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  1. - Top - End - #1
    Bugbear in the Playground
     
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    Default Arena Tournament, Round 46: Jeananne vs. Chainy

    Arena Tournament, Round 46: Jeananne vs. Chainy

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    XP Award: 300 XP
    GP Award: 300 GP

    Fishy - Jeananne
    dman11235 - Chainy

    All gladiators please roll initiative
    Have a question about the Arena Tournament? Ask one of our referees!
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    Avatar: "Cubicle", by Bitzeralisis

  2. - Top - End - #2
    Ogre in the Playground
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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    Battle of the crusaders!

    Jeananne will buy a Masterwork Morningstar, and whatever reactive purchases I feel like. Probably nothing.

    Init: (1d20+2)[13]

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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    You have a fun time finding good maneuvers too? I like how we have near identical lists. The only difference is that instead of Vanguard's Strike you have Leading the Attack....which do the same thing: nothing.

    No purchases. I'm saving up.

    Init: [roll]1d20+2[/roll]
    Last edited by dman11235; 2008-09-25 at 05:24 PM.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    EDIT in case it's confusing: My rolls were messed up until now, so I'm using this post for my actions, but my initiative roll is in the next post. The original text for this post was the next two lines. After that (starting "Here, I'll use this one") is text written after the roll in the next post./EDIT

    Curses! I forgot the end tag....

    [roll0]

    Here, I'll use this one. Yay I go first!

    Start in a square (one of the leading ones...doesn't matter which), and double move to P10, spiked chain drawn.

    Spoiler
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    swift action activate Martial Spirit


    End turn.

    Stats:
    Spoiler
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    HP: 12
    AC: 16/14/12
    Buffs: none.
    Stance: Martial Spirit
    Maneuvers: see last post
    Last edited by dman11235; 2008-09-25 at 10:43 PM.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    .....And apparently they like to really penalize me for typing fast.

    (1d20+2)[17]

    Wait for it....wait for it.....NOW! Post!
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    For the refs:
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    my maneuvers:
    (1d5)[5]
    (1d4)[1]
    (1d3)[1]
    alphabetical, as always.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  7. - Top - End - #7
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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    Wow, that's a suspicious number of misplaced rolls and edited posts. I'll believe it was just an accident, but try and be more careful next time?

    Jeananne Round 1

    Move action: head to Q10, taking advantage of your temporary inability to AoO. Thanks, round 1 Sanctuary!

    Speaking of, can I use a Bluff check to Feint In Combat without violating the Sanctuary? If so,

    Standard Action: "Halt, Evildooer! For the wrath of the Platinum Dragon is... ohnolookouthe'srightbehindyou!"
    Bluff (Opposed by Sense Motive + BaB) (1d20-3)[11]

    If not, I'll just stand there and proselytize for a standard action.

    For refs:
    Spoiler
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    Swift action: Activate Martial Spirit stance.

    Maneuvers:

    1: Charging Minotaur
    2: Douse The Flames
    3: Stone Bones
    4: Leading The Attack
    5: Crusader's Strike

    With 1 as Charging Minotaur, and counting down, skipping over previously granted maneuvers, (1d5)[3] and (1d4)[1] are granted.


    End of turn.

    Statblock spoiler, also for refs:
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    Position: Q10
    AC: 19, Touch: 12, Flat 17
    Saves: +4/+2/+3

    HP: 12/12
    Damage Pool: 0/5
    PP: 11/11
    Psionic Focus: Yes
    Stance: Martial Spirit

    Maneuvers:
    [?] Charging Minotaur
    [?] Douse The Flames
    [?] Stone Bones
    [?] Leading The Attack
    [?] Crusader's Strike

    Next turn, Maneuver (1d3)[2] is granted.



    EDIT: And in all of that, I forgot to mention: Jeananne starts in W10, wearing her armor and wielding her shield and morningstar.
    Last edited by Fishy; 2008-09-26 at 05:45 AM.

  8. - Top - End - #8
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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    High Ref Morbius


    Well since entangle and color spray are allowed, I don't see why Feint should not be allowed, only direct attacks are banned.

    So Chainy please roll you sense motive.
    "Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death. Good luck." Portal A. I.


    Arena Characters(W-L): (DQs not added)
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    Medals (D&D and otherwise
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    My games

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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    I'm not sure that's an exactly believable bluff......but here is my roll. And it won't fail this time! Btw, did it really even matter which of us went first? I don't normally mess up on rolls....and now I know that posting too early is a bad thing. Stupid 60 second rule.....

    (1d20+1)[15]
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    I forgot BAB...sorry, that's a 16.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  11. - Top - End - #11
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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    It's a feint, not a bluff. You don't have to believe it, you just have to be distracted for a second.

    Over in the waiting room, Kyeudo seems to think Feint is an attack, but I suppose it doesn't matter for this match if the Sense Motive worked out. Anyway. Your turn?

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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    Yeah. Anyways.......
    refs:
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    maneuver: (1d2)[2]


    I will 5' step to O10, and attempt to trip you.

    (1d20+5)[7] vs touch
    (1d20+7)[27] opposed str
    (1d20+9)[14] vs prone
    (2d4+4)[7] damage
    (1d20+9)[27] confirm

    Turn not done....
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    Yeah......that sucks. My poor rolls return..... See! And two awesome ones hiding after that first 2!

    Okay then......

    End turn.

    Stats:
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    location: N10
    HP: 12
    AC: 16/14/12
    stance: Martial Spirit
    maneuvers: all but Douse the Flames
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  14. - Top - End - #14
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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    Watch me dodge that touch attack like a ninja.

    Jeananne Round 2

    5-foot step to P10, swing the morningstar.

    Marital Lore Spoiler DC(11)
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    Jeananne initiates Stone Bones: If this attack hits, she gains DR 5/adamantine for the next round.


    Attack: (1d20+5)[14]
    Damage: (1d8+3)[11]

    Boink. Your turn!

    Statblock spoiler, again for refs:
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    Position: P10
    AC: 19, Touch: 12, Flat 17
    Saves: +4/+2/+3

    HP: 12/12
    Damage Pool: 0/5
    PP: 11/11
    Psionic Focus: Yes
    Stance: Martial Spirit

    Maneuvers:
    [G] Charging Minotaur
    [W] Douse The Flames - 1
    [X] Stone Bones
    [G] Leading The Attack
    [W] Crusader's Strike - 2

    Next turn, Maneuver (1d2)[1] is granted.

  15. - Top - End - #15
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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    Hey! I actually have that skill!

    (1d20+6)[22]

    Turn on the next one.

    refs:
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    I get my last maneuver, they refresh after this turn
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    Okay then:

    martial lore spoiler (DC....11)
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    activating Stone Bones, if it hits I gain DR 5/adam. for a round


    (1d20+5)[14]
    (2d4+4)[8]
    (1d20+5)[6]

    Not trying to trip you this time.

    End turn.

    Stats:
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    location: O10
    HP: 12
    AC: 16/14/12
    stance: Martial Spirit
    maneuvers: all but Stone Bones
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  17. - Top - End - #17
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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    Jeananne doesn't have ranks in Martial Lore, so is unable to identify that Stone Bones you just attempted to initiate. :P

    Jeananne Round 3

    Smack with morningstar.

    Marital Lore Spoiler DC(11)
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    Jeananne initiates Douse The Flames. If this attack hits, Chainy can't make AoOs this round.


    Attack: (1d20+5)[12]
    Damage: (1d8+3)[11]

    Boink. Your turn!

    Statblock spoiler, again for refs:
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    Position: P10
    AC: 19, Touch: 12, Flat 17
    Saves: +4/+2/+3

    HP: 12/12
    Damage Pool: 0/5
    PP: 11/11
    Psionic Focus: Yes
    Stance: Martial Spirit

    Maneuvers:
    [G] Charging Minotaur
    [X] Douse The Flames
    [X] Stone Bones
    [G] Leading The Attack
    [W] Crusader's Strike - 1

    Next turn, Maneuver (1d1)[1] is granted.

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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    Yay! We're being totally ineffectual!

    (1d20+6)[8] martial lore.

    [spoiler](1d5)[3]
    (1d4)[4]
    (1d3)[2] maneuvers[/roll]

    Attempt to trip!

    (1d20+5)[14] vs touch
    (1d20+7)[8] str check
    (1d20+5)[18] vs prone
    (2d4+4)[7] damage
    (1d20+5)[16] crit
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    Please for the love of all things holy fail that str check! I rolled a 1.....

    Oh, and don't look at those first rolls.......you do not end a spoiler with a /roll tag. It's not TOO important, but whatever.

    End turn.

    Stats:
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    location: O10
    HP: 12
    AC: 16/14/12
    stance: Martial Spirit
    maneuvers: all but Stone Bones and Charging Minotaur
    Last edited by dman11235; 2008-09-28 at 03:55 PM.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    Opposed STR, DC 8: (1d20+3)[22]
    On success, trip back: (1d20+3)[18]
    On failure, go splat and take 7 damage.

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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    Why are you rolling so well? I want those rolls!

    (1d20+7)[21]

    Your turn.
    Last edited by dman11235; 2008-09-28 at 10:15 PM.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    It is because I have the Righteous Strength of Bahamut.

    Jeananne Round 4

    Standard action: Boink with Morningstar

    Attack: (1d20+5)[21]
    Damage: (1d8+3)[5]

    For refs:
    Spoiler
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    Maneuvers Refresh!

    1: Charging Minotaur
    2: Douse The Flames
    3: Stone Bones
    4: Leading The Attack
    5: Crusader's Strike

    With 1 as Charging Minotaur, and counting down, skipping over previously granted maneuvers, (1d5)[1] and (1d4)[2] are granted.


    End of turn.

    Statblock spoiler, also for refs:
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    Position: P10
    AC: 19, Touch: 12, Flat 17
    Saves: +4/+2/+3

    HP: 12/12
    Damage Pool: 0/5
    PP: 11/11
    Psionic Focus: Yes
    Stance: Martial Spirit

    Maneuvers:
    [?] Charging Minotaur
    [?] Douse The Flames
    [?] Stone Bones
    [?] Leading The Attack
    [?] Crusader's Strike

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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    Ah! I'm hurt! But not yet! I have a feeling this will take a while...two crusaders....both with Martial Spirit up (at least, it's your only stance...)....and both with identical maneuver lists...and both freakin' crusaders.

    Well, time to see what I get this time!
    Spoiler
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    (1d2)[2]


    NOt that it matters! Trip!

    (1d20+6)[25]
    (1d20+7)[12]
    (1d20+6)[7]
    (2d4+5)[10]
    (1d20+6)[14]

    +1 from last time thanks to Furious Counterstrike.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    Holy shnickies.

    Fail this time? At least be prone!

    (1d20+7)[12] because I know you will roll a 10 or better and try back.

    End turn.

    Stats:
    Spoiler
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    location: O10
    HP: 9
    AC: 16/14/12
    stance: Martial Spirit
    maneuvers: all but Charging Minotaur


    EDIT: Oh come on!
    Last edited by dman11235; 2008-09-29 at 11:50 AM.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    Opposed STR, DC 12: (1d20+3)[5]
    On success, opposed STR, DC 12: (1d20+3)[8]

    On failure, gosplat and take... 10? I'm not sure how that wall of dice works.

    EDIT:

    Oh, I see it. Jeananne goes down, but the free attack from Improved Trip whistles harmlessly past.

    Jeananne Round 4 - Part 1

    Move Action: Jeananne stands up from prone, provoking an AoO.
    Last edited by Fishy; 2008-09-29 at 11:59 AM.

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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    AoO!

    (1d20+5)[24] vs prone
    (2d4+5)[10]
    (1d20+5)[12]

    EDIT: You take damage!

    Your turn continues.

    Stats:
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    my HP goes up by 2 to 11
    Last edited by dman11235; 2008-09-29 at 12:06 PM.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    Immediate action: burn 3pp on Elan Resilience, and cut 6 of that damage off. Whee!

    Standard action: Smack with morningstar.

    Attack: (1d20+6)[7]
    Damage: (1d8+4)[7]

    End turn. Isn't it great how ToB makes melee combat more exciting?

    Statblock spoiler, for refs.
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    Position: P10
    AC: 19, Touch: 12, Flat 17
    Saves: +4/+2/+3

    HP: 12/12
    Damage Pool: 4/5
    PP: 8/11
    Psionic Focus: Yes
    Stance: Martial Spirit

    Maneuvers:
    [G] Charging Minotaur
    [G] Douse The Flames
    [W] Stone Bones - 1
    [W] Leading The Attack - 2
    [W] Crusader's Strike - 3

    Next turn, (1d3)[1] is granted.
    Last edited by Fishy; 2008-09-29 at 12:18 PM.

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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    Curses! At least you still took 4 damage off of that.

    Well....
    Spoiler
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    all maneuvers are mine!


    You know the drill. Attempt to trip.

    (1d20+5)[16]
    (1d20+7)[20]
    (1d20+5)[11]
    (2d4+5)[10]
    (1d20+5)[9]
    (1d20+7)[23]

    IN order: touch attack, trip attempt, attack vs prone, damage, crit confirmation, anti-trip measures.

    End turn.

    Stats:
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    location: no-one's moved
    HP: 11/12
    AC: 16/14/12
    stance: Martial Spirit
    Maneuvers: all
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  29. - Top - End - #29
    Ogre in the Playground
    Join Date
    May 2007

    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    Gah.

    STR check: DC20: (1d20+3)[20]

    Failure and I go splat, success and I can't beat a 23, so I won't even bother with the re-trip.

    EDIT: Hunh. What happens on a tie, again?
    Last edited by Fishy; 2008-09-29 at 12:36 PM.

  30. - Top - End - #30
    Barbarian in the Playground
     
    dman11235's Avatar

    Join Date
    Mar 2008
    Location
    Indiana
    Gender
    Male

    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    Often in things like this (initiative) it goes to the highest modifier, but sometimes it's a re-roll. I shall research.

    Also, refs (not terribly important, just stat update):
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    HP is now full
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

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