granted maneuvers, (1d5)[1] and (1d4)[2] are granted.
End of turn.
Statblock spoiler, also for refs:
SpoilerPosition: P10
AC: 19, Touch: 12, Flat 17
Saves: +4/+2/+3
HP: 12/12
Damage Pool: 0/5
PP: 11/11
Psionic Focus: Yes
Stance: Martial Spirit
Maneuvers:
[?] Charging Minotaur
[?] Douse The Flames
[?] Stone Bones
[?] Leading The Attack
[?] Crusader's Strike
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2008-09-29, 11:46 AM (ISO 8601)
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Re: Arena Tournament, Round 46: Jeananne vs. Chainy
Ah! I'm hurt! But not yet! I have a feeling this will take a while...two crusaders....both with Martial Spirit up (at least, it's your only stance...)....and both with identical maneuver lists...and both freakin' crusaders.
Well, time to see what I get this time!
Spoiler(1d2)[2]
NOt that it matters! Trip!
(1d20+6)[25]
(1d20+7)[12]
(1d20+6)[7]
(2d4+5)[10]
(1d20+6)[14]
+1 from last time thanks to Furious Counterstrike.My sig's Handy Haversack: Need help? Want to see what I've done? Want to see what others have done well? Check it out.
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SpoilerOriginally Posted by DonThelonious
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2008-09-29, 11:49 AM (ISO 8601)
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Re: Arena Tournament, Round 46: Jeananne vs. Chainy
Holy shnickies.
Fail this time? At least be prone!
(1d20+7)[12] because I know you will roll a 10 or better and try back.
End turn.
Stats:
Spoilerlocation: O10
HP: 9
AC: 16/14/12
stance: Martial Spirit
maneuvers: all but Charging Minotaur
EDIT: Oh come on!Last edited by dman11235; 2008-09-29 at 11:50 AM.
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SpoilerOriginally Posted by DonThelonious
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2008-09-29, 11:57 AM (ISO 8601)
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- May 2007
Re: Arena Tournament, Round 46: Jeananne vs. Chainy
Opposed STR, DC 12: (1d20+3)[5]
On success, opposed STR, DC 12: (1d20+3)[8]
On failure, gosplat and take... 10? I'm not sure how that wall of dice works.
EDIT:
Oh, I see it. Jeananne goes down, but the free attack from Improved Trip whistles harmlessly past.
Jeananne Round 4 - Part 1
Move Action: Jeananne stands up from prone, provoking an AoO.Last edited by Fishy; 2008-09-29 at 11:59 AM.
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2008-09-29, 12:05 PM (ISO 8601)
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Re: Arena Tournament, Round 46: Jeananne vs. Chainy
AoO!
(1d20+5)[24] vs prone
(2d4+5)[10]
(1d20+5)[12]
EDIT: You take damage!
Your turn continues.
Stats:
Spoilermy HP goes up by 2 to 11Last edited by dman11235; 2008-09-29 at 12:06 PM.
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SpoilerOriginally Posted by DonThelonious
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2008-09-29, 12:16 PM (ISO 8601)
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- May 2007
Re: Arena Tournament, Round 46: Jeananne vs. Chainy
Immediate action: burn 3pp on Elan Resilience, and cut 6 of that damage off. Whee!
Standard action: Smack with morningstar.
Attack: (1d20+6)[7]
Damage: (1d8+4)[7]
End turn. Isn't it great how ToB makes melee combat more exciting?
Statblock spoiler, for refs.SpoilerPosition: P10
AC: 19, Touch: 12, Flat 17
Saves: +4/+2/+3
HP: 12/12
Damage Pool: 4/5
PP: 8/11
Psionic Focus: Yes
Stance: Martial Spirit
Maneuvers:
[G] Charging Minotaur
[G] Douse The Flames
[W] Stone Bones - 1
[W] Leading The Attack - 2
[W] Crusader's Strike - 3
Next turn, (1d3)[1] is granted.Last edited by Fishy; 2008-09-29 at 12:18 PM.
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2008-09-29, 12:29 PM (ISO 8601)
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Re: Arena Tournament, Round 46: Jeananne vs. Chainy
Curses! At least you still took 4 damage off of that.
Well....Spoilerall maneuvers are mine!
You know the drill. Attempt to trip.
(1d20+5)[16]
(1d20+7)[20]
(1d20+5)[11]
(2d4+5)[10]
(1d20+5)[9]
(1d20+7)[23]
IN order: touch attack, trip attempt, attack vs prone, damage, crit confirmation, anti-trip measures.
End turn.
Stats:
Spoilerlocation: no-one's moved
HP: 11/12
AC: 16/14/12
stance: Martial Spirit
Maneuvers: allMy sig's Handy Haversack: Need help? Want to see what I've done? Want to see what others have done well? Check it out.
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SpoilerOriginally Posted by DonThelonious
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2008-09-29, 12:36 PM (ISO 8601)
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Re: Arena Tournament, Round 46: Jeananne vs. Chainy
Gah.
STR check: DC20: (1d20+3)[20]
Failure and I go splat, success and I can't beat a 23, so I won't even bother with the re-trip.
EDIT: Hunh. What happens on a tie, again?Last edited by Fishy; 2008-09-29 at 12:36 PM.
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2008-09-29, 12:39 PM (ISO 8601)
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Re: Arena Tournament, Round 46: Jeananne vs. Chainy
Often in things like this (initiative) it goes to the highest modifier, but sometimes it's a re-roll. I shall research.
Also, refs (not terribly important, just stat update):
SpoilerHP is now fullMy sig's Handy Haversack: Need help? Want to see what I've done? Want to see what others have done well? Check it out.
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SpoilerOriginally Posted by DonThelonious