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  1. - Top - End - #1
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    Default Monster Mayhem - Round 2: Legendary Wolf Vs. Shrapnyl the Raggamoffyn

    Map:
    Spoiler
    Show
    Copy this to here: http://pages.infinit.net/pdclarke/mmee/index.html
    *BEGIN 0 0 rs 0
    *s 7 an l rs 0 *s 9 am j8 rs 0 *s e gf 1z rs 0 *s e 2p 66 rs 0 *s
    @e 3l e5 rs 0 *s e e5 ea rs 0 *s e h0 9m rs 0 *s h 4r 2q rs 0 *s
    @b gt 6z rs 0 *s b 45 a9 rs 0 *s b c0 7j rs 0
    *END q6rkjo


    Let's play.

    My initiative:
    (1d20+2)[18]
    Last edited by Adumbration; 2008-10-04 at 04:40 AM.

  2. - Top - End - #2
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    Default Re: Monster Mayhem - Round 2: Darktentacles Vs. Scorpionfolk

    Trying that again:
    (1d20+2)[19]

    EDIT: Holy crap, was just reading up on Darktentacles. If you like, one of us could re-roll the monster.
    Last edited by Adumbration; 2008-10-04 at 02:45 AM.

  3. - Top - End - #3
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    ZaneLaCoix's Avatar

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    Default Re: Monster Mayhem - Round 2: Darktentacles Vs. Scorpionfolk

    Do it for the both of us for fairness?
    Last edited by ZaneLaCoix; 2008-10-04 at 02:57 AM.
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    I live on the time zone which is -5 hours to GMT, but I'm a night owl. Beware!

  4. - Top - End - #4
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    Default Re: Monster Mayhem - Round 2: Darktentacles Vs. Scorpionfolk

    Sure. From the same monster manual:

    Mine: (1d16)[6]

    Yours: (1d16)[5]

  5. - Top - End - #5
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    ZaneLaCoix's Avatar

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    Default Re: Monster Mayhem - Round 2: Darktentacles Vs. Scorpionfolk

    I see that vile 5
    (1d2)[1]
    Even bump the number up (1d4)[2]
    Odd bump the number down (1d4)[4]

    Sound good?
    If not... disregard

    EDIT: In retrospect I probably should've placed the first number as a 1d10 or 11 for the complete spectrum...
    Last edited by ZaneLaCoix; 2008-10-04 at 03:24 AM.
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    I live on the time zone which is -5 hours to GMT, but I'm a night owl. Beware!

  6. - Top - End - #6
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    Default Re: Monster Mayhem - Round 2: Darktentacles Vs. Scorpionfolk

    I was just going to re-roll both completely, before the database backup came on.

    If the darktentacles comes again, re-roll, ok?

    Mine: (1d16)[6]

    Yours: (1d16)[6]

  7. - Top - End - #7
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    Default Re: Monster Mayhem - Round 2: Darktentacles Vs. Scorpionfolk

    Sigh... This is getting ridiculous.

    Mine:(1d16)[9]
    Legendary Wolf

    Yours:(1d16)[15]
    Shrapnyl

    Sorry about the mess, I need to find a better way to do this.

    Now we can play.
    Last edited by Adumbration; 2008-10-04 at 03:40 AM.

  8. - Top - End - #8
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    Default Re: Monster Mayhem - Round 2: Darktentacles Vs. Scorpionfolk

    It would've been alright save for the fact of double sixes.


    Luck of the roll/better strategy for said creature?


    EDIT:No worries.

    Alright 9/15 no backing out?

    EDIT:EDIT: Where's that creature from, and what page?
    Last edited by ZaneLaCoix; 2008-10-04 at 03:43 AM.
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    I live on the time zone which is -5 hours to GMT, but I'm a night owl. Beware!

  9. - Top - End - #9
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    Default Re: Monster Mayhem - Round 2: Darktentacles Vs. Scorpionfolk

    Fricking weird. I tried to post an answer, and it tells me I have no permission.

    Anyway, for some strange reason the shrapnel is apparently only listed in the CR index of MM II. Want to re-roll, or take 14 or 16? I'm good either way.
    Last edited by Adumbration; 2008-10-04 at 03:57 AM.

  10. - Top - End - #10
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    Default Re: Monster Mayhem - Round 2: Darktentacles Vs. Scorpionfolk

    Nope, found it. Just had to do a minor google search. Its a Raggamofyn. Suitably weird for such an odd named creature. Page 174 for reference.

    Initiative: (1d20)[6]
    Large Construct FTW?
    Last edited by ZaneLaCoix; 2008-10-04 at 04:11 AM.
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    I live on the time zone which is -5 hours to GMT, but I'm a night owl. Beware!

  11. - Top - End - #11
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    Default Re: Monster Mayhem - Round 2: Darktentacles Vs. Scorpionfolk

    Initiative:
    (1d20+9)[24]

    So it's my start.

    I move to the behind of the rock nearby. See map:
    Spoiler
    Show
    *BEGIN 0 0 rs 0
    *s 7 an l rs 0 *s 9 am j8 rs 0 *s e gf 1z rs 0 *s e 2p 66 rs 0 *s
    @e 3l e5 rs 0 *s e e5 ea rs 0 *s e h0 9m rs 0 *s h 4r 2q rs 0 *s
    @b gt 6z rs 0 *s b 45 a9 rs 0 *s b c0 7j rs 0 *s 7 eh dj rs 0 *s
    @f am l rs 0
    *END -snjv6a


    Copy that in the link of the first post and click load map, cycle grid.
    Last edited by Adumbration; 2008-10-04 at 04:56 AM.

  12. - Top - End - #12
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    Default Re: Monster Mayhem - Round 2: Legendary Wolf Vs. Shrapnyl the Raggamoffyn

    Shrapnyl
    HP: 66/66 AC: 24

    Rising from the field of discarded materials a massive conglomerate of all sorts of metal. Slowly it inches forward along its clumsy make-shift legs.

    Spoiler
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    Drop this text at http://www.irony.com/java/mmee
    *BEGIN 0 0 rs 0
    *s 7 an l rs 0 *s 9 b5 hi rs 0 *s e gf 1z rs 0 *s e 2p 66 rs 0 *s
    @e 3l e5 rs 0 *s e e5 ea rs 0 *s e h0 9m rs 0 *s h 4r 2q rs 0 *s
    @b gt 6z rs 0 *s b 45 a9 rs 0 *s b c0 7j rs 0 *s 7 eh dj rs 0 *s
    @f am l rs 0
    *END 3uhpne
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    I live on the time zone which is -5 hours to GMT, but I'm a night owl. Beware!

  13. - Top - End - #13
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    Default Re: Monster Mayhem - Round 2: Legendary Wolf Vs. Shrapnyl the Raggamoffyn

    The legendary wolf swiftly moves next to him, attempting to bite.
    (1d20+19)[28]
    (2d6+10)[17]

    Strength check to trip:
    (1d20+7)[8]

    Stats:
    HP: 133 AC: 24

    EDIT: I don't think we need map anymore.
    Last edited by Adumbration; 2008-10-05 at 01:37 AM.

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    Default Re: Monster Mayhem - Round 2: Legendary Wolf Vs. Shrapnyl the Raggamoffyn

    Shrapnyl
    HP: 49/66 AC:24 Touch:9

    The swirling mass of various metals lunges forward collapsing part of itself unto the wolf with a combined effort to both damage and ensnare it within the chaos which is the large raggamoffyn.

    (1d20+12)[14] Slam
    (1d8+4)[10] Slam damage
    If hit:
    (1d20+17)[19] Improved Grab
    If successful, and able
    (1d20+17)[35] Wrap

    Spoiler
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    In retrospect I prolly should've placed that in the first place
    Last edited by ZaneLaCoix; 2008-10-05 at 02:33 AM.
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    I live on the time zone which is -5 hours to GMT, but I'm a night owl. Beware!

  15. - Top - End - #15
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    Default Re: Monster Mayhem - Round 2: Legendary Wolf Vs. Shrapnyl the Raggamoffyn

    The greath wolf easily shrugs away his attack, answering with another lunge at the swirling mass of weaponry.
    (1d20+19)[28]
    (2d6+10)[20]

    Strength check to trip:
    (1d20+7)[17]

    Stats:
    HP: 133 AC: 24

    EDIT: By the way, doesn't Shrapnyl have Hardness? It's a construct, after all.
    Last edited by Adumbration; 2008-10-05 at 03:35 AM.

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    Default Re: Monster Mayhem - Round 2: Legendary Wolf Vs. Shrapnyl the Raggamoffyn

    HP: 29/66
    AC:24 Touch:9

    Strength check:
    (1d20+4)[13]

    Trip fail:
    Fleeing the scene, the swirling mass floated up slowly, clumsily 10 feet up off the ground to strike with some of its more vicious gatherings.

    (1d20+12)[24] Gore
    (1d8+4)[8] And damage

    Trip success:
    Gathering its chaotic self together, the thing rose from the ground once more only to further rise up and out of reach. (Go to trip fail result for continuity).

    Spoiler
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    Nope, just a 10 foot reach and a 10ft fly speed.
    Last edited by ZaneLaCoix; 2008-10-05 at 03:48 AM.
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    I live on the time zone which is -5 hours to GMT, but I'm a night owl. Beware!

  17. - Top - End - #17
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    Default Re: Monster Mayhem - Round 2: Legendary Wolf Vs. Shrapnyl the Raggamoffyn

    I think I owe you an AoO, by the way. Legendary Wolf is Medium, and Shrapnyl is Large, and the wolf had to enter his threatened area - and I couldn't charge, either.

  18. - Top - End - #18
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    Default Re: Monster Mayhem - Round 2: Legendary Wolf Vs. Shrapnyl the Raggamoffyn

    (1d20+12)[29]
    (1d8+4)[8]

    We'll go with a gore on this one. The attack is the same either way.
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    I live on the time zone which is -5 hours to GMT, but I'm a night owl. Beware!

  19. - Top - End - #19
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    Default Re: Monster Mayhem - Round 2: Legendary Wolf Vs. Shrapnyl the Raggamoffyn

    I believe I get an attack of opportunity as well, when the Shrapnyl rises from prone.

    (1d20+19)[22]
    (2d6+10)[14]

    After that, when the whirling weaponry has ascended from reach, the wolf snarls angrily.

    Which means that it's your turn again, since I can't think of anything he can do... right now.
    Last edited by Adumbration; 2008-10-05 at 04:16 AM.

  20. - Top - End - #20
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    Default Re: Monster Mayhem - Round 2: Legendary Wolf Vs. Shrapnyl the Raggamoffyn

    HP: 29/66
    AC:24 Touch:9

    Now safely up in the air, the swirling mass lunges down from its levitated perch, again with the sharper objects its has gathered.

    (1d20+12)[32] Gore
    (1d8+4)[9] Damage

    Spoiler
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    If memory serves, its base, not FF... If it isn't, I'll fix next post.


    Shall we call this game?
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    I live on the time zone which is -5 hours to GMT, but I'm a night owl. Beware!

  21. - Top - End - #21
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    Default Re: Monster Mayhem - Round 2: Legendary Wolf Vs. Shrapnyl the Raggamoffyn

    (1d20+12)[20](32) Critical confirm
    (1d8+4)[10] Damage once more.
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    I live on the time zone which is -5 hours to GMT, but I'm a night owl. Beware!

  22. - Top - End - #22
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    Default Re: Monster Mayhem - Round 2: Legendary Wolf Vs. Shrapnyl the Raggamoffyn

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    I apologize if this is unnecessary but just incase...
    (1d20+12)[12](24)
    (1d8+4)[8]
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    I live on the time zone which is -5 hours to GMT, but I'm a night owl. Beware!

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