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Thread: Spaceship rumble [Started]
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2009-01-31, 03:52 PM (ISO 8601)
- Join Date
- Nov 2006
Spaceship rumble [Started]
This is a game about making up starship systems (weapons, shields, ect.), bidding for them and then trying your hardest to kill eachother in those shiny ships.
A link to the rules for Superhero Rumble. The rules for Spaceship Rumble are essentially the same (see: Genre Variants).
Some classic ship systems.
Four extra rules:
1. No unfun weapon/shield/engineering/ect. systems (a laser capacitor that adds +50 to all attacks for instance).
2. Please PM actions to me as "Spaceship rumble - Round X actions"
3. Each round lasts 24 hours. The default action if nothing is sent is to divert all power to shields. You can give yourself another one if you like.
Roleplaying encouraged!
The players:
1. Shadowcaller - Bids in
2. Emperor Demonking - Bids in
3. Zar Peter - Bids in
4. Selrahc - Bids in
5. Dr. Bath - Bids in
6. Recaiden - Bids in
7. Kyouhen - Bids in
Your ship stats are posted below. Link to game thread.
EDIT: Wow, that was a long downtime.Last edited by GoC; 2009-02-08 at 01:20 PM.
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2009-02-01, 06:19 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Avatar by Gullara
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2009-02-01, 06:22 AM (ISO 8601)
- Join Date
- May 2007
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2009-02-01, 06:43 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Not in Trogland
Re: Spaceship rumble [Recruiting]
Sign me up.
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2009-02-01, 06:44 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- In the playground
Re: Spaceship rumble [Recruiting]
Yeah, I'll try this. Send in Powers later the day, though.
Avatar by the great Lord Herman. Many, many thanks!
Empress Catherine by Dr. Bath!
Castaras made the PiratZarrrrr. Thank you very much!
Special thanks to Banjo1985 for the Catstronomer.
Squid Bones: They exist!
Spoiler
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2009-02-01, 07:23 AM (ISO 8601)
- Join Date
- Sep 2006
- Gender
Re: Spaceship rumble [Recruiting]
Yeah, I'm up for this.
Avatar by Simius
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2009-02-01, 08:06 AM (ISO 8601)
- Join Date
- Mar 2007
Re: Spaceship rumble [Recruiting]
I too shall play, please.
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2009-02-01, 09:06 AM (ISO 8601)
- Join Date
- Nov 2006
Re: Spaceship rumble [Recruiting]
I have no idea.
If you're confused about the rules re-read the link and tell me which bits confuse you.
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2009-02-01, 10:13 AM (ISO 8601)
- Join Date
- Apr 2008
- Location
- Fever dreams
- Gender
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2009-02-01, 10:20 AM (ISO 8601)
- Join Date
- May 2007
Re: Spaceship rumble [Recruiting]
Edit, I'm afraid that I'l have to withdraw, after-re-reading it, my brains hurt from that. So I'l not try playing and leave that up to the less easily confused.
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2009-02-01, 08:34 PM (ISO 8601)
- Join Date
- Aug 2008
- Gender
Re: Spaceship rumble [Recruiting]
I'll join, this could be fun!
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2009-02-01, 10:01 PM (ISO 8601)
- Join Date
- Apr 2008
- Location
- Fever dreams
- Gender
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2009-02-02, 02:48 AM (ISO 8601)
- Join Date
- Nov 2006
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2009-02-04, 03:49 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Spaceship rumble [Bidding]
PM your bids to me (but include the word "bids" in the title).
Gauss Disruptor: Burn 5 and nominate a System: That System cannot be used next round.
Cloaking Shields: Spend 20 and Burn 5: You may not be Attacked next round.
Phase Field: Spend 10 and Burn 5: The first ship attacking you during the next round is phased out of existance.
It may not be targeted by anything or target anything during that round. Ships phased out of existance are treated as "eliminated" when checking for game winners.
Polarity reversion ray: Burn 10 and Spend all remaining energy: All attacks against your ship are directed back at the attacker and do not affect you, cannot be used two rounds in a row.
ECM: Pick an opponent, after Systems have been assigned. Halve all Attacks from that Opponent that target you.
Photon cannons: Spend 10: Make a separate strength-20 Attack. You may not use this System if you used it in the previous round, and not more than three times per round.
Escape Pod: Use once per game: You can survive going below zero Energy this round. At the end of the round, lose all of your Systems and continue play with 20 Energy.
Escape Pod: Use once per game: You can survive going below zero Energy this round. At the end of the round, lose all of your Systems and continue play with 20 Energy.
Fighter Launch: Spend 10: Put a 5-Energy sidekick craft into play.
Energy Drones: Spend Power Level energy: A 5 energy drone is created. The drone will immediately attach itself to an opponent of your choice. Each round any energy the drone puts into attacking instead drains that much energy from the opponent for the next round and gives it to you.
Meteor Storm: Meteor Storm makes a 10-damage Attack against a random Ship, during each Resolution Phase.
Solar Panels: You gain 5 points of spendable energy to allocate each turn. These do not increase your total (iow: burnable/hitpoint based) energy.
Super Laser: One Shot. Spend 10 energy and you can double your attack for that turn.
Diplomacy: Spend 30 and pick one enemy: Any attacks that are directed at you are instead directed at a second enemy chosen by you. This can not be the same ship that attacked you. You may not attack a ship that is the target of this ability on the same turn it is used. Diplomacy obviously may not be used when there are just two ships left.
The Mystery Box: This box contains an unknown system. The successful bidder will be secretly told what it is. It then remains a secret until used for the first time where it is then posted.
btw: Power Level is the amount the winning bid for the system was.Last edited by GoC; 2009-02-07 at 04:58 PM.
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2009-02-06, 01:06 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Spaceship rumble [Start bidding!]
Kyouhen seems to to have disappeared (last log-in two days ago). I'll wait til saturday night before kicking. This game has been delayed too long.
Last edited by GoC; 2009-02-06 at 01:44 PM.
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2009-02-07, 02:38 AM (ISO 8601)
- Join Date
- Aug 2008
- Gender
Re: Spaceship rumble [Start bidding!]
Sorry, internet was screwy. It's all fixed now though.
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2009-02-07, 04:53 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Spaceship rumble [Resolving issues with a bid]
Kyouhen - Mystery Box 40; Starting energy: 60
Shadowcaller - Phase Field 11, Gauss Disruptor 6; Starting energy: 83
Selrahc - Super Laser 20; Starting energy: 80
Dr. Bath - Photon Cannons 10; Starting energy: 90
Zar Peter - Cloaking Shields 5, ECM 7, Polarity Reversion Ray 10, Escape Pod 1, Meteor Storm 7; Starting energy: 70
Emperor Demonking - Energy Drones 20, Solar Panels 5; Starting energy: 75
Recaiden - Fighter Bay 15, Escape Pod 15; Starting energy: 70
Feel free to post a description of your ship and rename your systems to anything you want.
Game thread will be up shortly.Last edited by GoC; 2009-02-07 at 04:54 PM.
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2009-02-07, 05:23 PM (ISO 8601)
- Join Date
- Sep 2006
- Gender
Re: Spaceship rumble [Started]
Wow... uh, I didn't notice that one shot notice on the super laser until just now.
I'd say I'm fairly likely to lose.
I know what the mystery box has in it by the way, and I wish I'd got it.Avatar by Simius
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2009-02-07, 06:36 PM (ISO 8601)
- Join Date
- Apr 2008
- Location
- Fever dreams
- Gender
Re: Spaceship rumble [Started]
A Vell-os Javelin
A construct held to together by the psychic powers of it's pilot. Piloted only by enslaved soldiers or rebels, the appearance of a javelin is never a good sign.
It's primary weapon is an energy ray called "the flower of spring"
Oddly, this pilot cannot create any of its usual other weapons.
Systems:
Dart Meditation(Fighter Bay) 15
The pilot can create smaller construct ships called Darts. They each have 5 energy and act separately from the main ship.
Emergency Dart Focus(Escape Pod) 15
In the event that the ship is damaged badly enough to destabilize, a dart is subconsciously created to allow the pilot to continue fighting. A pilot would be unable to regain this focus during a fight, so it is only usable once. Continue play with 20 energy.
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2009-02-07, 06:39 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Spaceship rumble [Started]
Sweeeeet.
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2009-02-07, 06:54 PM (ISO 8601)
- Join Date
- Sep 2006
- Gender
Re: Spaceship rumble [Started]
Aethyric Disturbance
An aethyric disturbance is a build up of unknown energies in space. Left alone it will bubble to fruition and burst harmlessly, but in the presence of intelligence it will coalesce into a malevolent entity. The precise nature of each one is unique, and may be a reaction to the intelligences that formed it, but it will always attempt to destroy the beings that brought it into being. To that end it will bring to bear a raging storm of power against all nearby ships.
Incandescence- This particular disturbance will attempt to unleash a massive blow at unwary vessels.Avatar by Simius
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2009-02-07, 07:29 PM (ISO 8601)
- Join Date
- Aug 2008
- Gender
Re: Spaceship rumble [Started]
It's a blimp... IN SPACE! This crudely built craft is piloted by a crew of Orks, and is decorated in typical Orky fashion. It's primary weapons are the traditional Ork rapid-fire railguns, which have been mounted in several locations. There is also a large bay door on the bottom, though the contents of the bay are unknown.Last edited by Kyouhen; 2009-02-07 at 07:31 PM.